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Create a MS Moveset for Gundam Musou 3!
Topic Started: Mar 29 2009, 06:40 AM (494 Views)
BlackKite
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東方星蓮船 ~ Undefined Fantastic Object.
[ *  *  *  *  *  *  *  *  * ]
Well, actually I've been planning to set up this topic weeks ago, but finally had the chance to do it now. ^.^;

Anyway, this is the topic where you can design a moveset for a MS in GM3 and also possible future GM games (if applicable). There's a couple of guidelines that should be followed.

1. No original / mashed-up CAW-like MS please. You should use a MS that already exists in the Gundam universe. So as long as the MS is listed in MAHQ or BB Senshi lineup, you're welcome to use them. If you want to create your own MS why don't you go to the Invent a Gundam topic in the General Gundam board? :hehe:

2. You may also design an improved moveset for MS that have limited moveset in GM2. So if you think a lower class MS in GM2 deserves to have a full moveset (like Zeong, Bound Doc, or the obvious 2 'robbed' MS), go ahead and make their upgrades. :)

3. Don't be afraid to create a moveset for a MS that someone else has already created one for. After all people have different views on how a moveset should be for a same MS. Plus these movesets aren't considered final until the real ones in the next sequel are out, so anything's possible until then. ;)

Anyway, I'm going to post my movesets in another post, because once there are enough number of entries, I'm going to make a table of contents in this post. Well then, I'm looking forward to your ideas. ^_^
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BlackKite
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東方星蓮船 ~ Undefined Fantastic Object.
[ *  *  *  *  *  *  *  *  * ]
GF13-009NF Gundam Rose

C1 - Shoots vulcan
C2 - Upper slash
C3 - Stabs the enemy
C4 - 360 degree slash
C5 - Uses rose bits to shoot and juggle the enemy
C6 - Thrust stabs forward

DC - Stabs the enemy

SP - Rapid stabs (like Nu Wa's musou)
Aerial SP - Roses Screamer
Combination SP - Roses Hurricane

L2 - Activate hyper mode with independent rose bits launched


XXXG-01S2 Altron Gundam

C1 - Shoots vulcan
C2 - Fires stinger tail
C3 - Throws shenlong shield
C4 - Wide sweep with twin beam trident
C5 - Upper spinning slash
C6 - Spews flame from dragon fangs

DC - Pincer the enemy with dragon fang

SP - Tries to grab an enemy with dragon fang. If connects, slams the enemy several times to create shockwave that also damages nearby enemies
Aerial SP - Spinning forward slash with twin beam trident
Combination SP - Does various moves with the twin beam trident

L2 - Tries to grab an enemy with dragon fang. If connects, pincers the enemy very hard that it deals major damage or even cut the enemy to half


ZMT-S33S Gottrlatan (improved moveset)

C5 - Rising uppercut punch with beam tonfa *coughshoryukencough*
C6 - Wide sweep punches with beam tonfas

DC - Grabs the enemy; if connects headbutt the enemy

Aerial SP - Thrusts forward with beam cutter set up
Combination SP - Very rapid punches with beam tonfas *coughhyakuretsukencough*

L2 - Punches the ground to create a huge quake (ground) or shockwave (space)
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steven_nikita
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.....
[ *  * ]
GSX-401FW Stargazer Gundam
I know this is kinda weird,because Stargazer doesn't really use the Voiture Lumiere ring as weapon..but in the HG kit,it can change the position of the ring and even breaking it into 2.So this is based on it.

S-string:not yet

C1:shoots beam pistol
C2:Throws the voiture lumiere ring upward
C3:Grab the enemy with voiture lumiere ring,spin it 360 degree than shoot the enemy with beam pistol
C4:dash forward with field of beam cutters
C5:a slash upward,followed by a beam shot downward
C6:using collected energy of every beam attack,creating giant beam cutter field

DC:pulls the enemy back with the ring

(Is the L2 for special moves?)
L2:collects energy from enemy beam attacks and become invulnerable to beam attacks for 15 seconds.
note:every attacks that use Beam cutter field will have increased range and damage depending on how much beam energy has been absorbed.Voiture lumiere ring will flash green when it has absorbed max. amount of beam attacks.

Ground SP:put the ring on it's waist,then start spinning,creating many beam cutters.Enemies will be dragged to the center. ended with a blast,knocking back enemies nearby.
(I got the idea from soaring raptor blast)

Air SP:covers its body with beam cutter field,then starts flying around,ended with a giant beam cutter field around it

Combination SP:cover it's body with hundreds of beam cutter,then starts throwing it to the enemy

Edited by steven_nikita, May 26 2009, 04:12 PM.
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Shokatshin
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Yes my Sweetest
[ *  *  *  * ]
MSN-02 Perfect Zeong

Takes into account the sword used in several media iterations of the Perfect Zeong.

