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| Renbu for SW3? | |
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| Topic Started: Sep 29 2007, 01:34 PM (1,688 Views) | |
| Artist | Sep 29 2007, 01:34 PM Post #1 |
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History will bow before me...
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As you know,Renbu is the new fighting style of DW6,in which the characters can do almost infinite combos.The question is,do you think that it can work even in Samurai Warriors 3?Vote and explain yourselves. I'd like a totally new system,so that KOEI will distinguish SW from DW more. |
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| LittleDragonZ | Sep 29 2007, 02:00 PM Post #2 |
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Behold the spear of Baby Dragon!
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I think it's too early to judge. We will have to see the level of the AI which will tell us if it's worth reusing the Renbu in SW3. Koei will probably browse all the comments once the game is released. |
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| Tesouken | Sep 29 2007, 02:42 PM Post #3 |
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Han's Unifier
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Whatever happens (im still not very sure what renbu exactly will have for effects) Sw3 needs to have deadlock finishers again, i was sad to see them gone in orochi. deadlock finishers owned. |
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| BlackKite | Sep 29 2007, 02:45 PM Post #4 |
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東方星蓮船 ~ Undefined Fantastic Object.
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Meh, I'm confused whether to choose the 3rd one or 4th one. But I agree with LDZ. It's too early to make a review on the Renbu system. |
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| Shu | Oct 18 2007, 06:06 PM Post #5 |
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KW Comedian
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Yeah, I really enjoyed watching Ieyasu Tokugawa stab a guy with a cannon spear after winning a deadlock and pulled the trigger and BOOM. yeah......that was awesome. |
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| Warriors_Fan | Nov 11 2007, 03:10 AM Post #6 |
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First Lieutenant
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I prefer the old fighting system but give more layers of charged attacks like for C3, make it s, s, t, t, t, t, t, t and so on(you will keep on unlocking the layers throughout the game and the last one will be super devastating) |
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| tokyo2040 | Nov 12 2007, 01:53 PM Post #7 |
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Officer
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I know this will never happen, but I want a totally new system. Possibly with each character having maybe three different weapons, such as a sword, spear, and fan, with a different moveset for each, and being able to switch anytime in battle. I want an infinite combo, like in DW6, but with charges like it was before. Also, I would like there to be many specials that you 'equipped' before battle. But something like this would never happen, so yeah. |
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| LittleDragonZ | Nov 12 2007, 02:03 PM Post #8 |
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Behold the spear of Baby Dragon!
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Now that I've seen it, I would like them to keep the current SW system. Because it would be too risky for SW to follow since it will mean only a few characters are going to be unique. Unlike DW6 because there are many more playables. |
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| tokyo2040 | Nov 12 2007, 02:12 PM Post #9 |
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Officer
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Really?? I'm sure you want some sort of change right? Or do you just mean them sticking to having linked chains, with a limited S string? |
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| LittleDragonZ | Nov 12 2007, 03:02 PM Post #10 |
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Behold the spear of Baby Dragon!
