Welcome Guest [Log In] [Register]
Welcome to KOEI Warriors (Forum). We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls.

As a member you will also have access the exclusive Members Only Section where you will be privvy to a wide range of KOEI Warriors Renders, OSTs and Videos.
Registration is simple, fast, and completely free!

Join our community!

If you're already a member please log in to your account to access all of our features!

Username:   Password:
Add Reply
THE GUNDAM MUSOU 2 MOVELIST; know your MS before you buy the game!
Topic Started: Feb 21 2009, 05:02 PM (2,177 Views)
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
EDIT:edited infinite justice's C2~2 charge attack

here's the credits list for now
~oblivion-kurokaze:for pointing that i accidentally erased guncannon from the list
~steven nikita:for pointing out quebeley's C5 is false&finding IJ's C2~2,and pointing about ground and space difference for musha gundam
~BlackKite:for providing info about RX78's CPU only SP
~kamenriderZX:for correcting the C2 description on sazabi
~cao pi:for pointing out that master's C4 is shot based
and the others for the great support and comments!


TIPS

#1.how to easily focus attacks at one MS

this is for everyone that haven't played GM1 before,GM1 and GM2 have a "hidden" auto lock feature,to use it is very simple

just attack your enemy once and keep attacking them without moving the analog/D pad,you will automatically focus to that MS

this applies to every kind of attack including those seemingly impossible to aim SP attacks and when performing aircombos

#2.know the charge types

usually when you do a charge attack the MS will glow a certain color before attacking,if its yellow then it's normal and if its purple it will either breaks guard or unblockable

certain other charge attacks doesn't have glows,and some others while gives a yellow glow,may be unblockable,but most of the time its the #1 rule that works

another use for the glow is to determine "cancel points" meaning that that is the point when you can cancel dash,wait too long and your chance is gone,but note that projectile attacks have no definite cancel points,as long as the projectile hits you can cancel dash immediately

#3.the C1 has its uses,ya know

sure it is weak and unattractive but the C1 still has it uses,mainly in hard difficulty,where the enemy is very dangerous sometimes you want them to actually BLOCK instead of countering your attacks(which is usually the case since many of them gains super armor)

this is where C1 comes in,just spray the projectile from far away and wait for them to block,when they blocked your shots keep shooting while getting closer,when you're close enough shoot 1 or 2 more times and melee them,the will block your attacks but if you have guard breaks or unblockables then you can deal easy damage without retaliation

note that class 3 cannot do this tactic since they can only fire once,that and most of them doesn't have a guard breaking charge attack to use...

#4.how to deal with SP attacks

A.counter with your own,more often than not you will end up clashing,wasting your SP but takes no damage

B.run away,the safest thing to do but not beneficial either

C.quickly do a charge attack,any will do,it will cancel the SP attack altogether

D.if you got hit by a multiple hitting SP don't panic,just mash L1 button and a save direction,you will backflip and be invincible for a moment,use that time to dash away from the attack,the hard mode AI will do this 90% of the time.

#5.combos,how does it work?

A.in GM2 the combo concept takes the SW1 style,where only consecutive hits against ONE opponent counts as a combo

so if you are aiming for a high combo don't divide you attention to other units or your combo count will be gone

B.the count will only appear if you do at least 5 consecutive hits(which is the minimal amount for "heat up" skill to take effect)

C.what is the benefit of combos?

well for one it can be used with the "heat up" skill to increase your damage output,and its may slightly increase the chances on getting a random part from an MS that is not an ace

#6.utilize smash attacks against aces!

it is common knowledge that smash attack is the key to defeating an MA easily,but that's not the only use of it,you can also use it to defeat hard to beat aces

first off you will need to charge the smash attack,this is the most tricky part since unless you have fighting instinct any attack could cancel the charge,after you are ready position yourself facing the enemy ace and unleash!,the results are as following

A.they got hit:this is good,the damage done should be pretty huge,you can dash cancel and continue with an aircombo when it hits,plus you have a high chance of inflicting power down status with a fully charged smash

also:attacking this way against an MA also often destroys MA parts easily,stunning them and gives more time for you to pummel them

B.they block:smash attacks are considered guard breaking attacks,so go ahead and continue comboing after this

C.they strike back:this will definitely result in a deadlock,win it and they will be open for attack,use hate to lose to maximize advantage

D.they dodge:this sucks,but rarely happen,so relax>.<,dash away quickly in case this happens though

THE MOVELIST
NOTE:for the class 1 MS the movelist depends on the pilot levels,from level 1 to 9 you can only use S4C4,from level 10 to 14 it will become S6C4 and from lv15 onwards you can use the full S6C6 moveset

also note that each MS's pre lv15 S1~4 is NOT the same with its full moveset version,animation wise,and i will list the full moveset only.


