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| Renbu for SW3? | |
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| Topic Started: Sep 29 2007, 01:34 PM (1,691 Views) | |
| EmSmith | Jun 7 2008, 06:42 AM Post #26 |
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Zhen Ji fanatic
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I agree. Samurai Warriors 3 should have a different system then Dynasty Warriors 6. Maybe they should try something some what new like they tried with Dynasty Warriors. |
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| Liang | Jun 30 2008, 05:05 AM Post #27 |
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Cavalry at Dawn
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I think it would be awesome if they used the renbu system but made the characters moves more japanese oriented, i mean c'mon, mitsuhide is the only guy i can think of right now in sw2 with an actual japanese sword, nobunaga, ginchiyo tachibana, sakon shima, kanetsugu, someone get the katana! i mean sure they can have individuality and all but the japanese do fight somewhat different than the chinese do and if they show this, then i'm sure they can still pull off the renbu system because believe it or not, not only is the renbu system less "repetitive" and more realistic, but it also just plainly works well... and better if you ask me! ~_~ |
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| Dark Sun | Jun 30 2008, 12:52 PM Post #28 |
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Huahuahua......
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What is Renbu?? Tenbu i know........ |
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| M.O.G. | Jun 30 2008, 01:00 PM Post #29 |
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Renbu is the fighting system used in DW6. There is a small meter next to your life called the renbu meter. By successfully attacking enemies the meter will fill up from levels 1-3 and stops at infinite. As the level increases you have access to more attacks with your s-string and charge attacks. |
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| MSW-07 Omega Gundam | Jun 30 2008, 07:54 PM Post #30 |
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Primordial Godtype
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SW does have less characters so that means that less opertunity for cloning characters, hopefully they don't cut any characters out either, that would be a shame. |
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| Skode | Aug 6 2008, 01:04 AM Post #31 |
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Scottish Samurai
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I certainly hope it doesnt touch the Renbu system, DW6 more than ever became a one button bash fest with even touching the Y button instead of a different charage attack dependant on when pressed instead breaks the combo to do the exact same charge move
For what it was worth i really liked the charge attacks in SW2 more than any other as coupled with different movesets and charge attacks for all the characters there is also the 3 styles of charge attacks.. one to suit each style of play as i like the string of charge attacks offered by the likes of Kotaro Fuma but my partner who enjoys co-op prefers the more Renbu one button bashing so the likes of Ieyasu Tokugowa is right down her ally of expertiece :lol: |
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| Ling Xing Shuo | Nov 6 2008, 11:49 PM Post #32 |
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The Dragon Drowns Again!
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So i just wanted to Make this Topic About Sengoku musou 3 with Renbu.Would it be an Epic Fail For Koei?Or Uber Awesomeness to fans? There are Advantages to Renbu while there is not. Advantages You can keep Hacking and Slashing away at your foe until they Submit their defeat!Well dont you love to see your awsome character Do Cool and sweet Kung-Fu moves? DisAdvantages The Renbu Bar Might Go down too fast like in Dynasty Warriors 6 .That wont be good.Plus the Renbu Style isnt as great as Koei's Classic S-T.You wont be able to keep up good combos too! Edited by Ling Xing Shuo, Nov 6 2008, 11:50 PM.
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| M.O.G. | Nov 6 2008, 11:52 PM Post #33 |
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Michael on my right, and Raziel on my left
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This is a duplicate topic. The exact same thing already exists in the Ideas for SW section.
Edited by M.O.G., Nov 6 2008, 11:55 PM.
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| Ling Xing Shuo | Nov 7 2008, 12:09 AM Post #34 |
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The Dragon Drowns Again!
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Aw Darn...Can we just link it together than!!XD |
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| Tesouken | Nov 8 2008, 05:28 PM Post #35 |
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Han's Unifier
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Even though i cant wait for the game, if it has a renbu system i wont even bother to waste my money on it. |
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| Ranmaru87 | Nov 11 2008, 02:10 AM Post #36 |
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Let's Dance with Cool Heart....