Square string: Wide, one-handed swipes that ends in a two-handed swing that sends out a wave, a la Turn X.

C1: Shoots five simultaneous beams from the left hand.
C2: Up-swing sword launch.
C3: Unblockable; grabs a suit with the left hand, followed by a five-beam shot at point blank range.
C4: 180 degree sword swing.
C5: Guardbreak; footstomp with a deceptively good range and radius.
C6: The sword boomerangs forward as the hands fly around for a 360 degree attack.

Dash string: Two swings followed up by a wide swipe.
Dash cancel: Overhead swipe.

Ground SP: Unblockable; forward stab. If it lands, the Perfect Zeong slams the impaled opponent into the floor, following it up with flying, nonstop beam-shooting fists of doom. Afterwards, the Perfect Zeong takes back its sword and kicks the opponent away.
Air SP: Legless Zeong's SP.
Combination SP: Char Kick.

CPU-only SP: The Perfect Zeong pulses for a moment, before doing a version of the Air SP that fires waves of lasers in all four directions.

L2: Head launches to attack the enemy independently for a short period of time. (Yes, I know the pilot is in the head, don't ask me how this works.)
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BlackKite
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東方星蓮船 ~ Undefined Fantastic Object.
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steven_nikita
Mar 29 2009, 07:28 AM
(Is the L2 for special moves?)
Well, the L2 move basically could be likened to the CPU-only SP, but the more I see them the more I feel a resemblance to the R1 special attacks in WO. So I feel like these attacks could be best placed on a new special attack button in GM3, hence L2. :lol:
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steven_nikita
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.....
[ *  * ]
@Shokatshin
lol,perfect zeong has the same height as the psyco gundam..should it be an MA? the C5 stomp will trample musha to death :OMG: .Perfect Zeong vs F91 or V2..

anyway,next moveset:
GAT-X105E+AQM/E-X09S Strike Noir

S-String:
S1:take one Fragarach beam blade,then slash diagonally downward to the left
S2:still with the first blade,swing from left to right
S3:Take another Fragarach beam blade,slash diagonally downward to the left
S4:spinning slash with both blade
S5:slash upward with both blade
S6:Cross slash

C1:Takes both shorty beam rifle and fire it together,like SF
C2:flies to the left while shooting with both shorty beam rifle
C3:shoot a rocket anchor from left hand,stabbing the enemy,then flies toward it while shooting with beam rifle 3 times and shoots a grenade on it's beam rifle at point blank
C4:a sweeping 240 degree beam shot from 2 linear gun in noir striker
C5:a slash upward,shoots a rocket anchor on the left hand,and finally axe kick
C6:Shoots the 2 linear beam gun,2 gun on the blade handle,two beam rifle together in sweeping motion (240 degree),basically fires everything on the noir striker+two beam rifle

Dash string:
DS1:a roundhouse kick
DS2:second roundhouse kick
DS3:flying straight kick
DC:shoots one rocket anchor on its foot,bringing enemy back

L2:activates noir striker pack,shoot everything on it while using C1 for 15 seconds

ground SP
slash enemy with both blade few times while walking forward,ending with two blade throw (like Quebeley's C3) while it is shooting with shorty beam rifle rapidly.

air SP
shoot 5 rocket anchor (4 from both feet,one from backpack),unblockable,trapped enemy will be caught in a bullet dance (rapid fire shorty beam rifle to trapped enemy)

Combination SP
A copy of strike freedom,fires everything on it


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BlackKite
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東方星蓮船 ~ Undefined Fantastic Object.
[ *  *  *  *  *  *  *  *  * ]
steven_nikita
Mar 29 2009, 11:10 AM
@Shokatshin
lol,perfect zeong has the same height as the psyco gundam..should it be an MA? the C5 stomp will trample musha to death :OMG: .Perfect Zeong vs F91 or V2..
Nah, Perfect Zeong's height is 30 meters, which is about the same as Bound Doc. Now for the likes of Psyco Gundam and Quin Mantha they are about 40 meters tall, so I'd say it's still possible for P-Zeong to be considered a MS, isn't it Shokatshin? ;)
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wodash
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undefeated in all directions
[ *  *  *  *  *  *  * ]
i will post an MS moveset soon but for now here's something

i hope the "you can change everyone into newtype" is removed in GM3 so that several MS will get a non newtype moveset for those MS instead(like GM1)

for example ZZ gundam will have the GM2 movelist as a newtype but non newtypes will get the GM1 S4C4>loop+old SP's(remember the hi mega particle cannon SP? its duration was so SHORT in GM1,whereas judau is famous for able to fire extended blasts from it,just like in GM2)

note that the GM1 charge attacks for ZZ differs GREATLY with GM2,a good reason to have it back IMO
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TrueChaos
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God of Discord
[ *  *  *  * ]
just a bit of fun but

