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KOEI Warriors Lounge; Discuss what's on your mind.
Topic Started: Sat Mar 28, 2009 7:16 am (5,977,472 Views)
Katatonia
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destroy.erase.improve

omg Kanetsugu is singing, and it sounds like a friggin' rally
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Ryō Genken
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Katatonia
Tue May 13, 2014 7:31 am
omg Kanetsugu is singing, and it sounds like a friggin' rally
http://cymelia.tumblr.com/post/85591877917/for-anon-a-summary-of-takatoras-mercenary-mode

His song or taka's handtowel though...taka is very tsun...
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Mr. Crusader
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That's because Kanetsugu is a tsundere :lol: He got flustered as hell when Aya continued calling him and :katsu: cute.
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Wild Lion
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I wish Koei would turn enemy generals into actual boss battles. Like have their own mechanics and special intros, moves that the players can't use, and generally just make a big event out of fighting them. Like have Lu Bu fight you on Red Hare with the horse attacking you as well, running circles around the player and forcing you to use timing to hit him. Or a battle with Ma Chao would be a mounted duel, with both of your horses riding automatically (on rails, basically) through the whole stage while you have to use special actions (QTE?) to fight him beside you.

They could make all these optional too, by giving the general an intro with a duel challenge you can accept or decline like in DW4
Edited by Wild Lion, Tue May 13, 2014 7:51 am.
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Ryō Genken
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Black Lion
Tue May 13, 2014 7:50 am
I wish Koei would turn enemy generals into actual boss battles. Like have their own mechanics and special intros, moves that the players can't use, and generally just make a big event out of fighting them. Like have Lu Bu fight you on Red Hare with the horse attacking you as well, running circles around the player and forcing you to use timing to hit him. Or a battle with Ma Chao would be a mounted duel, with both of your horses riding automatically (on rails, basically) through the whole stage while you have to use special actions (QTE?) to fight him beside you.

They could make all these optional too, by giving the general an intro with a duel challenge you can accept or decline like in DW4
That'll be a bit like basara isnt it? But i do agree with special intro...its kind of make 'em extra special.
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Mr. Crusader
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Black Lion
Tue May 13, 2014 7:50 am
I wish Koei would turn enemy generals into actual boss battles. Like have their own mechanics and special intros, moves that the players can't use, and generally just make a big event out of fighting them. Like have Lu Bu fight you on Red Hare with the horse attacking you as well, running circles around the player and forcing you to use timing to hit him. Or a battle with Ma Chao would be a mounted duel, with both of your horses riding automatically (on rails, basically) through the whole stage while you have to use special actions (QTE?) to fight him beside you.

They could make all these optional too, by giving the general an intro with a duel challenge you can accept or decline like in DW4
I'm fine if the dual challenge system made a return in DW that is, as duels were commonplace in that era, but not so much in the Sengoku Period. As for making battles like actual boss battles, I could see it happening with certain in Samurai Warriors, and maybe DW, I dunno
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Ahsoka Tano
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Mimi Imfurst got in over Ongina? WTF what an absolute mess that was, Pandora and Ongina would have been the perfect couple!

Tragic choice.
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Wild Lion
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Mizushima Toru
Tue May 13, 2014 7:53 am
Black Lion
Tue May 13, 2014 7:50 am
I wish Koei would turn enemy generals into actual boss battles. Like have their own mechanics and special intros, moves that the players can't use, and generally just make a big event out of fighting them. Like have Lu Bu fight you on Red Hare with the horse attacking you as well, running circles around the player and forcing you to use timing to hit him. Or a battle with Ma Chao would be a mounted duel, with both of your horses riding automatically (on rails, basically) through the whole stage while you have to use special actions (QTE?) to fight him beside you.

They could make all these optional too, by giving the general an intro with a duel challenge you can accept or decline like in DW4
That'll be a bit like basara isnt it? But i do agree with special intro...its kind of make 'em extra special.
Not really. Though Basara has big intros and special stages for generals, none of them actually have any special mechanics or moves to make them a "boss fight", they are still the same things the players can use.

I'm thinking more like making the enemy version of characters completely unique from the playable versions and much tougher.
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Katatonia
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destroy.erase.improve

It could take some cues from Revengeance, like using the environment against the enemies(ie: running on the rockets to destroy helicopter) or in DW's case, trick the horse into attacking you, parry, or ride on the walls to hit Ma Chao's horse
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Wild Lion
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Katatonia
Tue May 13, 2014 8:01 am
It could take some cues from Revengeance, like using the environment against the enemies(ie: running on the rockets to destroy helicopter) or in DW's case, trick the horse into attacking you, parry, or ride on the walls to hit Ma Chao's horse
Exactly what I would like to see.

