Welcome Guest [Log In] [Register]
Hello and welcome to KOEI Warriors (Forum), the official leading Rank 1 forum of ZetaBoards free online service of thousands of message boards aimed at video gaming; specifically the best KOEI TECMO fan site online! With over 35,000 forum members already a part of the community and millions of comments recorded! Thank you for visiting, we hope you enjoy the message board!

You're currently viewing our forum as a guest. By signing up and experiencing KOEI Warriors message board you will have access to features that are member-only such as customizing your profile, sending personal messages, voting in recognized polls, and more importantly discussion and the latest news from KOEI TECMO with fellow fans of their products. Our Members Only section via joining will grant you KOEI Warriors graphics, downloads and more.

We also have social network pages on Facebook, Twitter and a videos channel on YouTube, so please find us there.

If you need any help please don't hesitate to ask a member of staff/moderator. Thank you.


Regards,
KOEI Warriors Staff Team


Join our community at KOEI Warriors (Forum)!

Already a member? Welcome back, please login here and enjoy KOEI Warriors (Forum).

Username:   Password:
Add Reply
KOEI Warriors Lounge; Discuss what's on your mind.
Topic Started: Sat Mar 28, 2009 7:16 am (5,974,896 Views)
Ahsoka Tano
Member Avatar
“I’m no Jedi.”
[ *  *  *  *  *  *  * ]
I'm not talking add 1 ex to each game, I'm saying is that by sw5 the characters should have 9 charge attacks instead of 5.

Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
Mr. Kamikaze
Sun Sep 7, 2014 5:41 am
DW has been the same overall gameplay since DW2, revamped movesets didn't hinder that at all.
Quote:
 
since DW2

DW6 would like to have a word with you
Offline Profile Quote Post Goto Top
 
Ahsoka Tano
Member Avatar
“I’m no Jedi.”
[ *  *  *  *  *  *  * ]
I don't want to compare it to DW cause they are two different teams. Sw4 has proven that koei can and will change charges therefore they should be working on that.
Offline Profile Quote Post Goto Top
 
Mr. Kamikaze
Member Avatar
God of War
[ *  *  *  *  *  *  *  *  *  * ]
I want to be able to play Yukimura and not be using a 10 year old moveset, where the only difference from SW3 moveset is an extra whirlwind attack.

See what they did with Zhao Yun's spear in DW7 and 8? Totally revamped, fluid and fresh and awesome. Zhang He's claws from DW3-5? Totally revamped, way more awesome.

Not saying moveset revamps are going to be the great innovator, but its a start.
Mr. Crusader
Sun Sep 7, 2014 5:43 am
Mr. Kamikaze
Sun Sep 7, 2014 5:41 am
DW has been the same overall gameplay since DW2, revamped movesets didn't hinder that at all.
Quote:
 
since DW2

DW6 would like to have a word with you
You mash two buttons interchangeably, soldiers die. Only thing that changed was the number of charge attacks available to you. Inherently the same thing. Whats the point you're trying to make?
Edited by Mr. Kamikaze, Sun Sep 7, 2014 5:46 am.
Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
See, we both have two different problems.

You have a problem with it because it makes it feel broken and should just be removed and have them revamp the entire thing.

While my problem with it is that Koei needs to instead of revamping the movesets, try a new direction in gameplay ala DW6, but at the same time try not to repeat the same mistakes they made with DW6.
Offline Profile Quote Post Goto Top
 
Angelic Linca
Member Avatar
Blue Sunshine of Wei
[ *  *  *  *  *  *  *  *  * ]
Some people mash block too, Kami.
Offline Profile Quote Post Goto Top
 
Mr. Kamikaze
Member Avatar
God of War
[ *  *  *  *  *  *  *  *  *  * ]
I dont have a problem with godspeed. Im actually not that hard to please, im sure i'll enjoy the hell out of it and pump hours of my life into it every day. I just also know its not exactly a new direction, just new additions. Not the same thing.

DW6 had a ton of great features, but I don't think that qualifies as a new direction for the series. It's just more new stuff added on top of an established formula.