RB-79 Ball Class 1 version

S1~5:left and right punches
S6:overhead attack with both hands

C1 - fires cannon
C2 – cannon Hammer (swings cannon down like a headbutt)
C3 – forward punch with both arms
C4 – Forward rush while firing cannon
C5 – ball roll!, does multiple hits
C6 – fires cannon 3 times

DC - ball roll again ends with cannon shot

SP - jackhammer, does many rapid punches ending with hammer punch
Aerial SP - somersaults towards the back of enemy MS while raining bazooka shots from above, upon landing shoots several bazooka rounds towards enemy back
Combination SP – Spinning cannon shots, spins around firing cannon randomly. Stationary

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Shokatshin
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Yes my Sweetest
[ *  *  *  * ]
BlackKite
Mar 29 2009, 11:52 AM
Nah, Perfect Zeong's height is 30 meters, which is about the same as Bound Doc. Now for the likes of Psyco Gundam and Quin Mantha they are about 40 meters tall, so I'd say it's still possible for P-Zeong to be considered a MS, isn't it Shokatshin? ;)
Yeah, that was my line of thinking, haha.

After having watched Gundam 00 in full over the weekend, I can't help but think that the 0 Gundam would be ripe for a classic Koei copypasta from the RX-78.
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TrueChaos
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God of Discord
[ *  *  *  * ]
RGM-79 GM Class 1 version

S1~6: left and right slashes with beam saber

C1 - fires beam rifle
C2 – upwards swing with beam saber followed by shield bash, possible aircombo after dash cancel
C3 – bazooka shot, breaks guard
C4 – Shield bash followed by vulcans
C5 – spin slash with beam saber
C6 – fires beam rifle three times

DS1~3 - left and right slashes with beam saber
DC - shield bash

SP - fires the beam rifle rapidly in many directions
Aerial SP – Downward slash followed by beam rifle salvo
Combination SP – same as RX-78 Gundam GM1 3sp attack
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Judau
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[ *  *  *  *  *  *  * ]
GN-XIII (because I'm bored) :mellow:

With the GN Lance being in the right hand, most other stuff will happen with the left hand.
S1~2: Swings GN Lance left to right
S3~5: Pokes with GN Lance
S6: 360 spin with GN Lance

C1 - Fires beam out of Lance.
C2 – Trusts a beam saber forward.
C3 – Does a short dash forward and does a left to right swing with a beam saber.
C4 – Fires a shot out of the lance, then follows it up with a lance charge.
C5 – Does 3 quick pokes starting from left and moving right.
C6 – Dashes forward with shield, firing heads vulcans at the same time, finishes with shot.

DS1~3: Left to right swings of GN Lance
DC: Brings the GN Claw from it's back to it's right (kinda 270°). If connected can do another dash. (just like the Epyon's twirly stick).

SP: Long charge forward with the GN Lance. (kinda like the waverider type of attack)
Aerial SP: Fires 5 shots from the GN Lance that explode on impact.
Combination SP: On Ground- Sticks GN Lance in the ground, does a backflip, then using two beam sabers, cuts it's way back to the Lance. (Can't change direction)
Space: Throws GN Lance forward, and chases after it swinging two beams sabers. (Can't change direction)
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Paptimus Scirocco
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Peon of Wodash
[ *  *  * ]
GF13-021NG
Shadow Gundam
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S1 - Left Jab
S2 - Right Jab
S3 - Left Jab with Shadow Blade extended
S4 - Right Jab with Shadow Blade extended
S5 - Spinning Right Kick Upper
S6 - Spinning Right Kick Lower

C1 - Dashes forward slightly with right knee extended
C2 - Lunges upper body forward with both Shadow Blades extended
C3 - With the Shadow Blade extended, he pulls his left arm close to chest then lets loose a wide backhand shock wave with his Shadow Blade
C4 - Jabs extremely fast with right Shadow Blade [Maximum of 5 hits, extremely linear]
C5 - Gives a hearty leap backwards into the sky and throws a set of 6 explosive Messergranz knives roughly three steps ahead of where he was
C6 - Spins wildly from the lower kicking position, making a single 360Ί turn, mimicking his Ground SP

DS1 - Right swing with Shadow Blade
DS2 - Left swing with Shadow Blade
DS3 - Booster propelled left knee
DC - Attempts to impale with left Shadow Blade, if connected, throws up the target, and rapid stabs upward with both Shadow Blades


SP - Extends both Shadow Blades and wildly spins apon his heels, blurring his very image and creating a 360Ί tornado [Able to be moved with D-pad or Analog Stick]
Aerial SP - Throws down a massive iron net that prevents those within it from moving. While still floating in the air, he throws down a set of 12 normal Messergranz knives. Then apon drifting back down to the ground, the iron net electrifies and dissolves
[Net is unblockable, Knives are blockable, Electrification is unblockable]
CSP - Enters Hypermode, creates a pair of afterimage clones, and then performs Ground Special

