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| Dynasty Tactics 3: Ideas/Wishlist | |
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| Topic Started: Feb 15 2009, 02:43 AM (241 Views) | |
| ShadowOfBushido | Feb 15 2009, 02:43 AM Post #1 |
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暗い光の指揮官
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Dynasty Tactics been out for years now. I'm thinking that it's bound to be revived. What're your idea's and stuff? |
![]() 私は天空の影である 私は私の…邪魔をするすべては王朝の戦士、武士の戦士および戦士Orochiで落ちる殺し、 REST IN PEACE MICHAEL JACKSON! You'll always be the best, always be the KING of pop. | |
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| Xuan Zhongda | Mar 31 2009, 10:38 PM Post #2 |
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You're just that bad.
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Maybe a Yuan Shao story to start,wheras in the beginning could be defeating Gong Sun Zan.Also maybe more varied spy options?Also for VS. mode you could chose force and chose which officers of that force your using? |
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| strategist_jeffo | May 1 2009, 05:42 PM Post #3 |
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All is according to heaven's decree
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Well, eventhough I don't think there will be a DT3, I sure hope it will. The kingdoms aside from Wei, Wu, Shu and Lu Bu, would also become Yuan Shao, Liu Biao/ Liu Zhang and Ma Teng. New special abilities, like cutting down forests to plains (Panel changes to form an advantage for you, or disadvantage for the opponent). And perhaps new sorts of troops, or flexibility in troops. |
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| Blackbear | May 4 2009, 05:19 AM Post #4 |
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Soldier
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There must be a way to let the KOEI exec's know that DT3 is way over due. Heck, my wife still plays DT2, and she doesn't like like video games usually. Every person I know likes the series, even the hardcore FPS fans. |
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| Sanada | May 5 2009, 01:37 AM Post #5 |
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The end has come.
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New Siege engines to build would be great, they were fairly limited in DT and DT2, and very useful. The suggestions of forces I have seen are also ones I agree with. Obviously new tactics would be needed, would think some other than just improvements on old ones would be good, no idea what they could be but I'd want to see some new ones I agree though, DT3 is way overdue, DT and DT2 are excellent games, and I'd love to see a 3rd |
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| Nasser | May 5 2009, 05:06 PM Post #6 |
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In a scale from one to ten, I'm The Awesome
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Thought I posted here :-\ As with the others, I'd like to see more forces added into this game, guys like Yuan Shao , Ma Teng, Liu Biao and Liu Zhang need to shine a bit more. I'd love to be able to choose or even create my own mixture of officers/units in Vs mode. An edit mode would be good, create a character and stuff like that. A multiplayer story mode would be awesome, as well as a mode where you only play as an officer and the rest of the forces is controlled by the AL. Maybe an online mode, bah alots of ideas
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| Nevfx | May 26 2009, 08:07 PM Post #7 |
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The mind shall vanquish the sword!
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More forces. I also hope it wouldnt be as difficult. |
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FAMILY IN INTERESTS SECTION Even if the marrow is barren of promises, nothing shall forestall my return." The mind shall vanquish the sword! Outfought, and outhought.
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| emperor lubu | May 27 2009, 09:58 PM Post #8 |
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Sergeant
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I would say they should only add a Yuan Shao story, since DT2 only added Lu Bu. Then they should add a mode where you can pick any ruler and just go at it. Limit 100 turns. Each force starts off with only one city and some cities are occupied by bandits or whatever. I thought of DT2 as a step down because I hated the capture officer system (I prefer the DT style where if you capture them, they're yours no matter what - this led to some interesting things). In addtion I liked the whole map being available like in DT. They also need new tactics to add, not just raid II, III or whatever. |
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| BigBoss89 | Jul 16 2009, 10:55 PM Post #9 |
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Soldier
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Koei should make DT3! Here are some of my ideas. 1) Yuan Shao gets his own Story Mode (Like Lu Bu did in DT2). This idea is great since you have more options than you think with him. Like A) Play Historicaly right. (Duh). B) Ally with Gungsun Zan. C) Ignore Liu Bei's Request to join Yuan Shao. D) Fortify Wu Chao with an Ambush party to make battle of Guan Du a victory for Yuan Shao. Etc... 2) New Rank. General. (Only 1 of this one) List Goes: Commander, ''General'', Strategist and Officer. Should the Commander fall the General can become Commander, but only if the selected General is High LV and has enough "Experiance Points". General rank should also only be able once the selected Commander has reached an sertan LV. 3) (Agreeing on!) More Seige Weapons and places to attack castle walls!!! This would make Seige battle's more fun to play. (Can otherwise be long and frustrating). 4) Upgrade City. (Not too far so that it becomes overkill) By Upgrade City I mean that you should be able to pay Deeds to increase a city on 3 different things. 1. Supply and Law Lv 1-3. With supply upgrades you can have 2 different things. 1: For each Lv a city gets you have it easier to recover lost men in your unit's and there moral is more likely to become stable for an incoming battle in that city. 2: You may start with 1 Supply Camp (in game) if the Lv is high enough. 2. Tower and Road Lv 1-3. With this you should be able to pay Deeds to a city to make the road(s) "clearer" (when on map mode) and with this you can travel longer with an army. Also, when you enter a battle on a high LV "Tower and Road" city you can be able to add 1 or 2 (In game) Towers on your side of the field if you have 1 or more character(s) are "Genius" or "Engineer". 