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| Warriors Orochi 2 - General Discussion | |
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| Tweet Topic Started: Wed Jan 30, 2008 4:26 am (201,631 Views) | |
| Sum Gai | Wed Apr 9, 2008 8:48 pm Post #2676 |
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Han's Unifier
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In this topic, me and GTown had slightly different ideas that one new boss that could be added in MO is Enma, ruler of the underworld. http://z13.invisionfree.com/koeiwarriors/i...showtopic=11152 So that could be another possibility. |
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| SRS | Wed Apr 9, 2008 9:31 pm Post #2677 |
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Master of the War Trident
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NJB, cease and desist, if you will. Anyone who thinks Koei won't make another MO game either didn't play Maou Sairin or didn't understand the story. The game feels like a huge "Episode 2" of a trilogy. SPOILERSDa Ji STILL escapes at the end, Lu Bu is now his own force, several of the factions have resumed fighting each other at times...END SPOILERS Masamune's belief in Orochi's superiority stems a lot from the Orochi story mode, where Ieyasu and Masamune are THOROUGHLY beaten at Edo Castle by Orochi. Masamune committed himself fully to assisting Ieyasu, but is so badly beaten his belief that Ieyasu would be the one to take power is shattered. He then submits fully to Orochi, having witnessed Orochi's strength firsthand. IIRC, at times the narration notes Masamune as Orochi's friend, or at least I assume that is what is meant by the use of 友(tomo) in reference to Masamune's relation to Orochi. Later on, Ieyasu and Kanetsugu both attempt to convince Masamune of the futility of still supporting Orochi. Masamune refuses to see their side, since y'know, he is probably one of the most stubborn characters in the franchise. He doesn't want to admit he's wrong. On the other hand, Masamune IS his own force now. Once or twice you fight the Date army, not the Orochi army with Date intermingled. BTW, Orochi's story also gives a bit better insight to Keiji's character and his reasoning for joining Orochi. |
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| Mr.Honda | Wed Apr 9, 2008 9:37 pm Post #2678 |
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<_< ... There goes another potential $40 dollars Thanks for that info SRS. I was wondering how the storyline in MO:MS contributed to this discussion
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| Hanzo Hattori | Wed Apr 9, 2008 10:07 pm Post #2679 |
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Voracious
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Hmm... interesting enough for me. Warriors Orochi 3 or an expansion for Mauo Sairin? I wouldn't put it past Koei to jump at the chance to make more money from a DW/SW fan game. Look at the past statistics for the first WO and now for WO2... It is very possible, however, the features they have added for WO2 must exceed that of WO3 or an expansion. DW6 characters should be present as well as SW3 (crosses fingers) characters. Now Koei could start getting creative, and with the power of next gen consoles, come up with an unforgettable Koei game! |
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| Mac2492 | Wed Apr 9, 2008 11:02 pm Post #2680 |
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Elite Soldier
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Sorry... I meant before Samurai Warriors 3 comes out. I love the Warriors Orochi series, and I hope they keep making these games. I just think they should wait a little longer before making another one. We already have every character from Dynasty Warriors 2 all the way up to Samurai Warriors 2 XL, and then some. Making an expansion (XL game) that focuses on expanding the story, adding in missing fan favorites (extra charges, 5th weapons), and improving the weapon fusion system makes more sense to me than another full blown sequel. They had an excuse with Maou Sairin (adding in the SW2XL characters), but the only characters they could possibly add to another Warriors Orochi sequel are the Dynasty Warriors 6 characters (which most people probably don't want!) and original characters (characters that aren't in any other Warriors game... not necessarily non-historical characters). I just find that making a full sequel to a crossover game merely to push the story along is going a bit too far. If they do make another sequel, I will gladly buy it. I'm just saying that it doesn't make sense to make another game in a crossover series if you have no more characters to crossover. |
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| T.e.n | Thu Apr 10, 2008 12:19 am Post #2681 |
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Obsessive Yue Ying Fan OMG
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No, that's alright. I appreciate the expansion of your thought.
