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| Musha Gundam Mk-II | |
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| Topic Started: Nov 12 2008, 04:34 AM (262 Views) | |
| BlackKite | Nov 12 2008, 04:34 AM Post #1 |
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東方星蓮船 ~ Undefined Fantastic Object.
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The extra Gundam that was included in Gundam Musou Special for PS2... I haven't got to play this suit yet as I didn't play the PS2 version. But it should be available in GM2 along with expanded moveset. Say, did anyone get to play as this MS, or any comments about its moves as seen from GM1S gameplay videos? |
![]() Sig = ヒウィッヒヒー Info Posts: SB3 | SM3 | HM Sengoku BASARA Wiki Sengoku Jidai Database | Gallery | Dream Games: Sengoku | Sanguo | PSN ID (JP): Kite2128 SB3 Wishlist | |
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| Oblivion | Nov 12 2008, 10:21 AM Post #2 |
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Through Light, Through Darkness
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Personally, I find the design to be better than the Musha Gundam and if it were to get a Gunpla, most likely MG, I'd try my hands at getting it... Now as for moveset, I can only remember it had a quick twin sword moveset... and its SP was like the Epyon except it had a larger crowd clearance using I think a giant Golden Blade... I think its equipment based on the CG Render is - 2-4 Swords - 1 Beam Rifle - 1 Gian Golden Sword or Naginata
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![]() Thanks go to XiaoQiaoGrace for the sig... My KW Family | |
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| Kamen Rider Zx | Nov 13 2008, 08:07 AM Post #3 |
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Leader of 4th squad
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as i see it has 2 katana 1 rifle 1 naginata the only MK II that has unique move set in GM1 not much to say for this suit i didn't like it much |
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| Ryo | Nov 28 2008, 03:40 PM Post #4 |
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Your lives end at my blade!
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In my opinion, Musha MKII is the best ms in the game. In my own tier list, i put MKII above everything else. With C3, it clear crowds and also deals huge damage on Aces, and its SP attack in my opinion the most damaging SP attack. Much powerful that Wing Zero SP attack. I kill 2 Master gundam in one SP attack on hard in Domon's final stage. Its SP can kill any non hyper Aces and deals huge damage on hyper or super hyper mode Aces. Its also clear crowd well. SP attack lvl1= Toshiie's Musou SP attack lvl2= DW5 Lu Bu's C3 SP attack lvl3= Pang De R1 Special |
| "Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...it is morphing time!" | |
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| wodash | Jan 25 2009, 12:22 PM Post #5 |
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undefeated in all directions
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musha MKII is LOVE,unlike OROCHI X,the painful process of getting to play this MS pays off greatly,since you still have many hard missions untouched when you unlocked this baby and it has the moves to make the stages easier the GM2 musha MKII movelist C2:boot in the face?(i forgot,i rarely use this charge,sorry) C3:stab with naginata,throws enemy away(UNBLOCKABLE,very good for combos) C4:sword projectile(your staple SP gainer in really hard difficulties IMO) C5:knee attack to upward slash(juggles,just like every C5 in the game,very important for MKII) C6:spin slash to jumping slam with naginata+shockwave(a flashier version of musha gundam's C2,it racks SP gauge and clears crowds extremely well,bad against aces since its slow,you will most likely end in deadlocks) dash C:HUGE beam projectile(good crowd clearer but bad for air combos,at least the rifle looks awesome and has some uses now....) ground SP:VERY rapid thurst with both swords(same with GM1,only this time it can last longer in higher levels,deals around 80~100 hits in lv3,pretty much unescapable by any AI in the game) air SP:spins forward REALLY fast,while using the katanas,think god gundam's air SP but with swords(i think this is one of the most powerful SP in the game,in the highest difficulty it can clear fields easily,and still does decent damage without a chance of escaping,in normal difficulty,this can destroy anything in one go.....) overdrive:slashes left and right with naginata,ends with a spin slash(why do they picked a crappier move compared to his normal SP is beyond me,even the normal difficulty aces can dodge this easily and it doesnt cover much ground despite using the naginata,avoid this at all cost) well,that's it for MKII,i suggest heat up&high tension for a staple skill. @BK:how about adding a MS movelist overview topic to the guide stickies?since this game has many MS(and like someone said,it takes ten years to play all,it's over nine thousaaaand,etc) and it might raise an interest to play a certain unknown MS even though it looked ugly at first(by those who haven't seen the anime yet>.<) |
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TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
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| BlackKite | Jan 25 2009, 12:38 PM Post #6 |
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東方星蓮船 ~ Undefined Fantastic Object.
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Well, if you haven't looked at the template in MS Analysis section, the movesets are going to be included there. But you're correct in it taking weeks in completing it as there are too many of them, and even between clones there is an attack or two that is different. Unless you don't mind them to be added one by one, gradually... But for sure, before that I think I'm going to add general comments on the MS, with which moves and skills are recommended.
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![]() Sig = ヒウィッヒヒー Info Posts: SB3 | SM3 | HM Sengoku BASARA Wiki Sengoku Jidai Database | Gallery | Dream Games: Sengoku | Sanguo | PSN ID (JP): Kite2128 SB3 Wishlist | |
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| wodash | Jan 25 2009, 01:05 PM Post #7 |
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undefeated in all directions
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i see,i forgot about the MS analysis>.<,well if you need any help just ask,i'll be more than happy to post some>.< |
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TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
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11:02 AM Nov 26