Welcome Guest [Log In] [Register]
Welcome to KOEI Warriors (Forum). We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls.

As a member you will also have access the exclusive Members Only Section where you will be privvy to a wide range of KOEI Warriors Renders, OSTs and Videos.
Registration is simple, fast, and completely free!

Join our community!

If you're already a member please log in to your account to access all of our features!

Username:   Password:
Add Reply
Abilities; Which do you equip?
Topic Started: Aug 4 2008, 01:46 AM (255 Views)
Skode
Member Avatar
Scottish Samurai
[ *  *  *  *  * ]
Been playing the game again and almost got all the abilities maxed again - it was however doing this that i noticed that i dont and never really do use ANY of the yellow abilities. In fact i usually just cram the best part of my available slots with core stat increases to health, attack, defence etc
Offline Profile Quote Post Goto Top
 
Totoro
Member Avatar
a very lost person
[ *  *  *  *  *  *  *  *  * ]
Im not exactly sure what you are talking about. Havent played much of it lately, but abilities are attached to weapons and are not classified as health, attack and defence :huh:
Posted Image
refer to this post to why I am a loser and a failure at leaving for 2 years
http://s13.zetaboards.com/koeiwarriors/single/?p=8368163&t=6652653
Offline Profile Quote Post Goto Top
 
Skode
Member Avatar
Scottish Samurai
[ *  *  *  *  * ]
Jasonic
Aug 4 2008, 01:05 AM
Im not exactly sure what you are talking about. Havent played much of it lately, but abilities are attached to weapons and are not classified as health, attack and defence :huh:

Nope abilities like Karma and Cavalier - abilities are what there classified as in the original. They may have changed that in WO2 though which is why i made this topic here
Offline Profile Quote Post Goto Top
 
Totoro
Member Avatar
a very lost person
[ *  *  *  *  *  *  *  *  * ]
Like I said, I havent played the game in a while. So sorry I finally understand what you are talking about now.

Personally I just equip what ever and dont try to equip specific ones. I dont find these abilities to be all that noticeable, so I have never worried about them.
Posted Image
refer to this post to why I am a loser and a failure at leaving for 2 years
http://s13.zetaboards.com/koeiwarriors/single/?p=8368163&t=6652653
Offline Profile Quote Post Goto Top
 
Rydain
Member Avatar
The illest shorty
[ *  *  *  * ]
I use the following setup for solo runs in order to maximize attack power while allowing the character to self-replenish health after mess-ups.

Standard for everyone - Impulse, Boost, Potence, Fortitude (to mitigate the insane enemy attack power on chaos), Power/Technique/Speed (whichever is appropriate for the character), Adrenalin

For those who use musou and don't have Absorb on their weapon - Refill

For those who self-replenish musou with Absorb - Conserve or Awakening, depending on whether they should decrease musou cost or crank up their attack power

If there's any room - Vitality

* * * * *

For regular team play, I drop self-replenishment abilities and include Acclaim if I'm leveling people up or farming GP.
Posted Image
Musou Orochi: Maou Sairin character card scans
My Dynasty Warriors fanfiction :: Resonance, a rubber reality horror tale
Offline Profile Quote Post Goto Top
 
Crimsondramon
Member Avatar
Ujiyasu is not impressed
[ *  *  *  *  *  *  *  *  *  * ]
I usually just equip all the stats enhancements (the blue ones) except for the speed one which I replace with Cavalier and the defense one with Charge.

Posted Image
Metal Gear Solid: Peace Walker Thread (Click the sig! --^)
Billion thanks to Jiahe for the birthday sig
My KW Family+MGS, Digimon and Kamen Rider Casts, Join Now!
PSN: Crimsondramon

Offline Profile Quote Post Goto Top
 
bx111gamer
Member Avatar
General
[ *  *  *  * ]
I always have Vitality, Potence, Fortitude and Impulse on, the other 3 are usually either of the 3 catogory boosters: Power, Speed or Technique and usually Focus in the 6th slot, the 7th depends, if I wanna finish quickly for some reason then its usually Cavalier
Posted Image

Anime/Manga currently reading/watching:

Mahou Sensei Negima
Rosario + Vampire
Soul Eater
Higurashi No Naku Koro Ni
Shaman King

Games currently playing:

Final Fantasy Dissidia (and loving it)
Warriors Orochi 2
Final Fantasy III DS
Devil May Cry
Offline Profile Quote Post Goto Top
 
PhoenixNega
Member Avatar
Pang Shiyuan's disciple
[ *  *  *  * ]
For training & farming: Vitality, Potence, Fortitude, Impulse, Boost, Acclaim and Karma
Main Choices for fighting: Vitality, Potence, Fortitude, Impulse and Boost

The 2 other skills i equip depend on which type is dominant in my team.

2 Tecs: Technique & Refill (This gives you a good supply of musou for continous and powerful ex-attacks)
2 Speeds: Speed & Adrenaline (Speed types can easily reach high combos, so if i mess up i can regain life easily)
2 Powers: Power & Conserve (R1 reliance to break up a group, then focus on the officer)
All 3 types: Conserve & Refill (A well balanced set-up that's beneficial to all 3 types)

I find this an effective combination for each type of team, although this doens't apply to every character. I give Yoshimoto, for example, Recover and Awakening. There's no way that i'm gonna use his R1 :wacko: , so i mainly keep comboing with him and when i'm in danger i use his musou, then switch out.