And while I don't nessecarily agree (I believe that by adding more characters of legend and myth; they don't need to introduce more crossover characters since I believe this has grown beyond a crossover series (Like Capcom's VS. series) into it's own franchise because of the factor of a definite narrative), it's a very well thought out standpoint. @Sengoku Robo Samuraioh Oh, thanks for that information! Asking you beforehand probably would have cleared up alot of this, and now I'm definitely interested in how these events play out. |
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| Kaisama | Thu Apr 10, 2008 12:51 am Post #2682 |
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Tiger General
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I wonder if they will make an expansion with 5th weapon, new characters, more dramatic mode stages and new charge attacks <_< |
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| SyrianDude | Thu Apr 10, 2008 1:39 am Post #2683 |
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Formerly Da Qiao Forever
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Yes! XD Me too! Then after that a 3rd WO with DW6 and SW3 characters! XD To do that they'd have to both use the Renbu system though... |
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| ChrisX | Thu Apr 10, 2008 2:13 am Post #2684 |
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Formerly known as Neo Juste Belmont
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Sorry, but at Sengoku story, you see Masamune going on with Orochi forces. And it got worse when the dastardly Sima Yi joins Sengoku, Masamune did not! It's clear that there's the bias! Probably the reason why MO:MS was conceived is because they felt too early to announce it. Because right after the 1st MO, what comes out next: SW2XL, and that introduced Toshiie, Motochika and Gracia (and Yoshimoto update, and Kojiro and Katsuie). Of course they felt an obligation to eventually add them in the MO franchise, and thus, MS was conceived. After MO:MS, after they have brought back practically everyone who was in the DW/SW series (Fu Xi and Nu Wa come to mind)... well who else are they going to bring in? I get the feeling that if they bring only brand new characters not from DW/SW, it would kinda... attract an uproar, saying "WANT MORE CHARACTERS FROM DW/SW ERA!!". Standing from story POV, it may be possible for a sequel. But standing on the roster/technical POV... well I don't think it's possible to make a sequel that is not redundant. You probably didn't read my emphasis about Masamune looking at how Yukimura died in Osaka, in SW2, which inspired him to stand on his own. My problem is Koei just plain doesn't want to include such event in the MO franchise, one that can make him defect from Orochi on his own. And that's what I don't like, they want him to stay poignant that way. So you see? My anger stems on how Koei thinks that it's a taboo to make Masamune to be actually successful in his plan to defect from Orochi, or for him to develop further from his ass-kissing strategy. Which is why I hate how they do it. They don't want Masamune to succeed. Sorry if I can get stingy when it comes to my favorites (well I did get stingy when I was presented with Ieyasu in SB2). |
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| Humble Novice | Thu Apr 10, 2008 4:01 am Post #2685 |
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Emperor's Retainer
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Knowing Koei, there's a chance that they might surprise us again with another MO sequel.... |
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| Amakusa | Thu Apr 10, 2008 4:28 am Post #2686 |
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Emperor's Retainer
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For the record, I thought that was a major crap-ass way to end the story mode (heck, Musashi was serving Ieyasu in that scenario, too-- and that was the ONLY place where he does). If there was one thing I found charming about Masamune, it was the fact that, despite being an ambitious, reckless daimyo, he was still a loyal officer. In every version of Edo Castle Masamune fought for Tokugawa to the death, and only in his own story mode did he betray Ieyasu for the ridiculous purpose of carrying-on the Yukimura hero-worshipping banner (which is decidedly not the Masamune I particularly like-- he's not being his own man, he's being Yukimura). If there was anything that anyone could take away from Samurai Warriors, it was that the Tokugawa were the bad guys. Almost every officer beside Tadakatsu, Hanzo, and Ina ended up fighting the Tokugawa somehow. That's why I hated Masamune's last story mission. As far as Musou Orochi goes, I have no problem with some officers remaining loyal to Orochi; there has to be or it'll just get boring (especially now when he's retaining very few player officers now). On the other hand, when Koei decideds to continue the storyline, they can't just keep making Orochi the end boss every time because that'll just get old. And when that happens, Orochi will STILL have a set of officers loyal to him. |
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| ChrisX | Thu Apr 10, 2008 4:45 am Post #2687 |
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Formerly known as Neo Juste Belmont
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But if Ieyasu if the bad guy, he seems all virtuous and says no evil stuffs. Heck, he even joined Shu, the 'good guys', in MO:MS. Tokugawa was more or less the 'opposing side'. The side is not clearly flat out evil, like Dong Zhuo. And only those who are flat out evil... must be in Orochi's ranks. And for the officers loyal to Orochi, well Masamune deserves nothing like it. Sima Yi is said to be more dastardly, so why don't we have him be the one who stays in Orochi instead of Masamune, in the Sengoku story. I think Orochi would be sufficient if it has just the ones that we can say have a very evil influence. Which means Sima Yi, Dong Zhuo, Fuuma, and arguably Lu Bu (but he already broke away), they would be sufficient enough for Orochi. They don't need to throw Keiji and Masamune into the mix. And I think that last battle with Masamune is really good, although he preys on Tokugawa instead. He finally found one thing that he lacked to put his plans in motion: Courage and determination. In the other stories, he couldn't pull his plans off because he's not yet determined whether his strength was enough to topple the Tokugawa. Thing is, Koei just refused to let Masamune get the courage and determination to defect from Orochi. Apparently they just love Masamune as an unrepentant villain, similar to the likes of Dong Zhuo. But then, it could be also contributed to the fact that I don't like ass-kissing characters in general. And when I learnt it's what Koei did to Masamune, of course I was pissed. Masamune is my 2nd fave Daimyo, and to see him reduced into an ass-kisser to the extreme... well it just breaks my heart. At least, Engrish-speaking aside, Capcom actually got Masamune right: Independent and takes no crap from anyone, except those he really trusts (his retainers). But even then, he's not really going to commit total evil acts or just give up to someone else out of blue. That's why when in the last stage he kinda... lets go of his ass-kissing methods, I am relieved. |
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| Aygor | Thu Apr 10, 2008 2:56 pm Post #2688 |
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zhaoyun619
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in the official site i saw that in vs mode there're 2 dueling modes..since i cannot read japanese, what's the difference between them? |
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| SyrianDude | Thu Apr 10, 2008 3:27 pm Post #2689 |
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Formerly Da Qiao Forever
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One is VS mode and the other is Survival. One is 2 player and the other is single player respectivly(sp?). But in VS mode you have to play against another player and in Survival you have to play against a computer. |
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| Raiko Z | Thu Apr 10, 2008 3:51 pm Post #2690 |
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Dynasty Recon Chinalands
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Without Garasha's C5 like in SW2XL, she is really a rubbish character in this game. Slow attack, short range, weak power.....hrrrhh
Although, I feel Motochika become more powerful than in SW2XL. I used him to clean up the map from the enemies. :lol: |
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| Thee Yuan Shao | Thu Apr 10, 2008 3:57 pm Post #2691 |
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AND PROM'S TOMORROW!