3. Lastly, Wall and Arsenal Lv 1-3. With this you should be able to pay Deeds to a city to increase Strenght and Defence stats on your army when in battle. The higher Lv the more chance a Tactic or a regular attack have to defeat more soldiers. Also, if the battle starts with you in control of a castle it becomes harder for Seige Weapons to make damage to the castle walls and the gate takes longer to break down. All of these above mentioned things will in itself increase your overall Stats on characters with War; increasing with higher Lv on city's with "Wall and Arsenal", character increase Int (Intelligence) with more higher Lv city's with "Tower and Road" and character increase Lea (Leadership) with more city's with "Supply and Law". 5) Split Army. This is simply a combined idea of DT1 and DT2. You should be able to make a 10 Unit army like you could in DT2. But, (with new General Rank) you should be able to split 1 unit in 2 and make the selected General of the "10 unit" the Commander of a new 5 unit army. This way you can send an army on 2 different directions without having to make one from you Capital like in other DT games. (A Split army can then be asembeled to an 10 Unit Army again if the Main Character Commander has high enough Lv). Your in game enemy should only be able to do this on Hard Difficulty Mode. 6) More Hidden Items!!! This make it more fun to go places with an Army or an Spy/Diplomat. 7) Capture Selection Choise + New Capture Gameplay. With this I think before starting a New Story Mode with an Character you should be able to chose between DT1 capture gameplay or DT2 capture gameplay (meaning if you chose DT1, once you've captured someone they join you right away. But with DT2 selection you give them a choise to say Yes or No to join you). Capture with the DT2 engine should have 1 change though. By using Spy selection "the one where you can make a character distrust their own lord one" you should now see a Loyalty Bar (0-100) to see how loyal a character is. If it's high he/she will say No most of the time. And if it's low he/she might join directly or say that he/she will join if your able to capture him/her again. (Obviously some characters Loyalty Bar will be marked with the Infinet Bar in the beginning of the story mode "Key Characters", but that changes later on in the Story Mode). 8) More Story Line!!! Just like in DT1; DT3 most have multiple choises in the game as you play it. That's the thing that makes the DT games fun to play. And the "Story Line Tree" (from DT1) should return. 9) Link and Chain Stays! 'nough said! 10) More Graphic 'in game' Gameplay + more videos! For example; if they make this game on PS3 platform (which would be GREAT!) there really is no excuse for more different motion pictures while you move an unit, make an regular attack or even a character that is an freind or sworn enemy to have specified in game movies where they duke it out. More videos says itself. More moving videos but the still picture videos should diffidently stay. Well that it for now. If I've got the time I might try to write some Story Line that could be added to the game. Peace
Edited by BigBoss89, Jul 16 2009, 10:58 PM.
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| DarkDante | Aug 8 2009, 11:57 AM Post #10 |
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The Viper of Mino
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A FREE MODE!! I want to be able to just select a force and play on the map, that is my dream of the DT series. Also some more crazy scenarios, even though each Kingdom has 4 endings sometimes the later scenarios always feel the same: just slight variations of the three kingoms, I want to see more stuff straight out of left wing: like say Yuan Shao wins Guan Du and forms his own kingdom, or like Liu Bei is killed early and Zhuge Liang takes over as Shu lord, just some examples. |
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| Distortedfate | Oct 26 2009, 11:14 PM Post #11 |
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Soldier
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See! I honestly loved the dynasty tactics series for ps2. I mean honestly..I could not tell you how many times I would play through each story mode endless amounts of times trying to see each and every ending. I mean..New stories would be nice. Maybe an empires viewpoint where they give you a map and allow you to play through choosing which force you control? Also, Add all of the characters and maybe give them their own models because characters such as Liu feng and Zhang fei. Buuut I wouldn't care even if they just re-did 2 for 360 I just want the fun to continue! |
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| Myllari | Oct 27 2009, 12:50 AM Post #12 |
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Officer
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As much as I've been into the Dynasty Tactics series in the past, I've come up with a few ideas here and there. 1. Add Nanman Units - Add Elephant Unit and perhaps an Elephant Bow Unit (LOTR Return of the King anyone?). They could have immense attack and defense ratings but limited movement. In the DW games there were several Nanman leader types other than Meng Huo and Zhu Rong: Wu Tugu, King Duosi, etc and they could all be added to the character roster. Perhaps even add some of those Nanman units with the armor that is only damaged by fire, it could get very interesting with different unique units like this available. 2. Make "Ultimate" skills available to those who are able to build up to certain levels. Like if you have 90 War, 90 Int, 90 LEA and have 90+ morale in a battle you are able to use a skill called something like "Legend" in which you are able to use all tactics and all tactics inflict 150% damage. Something to that effect would be cool. 3. Regional leaders who have enough decent characters should have storylines. Some I would consider would be Yuan Shao, Liu Biao, Liu Zhang (maybe), Ma Teng (attacks Cao Cao & goes from there). 4. Make this game more difficult that DT2!!! I knew DT2 well enough to erase my save dat, start the game all over, play on Advanced, and still be able to dominate in every scenario. It got to the point where the game got so easy that I was only playing to see what I would be able to accomplish. 5. Has anyone considered that instead of making another Dynasty Tactics game that perhaps Koei should look into making a Samurai/Sengoku Tactics game? |
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