Class 1 Mobile Suits

Spoiler: click to toggle
Edited by wodash, May 2 2009, 01:23 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
Class 1 Mobile Suits
continues from post #1
Spoiler: click to toggle



Class 2 Mobile Suits

Spoiler: click to toggle
Edited by wodash, Mar 16 2009, 11:28 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
Class 3 Mobile Suits
Spoiler: click to toggle
Edited by wodash, Mar 9 2009, 11:47 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Shokatshin
Member Avatar
Yes my Sweetest
[ *  *  *  * ]
Fun stuff. Hope to discuss this properly when I finally grab the game.

Question, though... You list some N4C4 suits as being Class 3. Now I'm not sure how Class works in this game... If it's not exactly moveset dependent, then does that mean there are Class 3-only missions where you can use an N4C4 suit?
Posted Image
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
nope,class 3 suit is based on their C1 only,class 3 suits no matter the S&C's can only shoot ONCE,we clear?

if you have the game later,and have unlocked all the suits you will see nemo,mass bawoos,quebeley,etc are listed in MS select at the CLASS3 side,along with ball and co.

oh and btw how do you think of the list>.<
Edited by wodash, Feb 24 2009, 04:25 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Shokatshin
Member Avatar
Yes my Sweetest
[ *  *  *  * ]
I'll take your word for it!

I think the list is pretty useful, personally; just needs some polish.
Posted Image
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
thanks, i'm working on that>.<
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Oblivion
Member Avatar
Through Light, Through Darkness
[ *  *  *  *  *  *  * ]
I think you missed the Guncannon on your list...
Very helpful guide for me, now I know what to expect :)
Posted Image
Thanks go to XiaoQiaoGrace for the sig...
My KW Family
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
whoops,it seems that i have accidentally wipe it out of existence while updating today or yesterday,thanks for reminding me!

anyways,thanks for the comment! i will still add some more stuff but it will take a bit longer>.<


EDIT:done!,added guncannon back to the list....
Edited by wodash, Feb 24 2009, 11:44 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
steven_nikita
Member Avatar
.....
[ *  * ]
Is the C5 of quebeley wrong?
I think its flying upward while shooting beams rapidly from its hands,not slash
Posted Image
Thanks to Musou Maniac!! my first sig in this forum
add me on facebook ! steven_nikita@yahoo.com
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
ng? OH YES,thanks for reminding!i believe its the exact same move as turn A's C5,got mixed up with its C2.....

EDIT:DONE!,fixed all 3 quebeleys C5,btw anyone knows what RX78&master gundam's EX SP?they are the only ones i haven't seen yet for class 1

and does ALL class 2 have CPU only SP?i never saw the likes of guncannon or byalant do it,but turn X and bound doc sure do....

Edited by wodash, Feb 24 2009, 12:13 PM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Kamen Rider Zx
Leader of 4th squad
[ *  *  *  * ]
i don't understand something
many of Class 3 suit
has 4 string and 4 charge right?
so why didn't they get in to Class 2 list?

anyway
thanks for hardwork
wodash
Edited by Kamen Rider Zx, Feb 25 2009, 02:03 AM.
Offline Profile Quote Post Goto Top
 
Richie408
Member Avatar
Right General
[ *  *  *  *  * ]
I think you have your class 2 and class 3 in reverse there Kamen Rider...

Class 2 are the suits that have the 4 string attacks and 4 charge attack combinations....

