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THE GUNDAM MUSOU 2 MOVELIST; know your MS before you buy the game!
Topic Started: Feb 21 2009, 05:02 PM (2,174 Views)
steven_nikita
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.....
[ *  * ]
It's indeed missiles. Sazabi shots 3 missiles and the missiles aren't like Zeta's grenade (C2) which leaves smokes.Sazabi's missile make beam-like trail (yellow colored),and its the same as Nu C3,but Nu only shoots 2 missiles,while Sazabi 3 missiles
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Kamen Rider Zx
Leader of 4th squad
[ *  *  *  * ]
i'm base on mahq
it wrote that Sazabi has 3 tube micro missile on the end of the shield
anyway it's just something that fly out to destroy something else
- -
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wodash
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undefeated in all directions
[ *  *  *  *  *  *  * ]
LOL,its just that sometimes GM2 doesn't follow the actual data,like ridden's custom rifle fires a bazooka shell instead here,but alas it was cool>.<

i'll change the description now,thanks!

as for the name of weapons.....i don't think i will change any,especially destiny's,i have a hard time "creating" them>.<
Edited by wodash, Feb 27 2009, 03:31 AM.
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Osiris
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Tiger General
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Very nice guide wodash, I now know which MS are pretty cool and useful to use, the guide could do without the cynical Cosmic Era bashing but whatever =P
Edited by Osiris, Feb 27 2009, 04:40 AM.
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wodash
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undefeated in all directions
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LOL,i just can't help it,but at least if it's really good i won't lie about its performance,and i have bashed some of my own faves too just because the unit IS poor in GM2(sazabi is one of them)

so please forgive any rudeness in it>.<

and thanks for the comments! :lol:
Edited by wodash, Feb 27 2009, 07:40 AM.
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Kamen Rider Zx
Leader of 4th squad
[ *  *  *  * ]
Gelgoog JR in PS2 also Bazooka too
maybe KOEI change it to make a different form Gelgoog CA

it's up to you but i guess so
put all weapon's name must be hard for you
all you did is already a lot of hardwork
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wodash
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undefeated in all directions
[ *  *  *  *  *  *  * ]
Kamen Rider Zx
Feb 27 2009, 10:11 AM
Gelgoog JR in PS2 also Bazooka too
maybe KOEI change it to make a different form Gelgoog CA

it's up to you but i guess so
put all weapon's name must be hard for you
all you did is already a lot of hardwork
no,JR does have a custom rifle,it is different from CA's which has no special equipment aside from being faster than regular gelgoog

while JR was said to use a modified rifle that is longer than usual beam rifles,but as i said,the GM2 version shoots bazooka shells instead

Quote:
 
LOL,its just that sometimes GM2 doesn't follow the actual data,like ridden's custom rifle fires a bazooka shell instead here,but alas it was cool>.<
the rifle model in GM2 was correct though IIRC

thanks for the support>.<
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steven_nikita
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I found out that Musha's S6 has different poses depending on the battlefield.
If the battlefield is ground,it will smash the ground and creates ground shockwave (just remember Keiji Maeda's S-string)
If the battle field is space,it will pose like God Gundam's Dash charge,creating exploding aura around it.
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wodash
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i see, mostly i use musha on space(just to see how awesome musha is,slamming enemy MS to the empty space using ground SP and yet they all still crumble like paper>.<),so i didn't realize that,going to test it personally today and add the info soon,thanks for the heads up! i'll make sure to add that to your credit
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steven_nikita
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[ *  * ]
Also,Musha's ground SP didn't end with shockwave if you use it in space,It'll just throw the enemy,no shockwave.
And C5 also has problem too.If you use it in space,it won't make any shockwave,making it a useless.
I think musha is designed to fight on the ground..
Yeah I know it's weird to see musha slamming enemy in space,and throwing enemy in the space.
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wodash
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undefeated in all directions
[ *  *  *  *  *  *  * ]
steven_nikita
Mar 8 2009, 05:34 AM
Also,Musha's ground SP didn't end with shockwave if you use it in space,It'll just throw the enemy,no shockwave.
And C5 also has problem too.If you use it in space,it won't make any shockwave,making it a useless.
I think musha is designed to fight on the ground..
Yeah I know it's weird to see musha slamming enemy in space,and throwing enemy in the space.
hmm,i was under the impression it never creates any shockwave upon throwing,need to test ground C5 and SP tomorrow

