| Welcome to KOEI Warriors (Forum). We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. As a member you will also have access the exclusive Members Only Section where you will be privvy to a wide range of KOEI Warriors Renders, OSTs and Videos. Registration is simple, fast, and completely free! Join our community! If you're already a member please log in to your account to access all of our features! |
| Abilities; Which do you equip? | |
|---|---|
| Topic Started: Aug 4 2008, 01:46 AM (255 Views) | |
| Skode | Aug 4 2008, 01:46 AM Post #1 |
|
Scottish Samurai
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Been playing the game again and almost got all the abilities maxed again - it was however doing this that i noticed that i dont and never really do use ANY of the yellow abilities. In fact i usually just cram the best part of my available slots with core stat increases to health, attack, defence etc |
|
|
| Totoro | Aug 4 2008, 02:05 AM Post #2 |
![]()
a very lost person
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Im not exactly sure what you are talking about. Havent played much of it lately, but abilities are attached to weapons and are not classified as health, attack and defence
|
![]() refer to this post to why I am a loser and a failure at leaving for 2 years http://s13.zetaboards.com/koeiwarriors/single/?p=8368163&t=6652653 | |
|
|
| Skode | Aug 4 2008, 02:09 AM Post #3 |
|
Scottish Samurai
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Nope abilities like Karma and Cavalier - abilities are what there classified as in the original. They may have changed that in WO2 though which is why i made this topic here |
|
|
| Totoro | Aug 4 2008, 02:15 AM Post #4 |
![]()
a very lost person
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Like I said, I havent played the game in a while. So sorry I finally understand what you are talking about now. Personally I just equip what ever and dont try to equip specific ones. I dont find these abilities to be all that noticeable, so I have never worried about them. |
![]() refer to this post to why I am a loser and a failure at leaving for 2 years http://s13.zetaboards.com/koeiwarriors/single/?p=8368163&t=6652653 | |
|
|
| Rydain | Aug 4 2008, 02:19 AM Post #5 |
|
The illest shorty
![]() ![]() ![]() ![]() ![]() ![]()
|
I use the following setup for solo runs in order to maximize attack power while allowing the character to self-replenish health after mess-ups. Standard for everyone - Impulse, Boost, Potence, Fortitude (to mitigate the insane enemy attack power on chaos), Power/Technique/Speed (whichever is appropriate for the character), Adrenalin For those who use musou and don't have Absorb on their weapon - Refill For those who self-replenish musou with Absorb - Conserve or Awakening, depending on whether they should decrease musou cost or crank up their attack power If there's any room - Vitality * * * * * For regular team play, I drop self-replenishment abilities and include Acclaim if I'm leveling people up or farming GP. |
![]() Musou Orochi: Maou Sairin character card scans My Dynasty Warriors fanfiction :: Resonance, a rubber reality horror tale | |
|
|
| Crimsondramon | Aug 4 2008, 02:22 AM Post #6 |
|
Ujiyasu is not impressed
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I usually just equip all the stats enhancements (the blue ones) except for the speed one which I replace with Cavalier and the defense one with Charge. |
![]() Metal Gear Solid: Peace Walker Thread (Click the sig! --^) Billion thanks to Jiahe for the birthday sig My KW Family+MGS, Digimon and Kamen Rider Casts, Join Now! PSN: Crimsondramon | |
|
|
| bx111gamer | Aug 4 2008, 04:00 AM Post #7 |
|
General
![]() ![]() ![]() ![]() ![]() ![]()
|
I always have Vitality, Potence, Fortitude and Impulse on, the other 3 are usually either of the 3 catogory boosters: Power, Speed or Technique and usually Focus in the 6th slot, the 7th depends, if I wanna finish quickly for some reason then its usually Cavalier |
![]() Anime/Manga currently reading/watching: Mahou Sensei Negima Rosario + Vampire Soul Eater Higurashi No Naku Koro Ni Shaman King Games currently playing: Final Fantasy Dissidia (and loving it) Warriors Orochi 2 Final Fantasy III DS Devil May Cry | |
|
|
| PhoenixNega | Aug 4 2008, 07:01 AM Post #8 |
|
Pang Shiyuan's disciple
![]() ![]() ![]() ![]() ![]() ![]()
|
For training & farming: Vitality, Potence, Fortitude, Impulse, Boost, Acclaim and Karma Main Choices for fighting: Vitality, Potence, Fortitude, Impulse and Boost The 2 other skills i equip depend on which type is dominant in my team. 2 Tecs: Technique & Refill (This gives you a good supply of musou for continous and powerful ex-attacks) 2 Speeds: Speed & Adrenaline (Speed types can easily reach high combos, so if i mess up i can regain life easily) 2 Powers: Power & Conserve (R1 reliance to break up a group, then focus on the officer) All 3 types: Conserve & Refill (A well balanced set-up that's beneficial to all 3 types) I find this an effective combination for each type of team, although this doens't apply to every character. I give Yoshimoto, for example, Recover and Awakening. There's no way that i'm gonna use his R1 :wacko: , so i mainly keep comboing with him and when i'm in danger i use his musou, then switch out. For speed types that consume musou, like Pang Tong, it depends whether i have Absorb equipped. If not, Refill. If they do have Absorb, I keep Adrenaline. |