Hell, I don't even care if DW or SW change direction at all. I love them as they are, and if they do change I am adaptable, i'll probably like those too, whatever. As long as they keep adding new mechanics like godspeed and grapples, and of course new characters and all the usual stuff, im content. But im not going to be surprised when it goes downhill, all hard like.
LittleMonsterSakura
Sun Sep 7, 2014 5:48 am
Some people mash block too, Kami.
I never block. I'm too good for the block. :beard:
Edited by Mr. Kamikaze, Sun Sep 7, 2014 5:52 am.
Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
Mr. Kamikaze
Sun Sep 7, 2014 5:51 am
I dont have a problem with godspeed. Im actually not that hard to please, im sure i'll enjoy the hell out of it and pump hours of my life into it every day. I just also know its not exactly a new direction, just new additions. Not the same thing.

DW6 had a ton of great features, but I don't think that qualifies as a new direction for the series. It's just more new stuff added on top of an established formula.

Hell, I don't even care if DW or SW change direction at all. I love them as they are, and if they do change I am adaptable, i'll probably like those too, whatever. As long as they keep adding new mechanics like godspeed and grapples, and of course new characters and all the usual stuff, im content. But im not going to be surprised when it goes downhill, all hard like.
LittleMonsterSakura
Sun Sep 7, 2014 5:48 am
Some people mash block too, Kami.
I never block. I'm too good for the block. :beard:
Finally we can agree on smth :)
Offline Profile Quote Post Goto Top
 
Ahsoka Tano
Member Avatar
“I’m no Jedi.”
[ *  *  *  *  *  *  * ]
They don't need to revamp the entire thing, noh for example, keep her weapon exactly as is just add another 4 charge attack strings.

Godspeed is a cover up for an issue koei know they need to fix, and Godspeed isn't even all that unique, about 15 characters get long length Godspeed movesets and the rest get 5 attacks and 2 unique charges, the rest of their moves are just copy and pasted, it's even worse than the regular movesets.
Edited by Ahsoka Tano, Sun Sep 7, 2014 5:54 am.
Offline Profile Quote Post Goto Top
 
Mr. Kamikaze
Member Avatar
God of War
[ *  *  *  *  *  *  *  *  *  * ]
Totally. Every single one of those characters can keep the exact weapon they already have. Just some new, fresh, not-10-year-old movesets would be nice.
Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
Well I made a thread for this subject in the SW4 section, so if y'all wanna discuss it there, that's cool. I'm done for nyao :mellow:
Mr. Kamikaze
Sun Sep 7, 2014 5:55 am
Totally. Every single one of those characters can keep the exact weapon they already have. Just some new, fresh, not-10-year-old movesets would be nice.
And they have to keep Godspeed too :yes:
Edited by Mr. Crusader, Sun Sep 7, 2014 5:55 am.
Offline Profile Quote Post Goto Top
 
Ahsoka Tano
Member Avatar
“I’m no Jedi.”
[ *  *  *  *  *  *  * ]
Even just adding yukimuras new attack effects and those new charges on the end of his Moveset made him feel fresh, so imagine if they kept adding those charges!
Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
Yeah, the new charges were nice. I'm fine with them doing what Weave is suggesting so long as Godspeed remains.
Offline Profile Quote Post Goto Top
 
Angelic Linca
Member Avatar
Blue Sunshine of Wei
[ *  *  *  *  *  *  *  *  * ]
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
I think maybe if they had Godspeed use a fraction of your Musou ala the specials in WO, that might help?
Offline Profile Quote Post Goto Top
 
Uesugi Kenshin
Member Avatar
Mewshuji
[ *  *  *  *  *  *  *  *  * ]
Mr. Kamikaze
Sun Sep 7, 2014 5:36 am
there are a number of things they can do to replace godspeed, the least of which is to just revamp and retool the movesets entirely. You like to speak in hyperbole. There are tons of creative minds working on SW and DW, they can come up with something. Godspeed isn't this end all, be all "innovation".
No.
They did this with Dynasty Warriors 6 and Capcom did it with Sengoku Basara to an extent.