Class 3 are the ones that just have longer string attacks like up to 8..... but I have a feeling the reason why most of the class 3 don't have charge attacks because it makes them not as special.... first off not many noticeably great ace pilots were using the class 3 typically. And if you look at the class 2 suits a lot of them are piloted by the main atagonist of the story... or bigger support characters in the series or movies and oavs and such... out of all the suits that I felt most cheated out are the Gouf of Rambal Ral and M'quve's suit since they sorta are interesting antagonists but not the biggest antagonists of them all but I have to say if you let sarah and reccoa have their suits class 2 then why not gouf and m'quves.....
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
i have explained this to shokatshin
Quote:
 

class 3 suit is based on their C1 only,class 3 suits no matter the S&C's can only shoot ONCE


but i guess that's not clear enough for other people

you see,when you press triangle the MS will fire its armament,in GM1 you can only fire ONCE,but in GM2 CLASS1 and CLASS2 can fire up to 3 times rapidly,5 times with barrage shot skill

not CLASS3 MS is determined by that factor,a CLASS3 MS can only shoot ONCE(like in GM1) no matter how hard you mash triangle,that's the only thing that matters for CLASS3 classification

also note that even if they posses a S4C4 move,their SP attack is way less spectacular/unique than a CLASS2 MS,usually their SP attack is just the exact same copy of their own C4,check the movelist to see the proof

i hope that helps you understand :P

and thanks for the support ZX!

EDIT:richie,class 3 also has S4C4,basically if you see at my list,the nemo,jegan,mass quebeley,z'gok,is in class 3,the reasons are explained in this post and this statement
Quote:
 
if you have the game later,and have unlocked all the suits you will see nemo,mass bawoos,quebeley,etc are listed in MS select at the CLASS3 side,along with ball and co.

at least that's what the PS2 version MS select looks like,they can't just put the Z'gok&mass bawoos away from the original just because its mass produced,no?its because they are actually class 3....
Edited by wodash, Feb 25 2009, 02:47 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Richie408
Member Avatar
Right General
[ *  *  *  *  * ]
aha i forgot about those guys....the nemo , zgok and mass bawoo ... i still find it bad that they did the Charge attacks for these suits then why not Gouf for Rambal ral or m'quves suit... oh well.
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
well,they have their Class 1&2 counterpart,jegan&nemo uses a huge part of gundam MKII,zgok is obviously Zgok CA,same with bawoo and mass quebeley

gouf and gyan doesnt have a higher class counterpart,the closest to both of them are epyon which utilizes heat rods AND graceful fencing pokes,they could split epyons sword moves for gyan,and heat rod moves for gouf,but apparently they don't>.<

oh and richie,do yo happen to know RX78's CPU SP?its the only class 1 i haven't listed here,finally saw master's today

and how do i make the red border lines like in BK's MS analysis topic? the manual lines is pretty messy to do here

one more thing,since the movelist is painfully long,i've decided to hide it inside the spoilertags for this moment,is it convenient,ugly,or both?>.<
Edited by wodash, Feb 25 2009, 11:13 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Richie408
Member Avatar
Right General
[ *  *  *  *  * ]
wodash no idea about the RX78 gundam trying to kill me with a sp attack like that never ran into him when he was that evil. :XD
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
i see,to check the EX SP's i used the hard difficulty on the gundam fight finals and just decrease their armor until a sliver is left, and watch the EX show>.<

but no RX78 showed up after hundreds of matches,so i gave up,its the last one i think,unless more class 2&3 has a CPU only SP too......
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
BlackKite
Member Avatar
東方星蓮船 ~ Undefined Fantastic Object.
[ *  *  *  *  *  *  *  *  * ]
The RX-78-2's CPU SP attack is spinning its Gundam Hammer, and like other 'Power-type' CPU SPs it's unblockable.
Posted Image
Sig = ヒウィッヒヒー
Info Posts: SB3 | SM3 | HM
Sengoku BASARA Wiki

Sengoku Jidai Database | Gallery | Dream Games: Sengoku | Sanguo | PSN ID (JP): Kite2128
SB3 Wishlist
Offline Profile Quote Post Goto Top
 
Judau
Member Avatar

[ *  *  *  *  *  *  * ]
Wow, thanks for the guide, I really want to start playing this now. ^_^

The Gundam Mk.II AUEG sounds really good and explosive! :lol:
Posted Image
My KW Family!
Online Profile Quote Post Goto Top
 
Kamen Rider Zx
Leader of 4th squad
[ *  *  *  * ]
so that's it
i just though that
4 Charge = Class 2
didn't ever notice about C1
i'm clear now
thanks again
Offline Profile Quote Post Goto Top
 
Richie408
Member Avatar
Right General
[ *  *  *  *  * ]
This guide is great for it tells people sort of what the mobile suit can do if executed properly and may be it will spark more interest in using other mobile suits. I've personally used every suit four to five times obviously the ones i like more i've used above and beyond that total count.

