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Samurai Warriors & Xtreme Legends
Topic Started: Wed Jul 30, 2008 7:52 pm (5,340 Views)
YukiZM
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Emperor's Retainer
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Tigris solis orientis
Wed Sep 2, 2009 9:59 am
Does anybody else here agree that SW1 just had something. I think the game is better than it's successor as things felt more 'Samurai', not all 'lightning blitz' like how it is now. The music was more Samurai, clothes were more Samurai and the feel was more Samurai. Although it was flawed like when you level up so do they so its difficulty was broken without Xtreme Legends, but the small cast made the game more cosy, not bringing up loads of debate about who should not and shouldn't be playable. Although no Toshiie for me, I feel SW1 may be my favorite.
I do! the first game was a bit more challenging than the second one, I really enjoyed the castle challenges and there attires were just awesome and not to mention the first one had allot more stuff then the second. Now I'm thinking on getting Samurai Warriors for Xbox since I heard it's compatible, really miss playing it and SW2 empires.
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Fūma
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The Dragon Has Returned
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Silvy
Tue Mar 8, 2011 9:01 am
So I've been replaying this lately, and there so many aspects that I love about it. Mainly the special little missions for certain characters like Hanzo and Magoichi.
Yeah Hanzo's assassination/infiltration missions and Magoichi's sniper mssions are what makes their story stages rather unique. I liked those.
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Astus
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I've been playing it for the past couple of days and I'm really enjoying it. The dark mood and atmosphere is great. I miss the personalised mission system a lot too. It definitely spices up the battle so for me it's less about accumulating ridiculously high amounts and more about fulfilling the objectives. I had one level where the KO count was only 50 or so. Sometimes it's a bit of a rush to get through and things can get too hectic but that's something I enjoy as well as hate. Things can always change and you have to deal with situations quickly.

I've finished Shingen's, Yukimura's and Magoichi's stories. All different and all gave a very unique for the characters. The sniping missions were great although they should have dealt more damage! I think I'll go for Yukimura's lower path next and then move onto another character.
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Kaon
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シュープリーム
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I can not seem to play the first game standalone, by itself.

It. Is. Pure. EVIL.

I'm definitely sticking to XL which does not include the horrid enemy level up system which does scale not with the difficulty setting; Even on easy it's too hard to handle...
What I liked about the first game was that it had a well-timed counterattack you can use while guarding, which almost any character can do. I always use it when I have to fight the boss commander or Tadakatsu in the last stages in XL. Maybe it made the game a little too easy... ;P

Other than that, I have yet to see anyone try to make a high score on Gold Rush Mode(XL). I'll definitely try to find mine if I have the time.
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Astus
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I have been playing it on my 360 so I've had to basically stick with the first since XL wasn't released on the Xbox. I have SW and XL on the PS2 but I don't have the PS2 hooked up.

I alternate between Normal and Hard so it's pretty brutal. Freaking Ranmaru at Honnoji. I'm a bit shocked to see peons pulling out charge combos, lol. Almost forgotten what it was like to face a challenging enemy. Those sumos and the sky ninjas still manage to infuriate me though. They're no problem on their own but when you're facing a large crowd or the enemy commander? Here I am in the middle of a pretty spiffy combo and this things flies out of nowhere and knocks me a few metres away, letting the officer charge up and regain all the health I just took away. The game makes me yell a lot but I love it. :hehe:
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Kaon
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Oh yes, the first game stages were annoying with all the various ninja's jumping at you, there were plenty of them until XL reduced their numbers and made it a bearable killfest in the new stages.

I've got to play the game on chaos again and see how I like getting hurt. I've yet to attempt in obtaining Hideyoshi's 6th weapon on Chaos. ;P

Oh yeah, Tadakatsu hits just like that one Lu Bu truck on Hideyoshi's Azuchi Castle Siege on Chaos. It's painful!!! ...Until one of your officers defeat Ieyasu, he starts to run off...
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Astus
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I forgot how much I hated the Castle Stages. :kurokan:
They're not too bad on their own but pretty annoying when combined with a field battle beforehand.

