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| Talking in Cutscenes; So, why doesn't 'your' merc speak? | |
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| Topic Started: Nov 15 2007, 01:15 AM (786 Views) | |
| Zangi | Nov 15 2007, 01:15 AM Post #1 |
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Sergeant
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It just seems weird... when your merc doesn't talk in any of the cutscenes. I guess, it would seem a bit more... hmm what is that word?.. Immersive? If it was otherwise. Only two cut scenes where I seen the merc be acknowledged as a living being... ? Well, I havn't gone past 4 stars yet... |
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| Leady F ^^ | Nov 15 2007, 10:28 AM Post #2 |
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First Lieutenant
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yer the royalty and nobles just ignore you. It's a sign of the times I guess!! |
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| Zangi | Nov 15 2007, 02:34 PM Post #3 |
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Sergeant
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Well, more specifically the taverns and I guess I'm in the French Side of the story... Well, really, only 2 chars have acknowledged my existence... |
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| Nitestream | Nov 15 2007, 04:05 PM Post #4 |
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Old man of the Mountain
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Its an old war wound...vocal cords were either severed in an interrogation or they were harmed some other war during the war...
Who knows. Game deadlines most likely. |
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| Zangi | Nov 15 2007, 06:08 PM Post #5 |
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Sergeant
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Doesn't fit... your char gives... 'commands'. Like 'Cut them down.' And so on... |
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| Nitestream | Nov 16 2007, 06:55 PM Post #6 |
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Old man of the Mountain
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Hmmm... good point. I have no clue maybe too hard to code/write for the choices of voices in the game....
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| PostalOrder | Nov 17 2007, 08:39 PM Post #7 |
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Tiger General
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TBH I don't really want to hear any of the mercenary edits speaking any more than they have to -_-! I've had: Edward Barkeep Magnus Georges Marc Henry Percy Branwyn Barkeep acknowledge me personally either in cutscenes or in the tavern :s All the mercenary does is give everyone evil looks back XD |
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| Nitestream | Nov 17 2007, 09:02 PM Post #8 |
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Old man of the Mountain
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Reminds me of my kids when I tell them something like: Feed the dog/cat Do your homework Take out the trash Go to bed My turn to play a game Yeah thats pretty much the same look I get from them. Absent or who do you think you are telling me what to do <_<
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| PostalOrder | Nov 19 2007, 08:24 PM Post #9 |
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Tiger General
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Luckily, I have no children
I just met Joan of Arc though... and got a nice clear view of my guy... giving dirty looks to people again XD |
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| Xia Jin | Nov 28 2007, 05:08 AM Post #10 |
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In Lurker Mode
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I think it's along the lines of personalizing your character. Yeah I know, it sounds like a lame excuse but if the character you made doesn't speak, it means that you can imagine how he or she sounds like. Preferably in your own voice maybe. But that's the same strategy that GTA has been taking before Vice City. Or even a more renowned example, the recent additions to the Elder Scrolls series (Morrowind+Oblivion). |
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| Nitestream | Nov 28 2007, 04:46 PM Post #11 |
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Old man of the Mountain
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Hmmm... you know something I've played Morrowind and Oblivion for countless hours and never noticed/realized that my charecter does'nt speak Oh well still great games just like Bladestorm. Why mess with a proven formula. |
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| PostalOrder | Nov 30 2007, 10:57 AM Post #12 |
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Tiger General
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Probably didn't notice because the Oblivion characters are so much more unique and customisable. That's why it doesn't particularly bother me, anyway. |
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| God-Like Phoenix | Jan 28 2008, 09:36 AM Post #13 |
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Mercenary General
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is it just me who is annoyed by the fact that whatever anyone does, whether is be Joan of Arc pouring her heart out, or Marie blasting me for helping the english, but no matter what happens, your mercenary remains as emotionless and dull as a marble statue, it just bugs me, sorry, just had to say that
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| Master Sima Yi | Jan 28 2008, 11:52 AM Post #14 |
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Forgotten Warrior
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Yes, me too. The only time I saw the mercenary move was at a story battle in Flanders... in the ending movie Philippe le Bon asked me to continue to fight for France. Then he bowed and walked away. But he never speaks! What use does it have picking a voice at the start? Only you hear "Raise shields" or "Stand firm" when you do a shield guard. |
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| LittleDragonZ | Jan 28 2008, 12:15 PM Post #15 |
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Behold the spear of Baby Dragon!
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This topic is very similar. Other than the fact that he doesn't speak, he does move and use body coordination to figuratively react and speak for itself. So I wouldn't call him entirely emotionless. |
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| Ganheim | Jan 15 2009, 03:12 AM Post #16 |
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We're drowning in information and starving for knowledge
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Actually, you're right. It was a tragic piano accident... This idea of the silent protagonist was initially due to limited game space...back in the SNES days. Now it's due to design team laziness. There are two game series that I love: The Legend of Zelda, which has a silent Link (though at least they started making him gesture faintly emotively in Twilight Princess) and Ratchet and Clank, which has the expressive and flamboyant Ratchet. Which game do I like better? Hands-down it's Ratchet & Clank. Even though the game studio decided for me what they wanted Ratchet to say and sound like, at least he says something and that makes him far more a powerful character than someone who will at the most grunt. Don't get me wrong, I love playing as Link, but I'll hold Ratchet's banner any day because he actually has character. I wanted to say that the lack of recognition was due to the time period (nobles didn't often associate with non-nobles if they could help it and unfortunately our mercenaries fit that 'ignore' category), though we are referred to in several cutscenes - the one that comes to mind was after one of the early English battles whose name escapes me but was the first to make use of longbows. Anyway, at the end Edward made this big speech, made eye contact with my character conveniently hidden from the camera by his horse, then he rode off. I was thinking Yeah, go team, whatever but the merc was trying to look inspired. |
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| Osiris | Jan 15 2009, 12:08 PM Post #17 |
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Tiger General
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My character, Ilouispa, is basically totally white and blonde, and he's covered in Japanese Samurai armour, so I don't blame nobles for not talking to him when he looks like a bit of a wally. |
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| Wei-Yan | Jan 15 2009, 07:51 PM Post #18 |
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Left General
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it never really bothered me really but i think if they did a 2nd game they should give u a choice of voices to choose from |
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