CPU Special - Creates a pair of afterimage clones
CPU Hard Difficulty Special - Enters Hypermode, increasing defense and attack a good amount, but is unable to use Aerial SP
Edited by Paptimus Scirocco, Apr 9 2009, 09:01 PM.
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wodash
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undefeated in all directions
[ *  *  *  *  *  *  * ]
GF13-011NC
Dragon Gundam

S1 - left spear swing
S2 - forward stab
S3 - 360* swing to the right
S4 - upwards swing
S5 - left swing
S6 - 360*swing that creates a shockwave projectile forward*poses*

C1 - fires machine cannons
C2 - pole vaults forward with a corkscrew dropkick
C3~3- rapid pokes with spear,consecutive triangle persses adds more hits,last hit breaks guard
C4 - dragon flamethrower,sweeps the area in front if the MS with both flamethrower hands,short~medium ranged,multiple hits
C5 - stabs spear to the ground,does a vertical version of C2 plus a whirlwind effect,multiple hits,drags enemy upwards
C6 - spins spear a multiple times while changing body altitude,ends with a ground shockwave+pose(see zhao yun's DW6 musou finisher)

DS1 - left swing
DS2 - stab
DS3 - right swing
DC - dragon arm extend,drags the enemy towards the gundam,kicks them upwards

SP - shin ryusei kochou ken:earth,does a rapid flying kick(see huang fei hung,shadowless kick) while sprouting butterfly wings ends with a somersault kick,level determines duration
Aerial SP - shin ryusei kochou ken:sky,flies forward in a moderate speed while sprouting butterfly wings,level determines wing size and duration.
CSP - shin ryusei kochou ken:heaven,floats in place with gigantic butterfly wings(with "crane stance pose"),does multiple hits and high power down rate,at level 3 will change into....
-shin ryusei kochou ken:hell,not an attack,dragon gundam sprout butterfly wings,gains atkx2,speed x2,infinite thrusters,and invulnerability at the expense of life&thruster gauge drain(but they wont deplete while you get hit or use thruster,cannot be recovered by picking an armor restore),the effect will end once thruster is depleted,the gundam will enter overheat state immediately

R2/CPU Special - houka kyoten:fei long flag formation,detaches all fei long flag upwards,which will rain randomly in the field,once set every charge attack you do will change the flag into a dragon gundam clone,which will mimic said charge attack,will dissappear after a several seconds are passed
hidden R2 Special/hard mode CPU special - when at low armor R2 makes you enter golden Hypermode instead, increasing defense,attack and speed(thruster drain&recovery is greatly improved)
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Firestorm
Elite Soldier
[ *  * ]
GN-0000 + GNR-010: 00 Raiser:

S1: Swings left to right with GN Sword III
S2: Same, but in other direction
S3: Near vertical slice upward with GN Sword III
S4: Vertical downward slice with GN Sword III
S5: Flips over into the air and slices an enemy in the process.
S6: Lands and makes a 360 slice with GN Sword III

C1: Fires GN Sword III in Beam Rifle mode
C2: Roundhouse kick (makes a 360 before landing)
C3: Throws a Beam Saber at an enemy
C4: Brings GN Sword III level to the ground and fires several quick shots
C5: Quickly gets up and spin-slices
C6: Fires at the ground with the 0 Raiser's Beam Cannons. Shots explode on impact

Charge-Up Attack: Throws combined GN Sword IIs like a boomerang at anything unfortunate enough to be in the way. Weapons return upon flying a certain distence.

DS1-3: Multiple slices with GN Sword III ending with a stab
DC: Makes a GN Field infront of itself and rams several enemies in the direction the player wants to go.

Ground SP: Activates Trans-AM Raiser and spins around 3-7 times, depending on how much of the SP meter is filled.
Air SP: Pulls out GN Sword IIs and does clasic Trans-AM Raiser. The higher the SP meter, the longer the duration.
Critical Air SP: Uses multiple erratic slices with GN Sword III Trans-AM Raiser in the direction the unit is facing
Combination SP: Activates Trans-AM Burst, destroying most enemy grunt units and knocking away any survivors or Aces.
Note: After any SP Move, Trans-AM lingers for a bit.


Susanowo:

S1: Slice left to right with right sword.
S2: Slice in other direction with other sword.
S3: Jumps into the air and performs a double downward slice
S4: Cross-slash
S5: Revetrse-cross-slash
S6: 720 spin-slash with both swords

C1: Throws swords in a boomerang style and catches them when they come back.
C2: Keeps going and does a 360 before slicing again
C3: Same as above, but in the other direction
C4: Does a backflip kick
C5: Plunges both swords into an enemy. Cross-slash if it connects.
C6: Simultaniously dashes forward and does a 360 spin attack.