The combination of being on your own with no support, very little healing item availability and no ability to interim save make me go something something.
I had to retry the Castle portion of Hanzo's Osaka Campaign battle so many times. Finally got it though. Basically had no health left. I could literally see nothing in my meter. I was reduced to leading to Yukimura on a chase around that small room and hitting him with my True Musou. It worked. :hehe:

E: I didn't realise it was possible to get another ending with Kunoichi! It is a double up of Yukimura's Ending 2 but it was still cool. This has definitely discovered before but I had no clue, haha. Basically defeated Ieyasu without killing Hanzo. Got a message at the end that Hanzo had assassinated Hideyori. The more you know!
Edited by Astus, Fri Jan 4, 2013 5:10 pm.
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Kaon
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Astus
Thu Jan 3, 2013 6:02 pm
E: I didn't realise it was possible to get another ending with Kunoichi! It is a double up of Yukimura's Ending 2 but it was still cool. This has definitely discovered before but I had no clue, haha. Basically defeated Ieyasu without killing Hanzo. Got a message at the end that Hanzo had assassinated Hideyori. The more you know!
Yukimura's second ending felt bland, but he still lived to fight another day. Kunoichi's second ending was rather... Odd. I won't go any further than that. By the way I have all the endings. *cough*XtremeLegends*cough*
Quote:
 
The dark mood and atmosphere is great. I miss the personalized mission system a lot too. It definitely spices up the battle so for me it's less about accumulating ridiculously high amounts and more about fulfilling the objectives.
By the way I must agree. The mission-heavy objectives are really important how the battle flows and how dire situation the game sets you in, as well as the ally/enemy artificial intelligence. That's what counts. (Although Samurai Warriors 2 had that similar gameflow, but not by a longshot...)

Oh yeah it also had a unique grading system at the end of each battle: How fast you finish the stage, picking up experience up items, musou KO's and a mission success criteria to level up quickly. It's not like its successors which determine how fast you finish and how many KO's you got, that sounds horrible.
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Astus
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A lot of the second endings were bland, lol. Well, that or a bit odd.
Still, it's pretty cool to discover that you can get an alternate ending for Kunoichi Battle of Osaka stage, even if it is just a double up Yukimura's ending. Does anyone else have more than two possible endings? Other than Okuni, of course.

I forgot how much I loved Noh's portrayal and voice. So perfect. :wub:
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Fūma
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The Dragon Has Returned
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Astus
Sat Jan 5, 2013 5:49 pm
A lot of the second endings were bland, lol. Well, that or a bit odd.
Still, it's pretty cool to discover that you can get an alternate ending for Kunoichi Battle of Osaka stage, even if it is just a double up Yukimura's ending. Does anyone else have more than two possible endings? Other than Okuni, of course.

I forgot how much I loved Noh's portrayal and voice. So perfect. :wub:
Well, Yukimura has three. Two in the upper path, one in the lower path (which is just Shingen's CG ending). His endings in upper path Osaka stage is determined by the performance in missions. I think you have to clear most, if not all missions to unlock the CG ending. Otherwise you will get the in-game ending which is shorter.
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Astus
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Ah, yeah. That is right.

I just found that Goemon has three too. I'm still a bit baffled as to why he, of all people, got a branching storyline after the second battle. So he's got eight battles in total which is the most I think a character can have, lol. His lower path could have been done away with to be honest since it was basically a repeat of Okuni's. Even the ending movie!
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Fūma
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Yukimura's lower path was also just a repeat of Shingen's main story, too. And it had same ending as Shingen's upper path.

I really liked how this game is the only one so far with branching, individual story modes. But when you think how they handled it, it's not really that great. Most characters have only one CG ending and the second one is usually just a short, lousy ending with in-game graphics. And as stated, some paths are just repeats of other characters' routes.

But then again, it's forgivable as this was the first installment. I spent like hundreds of hours with this and XL. Can't believe it's been almost ten years since the original one was released... oh how fast time just goes... :hehe:
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Astus
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A lot of people, myself included, used to praise the game for its branching storylines. Excessively so in some cases. Actually taking the time and looking at it now, the branching is somewhat superfluous in a lot of cases. It was still a neat function to have and I admit, I still get excited when I see a mission outlined in green, but quite a few characters' lower paths are just carbon copies of other characters' upper paths.

Still, I wish they had taken the system and refined it rather than abandoning it completely. I know it's harder to do with a larger cast of characters but rather than have the branching occur at an earlier junction, they could have it happen after the final stage. Alternatively, they could offer alternate endings within the final stage. Say for example, while playing as Nohime, you can either save or kill Nobunaga at Honnoji. Each would give you a different ending.

