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Dynasty Warriors: Gundam Beginners Guide; Small Guide
Topic Started: Nov 16 2008, 08:40 PM (1,273 Views)
LittleDragonZ
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Behold the spear of Baby Dragon!
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I'm just going to go through a medley of tips, tricks and advice for players just starting-off with this series. The basic style of playing is very similar to the Warriors series, so it should be easy enough to understand. So here goes...

Once starting you will find yourself looking at a number of modes. Official is open to various characters and follows suit of the show. Original is a made-up combination of faces that follow a dream story. Versus is self-explanatory. Gallery is where you can listen and find the music and look up on character details, records, etc. And Options where you can change the music level, voice level and difficulty.

Completing a Official or Original unlocks you a extra suit/s to use and/or a new pilot to select. Plus giving you the chance to change suits to a pilot who would never use that suit and put both their stats together to create an advantage point.

Let's start...
Choose either Official or Original Mode. I would recommend choosing these easy characters to use - Heero Yuy (Original), Amuro Ray (Official), Domon Kashuu (Original.) Amuro can be used to unlock Char and his Hyaku Shiki. A suit you will feel very comfortable with I'm sure. Both the pilots and suits in this game have statistics to consider.

Once picking the level you will be introduced to the mission brief but won't have Skills or Parts yet obtained. Follow these niches whilst playing, as much as possible.
- Equip yourself with your Skills and Parts when gotten. You will not start with any on your 1st mission.
- Just like in Dynasty Warriors 6, tackling a number of enemies in the red fields and depleting to 0 will enable a Ace (officer) or a guard to appear. Defeating this foe will capture you the base and possibly break/open a connection up.
- Use dash. Pressing X on the PS3 will allow you to boost for a duration, a short duration, but this can be used in many ways - cancelling attacks, damaging foes on contact, continuing the combo after another, and just generally traversing the map.
- You can use all the attacks. Yep, unlike the DW/SW series most attacks here have their uses (thanks to the dash feature) and plenty at that. The SP (musou) is often found the most effective though. A level 4 SP can be unleashed when pairing with a special relationship character, only. C1 is for firing your firepower, useful in situations when the Ace is coming to you or your flipping with the R1 button. Whereas like in the DW/SW series, a suits C4 is very beneficial to the player.
A small selection of pilots are able to fly across the battlefield by jumping and transforming with the X button. Such as Heero Yuy. You should no doubt make sure you use this function.
- Make sure you pay attention to the missions and protect your allies. They needing babysitting, especially on the hardest mode. So do them ASAP.
- Duels, a weapon deadlock, you do not need to button mash with. It ends in a draw with you both pushing each other back. This isn't it though, you both get a attack for 15 seconds plus. Then make sure you attack as soon as it ends before the Ace does. Its great for taking out Aces fast, they are a godsend in Dynasty Warriors: Gundam.

Thats the end of the small guide, I hope newcomers to DWG will find this helpful.

* If anyone has anything worthy to add for starters, please say and I will add it to this post. Thanks.
Edited by LittleDragonZ, Nov 17 2008, 07:20 PM.
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BlackKite
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東方星蓮船 ~ Undefined Fantastic Object.
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About the deadlock thing, note that the enemy ace will also get the attack bonus. So if you can, try to make the first attack. Ready your finger on the dash button, then after you are pushed back from the deadlock, immediately dash attack your opponent. This is even more useful if the Lv1 SP attack is long-ranged, such as Z Gundam and Wing Zero's SPs.
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LittleDragonZ
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Behold the spear of Baby Dragon!
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Yes, I didn't state to attack after, so I suppose I can edit that in. Thanks.
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Skode
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Scottish Samurai
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Not sure if this is the place but maybe you could do a begginers guide to the GUNDAM plotline, i ask as someone who went in without any prior knowledge of all things GUNDAM in the first game i was completely flumoxed with the story that unfolded...ironic that you can unlock there bios after encountering and often the case defeating the characters in the games to find out the back story AFTER having beaten the story in the first place :OMG:
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foomin
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"i smell poop..."
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agreed. thanks for that Skode. i got DWG when it came out, with high hopes of really enjoying it. i did, but i am lost as to some of the relationships and plotlines, as i have never seen any of the associated media. i lost interest quickly due to feeling like i was hopelessly out-of-my-league and would never be able to backtrack/catch-up to really get an understanding of the whole universe. with DWG:2 on it's way, i've been playing DWG again. i'd love to get a condensed overview that would help me understand the complexities of this series.
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Haime
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Officer
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I'll try to make a friendly plotline guide =)
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