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I heard she was still good <_< |
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| Raiko Z | Thu Apr 10, 2008 4:36 pm Post #2692 |
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Dynasty Recon Chinalands
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I played it with my own hands and eyes. My opinion might be different with the others. :mellow: |
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| Mr.Honda | Thu Apr 10, 2008 4:37 pm Post #2693 |
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People said the same about her in SW2:XL ... its all in how you use her I did see that she joins Yoshimoto with the lowest attack stats on her 4th weapon though at +60 base attack
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| Raiko Z | Thu Apr 10, 2008 4:48 pm Post #2694 |
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Dynasty Recon Chinalands
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Another wrecked character.. :wacko: First is Yoshimoto and then Garasha. Anyway, DW3 'Superior' track is back! Oh yes I want to tell you something, try to use Keiji just for example. Did you notice when he using True Musou, his face shown on the screen with his mouth open, right?? In this game, when you first time using him, try to use True Musou (you already know how to use it without having red health right?? I mean just use Musou Combine), his face will be shown on the screen with his mouth closed, after 4-5 times you use his True Musou, the next time you use True Musou with him, his mouth will be opened as usual. Try another character that she/he open their mouth when their face shown on the screen :lol: I wonder why but Orochi is the exception, his mouth will be opened even for the first time you use his True Musou. :lol: Confuse with what I'm talking about? Sorry for my bad English. :lol: |
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| TheRyanHimself | Thu Apr 10, 2008 4:49 pm Post #2695 |
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The children of Evil are truly insane.
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Neo Juste and Amakusa..you two MUST continue this conversation. Your character driven discussion is one of the most interesting I have read in a while. I love to see others actually look deep into character motivations and attributes, not just physical movesets or costumes.
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| GoW | Thu Apr 10, 2008 4:51 pm Post #2696 |
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KOEI Warriors Unifier
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Wierd, I would have thought the opposite. Motochika has alot of waves and explosions on his MS, and that didn't translate too well for guys like Kenshin and Yoshimoto. But with him being TECH, I can see how that would make up for it. As far as Gracia is concerened I'm surprised her specials didnt transfer that well. But thats something I'll have to experience for myself I guess. |
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| Raiko Z | Thu Apr 10, 2008 5:04 pm Post #2697 |
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Dynasty Recon Chinalands
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Motochika's C5 is back in Maou Sairin, 2xsquare+R1. This one looks even greater than in SW2XL. Motochika also make sound bubbles and then big water bubble!!! J-Rocker is always the best!!! :lol: My new favorite character is Motochika. His voice, style, weapon, and personality are really great for me!! |
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| Aygor | Thu Apr 10, 2008 6:32 pm Post #2698 |
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zhaoyun619
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yeah i mean a part from the survival mode, in the vs mode there are 2 modes like that shown....i am a bit disappointed
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| wonderpierrot | Thu Apr 10, 2008 7:07 pm Post #2699 |
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General
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I don't tackle Versus mode much at all but I believe there are three modes to select from. One is the usual 3vs3 arena battle, another is the weird and not very entertaining IMO horse racing mode (what's the point of character selection in this other than being able to see your favorite characters ride your horse?), and the other pits you in an arena with other enemies which I didn't really attempt to try out. And about Gracia: Her forward R1 (where she summons three surrounding balls) is a great crowd clearer and devastating officer killer, especially if you get them caught against the wall. Coupled with her C1 refilling her musou, it's all she really needs, really. Personally I don't think she's rubbish at all, unless you are depending on her regular attacks which without a doubt would make her a weak character. |
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| T.e.n | Thu Apr 10, 2008 7:09 pm Post #2700 |
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Obsessive Yue Ying Fan OMG
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Gratuitous fan service? :lol: I mean - I know I'm going to do that when I get the game. I'd love to see Sun Quan ride a horse! My mind would be blown. |
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