Any complete overhaul of the entirety of a large cast's moveset will cause at least some cuts, if not many. Knowing my luck, Ranmaru would be among the first to go. Given how Shingen and Kenshin never historically fought Nobunaga (Kenshin only did so in legends) and given how damn poorly they did in polls they'd be on the chopping block as well, as they add little to the three unifiers' stories other than ominous "oh crap they gonna kill us- oh wait they dead. Yeah Shingen had Mitakagahara with Ieyasu but if it's like, between cutting Shingen or one of their countless prettyboys, I think we all know who's going, even at the cost of Ieyasu's story. I also know I give SW Kenshin a lot of flack but I just don't want to envision a Sengoku period game that covers pre-1580s that lacks Kenshin.

I don't care what they do, but complete overhauls are a no go unless they only update, like, the characters from SW1, which would be fine, as their motions are a bit dated.
Offline Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
Damn Mew you are late as hell
Offline Profile Quote Post Goto Top
 
Wild Lion
Member Avatar
Legend
[ *  *  *  *  *  *  *  *  *  * ]
You guys are thinking too small. What about a Bushido Blade style dueling system, where you have realistic injuries and damage to characters?

IE: You hit the enemy's leg, he starts limping and can't chase you. You hit his arm, he might drop his weapon (possibly letting you pick it up). You score a hit on a vital spot, head or chest, you get an instant kill.

Then recreate the battle system so instead of normal and charge attacks, you have high and low attacks as well as high and low blocking. Add in grapples and throws for opponents who like to turtle. Give each character unique properties and mechanics instead of a cookie cutter moveset style for everyone like we have now. Maybe Lu Bu only fights exclusively on Red Hare and the horse is actually part of his moveset.

Come on, Dynasty Warriors could get SO creative if people would just stop bitching about the roster size and cut characters for one game.
Online Profile Quote Post Goto Top
 
Mr. Crusader
Member Avatar
.
[ *  *  *  *  *  *  * ]
If you want something like that, stick to whatever action games you like. Musou games have their own style, and that sort of thing wouldn't fit here.

Whilst I agree with you to an extent, I am still against it nonetheless.
Offline Profile Quote Post Goto Top
 
Sanada
Member Avatar
Resolute Warrior

One more game off the list. :ph43r:
Offline Profile Quote Post Goto Top
 
Uesugi Kenshin
Member Avatar
Mewshuji
[ *  *  *  *  *  *  *  *  * ]
Look I'm going to put it this way.
Keep Ranmaru and Naotora in SW and Lianshi, Wang Yi and Yinping in DW, and Koei can do whatever they want with the movesets or the entire system or what have you.

But if they're cut, I ain't buying that particular installment. It's not like a fighting game where you have to buy the latest yearly edition to keep up and play with friends, especially since Musou online capabilities suck raw eggs. I'll just keep playing the old games.
Offline Profile Quote Post Goto Top
 
Mr. Kamikaze
Member Avatar
God of War
[ *  *  *  *  *  *  *  *  *  * ]
Mewshuji
Sun Sep 7, 2014 6:01 am
Mr. Kamikaze
Sun Sep 7, 2014 5:36 am
there are a number of things they can do to replace godspeed, the least of which is to just revamp and retool the movesets entirely. You like to speak in hyperbole. There are tons of creative minds working on SW and DW, they can come up with something. Godspeed isn't this end all, be all "innovation".
No.
They did this with Dynasty Warriors 6 and Capcom did it with Sengoku Basara to an extent.

Any complete overhaul of the entirety of a large cast's moveset will cause at least some cuts, if not many. Knowing my luck, Ranmaru would be among the first to go. Given how Shingen and Kenshin never historically fought Nobunaga (Kenshin only did so in legends) and given how damn poorly they did in polls they'd be on the chopping block as well, as they add little to the three unifiers' stories other than ominous "oh crap they gonna kill us- oh wait they dead. Yeah Shingen had Mitakagahara with Ieyasu but if it's like, between cutting Shingen or one of their countless prettyboys, I think we all know who's going, even at the cost of Ieyasu's story. I also know I give SW Kenshin a lot of flack but I just don't want to envision a Sengoku period game that covers pre-1580s that lacks Kenshin.