Charge-Up Attack: Does a 720 version of C6, but much faster and twice as far.

D1-3: Multiple attacks with both swords
DC: Fires a burst from its Particle Cannon

Ground SP: Charges while spinning Double-Sword in front of it. Duration increases depending on how close to full the SP meter is.
Critical Ground SP: Same, but with Trans-AM activated.
Air SP: Fires a continuous beam from Particle Cannon. The higher the SP meter, the longer the duration.
Critical Air SP: same, but with Trans-AM Activated.
Combination SP: Susanowo activates Trans-AM and unleashes multiple consecutive attacks, moving forward with each slice (similar to F-91's Ground SP).
Note: After any move where Trans-AM was used ends, Trans-AM lingers for a bit.


GF13-050NSW: Noble Gundam (normal):

S1: Right punch
S2: Left punch
S3: Right roundhouse
S4: Left backhand
S5: Knees the enemy with left leg
S6: Double-handed overhead smash

C1: Fires vulcans
C2: Left uppercut
C3: Jumps over enemy and elbows him/her from behind
C4: Forms beam hoop while turning, then flings it in the direction the unit is facing
C5: Jumps up and does a drop-kick on an enemy
C6: Pulls out Beam Ribbon and does a 360 attack with it

Charge-Up Attack: Makes a Beam Hoop but doesn't throw it. Instead, holds it around itself and slams into targets while spinning like a top (ultimately similar to Susanowo's Charge-Up, but with the Beem Hoop replacing swords)

D1&2: Punches with the left and right hands respectively
D3: Stomps an enemy with both feet simultaniously
DC: Plows through several enemies using a corkscrew attack with the Beam Ribbon

Ground SP: Forms a Beam Hoop, similar to C4, but more than twice as large and with more range.
Air SP: Multiple medium-range attacks with Beam Ribbin
Combination SP (with anyone): Similar to 00's Ground SP, but replacing Trans-AM Raiser with Beam Ribbon.
Combination SP (with Burning Gundam): Performs Double Burning Finger with Burning Gundam.


More soon
Edited by Firestorm, Apr 14 2009, 12:13 AM.
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TrueChaos
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God of Discord
[ *  *  *  * ]
well this one was hard to do so any improvements are welcome

RX-75-4 Guntank


S1~6: hand Bazooka salvo

C1 - fires Cannons forward
C2 – fires Cannons forward twice
C3 – Guntank stomp, Guntank files up in air then lands making a shockwave
C4 – spins chest 360 degrees while firing bazookas
C5 – Punches then fires Bazookas
C6 – Ram

S1~3 left and right punches

DC - pokes both arms forward then fires Bazookas

HS: Charges bazookas before firing has short range

SP - fires all weapons at once
Aerial SP – Guntank stomp x100, Guntank files up in air then lands making a big shockwave
Combination SP – fires all weapons at once multiple times

and

RX-77-2 Guncannon

S1:left rifle swing
S2:left backhand
S3:left kick
S4:right roundhouse
S5:Left roundhouse
S6:Drop kick

C1:shoots beam rifle
C2:knee strike
C3:fires cannon in a parabolic arc,breaks guard,may miss against small MS
C4:crouches and fires the cannon 3 times
C5 :Ram
C6 :Double kick

S1~3 left and right punches

DC - dashing headbutt

HS: little dash forward while head butting

SP - shoots the cannon 3 times in a parabolic arc similar to C2,has a slight homing function so it may hit a small MS directly,damage is HIGH
Aerial SP – Jumps up and fires several shots with the beam rifle
Combination SP – Double kick then ground SP

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"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
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Ryo
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Your lives end at my blade!
[ *  *  * ]
ZGMF-X666S Legend Gundam

C1 - Fires high energy beam rifle
C2 - Multiple upward slashes
C3 - Huge right to left swings with beam javelins
C4 - Bend the dragoons without releasing it and fires at northeast and northwest side,while fires beam rifle at the north side
C5 - Release dragoons beam spike and ram the enemy
C6 - Release the dragoons and fires

Ground SP - Similar to C4, but the duration is much longer and all dragoons focus at the same spot
Air SP - Release all dragoons and fires rapidly
Combination SP - All dragoons floating around Legend, then all fires in wide areas simultaneously

Air charge - Spinning attack using dragoons beam spike

Smash Attack - Slash to the left using 2 beam javelins

Deadlock - Stab downward then slash to the front similar to Ranmaru's C3-3 or Sakon's C4-2 )
Edited by Ryo, Apr 14 2009, 02:45 PM.
"Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...it is morphing time!"
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TrueChaos
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God of Discord
[ *  *  *  * ]
yet more promotions to class 1