Maybe Koei should get Platinum, or hell, even Team Ninja to help them out on DW9's gameplay.
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Mr. Crusader
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Katatonia
Tue May 13, 2014 8:01 am
It could take some cues from Revengeance, like using the environment against the enemies(ie: running on the rockets to destroy helicopter) or in DW's case, trick the horse into attacking you, parry, or ride on the walls to hit Ma Chao's horse
No, if that happened it would mean DW is slowly fictionalizing their games. It's bad enough the DW series is beginning to decline; we don't need them to take a Basara-like path. Horses didn't really ever attack people, they still don't. Koei's got the horses fine as they are: running into you and doing damage to you by doing that. Doing what you say they should do would be a bit extreme, if not taking the Basara-like route.

What'd I like to see from DW the most is for them to take some notes from SW team; step up their game, and stuff like that. Because right now, DW is falling behind incredibly so compared to what's going on in the world of SW4. Tbf, I don't really care what Koei does with DW at this point; I just want them to step up their game. If they do the same thing and just keep the same mechanics like they did from DW3 - 5, there's a highly likely chance I will not be purchasing DW9.

And I'm sure a bunch of people wouldn't considering how much they're falling behind to SW4. Heck, I wouldn't even be surprised if they just skipped DW8:E altogether and just started working on DW9, which would be a pleasant surprise in my case, I'm sure it wouldn't be the same for others though, of course I might be wrong :P . I just hope they step up their game somehow come DW9. If they don't, I worry that it may not sell that good.

I guess only time will tell, Idk.
Edited by Mr. Crusader, Tue May 13, 2014 8:10 am.
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Wild Lion
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All of Musou is highly fictionalized. I don't see how you can berate a horse attacking the player, but then praise Godspeed attacks which literally have the players flying through crowds.

They're obviously not going to make the games any more realistic, so they need to make them MORE fictionalized and dynamic to get out of this almost-a-real-action-game rut they've been in.
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Mr. Kamikaze
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you mean Goduspeedu is not an ancient form of Japanese martial arts?

im shattered :cry:
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Ryō Genken
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Black Lion
Tue May 13, 2014 8:12 am
All of Musou is highly fictionalized. I don't see how you can berate a horse attacking the player, but then praise Godspeed attacks which literally have the players flying through crowds.

They're obviously not going to make the games any more realistic, so they need to make them MORE fictionalized and dynamic to get out of this almost-a-real-action-game rut they've been in.
Yeah that was like strange, cause the horses in sw4 do sometimes charges at you.

Anyway BL,i make a thread where i give out some of my ideas about gimmicks and stuff for dw charas:
http://s13.zetaboards.com/koeiwarriors/topic/7180620/1/#new
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Mr. Crusader
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Black Lion
Tue May 13, 2014 8:12 am
They're obviously not going to make the games any more realistic, so they need to make them MORE fictionalized and dynamic to get out of this almost-a-real-action-game rut they've been in.
No they don't need to fictionalize it. We don't need these games to be as fictional or nearly fictional as Basara is, that would just totally ruin what Koei's been doing for a while. There's no need to fictionalize a game that's based on history. To fictionalize it would be the same as white-washing what actually happened. I mean sure, they already whitewash a lot of people in the game, but they don't need to whitewash any further by fictionalizing the mechanics.

And tbh, I don't see how they're in a rut exactly. Koei's doing fine with what they're doing as is. What they should be doing is creating new movesets and reworking the gameplay, but not rework the gameplay at the cost of fictionalizing the game. It's fine if they make it more dynamic, but I would really prefer it they just stay far. far away from the fictionalization train. We sooooooooooooooooooooooooooo don't need that in these games.

BL
 
All of Musou is highly fictionalized. I don't see how you can berate a horse attacking the player, but then praise Godspeed attacks which literally have the players flying through crowds.
Berate means to scold, so perhaps that's not the right word for it :P Godspeed is fine as people actually did have a reptuation of attack and fighting other people in the areas that Koei touches on. There's nothing wrong with Godspeed. But I can see why you think it weird that I don't think having horses attack is a good thing as horses are shown to be able to run into people and they stomp the ground too, so you got me there, but I don't think they need to do anything further with it, tbf.
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Wild Lion
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I would love for DW to be more realistic and integrate Bladestorm and ROTK elements, but that's just not going to happen because the playerbase is all "muh animes". So the next best thing is to go balls-out with the action.

