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Should they last longer or not?
Longer 22 (61.1%)
Stay the same 12 (33.3%)
Shorter 1 (2.8%)
Other - please state 1 (2.8%)
Total Votes: 36
Musou attacks should be longer lasting?
Topic Started: Jan 1 2008, 03:58 PM (562 Views)
LittleDragonZ
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What do you think should happen? Should KOEI gives us the ability of increasing them or perhaps decreasing them by making it harder to find items that do so?

Discuss.
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Red Knight
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KOEI should give us the ability to increase musou by making the items that do so more available. Make the games more fun...
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God-Like Phoenix
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either that, of have the items that do increse musou gauge, give those items a much stronger effect, like the level 20 one on orochi, everything at level 20 goes at least double
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Zhen Ji~
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i think Musuo should be longer in warriors orochi
it doesn't last long
and its weak in that game =/

i like SW2 musuo and DW
long and easy to refill :3
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Legacy Warrior
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They could be longer, but they don't have to be Huge B)
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Vermillion Sky
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WO suffers from not being able to gain musou through attacks, like in DW and SW. Instead you rely on items and resting O_o, and even then, it doesn't last too long even with the ridiculously long bars.

DW and SW musou lenghts/effectiveness are ok to me, but if there were ever the idea to make them more powerful then acquiring the power ups should be challenging. Like you need to kill 500 people and 3 officers in x amount of time on hard or chaos.
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Daosiying
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I rather have an increase in options rather than lengthening a previously established attack for more damage. Maybe add in the option for a different musou attack altogether so you'd have a choice in what would serve as your ultimate attack.
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King Of Wei
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Musou should be longer for some certain characters like Gan Ning or Oda Nobunaga because then you don't have to walk just to get tot he other side of the map :lol: I normally use Gan Ning musou for speed and kill orochi dead quick.

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Jiahe
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They should just stay the way they are. Most of the time, you get items and musou wine boosters during battle which usually can make musous last longer. Some of the musou's you can't move too far or at all to accomplish the task of killing enemies especially with characters like Da Qiao, Zhou Tai, Mitsunari, and Ieyasu. They all stand one one position with theirs and most of the time enemies block their musous which gives them the disadvantage. The only characters I think have the best advantage of having longer musous are Gan Ning, Nobunaga, and Xiao Qiao. They can move more freely in every direction with theirs and have a better chance of attacking enemies from behind especially when they block.
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GoW
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Not every character relies on musou as much as the next. So I guess it could just be optional depending on your character.

Guys like Zhou Tai and Ranmaru could use a longer bar, but make it more difficult for them to fill.

Others like Goemon and Zhang Jiao, not so much, but theirs could fill faster. Kinda like a tit for tat thing.
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Kimmy
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I think that they should stay the same for most of the characters but for a few it should be longer. For the characters that have slow attacks, like Ieyasa for example who has slow powerful blasts, by the time it has started the musou gauge has finished so I think they should have longer musous. It generally depends on the characters musou attack but for most no -_-

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Shimazu
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I say they should Extend it.For some of the characters,musou is horribly low.I say they should extend those gauges.that's my opinion,of course. -_-
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LittleDragonZ
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I've added the Other option for those future people to vote for.

How about if KOEI get rid of the ability to fill your bar up when killing soldiers, make the musou much stronger, and only leave it up to us to find the recovery items?

That would be the only way, unless they also make a secret item. And it would also make them more fun and exciting to use. Because in later stages with the ability increasing items, it can be a walk in the park to fill your bar up and you end up tending to abuse it, and it leaves little use for other moves.

A more satisfying way would prosper the musou system, you think?
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Warriors_Fan
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I prefer it longer cause I thought it would make the game look more amazing. It would also make Musou more looking forward to. Right now Musou to me is not to damage opponents but more to counterattack.
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kejimasters
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i said that other beacause dw mousu are good enough the way they are but sw could do with longer bars
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zenkokuku
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I'd like them to be shortened.
The shorter they are, the more times you can execute the musou.
If the cycle of hit, musou, hit, musou goes on and on, it'll grant almost iinvincibility.
In WO, the free recovery obtained from switching characters back and forth, make up for the auto recovery in the other games.
But since the tag team style is an one of a kind games, I doubt they'll use that system in later titles.
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Fayt
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As a few have said already we seemed to lose some Musou time in Warriors Orochi which was really frustrating. Although, I would be happy with keeping with the lengths we have witnessed in the past Dynasty & Samurai Warriors instalments.

They last long enough to get you out of a pinch and aren't too dominant over powerful opponents, making them longer to me would make them about as broken as R1 moves in Warriors Orochi and archers in DW3.

Keep them how they were in all the Warriors titles bar Orochi thanks! And on a side note, more like the DW style where you can cease holding a Musou as you please rather then been forced to drain the gauge on each usage.
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M.O.G.
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Stay the same. When maxed out some musou attacks are son long it's not even funny. And like Sakon said, any longer and they'd be totally broken, seeing as gow you're invincible to almost everthing and they hit much harder than normal attacks, usually.
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tokyo2040
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I reckon it should stay basically the same in length, but I don't like how quickly it charges up. This, along with how many musou drops there are means that you can have practically a full musou bar all the time, which sort of detracts from it being a "special" move. I believe SW handles it better than DW in that the musou gauge seems to fill up slower, and musou drops don't fill the bar all the way.
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Marwaha
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maybe they could make a tree branch system

depending on weather you win or lose a battle the story could vairy (so you could have a fictional and non-fictional strorys) so posibaly you could have maybe 2 - 3 different ending and there for a longer game time

so it is possible for koei to make there own new battles (thats of course if there not too lazy <_< )
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Ike
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IMO they should stay just how they are. I don't really see it very necessary to change the musou's, like they did with DW6. Maybe just enhance it, but not a huge change.
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blaze_zero
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I think they should stay the same. For me, a musou's useful only if it can juggle an enemy on fire and not knock them away.

If we are talking about WO, then forget musou, they suck in those games. THe damage is lower than usual, and most Special abilities that consume musou are much better. I'd rather use 5 of Ginchiyo's special than use her musou any time during a stage.

As far as SW/DW goes, I would say that where the musou is at is fine. I only use them for crowd clearing, combo breaking, and officer jugglers, as most musous are pretty bad.

I may change my opinion once I play DW6.
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ShadowOfBushido
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They should make it longer, but they should make it so then when its longer that is an unlockable unique musou where you'd have to unlock it like a 4th/5th weapon
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Xanxus
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dw6 mousu was much too long, and since they weren't original and just the same attacks i felt like they were a rest from the game. i feel mousu has such a greast potential to actually be the fearsome awsome looking atack its meant to be.
mousu needs a lot of work, but i feel koei can fix it for sw3. ( i hope!)
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Edited by Xanxus, Mar 16 2009, 03:58 AM.
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Manji
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Mmm... I agree. The Musou attacks in DW6 were a bit dull. Basically just the Third Renbu chain.... Musou attacks should be entirely unique attacks, completely different from other attacks in the character's move set. I mean, something flashy, 'cause being able to execute a Musou attack on low health is almost like reward/treat of sorts when things are looking bad.

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