MS-05B Zaku I

S1~5:left and right slashes with heat hawk
S6:overhead chop with heat hawk

C1:fires zaku machinegun
C2:heat hawk spin
C3:double kick,breaks guard at the 2nd kick
C4: fires zaku machinegun while dashing forward
C5:side dashes while firing machinegun
C6: shoulder tackle using the zaku shoulder

D1~3 - dash swing with heat hawk

HS: does a flying kick forward

SP - fires the zaku bazooka 3 times
Aerial SP – rapid fires the machinegun
Combination SP – full assault, fires the zaku machinegun and bazooka, one at a time(cannot fire both),each weapon can target different MS

MS-06F Zaku II

S1~5:left and right slashes with heat hawk
S6:overhead chop with heat hawk

C1:fires zaku machinegun
C2:heat hawk spin
C3:double kick,breaks guard at the 2nd kick
C4: fires zaku machinegun while dashing forward
C5:side dashes while firing machinegun
C6: shoulder tackle using the zaku shoulder

D1~3 - dash swing with heat hawk

HS: does a flying kick forward

SP - cracker grenade, tosses one cracker grenade
Aerial SP – rapid fires the machinegun and Bazooka
Combination SP – cracker special, tosses three cracker grenades, suggested to make a distance from the crowd first since if you do it point blank the effect would be minimal(the damage is the same as one grenade and you get less area coverage)
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thanks to Lelouch for the sig ^_^
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"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
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Firestorm
Elite Soldier
[ *  * ]
This one goes out to the Thrones! They're also the only ones so far who can do Combination SPs with three total units (all three Thrones themselves) instead of two total. This is until me or someone else thinks of three-unit Combo SPs.

Gundam Throne Eins:
Beam Saber is in left hand, Beam Rifle in right.

S1-4: Multiple slices with Beam Saber
S5: Left Roundhouse Kick
S6: After making a 360 from C5, does a diagonal downward slice with Beam Saber

C1: Fires Beam Rifle
C2: Punches without putting Beam Saber away
C3: Left backhand
C4: Same as C2
C5: Does a "pistol-whip" with Beam Rifle
C6: Fires Beam Rifle thrice before firing Mega Launcher once.

Charge-Up Attack: Charges and does a cross-slice with both Beam Sabers

DS1-3: Multiple Beam Saber slices
DC: Fires Mega Launcher

Ground SP: Fires a continuous beam from Mega Launcher.
Air SP: Same as Ground SP, but harder to aim
Combination SP (with anyone): Fires Beam Rifle and Mega Launcher multiple times
Combination SP (with Zwei or Drei): Same as Ground SP, but docks with other Throne, making the attack twice as strong
Combination SP (with Zwei and Drei): Same as above, but with tripled firepower instead of doubled.


Gundam Throne Zwei:
GN Handgun in left hand, Buster Sword in right.

S1-3: Multiple slices with Buster Sword
S4: Stomps an opponent with left foot
S5: Uses the other leg to kick a downed enemy like a football
S6: 360 slash with Buster Sword

C1: Fires GN Handgun
C2: Takes out a Beam saber and slices left-to-right
C3: Same, but in the other direction
C4: Jams GN Handgun into an enemy. Fires multiple times if it connects.
C5: Stands on downed foe and fires GN handgun at him/her multiple times.
C6: Deploys GN Fangs which shoot at nearby targets before returning.

Charge-Up Attack: Same as Birning Gundam's S6 (or is it C6? I can't recall)

DS1&2: Two total slices with Buster Sword
DS3: Strong downward slash.
DC: 720 charge with Buster Sword

Ground SP: Does numerous 360 slices with Buster Sword while moving in the direction the player wants to go. Duration increases relative to how close to full the SP meter is.
Air SP: Launches GN Fangs which attack everything within a certain radius. Same as C6, but with much more firepower, range, and duration. Duration increases further relative to how close to full the SP meter is.
Combination SP (with anyone): Same as Destiny Gundam's, except it ends with Zwei firing its GN handgun wildly while making a 360.
Combination SP (with Eins (with or without Drei)): Same as Eins's Ground SP, but power is increased relative to the number of Thrones.


Gundam Throne Drei:
GN Handgun in right hand, Beam Sabers in both during combos, sometimes other weapons in left hand

S1-4: Numerous Beam Saber cuts
S5: Backflip kick
S6: 720 attack with both Beam Sabers

C1: Fires GN Handgun
C2: Same as Throne Eins
C3: Plunges Beam Saber into target.
C4: Backhand
C5: Fires missiles from Right Shield
C6: Same as C3, but with both swords. Cross-slash if it connects.