I can't stand this weak half-way thing they're doing, there's no strategy to make me think about the game and there's no technical action to make me excited about it either. It's just kind of half-hearted and the only thing that stands out is the huge character count (which is really the only thing Koei ever touts in its marketing these days... "more enemies! more characters! same game since 2001!"
Edited by Wild Lion, Tue May 13, 2014 8:24 am.
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Ryō Genken
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Black Lion
Tue May 13, 2014 8:22 am
I would love for DW to be more realistic and integrate Bladestorm and ROTK elements, but that's just not going to happen because the playerbase is all "muh animes". So the next best thing is to go balls-out with the action.

I can't stand this weak half-way thing they're doing, there's no strategy to make me think about the game and there's no technical action to make me excited about it either.
Yep why not they go all out. I dont mind if they sacrifice story and add more fictional element...since all story in musou game are heavily fictionalized, kosho's staying young forever..lingqi being a wanderer...

Whaddya think of godspeed then? Better sysyem than dw8?
Edited by Ryō Genken, Tue May 13, 2014 8:26 am.
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Mr. Crusader
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Black Lion
Tue May 13, 2014 8:22 am
I would love for DW to be more realistic and integrate Bladestorm and ROTK elements, but that's just not going to happen because the playerbase is all "muh animes". So the next best thing is to go balls-out with the action.

I can't stand this weak half-way thing they're doing, there's no strategy to make me think about the game and there's no technical action to make me excited about it either.
Now that I agree with. We need the game to be more realistic, not more anime like. After all, isn't that what the majority of video games are about. Making entertainment while be as realistic as possible? But I suppose people in Japan don't necessarily feel the same way as us. I'd be fine if they went all out on the gameplay so long as it's not extremely fictional like Basara, for example.

And yes, we definitely need more control of the game and stuff, more strategy so to speak.
Mizushima Toru
Tue May 13, 2014 8:25 am
Black Lion
Tue May 13, 2014 8:22 am
I would love for DW to be more realistic and integrate Bladestorm and ROTK elements, but that's just not going to happen because the playerbase is all "muh animes". So the next best thing is to go balls-out with the action.

I can't stand this weak half-way thing they're doing, there's no strategy to make me think about the game and there's no technical action to make me excited about it either.
Yep why not they go all out. I dont mind if they sacrifice story and add more fictional element...since all story in musou game are heavily fictionalized, kosho's staying young forever..lingqi being a wanderer...
Yeah the game's are fictional in it's own way but not so much as Basara is, for example. I'm fine with how fictional they've gotten with the game so far, so long as they don't take it to another level.

Edited by Mr. Crusader, Tue May 13, 2014 8:27 am.
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Wild Lion
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I'm not talking about completely making everything up like in Basara, just making the battles actual battles and generals mean something other than a peon with more HP.

Fighting a general should be an "Oh ****" moment for the players, and seriously make them consider avoiding it altogether.
Edited by Wild Lion, Tue May 13, 2014 8:29 am.
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Mr. Crusader
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Black Lion
Tue May 13, 2014 8:28 am
I'm not talking about completely making everything up like in Basara, just making the battles actual battles and generals mean something other than a peon with more HP.

Fighting a general should be an "Oh ****" moment for the players, and seriously make them consider avoiding it altogether.
Oh, then it that case, I agree :yes:
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Ryō Genken
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Black Lion
Tue May 13, 2014 8:28 am
I'm not talking about completely making everything up like in Basara, just making the battles actual battles and generals mean something other than a peon with more HP.

Fighting a general should be an "Oh ****" moment for the players, and seriously make them consider avoiding it altogether.
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Wild Lion
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This would also help make peon fighting more important as well. Right now the majority of players just rush from general to general like connect-the-dots, and fighting peons doesn't mean much of anything.

If the generals were tough and unique again and actual boss battles, then players could choose to tear down their soldiers instead to wear his morale down first (the way we did in DW3) and make them a strategic part of the battle.
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Mr. Crusader
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I think what Koei should do is increase the intellect the AI has. That's the best thing they can do with it tbh instead of making them easily be able to take out your life like on harder difficulties and stuff
Edited by Mr. Crusader, Tue May 13, 2014 8:34 am.
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Katatonia
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destroy.erase.improve

And suddenly, Naotora became a banshee, her pipes could almost rival Kai's
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Mr. Crusader
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Does anyone know how tall a peon is?
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