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Made up skills for Rotk XI
Topic Started: Jan 4 2008, 04:21 PM (227 Views)
Ike
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
If you could make your own skills in the game what would they be? Example: Spear General <- Already an actual tactic. Made up skill -> Divine Swords: The officer with this skill can match any unit with swords, but still cannot use any tactics.

Dueler - Chances of getting a duel when asked/cavalry tactic increases more frequently.

Well that's all I could think of.
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wosutensai
Sergeant
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same as ma chao..i just love his ability....
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RedFoxxie
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Officer
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Spear/Horse/Pike Mastery - Never receive penalty from unit type. (( Example, normally Pike is strong against Spear. If you have Spear Mastery general using Spears, you ignore the penalty if the enemy uses Pikes against you ))

Fear - Chance to cause enemy unit to flee when using normal attacks.

Reckless - Tactics use 50% less Will but have reduced damage. (( Only affects damage, not other effects of the skill such as confusing, setting ground on fire, forcing duel.. ))

Inventor - Less time used to Research.

Divine Mallet - Less time and money used to Build/Repair.

Edited by RedFoxxie, May 1 2009, 06:44 PM.
~ Hideyoshi Hashiba: Everything is a dream.. Within a dream. (SW1) ~
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adel415
Sergeant
[ * ]
pillage - steal gold and food when attacking cities

poison strike- injures the opponent in a duel automatically with any special skill like musou, feign retreat, throwing knifes, etc.

poison blades(sm) - enemy unit takes extra damage from poison

Divine explosives - when unit activates embers/fireball damage increase x2

Forced Duel - When You use certain tactics - breach or rush, you will automatically enter into a duel with the officer.

Superior fire strategem - when activating embers/fireball 1.5x dmg and +1square range

divine protection - unit receives 0.5 damage from any enemy/trap and has 25% chance of taking no damage at all

I love making skills :)
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