Charge-Up Attack: Same as Susanowo

DS1: Right kick
DS2: Left Beam saber slice
DS3: Double-handed overhead blow
DC: Same as Throne Zwei's C4

Ground SP: Activates Stealth Field and plows through numerous targets. Duration increases relative to how close the SP meter is to full.
Air SP: Activates Stealth Field, knocking away nearby enemies. Duration increases relative to how close the SP meter is to full.
Combination SP (with anyone): Spins like a top with beam Sabers extended outward and plows into enemy units in the direction the player wants to go. Duration increases relative to how close the SP meter is to full.
Combination SP (with Eins (with or without Zwei)): Same effects as Zwei's version.
Combination SP (with any GN-X model): Swipes the GN-X's main weapon and attacks with it before giving the weapon back.
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TrueChaos
Member Avatar
God of Discord
[ *  *  *  * ]
Next up Gouf and Dom

MS-07B Gouf


S1~5:left and right slashes with heat sword
S6:overhead swing with heat rod

C1:fires finger machinegun
C2:360* heat rod swing
C3:thrusts heat rod out to full length then electrocutes any enemies touching
C4: Ram
C5:uses heat rod as a whip
C6: spinning slash with heat rod

D1~3 - :dash slash’s with heat sword

HS:kick, does a flying kick forward

SP - 720* heat rod swing,ends with a left and right 360* heat rod swing
Aerial SP – grabs an enemy with heat rod pulls them in then slashes them
Combination SP – grips enemy with heat rod and swings them around 360* before throwing them

MS-09 Dom

S1~5:left and right slashes with heat saber
S6:stores heat saber and uses a hammer punch

C1:fires bazooka
C2:diagonal slash with heat saber
C3:double thrust with saber
C4:Bazooka shot
C5: beam spraygun very short range
C6: spinning slash with heat saber

D1~3 - : dash slash with heat saber

HS: little dash forward while head butting

SP - beam spraygun, fires a burst from the beam spraygun, knocks away enemies
Aerial SP – Bazooka spry
Combination SP – Jet Stream Attack! Uses Beam spraygun then fires Bazooka 3 times before dashing forward while slashing with saber
Combination SP (three Doms) – True Jet Stream Attack! Doms line up and rush forward (you steer) front one fires beam sparygun continuously while other two fire bazookas at nearby MS ends with all three dash slashing at different targets
Posted Image
thanks to Lelouch for the sig ^_^
click below for PSN
Spoiler: click to toggle

"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
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Firestorm
Elite Soldier
[ *  * ]
Now for some Innovator mechs.

Gadessa:
Beam Saber in left hand, Mega Launcher in right.

S1-3: Beam Saber slices
S4: Thwacks a target with Mega Launcher
S5: Roundhouse kick
S6: Vertical slice downward

C1: Fires GN Vulcans
C2: Front kick
C3: Backhand
C4: Fakes being defenseless for a few seconds (stumbles on the ground, quickly looks side-to-side in space). If attacked, blocks and fires a Mega Launcher blast at that enemy.
C5: Does a 360 and does S4 again.
C6: Several uncharged Mega Launcher shots at a single enemy (and any behind him/her).

Charge-Up Attack: Charges and impales a target with Beam Saber. Several quick cuts if it connects.

DS1-2: Beam Saber cuts
DS3: Punches an enemy
DC: Same as C6, but it's a single shot.

Ground SP: Fires a continuous beam Mega Launcher while quickly swinging it from left-to-right. Perhaps a crude Trans-AM Raiser?
Air SP: Fires a continuous beam from Mega Launcher. Hard to aim.
Combination SP (with anyone): Fires a continuous beam from Mega Launcher without swinging it from side-to-side.
Combination SP (with Garazzo): Same as Strike Freedom's, but with Garazzo performing the melee attacks and the DRAGOONs being replaced with Gadessa and its Mega Launcher. Combination ends with Gadessa doing a quick 360 while firing its Mega Launcher continuously, Garazzo ducking to avoid the attack.


Garazzo:
Beam Claws in each finger and GN Submachine Guns in both arms.

S1: Slash with left hand's claws
S2: Same, but with other hand
S3: Keeps going and goes 360, then does a reverse roundhouse kick.
S4: Right punch
S5: Cross-slash (slices outward)
S6: Reverse cross-slash (slices inward)

C1: Fires GN Submachine Guns
C2: Right uppercut
C3: Left uppercut
C4: Plows GN Claws into an enemy (on the ground, momentarily gets stuck if it misses)
C5: Right front kick
C6: Plunges GN Claws into an enemy. Does S5 again if it connects

Charge-Up Attack: Similar to Susanowo's but does a 1080 instead of a 720.

DS1: Left Slash
DS2: Right Slash
DS3: Double Slash (outward)
DC: Corkscrew double stomp

Ground SP: Similar to Burning Gundam's C4, but with longer duration.
Air SP: Does a spinning dive towards a group of enemies, slashing at both sides the entire time. Duration increases relative to how close to full the SP meter is.
Combination SP (with anyone): Same as Air SP, but with claws aimed straight ahead.
Combination SP (with Gadessa): Same as Gadessa's version.