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Actually now that I see it, no I don't want much change. It was better when the characters had set unique moves, IMHO. Even though the Renbu make look cool, I'm struggling to see the benefit in the gameplay apart from it being fresh and new. My opinions may later sway when I have the game, but I doubt it will that much. |
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| insp. Quinn | Nov 24 2007, 09:05 PM Post #11 |
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General
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i think renbu will work in SW3. |
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| M.O.G. | Dec 4 2007, 10:03 PM Post #12 |
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Michael on my right, and Raziel on my left
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It think as long as all the characters keep their unique weapons and they improve on the charge attacks it would work perfect. Besides SW3 still will probably have a little over half the characters as DW6. |
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| hellisky | Feb 7 2008, 07:57 PM Post #13 |
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墮落、破壞、創造、再生。
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NO PLEASE. Renbu is a total ruin. I hate to say that, but please no Renbu! Please give us a new battle system (but still fun to play with), no weapon change if they can. I hope those two games can be more unique. |
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キャラクターソング キタ━━━━(゚∀゚)━━━━!! たけポン:あ゙ぁぁぁーー 高塚:ぎぃー↑ぎぃー↓ 草尾:お前ら自重しろw | |
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| Andreas-andi | Feb 7 2008, 11:49 PM Post #14 |
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Tiger General
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I am a "KOEI" and "Warriors" fan from Germany. I can not speak English well. I translate my letter to the translation engine "Google": The same is not good. I want a totally new fighting system. That is very important !!! |
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| SlickSlicer | Feb 8 2008, 01:28 PM Post #15 |
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I think... They should ditch SW3, and combine a bit more hack-n-slash with a more strategical concept such as Koei's Kessen games. I'd only say that they should maybe make it harder than Kessen games usually are. |
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| Saurolisk | Mar 21 2008, 02:08 PM Post #16 |
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Commander
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Regarding the overhaul: Not gonna happen so long as SW has ties to its intrinsic, turn-based design. (EX: I attack. You block.) The only improvements that can be made would involve adding more layers of counters so that only the most hardcore of twichers may prevail. |
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| Zhun | May 4 2008, 12:13 AM Post #17 |
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Starting Soldier
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i dont like renbu much we should still b able 2 learn skills by leveling up or atleast the renbu should stay at the higest level at all times instead of being at a bad disadvantage for parts of the level a new system would b kl 2 though aswell |
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| The Unamed Spearman | May 15 2008, 04:44 PM Post #18 |
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General
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I like pretty much everything about the renbu system, but I think that SW3 should stick with what it has. I think the Dynasty warrriors series and the Samurai Warriors series should become more different. If they give renbu to SW3 then they're still just transmitting the same system. A totally new fighting system is for a totally new game. If they make a brand new fighting system like they did for DW6 then we'll get another incident where people do nothing but complain that it's not what they expected. |
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| kejimasters | Jun 3 2008, 11:35 AM Post #19 |
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battle hungry
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i 2nd that |
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| Astus | Jun 3 2008, 11:39 AM Post #20 |
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Frakkin' Toaster
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Why do you second it? Please elaborate =) |
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| kejimasters | Jun 3 2008, 11:48 AM Post #21 |
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battle hungry
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i agree that they should give a new fight system for sw3 instead of doing the same as dw6 |
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| Oblivion | Jun 3 2008, 12:29 PM Post #22 |
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Through Light, Through Darkness
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DW and SW should have different fighting systems from each other just so it won't feel like buying a clone of that other game with a different story, so Renbu should not be put into SW. |
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| Tesouken | Jun 3 2008, 03:05 PM Post #23 |
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Han's Unifier
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There should be a system alike Soul calibur in wich you can deflect enemy attacks if timed well, but really when i play WO and then DW6 i feel as if dw6 is really not smooth in movement etc, they need to fix that when they make SW3, it shouldnt be a clone of dw6 only with other maps story and characters :l |
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| Hanzo Hattori | Jun 4 2008, 05:54 PM Post #24 |
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Voracious
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I believe the SW series should hold off on the renbu system right now. DW6 was unique with this system, but I personally was not impressed with it. The system gave DW6 characters a reduced moveset with repeated moves in the Musou attack which is suppose to be a unique special attack (the last couple moves are unique but that’s it). I sincerely believe the SW series should stay away from any major upgrades in field battle and gameplay as of this time. Rather, SW series should keep their current gameplay and upgrade it for one or more titles in the future. If by chance they do switch to this system of field battle gameplay, I hope Koei improves greatly on it. I care not for being hit by peons just a couple times and losing my “Infinite Renbu” all the time… that and when facing generals (or multiple generals) in a decisive battle and losing all my moves because of this silly gauge on any difficulty, can be very annoying, especially when you might need a certain move to clear enemies away or take high damage off of generals. I don’t think it is a challenge either if I were to loose those moves at crucial times. It’s simply just very silly… |
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| M.O.G. | Jun 6 2008, 03:03 PM Post #25 |
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Michael on my right, and Raziel on my left
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After much consideration, I've come to the conclusion that SW should have it's own unique system. Rather than have the renbu system, or some upgraded version of it, either just make a more fluid version of what htey already have or make something new that won't be influenced by hte renbu system. As for the renbu system, it just needs some improvements such as the dropping meter and the limited amount of charge attacks. As well as the musou attakc basically being a vey long stronger version of the S-string. |
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