I don't care what they do, but complete overhauls are a no go unless they only update, like, the characters from SW1, which would be fine, as their motions are a bit dated.
They did the same thing with DW7 and DW8 and both of those games turned out fine. The post you quoted wasn't about overhauling the game entirely, it was about finding a replacement for godspeed. Something like a weapon switch would be an adequate replacement. A good replacement? Up to the player, I guess, but it'd be on the same level.

And when I say revamp movesets I mean something like Zhuge Liang's fan in DW5 compared to Zhuge Liang's fan in DW6. Same weapon, completely different (and way better) moveset.
Offline Profile Quote Post Goto Top
 
Angelic Linca
Member Avatar
Blue Sunshine of Wei
[ *  *  *  *  *  *  *  *  * ]
Wild Lion
Sun Sep 7, 2014 6:02 am
You guys are thinking too small. What about a Bushido Blade style dueling system, where you have realistic injuries and damage to characters?

IE: You hit the enemy's leg, he starts limping and can't chase you. You hit his arm, he might drop his weapon (possibly letting you pick it up). You score a hit on a vital spot, head or chest, you get an instant kill.

Then recreate the battle system so instead of normal and charge attacks, you have high and low attacks as well as high and low blocking. Add in grapples and throws for opponents who like to turtle. Give each character unique properties and mechanics instead of a cookie cutter moveset style for everyone like we have now. Maybe Lu Bu only fights exclusively on Red Hare and the horse is actually part of his moveset.

Come on, Dynasty Warriors could get SO creative if people would just stop bitching about the roster size and cut characters for one game.
Didn't Legends of Troy follow that style of moveset a bit? I know for certain Ninja Gaiden 2 did, particularly the wound/dismemberment part.
Offline Profile Quote Post Goto Top
 
Wild Lion
Member Avatar
Legend
[ *  *  *  *  *  *  *  *  *  * ]
LittleMonsterSakura
Sun Sep 7, 2014 6:09 am
Wild Lion
Sun Sep 7, 2014 6:02 am
You guys are thinking too small. What about a Bushido Blade style dueling system, where you have realistic injuries and damage to characters?

IE: You hit the enemy's leg, he starts limping and can't chase you. You hit his arm, he might drop his weapon (possibly letting you pick it up). You score a hit on a vital spot, head or chest, you get an instant kill.

Then recreate the battle system so instead of normal and charge attacks, you have high and low attacks as well as high and low blocking. Add in grapples and throws for opponents who like to turtle. Give each character unique properties and mechanics instead of a cookie cutter moveset style for everyone like we have now. Maybe Lu Bu only fights exclusively on Red Hare and the horse is actually part of his moveset.

Come on, Dynasty Warriors could get SO creative if people would just stop bitching about the roster size and cut characters for one game.
Didn't Legends of Troy follow that style of moveset a bit? I know for certain Ninja Gaiden 2 did, particularly the wound/dismemberment part.
A little bit, and it was very fun. The game had a lot of problems, the combat wasn't one of them.

If people want to play the old games, they can play the old games, but the series HAS to evolve to survive. Sales are down every game and will only keep dropping as long as they remain stagnant. New characters and a cheap novelty "mechanic" are quickly losing their draw and people are getting bored.
Edited by Wild Lion, Sun Sep 7, 2014 6:14 am.
Online Profile Quote Post Goto Top
 
Ahsoka Tano
Member Avatar
“I’m no Jedi.”
[ *  *  *  *  *  *  * ]
If they can make Godspeed they can improve normal movesets.
Offline Profile Quote Post Goto Top
 
4 users reading this topic (2 Guests and 2 Anonymous)
Go to Next Page
« Previous Topic · Fun Area · Next Topic »
Add Reply

Composed & Designed by, ©KOEI Warriors, 2005-2017. All rights reserved.