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I think Koei will add renbu or change with other system. |
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| Fedric 555 | Nov 11 2008, 04:41 AM Post #37 |
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lord zhao yun
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nope.there will be no renbu system in sw3.i think so.since its already for dynasty warrior 6,koei will maybe change to other attack system instead of renbu. |
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| Seraphil | Nov 11 2008, 05:13 AM Post #38 |
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The name is Okuni of Izumo... shall we dance to this ballad of fire and steel?
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People should realize that having an unlimited S-string does NOT = Renbu. DW:Gundam had unlimited S-strings and didn't use the Renbu System. Renbu System = You start off with your basic 4-hit moveset, and you have to build up the Renbu meter by hitting enemies. Why do people want to keep this around? Do you guys like not being able to use your full moveset right away, which you spent a good amount of time leveling to get it? It would've been entirely possible to have unlimited S-string, grabs(which SW already has, actually,) S and T versions of dash attacks, and hold-T attacks with the old-style combat system. |
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| Rio_Harefa | Nov 12 2008, 09:09 AM Post #39 |
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影村Harefagakureの
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here there may not agree, but Xing Ling Shuo do not worry. This is a new mode version of my own - To Ninja: can jump 2X (surely) can quickly climb the wall, can be free from danger with Teleport smoke, can have such a movement in the game TENCHU (such as killing an enemy from behind, sediment-couch) - For all (including ninja) can have high-speed (shadow) to defeat the enemy can be prone, roll, hiding can swim, I can climb the wall, can smash the entrance (as DW6). - C.A.W to (create a warriors): characters can make their own clothes war, can make their own weapons, can make a weak horse, which became the fastest, can explore the Japanese (as Ronin) or can make agreements with all the clan (Ronin mode) - Ronin Mode: if the Ronin mode, we can join the clan or a ronin during his life (such as Mushasi Miyamoto) Edited by Rio_Harefa, Nov 12 2008, 09:11 AM.
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| Sanada | Nov 12 2008, 09:17 AM Post #40 |
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The end has come.
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to the original poll I say NO WAY IN HELL!!! Renbu was good, sure, but compared to the original it was awful. And if people thought the old was repetitive, the new is so much more so, its not as interesting with only the one set of charge moves IMO. Really, the whole Renbu thing was a good idea, so maybe if they implemented it better it'd be good, but in general I hope it doesn't happen. @Gtown: Maybe you could link the other topic like that, so people who would post here can post there with ease?
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| Crimsondramon | Nov 12 2008, 09:48 AM Post #41 |
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Ujiyasu is not impressed
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I combined the two topics and placed it in the SW3 section. ![]() Well what I think...definately not. I didn't really like the Renbu system compared to the classic one since it just felt like: Break Guard -> Attack -> Break Guard -> Attack You get the point And it feels more repetitive than the classic system.
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| Mitsuhide-kojiro-Musashi | Nov 15 2008, 05:05 PM Post #42 |
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YEah ! well how bout my foot in your A*se
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i like sw2 fighting style it was unique and im use to it naw |
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| Tetsuo9999 | Nov 15 2008, 06:23 PM Post #43 |
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Commander
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I really hate how the Renbu system is basically a thinly veiled way of encouraging the player to mash the Square button all day. It also removed most of the individuality that the characters had, since the majority of the throws work the same. An "infinite" combo isn't any fun if it's the same 4-12 moves over and over with a slight pause separating the next string. I don't understand why they went this direction, since they had to create new animations anyway. Devil May Cry has proved that it's possible to have a deep combat system with only one attack button (and an attack modifier button, in DMC's case), and Koei needs to follow suit if they're going to keep the awful Renbu around. SW2 was the game that got me back into the series next to Orochi due to how different it was, so hopefully Koei doesn't throw all that away again as they did with Dynasty Fail 6. All I really want is a larger emphasis on aerial combat, and the ability to do advanced techniques like jump and stance canceling without the need for a Self skill. That alone would warrant my purchase of SW3, regardless of what console it may end up on. Edited by Tetsuo9999, Nov 15 2008, 06:38 PM.
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| foomin | Nov 16 2008, 06:22 AM Post #44 |
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"i smell poop..."
