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| KOEI Warriors Lounge; Discuss what's on your mind. | |
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| Tweet Topic Started: Sat Mar 28, 2009 7:16 am (5,976,142 Views) | |
| Mr. Crusader | Thu Jul 3, 2014 2:54 am Post #173976 |
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Yeah they can. If you set the option for them to die by natural causes or some ****, I think. |
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| Mr. Kamikaze | Thu Jul 3, 2014 3:00 am Post #173977 |
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Earlier Empires games had things like if an ally was defeated in battle he or she would be injured and if you took them into battle again, while they were still injured, if they were defeated you risked losing them as they would be captured by the enemy. Also previous Empires had it where your allies (and enemies) could die of natural causes if you played long enough. Once played (i think it was DW5E) and an enemy ruler died and they appointed a new ruler. I don't know if the same would be true for your own forces, but probably. Lot of cool stuff from older Empires games that they just did away with. Kind of a bummer now that I think about it =/ I think it was SW2E where if you were a shitty ruler your officers would rebel against you, and in some cases would even take one of your territories and become their own faction. DW7E just had it that officers would just leave you...which wasn't fun. Edited by Mr. Kamikaze, Thu Jul 3, 2014 3:01 am.
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| Deleted User | Thu Jul 3, 2014 3:02 am Post #173978 |
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i only played a bit of 5 empires and i barely remember it other than that i onmly played DW6 empires and it didnt really offer much in the empires aspect, it just did away with the renbu system and added silly speed buffs that broke the game it was lacking any cool empires exclusive kind of features is what im saying all the strats were pretty lame and game was so easy you didnt need them anyway. |
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| Mr. Kamikaze | Thu Jul 3, 2014 3:04 am Post #173979 |
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DW6E was where I would pinpoint the decline in the series, in terms of the actual strategic elements and different systems in place. DW6E made the whole thing SUPER simple. DW7E was better, but when you think about what past Empires had it still comes up short... AI in DW7E, however, is probably the best in any Warriors games to date. They did their jobs and did it well, and the enemies were just as competent. |
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| Eni | Thu Jul 3, 2014 3:05 am Post #173980 |
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BOOEH
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Finally home...hooray... |
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| Deleted User | Thu Jul 3, 2014 3:05 am Post #173981 |
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DW7E didnt sound very fun tbh, and neither was 6 after novelty of jumping up mountains wore off lol always heard SW empires did it a lot better but never played one |
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| Mr. Kamikaze | Thu Jul 3, 2014 3:05 am Post #173982 |
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welcome home, love of my life |
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| Eni | Thu Jul 3, 2014 3:06 am Post #173983 |
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BOOEH
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DW7E's fun for me was crippled because of the stupid amount of loading screens. |
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| Mr. Kamikaze | Thu Jul 3, 2014 3:07 am Post #173984 |
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SW2E was fun, it was the last Empires that let you station your officers in different regions. It also got hard...if you ignored an enemy for too long. I remember having to just give up and start over because Ieyasu had gotten so damn strong Tadakatsu and Hanzo would wreck me every single time... |
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| Mr. Crusader | Thu Jul 3, 2014 3:07 am Post #173985 |
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And this godtier AI wasn't used in future Warriors games why ?
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| Deleted User | Thu Jul 3, 2014 3:07 am Post #173986 |
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i feel like DW6 was trying too hard to attract the main warriors fans which isnt wehat empires should be doing, it should be giving a closer and unique mesh of the RTS games and warriors games, koei does them both and they make bopth fun, theres no reason they cant combine them in a fun way yet they dont seem to want to |
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| Mr. Crusader | Thu Jul 3, 2014 3:07 am Post #173987 |
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You should. SW2E is like the best |
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| Eni | Thu Jul 3, 2014 3:08 am Post #173988 |
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BOOEH
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Aw Kami.
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| Deleted User | Thu Jul 3, 2014 3:08 am Post #173989 |
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typical ieyasu, same thing happened in history to both hideyoshi and mitsunari, damn commoner scum never learn, do they. himiko dont |
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| Mr. Kamikaze | Thu Jul 3, 2014 3:09 am Post #173990 |
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probably because roaming around a battlefield and taking bases isn't the same as stages with narrative progression. In a main game, an ally being super competent and stuff, you risk said ally advancing the stage before you're ready...completing your missions, killing people you want to kill, killing people they shouldn't kill, killing people before you want them to be killed...etc |
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| Mr. Crusader | Thu Jul 3, 2014 3:09 am Post #173991 |
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People on Omegle keep saying my kitty is cute ![]() No, but they could like swap out traits of that AI, keep the good stuff and make it suitable for a main game. Edited by Mr. Crusader, Thu Jul 3, 2014 3:10 am.
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| Eni | Thu Jul 3, 2014 3:11 am Post #173992 |
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BOOEH
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Why didnt you greet me like that, Nolan? Feels wrecked.
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| Mr. Kamikaze | Thu Jul 3, 2014 3:11 am Post #173993 |
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they could make it so that they don't die as fast, but I'm kinda glad they dont go around and kill everyone in their path. Imagine how much of a pain in the ass that'd be trying to get ultimate weapons. |
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| Angelic Linca | Thu Jul 3, 2014 3:11 am Post #173994 |
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Blue Sunshine of Wei
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Yep. DW7:E, Take an "Injured" character into a battle and let them be defeated in enemy territory and they may die. There is even a death cutscene. |
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| Mr. Kamikaze | Thu Jul 3, 2014 3:12 am Post #173995 |
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I suddenly want to play DW7E, but I deleted it...and waiting for it to download would be annoying. That'd take forever. |
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| Deleted User | Thu Jul 3, 2014 3:13 am Post #173996 |
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| Eni | Thu Jul 3, 2014 3:15 am Post #173997 |
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BOOEH
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Brb crying myself to sleep. |
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| Deleted User | Thu Jul 3, 2014 3:16 am Post #173998 |
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im sorry, wrapped up in own thing right now
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| Eni | Thu Jul 3, 2014 3:17 am Post #173999 |
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BOOEH
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| Deleted User | Thu Jul 3, 2014 3:19 am Post #174000 |
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