Anyway, I doubt we'll see it return since the cast will swell even further.

Regardless of all that, the mission system is very engaging and I hope we see it tailored to each character again. It gets dull doing exactly the same thing in exactly the same order with all the characters.
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Fūma
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The Dragon Has Returned
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I can't believe nobody has posted here in over 30 months :o

Just wanted to share that someone has recently uploaded the entire OST in one single video on YT. Which is great because a lot of tracks were not found on YT at all and the OST that you can download from this site will obviously take some space from your computer. So here it is :2up:
https://www.youtube.com/watch?v=RrbO-7baCFk

This game is still awesome, I'm off to play the original SW now (without XL, because that's the only way you can watch the original opening :D )
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Aryamehr
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KHODA SHAH MIHAN
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I would have loved to play it, I think it has got the best Yukimura (And his best death-scene), But there's no PC version. -_- Why don't I try emulators? Why don't I try emulators...
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Fūma
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The Dragon Has Returned
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Aži DahÄka
Fri Jul 17, 2015 4:02 pm
I would have loved to play it, I think it has got the best Yukimura (And his best death-scene), But there's no PC version. -_- Why don't I try emulators? Why don't I try emulators...
You just gotta buy the PS2 or Xbox version :D

Well yeah I don't think this game is worth it anymore unless you really wanna play it for nostalgia and see how this series began. The gameplay mechanics are so dated... I just played Shingen's Kawanakajima and it was honestly really boring, half of the time I was just running to other side of the map with absolutely nothing happening during that. I only got 84 K.Os in that battle that lasted about 10 minutes. While I can achieve about 2000 K.Os in the same duration in SW4 lol...

Basically this game is great, but it hasn't really aged that well, both gameplay and graphics-wise. OST is still top-notch, though.
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Aryamehr
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KHODA SHAH MIHAN
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So, I bought the PS2 version and now playing it with PCSX2. :D Not a bad game, I think. Although bought the English version because I wanted to. Only played Yukimura's 1st chapter yet. :XD Wow, Kenshin's voice and design are HORRIBLE! :ph43r:

Not gonna play it a lot because of Toukiden Kiwami. :P
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Fūma
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Aži Dahāka
Sat Jul 25, 2015 1:22 pm
So, I bought the PS2 version and now playing it with PCSX2. :D Not a bad game, I think. Although bought the English version because I wanted to. Only played Yukimura's 1st chapter yet. :XD Wow, Kenshin's voice and design are HORRIBLE! :ph43r:

Not gonna play it a lot because of Toukiden Kiwami. :P
Hey that's great man :hehe:

This game sure is dated by now but I think it's still pretty funny to play. The voice acting is somewhat cringe-worthy at times but I feel this game had the best English voice actors for Keiji, Magoichi and Shingen. Also Cao Cao as Nobunaga is pretty amusing.

Just telling you btw that you always have to go through Yukimura's upper path first before being able to unlock the lower path. There's this mission at Mikatagahara that you can't succeed in until after you've unlocked Shingen.
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Aryamehr
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KHODA SHAH MIHAN
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Thanks. :P Still a long way to go! :XD

I think Yukimura's looks face is better in SW1 than SW2. ^_^ But for sure, It's the best in SW4. :hehe:

And I'll see about the voices. :o
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Pigeon_Senpai
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So I just got this off of the EU psn store. It definitely feels old lol. Still enjoyable to play though.

I wished the newer games had a skill point system. It's a cool idea.
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Aryamehr
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I just love Hanzo in SW1. The best Hanzo, definitely. I hope they give him more roles in the later games.

You know, now I can't choose between Hanzo and Yukimura in SW1. xD
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Fūma
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The Dragon Has Returned
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Aži DahÄka
Sun Aug 16, 2015 11:22 am
I just love Hanzo in SW1. The best Hanzo, definitely. I hope they give him more roles in the later games.

You know, now I can't choose between Hanzo and Yukimura in SW1. xD
His musou was nice in SW1, the effect depends on his weapon element unlike in the later games. Dunno if you're noticed that now. :hehe:

So there's different 4 musous for him: fire, ice, thunder and dark element. I don't remember if his musou gets altered by equpping all 5 of Musashi's books which grant the fifth element (shadow), though.
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