as for the "useless" thing,i beg to differ,because the main point of C5 is to continue with aircombo,which is what i always do anyway,thus i never kinda need the shockwave,musha already has C4 for crowd control

and musha's C5,being an unblockable aircombo setup is a GREAT asset,the fact it loses a shockwave that it didnt really need and gains a more useful S6 that is rarely used when in space......doesnt make the MS any better OR worse in any terrain

EDIT:done changing the C5 and SP description
Edited by wodash, Mar 9 2009, 11:19 AM.
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steven_nikita
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I found out that infinite justice's C2 is not just a somersault..if you press Triangle or Y when it hits the enemy,IJ will shoot its grappling anchor at the enemy (like tarzan),and flying up further.
I think this attack can make good air combo,because you won't be interrupted by grunts or other aces if you're that (IJ's C2-2) high. It's higher than anyone else's air combo starter IMO.(I don't think F91 can start air combo on that height with its unblockable C5..)
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wodash
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hoo...a new find!,i'll test this tomorrow for sure>.<

as for F91's C5,it is one of the HIGHEST rising attack in the game,i find it really easy to bring the ace to the max height with it,you only need 1 or two cancel dashes to reach the limit,or just use air SP after several dashes,it WILL pin the enemy to the "ceiling",no flip escapes for enemy aces if you are using F91(correctly that is)

plus IJ doesn't have MEPE,LOL,anyways,joking aside if this is correct then IJ CAN be of much use in harder difficulties,but no guard breakers sure hurts its playstyle a lot....

thanks for the heads up!,the first post can barely hold any more lines but i'll make sure to credit you for this!
Edited by wodash, Mar 15 2009, 12:23 PM.
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steven_nikita
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I haven't compare it with F91.When I found out this,I was playing a full bar difficulty extra mission. That attack sure come handy. I can beat epyon,wing,destiny, easily with air sp.
My IJ has hardstrike though..
btw,I thought F91 was smaller..so it feels really high,and Infinite Justice's C2-2 has the same height of it.
I'm gonna buy a IJ MG then...
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wodash
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undefeated in all directions
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LOL@ IJ MG>.<,its the first time i see such reasoning>.<(IMO though the regular justice looks WAY cooler,especially the old fatum 00 backpack,not a fan of SEED,but have played using it on ACE3)

hard strike?that's a MUST for IJ considering his only shot based attack are C4,you must've mean smash hit right?(to add guardbreaking effect)
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steven_nikita
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no..I just want IJ MG because it has a lot of posing capabilities..actually I have recent obsession with IJ and Noir,but when I went to the shop actually I didn't bring enough money to get IJ,instead I get strike noir (I could buy a musha though..)how foolish I am...
No,my attachment for IJ is only hardstrike,because I don't use it often,but I think i beat that mission faster than when I use other MS (Quebeley and Zeta) dunno why.In the extra mission,I have to fight Psyco MK-2 at first,then some aces I mentioned above,finally Alpha Azieru.
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Ace killer
Ace pilot
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wodash
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hmm,which mission is that?maybe the PS3 DLC?i didnt recall an 8 bar extra that matches your desription......

anyways,i too havent played IJ much,the GSD MS sortie is 1:20 compared to every other MS sans the class 3 ones in my game(and i used zakuII more than destiny>.<)
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steven_nikita
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I'm playing with 360,haven't downloaded any DLC because of er...my country?
it's the one before the last. Is the last True Gundam Warrior?
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Kelcroze Waltz
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Err... IJ's C2-2, can be continued with DC4-2 (you know, the move that makes the target ms return back to you ) so you can do it INFINITELY, but it's hard to pull out though >.<