| The name's Pang Tong. I do what it takes to get the job done. Nothing more DW Strikeforce/ Pang Tong duel | |
|
|
| lockheart | Aug 5 2008, 02:25 AM Post #9 |
|
Sergeant
![]() ![]() ![]()
|
I found out lots of problems when managing between Abilities: For the standard ones, Rydain said them already. This leaves up 3 open slots (if you consider in Vitality as an standard) One of those slots will obviously be for Character Type, which should be either Speed, Power or Technique. The remaining slots goes for either Acclaim (when leveling) or whichiever fits better for that situation. However, this limits me to have only one kind of character type per battle (so I can only fight with Speed, Tech or Power character teams). I already tried playing with a mixed team, but I end up using the ones with proper Type ability, because the others simply can't kill anything. Any ideas? Or should I stick with a single type team per battle? |
| Photoshopping one... still hard to think on a signature without animations... | |
|
|
| Encerta | Aug 5 2008, 04:33 AM Post #10 |
![]()
Charismatic General Who Conquers the Hearts
![]() ![]() ![]() ![]() ![]()
|
To me, I desired Impulse in my every set ups. As for the others, I forgot what abilities are there. If someone can provide me with a list, I'd appreciate lol. I can only remember Fortitude, Conserve, Impulse, and the one that lengthens Musou. The rest, I forgot. O_O Sorry about that. |
![]() Credits to Silvy for making this wonderful Sig. Wuxia..Wuxia.. | |
|
|
| PhoenixNega | Aug 5 2008, 07:16 AM Post #11 |
|
Pang Shiyuan's disciple
![]() ![]() ![]() ![]() ![]() ![]()
|
If you want a set-up for a mixed team, try this: Vitality & Fortitude: For a defense increase. Potence & Boost: Makes your attacks and chargesmore powerful. These 4 abilities already makes your team more balanced. For the other 3, might i suggest: Conserve & Refill: Extra Musou energy in battle & you spend less of it. Power types can rely more on their R1, tec types can keep ex-ing their charge attacks and speed types hardly use musou. The last free slot you have kinda depends on the battle. You can take Impulse/Cavalier for a fast paced battle, or Recover to slowly heal in battle,... The choice is yours. @Encerta: Here's a list. Blue abilities: Vitality: Increase MAX health. Focus: Increase MAX Musou. Potence: Increase Attack. Fortitude: Increase Defence. Impulse: Increase Speed. Cavalier: Lets you ride on a Horse from stage start. Also, Mounted Attack increases. Red abilities: Karma: Increase Luck Power: Increase the attack power of Power type character specials. Speed: Increase the attack power of Speed type character specials. Technique: Increase the attack power of Technique character specials. Boost: Increase the attack power of charge attacks. Awakening: Increase the attack power of Musou attacks. Yellow abilities Acclaim: More EXP gain. Recuperate: When in waiting, characters regain Musou power faster. Conserve: Reduce Musou energy use. Adrenalin: Every 10 combo heals you. Recover: Heals active character. Refill: Refills active character's Musou power. Hope this helps
|
| The name's Pang Tong. I do what it takes to get the job done. Nothing more DW Strikeforce/ Pang Tong duel | |
|
|
| Encerta | Aug 5 2008, 03:57 PM Post #12 |
![]()
Charismatic General Who Conquers the Hearts
![]() ![]() ![]() ![]() ![]()
|
Aah thanks! Well I only use these few lol Standards; Fortitude Focus Vitality Impulse Conserve Recover Initially ((training lower level characters)) *Mix and match with any 4 of the above Acclaim Karma Except all these, the rest I do not use lol. O_O |
![]() Credits to Silvy for making this wonderful Sig. Wuxia..Wuxia.. | |
|
|
| GoW | Aug 5 2008, 04:14 PM Post #13 |
|
KOEI Warriors Unifier
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
It really depends on what you are doing during gameplay. Solo Runs Rydain already covered what to equip as far as basics go, but here anyway. Potence-Fortitude-Impulse-Boost-(Power/Speed/Tech)-Adrenaline The last depends on your character. Lacking defensive prowess - Vitality (most Speed types here) Musou/R1 spammer - Refill or Conserve Has a very slow offense with a number of defensive problems - Recover Team Runs Depends on the make up and what abilities they have. For most of my team runs my setup looks like this; Vitality-Potence-Fortitude-Impulse-Boost-Conserve-(Depends) Recuperate - if I'm overusing a spammer like Mitsunari or Yukimura (and no Diao Chan) Focus - If I'm using all spammers Awakening - For those power teams with single buffs Karma - If I'm farming Acclaim - If I was still leveling officers Power/Tech/Speed - When the rare times I pick an all type team. I try to look for balance in team play. Thats why I dont really pick all of one type, I always try to go for two types at least or all 3. |
| |
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Warriors Orochi (Musou Orochi) Series · Next Topic » |





![]](http://209.85.122.85/static/1/pip_r.png)









1:10 PM Nov 27