For speed types that consume musou, like Pang Tong, it depends whether i have Absorb equipped. If not, Refill. If they do have Absorb, I keep Adrenaline.
The name's Pang Tong. I do what it takes to get the job done. Nothing more DW Strikeforce/ Pang Tong duel
Offline Profile Quote Post Goto Top
 
lockheart
Sergeant
[ * ]
I found out lots of problems when managing between Abilities:

For the standard ones, Rydain said them already.

This leaves up 3 open slots (if you consider in Vitality as an standard)

One of those slots will obviously be for Character Type, which should be either Speed, Power or Technique.

The remaining slots goes for either Acclaim (when leveling) or whichiever fits better for that situation.

However, this limits me to have only one kind of character type per battle (so I can only fight with Speed, Tech or Power character teams). I already tried playing with a mixed team, but I end up using the ones with proper Type ability, because the others simply can't kill anything.

Any ideas? Or should I stick with a single type team per battle?
Photoshopping one... still hard to think on a signature without animations...
Offline Profile Quote Post Goto Top
 
Encerta
Member Avatar
Charismatic General Who Conquers the Hearts
[ *  *  * ]
To me, I desired Impulse in my every set ups.

As for the others, I forgot what abilities are there. If someone can provide me with a list, I'd appreciate lol.

I can only remember Fortitude, Conserve, Impulse, and the one that lengthens Musou.

The rest, I forgot.
O_O

Sorry about that.
Posted Image
Credits to Silvy for making this wonderful Sig.

Wuxia..Wuxia..
Offline Profile Quote Post Goto Top
 
PhoenixNega
Member Avatar
Pang Shiyuan's disciple
[ *  *  *  * ]
lockheart
Aug 5 2008, 01:25 AM
I found out lots of problems when managing between Abilities:

For the standard ones, Rydain said them already.

This leaves up 3 open slots (if you consider in Vitality as an standard)

One of those slots will obviously be for Character Type, which should be either Speed, Power or Technique.

The remaining slots goes for either Acclaim (when leveling) or whichiever fits better for that situation.

However, this limits me to have only one kind of character type per battle (so I can only fight with Speed, Tech or Power character teams). I already tried playing with a mixed team, but I end up using the ones with proper Type ability, because the others simply can't kill anything.

Any ideas? Or should I stick with a single type team per battle?

If you want a set-up for a mixed team, try this:

Vitality & Fortitude: For a defense increase.
Potence & Boost: Makes your attacks and chargesmore powerful.

These 4 abilities already makes your team more balanced. For the other 3, might i suggest:

Conserve & Refill: Extra Musou energy in battle & you spend less of it. Power types can rely more on their R1, tec types can keep ex-ing their charge attacks and speed types hardly use musou.

The last free slot you have kinda depends on the battle. You can take Impulse/Cavalier for a fast paced battle, or Recover to slowly heal in battle,...

The choice is yours.

@Encerta: Here's a list.

Blue abilities:
Vitality: Increase MAX health.
Focus: Increase MAX Musou.
Potence: Increase Attack.
Fortitude: Increase Defence.
Impulse: Increase Speed.
Cavalier: Lets you ride on a Horse from stage start. Also, Mounted Attack increases.

Red abilities:
Karma: Increase Luck
Power: Increase the attack power of Power type character specials.
Speed: Increase the attack power of Speed type character specials.
Technique: Increase the attack power of Technique character specials.
Boost: Increase the attack power of charge attacks.
Awakening: Increase the attack power of Musou attacks.

Yellow abilities
Acclaim: More EXP gain.
Recuperate: When in waiting, characters regain Musou power faster.
Conserve: Reduce Musou energy use.
Adrenalin: Every 10 combo heals you.
Recover: Heals active character.
Refill: Refills active character's Musou power.

Hope this helps :)
The name's Pang Tong. I do what it takes to get the job done. Nothing more DW Strikeforce/ Pang Tong duel
Offline Profile Quote Post Goto Top
 
Encerta
Member Avatar
Charismatic General Who Conquers the Hearts
[ *  *  * ]
Aah thanks!
Well I only use these few lol

Standards;

Fortitude
Focus
Vitality
Impulse
Conserve
Recover

Initially ((training lower level characters))
*Mix and match with any 4 of the above

Acclaim
Karma

Except all these, the rest I do not use lol.
O_O
Posted Image
Credits to Silvy for making this wonderful Sig.

Wuxia..Wuxia..
Offline Profile Quote Post Goto Top
 
GoW
Member Avatar
KOEI Warriors Unifier
[ *  *  *  *  *  *  *  * ]
It really depends on what you are doing during gameplay.

Solo Runs
Rydain already covered what to equip as far as basics go, but here anyway.
Potence-Fortitude-Impulse-Boost-(Power/Speed/Tech)-Adrenaline
The last depends on your character.
Lacking defensive prowess - Vitality (most Speed types here)
Musou/R1 spammer - Refill or Conserve
Has a very slow offense with a number of defensive problems - Recover

Team Runs
Depends on the make up and what abilities they have.
For most of my team runs my setup looks like this;
Vitality-Potence-Fortitude-Impulse-Boost-Conserve-(Depends)
Recuperate - if I'm overusing a spammer like Mitsunari or Yukimura (and no Diao Chan)
Focus - If I'm using all spammers
Awakening - For those power teams with single buffs
Karma - If I'm farming
Acclaim - If I was still leveling officers
Power/Tech/Speed - When the rare times I pick an all type team.

I try to look for balance in team play. Thats why I dont really pick all of one type, I always try to go for two types at least or all 3.
Posted Image
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Warriors Orochi (Musou Orochi) Series · Next Topic »
Add Reply

Composed & Designed by, ©KOEI Warriors, 2005-2009. All rights reserved.