I just wish people would try every thing out not just get all gun ho about using their favorite. :D

I do have to say though in this second installment of Gundam Musou it feels more appealing to use more than just a particular suit. I believe it's because the actions are more fluid and not as rough edged in the first game. Probably because combos link up much better in my view of things.
Edited by Richie408, Feb 25 2009, 10:20 PM.
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
BlackKite
Feb 25 2009, 01:23 PM
The RX-78-2's CPU SP attack is spinning its Gundam Hammer, and like other 'Power-type' CPU SPs it's unblockable.
thanks BK,now the list is complete!(sort of)

i'm working and the skills and attachments right now,all the while checking out which of the moves needs to be corrected,especially the C2&3 aircombos

btw can i make a new post below the class3 MS movelist?,after the full list,it turns out the space is not enough for skills and attachments suggestions,or should i just make a new topic?>.<

Quote:
 

Wow, thanks for the guide, I really want to start playing this now. ^_^
The Gundam Mk.II AUEG sounds really good and explosive! :lol:

indeed,its both simple yet buff,a straightforward MS,not too outdated like RX78,nor overly fancy like the SEED suits

thanks for your comment!
Quote:
 

so that's it
i just though that
4 Charge = Class 2
didn't ever notice about C1
i'm clear now
thanks again

don't worry,i used to think like that too,until i realize out about the C1 and the "weird" placements of some of nemo,jegan and co.
Quote:
 
I just wish people would try every thing out not just get all gun ho about using their favorite. :D

I do have to say though in this second installment of Gundam Musou it feels more appealing to use more than just a particular suit. I believe it's because the actions are more fluid and not as rough edged in the first game. Probably because combos link up much better in my view of things.

indeed,and i tried so hard to be impartial and mentions every MS's strong points if i can,triple checking if i must,but some MS just won't cooperate with me(i.e they suck>.<)

i didn't say anything harsh for most of the class 3 MS because......they're grunts!,of course they are inferior>.<,and even though boring the S8 moveset does have its advantages,and with that said every S8 grunts can be a formidable MS....

as for fluidness......i have to agree with that,aircombo and dash charges makes this game way better than its prequel,but i dont think the GM1 one was rough either(aside from the poor SP attack mishmash of course),its "attack loop" idea was pretty fun actually,and i hope it will return as a class 2 "action level up" bonus someday
Edited by wodash, Feb 26 2009, 02:43 AM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
Kamen Rider Zx
Leader of 4th squad
[ *  *  *  * ]
i saw something different form what i played/knew

Sazabi
C2:shot 3 micro-missile form shield
C3:possible for aircombo

pretty sure about C2
but not confirm about C3 for PS3(i played in PS2)
Offline Profile Quote Post Goto Top
 
wodash
Member Avatar
undefeated in all directions
[ *  *  *  *  *  *  * ]
hmm,i have revised the sazabi C2 myself 2 times,at first its grenades,and when i look real close its tiny beams,maybe the micromissile sprite for PS2 doesn't trail smokes then,it sure looks like beams for me>.<,need to check it again before changing

and yes,sazabi's C3 is possible for aircombo,its in may plan of editing since this morning
Quote:
 
i'm working and the skills and attachments right now,all the while checking out which of the moves needs to be corrected,especially the C2&3 aircombos


after more testing today i have come to a conclusion that all grab&throw attacks can be followed with aircombo(including turn X's shining finger,which is sadly cannot be continued,along with all class 2 aircombo possibilities so i will not list it)

thanks for the info!,i will re check the missile thing tomorrow,tonight is time to rest>.<
Edited by wodash, Feb 26 2009, 01:06 PM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Dynasty Warriors: Gundam (Gundam Musou) Guides · Next Topic »
Add Reply

Composed & Designed by, ©KOEI Warriors, 2005-2009. All rights reserved.