I would have addeed Anew's Gaddess, but I couldn't think of any moves for it.
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TrueChaos
Member Avatar
God of Discord
[ *  *  *  * ]
two more

MS-14A Gelgoog

S1~5:left and right slashes with beam naginata
S6:upward slash with beam naginata

C1: fires beam rifle
C2: shield boomerang, tosses the shield that will travel in a 180* arc
C3: shoots the rifle three times,breaks guard
C4: lawnmower,spins naginata in front of MS while hovering forward,does multiple hits
C5: stabs with naginata,throws enemy when move connects,unblockable,possible to aircombo after dash cancel
C6: naginata upper,jumping upward slash,possible aircombo after dash cancel

D1~3 - : dash slash with beam naginata

DC: does a flying kick, breaks guard

SP - upwards slash while twirling the beam naginata
Aerial SP – gelgoog CA's LV4 SP in GM1
Combination SP – gelgoog CA's LV3 SP in GM1

MSM-03 Gogg

S1~4:left and right swing
S5: left upper swing
S6: claw stab

C1:fires mega particle guns
C2: claw upper
C3:Kick
C4:fires torpedoes
C5:double claw upper
C6:rushes forward then fires torpedoes

S1~3:left right slash

DC: ram

HS:double claw hit

SP:fires many torpedoes
Hyper SP:the attack duration is extended

SP:large bust from both mega particle guns
Hyper SP:the attack duration is extended

CSP:swings claws multiple times before firing mega particle guns
Hyper CSP:the attack duration is extended
Edited by TrueChaos, Apr 16 2009, 09:53 AM.
Posted Image
thanks to Lelouch for the sig ^_^
click below for PSN
Spoiler: click to toggle

"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
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Firestorm
Elite Soldier
[ *  * ]
One I should have done a few days ago.

Arche Gundam:
GN Buster Sword normally in one hand unless stated otherwise.

S1: Diagonal downward slice to the left
S2: Same, but in other direction
S3: Right roundhouse kick/slice
S4: Does S1 again after making a 360, but with both hands
S5: Left front kick/slice
S6: Double-handed downward slice

C1: Fires Buster Sword in GN Gun mode
C2: Horizontal slice left-to-right
C3: Same, but in the other direction
C4: Same as Throne Zwei's, but replacing GN Handgun with GN Buster Sword in Gun mode
C5: Makes another 360 while kick/slicing three times
C6: Same as Burning Gundam's, minus the shockwaves

Charge-Up attack: Plunges GN Buster Sword into an enemy. Several erratic slices on any impaled enemies (does S6 on Mobile Armors, letting the Arche open their guard and then knock them down without using an SP)

DS1: Double-handed S1
DS2: Double-handed S2
DS3: Does S6 so hard that it flips over forward
DC: Double drop-kick/slice

Ground SP: Deploys GN Fangs which impale everything within a certain radius.
Air SP: Same as Nu Gundam's Ground SP. Basically, Arche deploys its Fangs and they attack everything within a certain radius. More SP guage = longer duration.
Combination SP: Does Ground SP, but with GN fangs firing in every direction while skewring unfortunate foes.

NPC Only: Deploys GN Fangs to attack independantly.

More later
Edited by Firestorm, Apr 28 2009, 07:14 PM.
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Jto182
Member Avatar
Sergeant
[ * ]
XXX-01H Gundam Heavyarms Custom

C1 - barrel club (upward motion)
C2 - 3 shot burst
C3 - chest rockets
C4 - grenade launch at 120 degree angle
C5 - rockets shoot the ground then gatling fires horizontaly
C6 - double gatling

SP - full auto mania
Aerial SP - Rocket Power!
Combination SP - Every weapon sets off
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MSW-07 Omega Gundam
Member Avatar
Primordial Godtype
[ *  *  *  * ]
Well what I'm going to do is just change God Gundam's SP attacks so it doesn't copy Master as much.

Ground SP: Uses Sekiha Tenkyoken God Finger-Sends out a large hand that destroys eveything it touches, at level three it sends out two at once.

Aerial SP: Summons God Shadows and performs a giant Tempest Wave by combining all three

Combination SP: Activates Hyper mode, unleashing the ultimate Sekiha Tenkyoken- a massive energy blast that harms all on screen enemies. Hyper mode then lasts for one minute, granting Invincibility and maximum level for all abilities.

Might be a tad broken but once again thats why it's called "God" Gundam :)
"I can't play God, no matter how hard I try I'll never be able to bring people back. And killing Dark wouldn't erase the sadness. All we can do is forgive..." -Nterek Suil Gundam RP [Practice]

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Hokuto no Ken RP Sign-ups:

http://s13.zetaboards.com/koeiwarriors/topic/6654787/1/#new




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