EDIT2 = I mean DC4-2...
Edited by Kelcroze Waltz, Mar 15 2009, 02:04 PM.
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wodash
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undefeated in all directions
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Quote:
 
I'm playing with 360,haven't downloaded any DLC because of er...my country?
it's the one before the last. Is the last True Gundam Warrior?
AH,THAT ONE!,i believe that's the ultimate grunt mission thing....(the one that unlocks non class 1 rank4),so far i only played that once,so i don't remember about it much,and yes,the very last mission is TGW

it's nothing compared to TGW actually since you are NOT locked inside a field against 5~6 hyper aces at once,wider space means a lot for combos,ceilings? good,walls? not good(that and once you get the feel of it,MA's are easy targets in all difficulties with a class 1 MS)

as for the DLC....i feel you man,lets just hope the PS2 US version contains all version that is TGW,for MY sake :realangry: ,because that's the only thing that will make me buy the damn thing,not even a playable nadleeh will make me buy it if no extra cool mission is added(is drunk,will regret saying this if the nadleeh thing is actually true)
Quote:
 

Err... IJ's C2-2, can be continued with DC4-2 (you know, the move that makes the target ms return back to you ) so you can do it INFINITELY, but it's hard to pull out though >.<
i don't get the abbreviation there,you must've meant DS1~3>DC>cancel dash,right?the saber boomerang doesnt drag people back like epyon or master IIRC but theoretically its possible to do a DS1~3>DC loop since IJ's dash charge has a freakishly long range(other melee character should DC after the 2nd hit though,the 3rd hit will fling the target too far away to catch)
Edited by wodash, Mar 15 2009, 05:45 PM.
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Kelcroze Waltz
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Nope, not really, i used that move against Musha Mk-II and infinitely combo'd him until died...
BY THE WAY, MUSHA CAN'T TALK... Why?
I return as a n00b, don't blame me >_<

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wodash
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undefeated in all directions
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finished editing IJ's C2~2,tried it today,i have to waste 5 friendship missions in order to get the license with sleggar,the move is pretty good,definitely ups IJ a notch in my eyes
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Nope, not really, i used that move against Musha Mk-II and infinitely combo'd him until died...
aand...that is your answer to what line in my post?got confused there....

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BY THE WAY, MUSHA CAN'T TALK... Why?

this is off topic,but i'll answer it anyways

Spoiler: click to toggle
Edited by wodash, Mar 16 2009, 11:35 AM.
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Kelcroze Waltz
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IJ's D-tostopconfuse- SSST can get BIG Mechas back to itself...
You can Infinitely combo a Musha/ZZ/The O/any other big mechas... And there's another trick that useful to I'Combo'd a small mecha... You must use Its DSSST when the enemy mech is NEAR A WALL... And the combo is going to be effective, and Turn X' C3>SP is a 99%ly all hit to a mech as long ar you can get the C3 to it, the SP Hits are guaranteed, try it..
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wodash
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undefeated in all directions
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i see...

well, i'm off to try some new stuffs,still can't find any new CPU only SP's.......anyone?
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Kelcroze Waltz
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Btw, that ultimate grunt mission is 'Bond As Power' that make all Rank 4 Parts unlockable for all non-Class 1 MS...

^is taken from BK's General FAQ
Sorry for the Off-Topicness...

Btw, i want to help the moveset, i'll post things that you didn't write later...

EDIT : Wing's CSP is... If you're using overdrive to use it alone, and your SP Bar is only 2 bar full, it won't be finished with wobly spin, but if you do it together with an ally MS, it will be finished with wobly spin although the SP bar is just two bar...
Edited by Kelcroze Waltz, Mar 18 2009, 12:33 AM.
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