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NO, thank you. just...no. Renbu was an evil failure. who-ever thought it up is most likely out of a job. augment the existing WO system with the SUPERIOR SW1 system and call it day.that would satisfy me. with everything i don't like about WO, the weapons/skills system is pretty good. OH, and bring back the multi-member semi-weak BG system, it gave me a reason to fight. i.e. keeping my BG alive. i grew fond of some. |
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| donthatekongming | Nov 16 2008, 07:50 AM Post #45 |
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Torment of the underworld
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god I NEVER wanna see renbu again! Just mash the square button over and over. The charge atttacks were useless cuz you couldnt link them into your combo! DUMB idea!!!!!!!!!!! If somehow they can make it link to your combo then maybe.......But EVERYONE has to be unique this time! NO CLONES And for crying out loud bring back unique horses and 4th weapons. The item system was garbage in DW6 |
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| Tetsuo9999 | Nov 16 2008, 08:04 AM Post #46 |
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Commander
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Well, it looked decent enough on paper and in the trailer. I suppose that was enough for the big wigs at KOEI. I'd like more of an incentive/emphasis on stylish gameplay. The Orochi combat engine allows for some really intricate combos, but there's no real incentive to use them when forcing the enemy to block and hitting them with an unblockable charge attack works just as well. Part of this stems from the fact that Koei/Omega Force didn't adjust the AI to accommodate for the Weapon Fusion system, but it's still frustrating for people who play the game like I do to know that none of the combos we do are necessary to succeed. Still, DW6 was the worst in terms of this issue, as the game had an obnoxious way of saying "either play the game my way, or don't play it at all". Any semblance of stylish gameplay was usually punished with attacks that didn't even combo in the first place, and the majority of the new moves don't flow with each other. |
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| foomin | Nov 16 2008, 08:22 AM Post #47 |
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well...fair enough. WO2 was/is a struggle in fantastic levels and horrible frustration. i rarely struggled in any level on Hard. and i'm an(admittedly) sub-par player(you guys who RIP through a level on hard with a green character) are WAY better than me. i'm VERY GOOD with the misfits: Noh, Gomon, Kuno, Okuni, Oichi, Xing Cai....but i am terrible with the ROUTing characters LuBu, Tadakatsu... |
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| M.O.G. | Nov 16 2008, 08:29 AM Post #48 |
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Michael on my right, and Raziel on my left
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I honestly didn't see how the renbu system was so bad. On WO1 you are basically forced to use the same 2 or 3 charge attacks or spam specials repeatedly on the most difficult mode setting, just like DW6. If they want to improve it, just give us more charge attacks to choose from and expand on air combat. That being said, no there doesn't need to be renbu in SW3. Renbu is one of the few things that completely seperates DW and SW. Just give them some improved version of the SW2 fighting system. THough I wouldn't mind if combos weren't automattically cut off once the s-string was completed. |
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| God-Like Phoenix | Nov 16 2008, 08:43 AM Post #49 |
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Mercenary General
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I would only say that if they were to impliment a renbu system, which I wouldnt really mind, i would just hope that they would make a few adjustments to it, just so that there would be a larger variety of attacks that we could use, the one used in DW6 wasnt all that bad, it just restricted the variety of attacks that you could use. But then again, if a completely new fighting system was introduced, it wouldnt bother me, just gives something to distinguish between the two series. Just as long as it doesnt venture too far away from the hack and slash style that it already has going, it should do fine....but then again, its going to be on the Wii, so its not really going to be making its way near me
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| Skode | Nov 18 2008, 02:49 AM Post #50 |
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Scottish Samurai
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No - keep them different, thats what definded SW to me as a stand alone series for all the familiar characteristics it shared with the DW series. I LIKED the fact it had character specific skills as growth bonuses instead of DW share between all item collecting and i loved the fact there movesets were different from each other never mind DW. They had 3 which made each character more unique and fun as some were powerful with a long chain of normal attacks to combo, some were techniqual with combo charge attacks and others simply got boosted shoulder button special attacks which also DW did not feature. Besides i didnt like the Renbu system all that much to be honest |
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.That wont be good.Plus the Renbu Style isnt as great as Koei's Classic S-T.





And it feels more repetitive than the classic system.










7:57 PM Nov 23