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MS + Skill Combination Guide in the works; Everyone's help is required + welcome!
Topic Started: Mar 31 2009, 04:21 PM (1,003 Views)
wodash
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i see,that clears up why your posts "click" with blackfreedom's and i reading them while arching an eyebrow......o_0
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Shokatshin
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Yes my Sweetest
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So, a few improperly formatted MS + Skill + Attachment suggestions, all revolving around Impulse and Snipe.

Every Class 1 Qubeley: C5 + Impulse + Snipe. Ridiculous how good this is-- might even make them top tier.

Turn-A Gundam: C5 + Impulse + Snipe. Not quite as good because it has tracking problems and a smaller optimum radius, but the damage potential is pretty close to the Qubeleys' C5 regardless.

Nu Gundam: C4 + Impulse + Snipe + Zero Range Shot + Armor Gain. The damage is wonderful if it lands, regardless of if you're fighting MAs, groups, or aces. The latter is somewhat fond of avoiding it, though. Armor Gain is there for when you're in need of healing-- you can heal 50-75% of your life very easily doing this.
Edited by Shokatshin, Apr 9 2009, 02:36 AM.
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wodash
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this might as well be the "lets try and impulse everything!" topic and its would still look the same>.<

anyways,i really need to play GM2 again.....note that gundam MKII's C5 might be even more dealier with impulse seeing that missile type projectile with impelse=win in REGZ,that means the rapid bazooka C5 of MKII should atleast produce 0,5 times more damage than the REGZ version,and don't forget airmaster multiplier...

as for the nu gundam.......that could be a good alternative for the C6 abuse,but since C4 is as slow as C6 its not strange aces could easily dodge it since they can see it coming from miles away,soo impulse doesnt work with the fin funnel barrier? that would make nu gundam above S tier if it does(considering funnel beams are projectile....)
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wodash
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whoops,slow speed,double post,gomen>.<
Edited by wodash, Apr 9 2009, 03:34 AM.
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Shokatshin
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With regards to Impulse, I'm not sure it works on everything. For instance, it doesn't seem as effective for some attacks.

One example is Nu's C6, as you've mentioned-- I SEE the yellow sparks from Impulse, but it's doing the damage that I've come to expect from the C6.

Then there are the continuous beam attacks, and rapid shot attacks like the C1 of Quess's Jagd Doga, Strike Freedom's stupidly flashy C2, and Zeta's C2 that aren't affected by it much, either.

But yeah, let's not leave all the non-Impulse stuff in the dust.

Zeong: C2 + Hard Strike + Cross Drive. Very good ace damage, even if you're only ever going to use it on aces that are in powered-down status.

Master Gundam: C5 + Hard Strike + Airmaster + Penta Drive. One of those rare times where Impulse finds itself in competition with physical attacks. Edit: Used to say Delta Drive here; corrected.

Any Class 3: Timed block + Counter. Good for opening up opportunities for attacking.
Edited by Shokatshin, Apr 10 2009, 04:09 AM.
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wodash
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okay,played TGW with these MS that you've posted,i find TGW is the only way to rate these setups,it it works there i congratulate you with finding a new awesome setup....

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Every Class 1 Qubeley: C5 + Impulse + Snipe. Ridiculous how good this is-- might even make them top tier.
does not work much,the impulse almost never triggers at all and i've tried it against more than 4 super ace MS'es already,the C5 damage is good but its doesnt deal miraculous damage like the REGZ does,i don't think my bad luck have anything to do with this since i when switched back to REGZ&palace athene the impulses shows up 80%of the time....
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Nu Gundam: C4 + Impulse + Snipe + Zero Range Shot + Armor Gain. The damage is wonderful if it lands, regardless of if you're fighting MAs, groups, or aces. The latter is somewhat fond of avoiding it, though. Armor Gain is there for when you're in need of healing-- you can heal 50-75% of your life very easily doing this
ditto here,after having an extremely hard time connecting it against the super ace about 30 times of C4,i find myself C6'ing my way to victory after all,it does however,gain a good amount of armor back,

oh and about the C6,i do know that impulse doesnt have any effect on it,but not that it needs even more godly properties rite?>.<,just by adding pressure hit it will constantly deal damage whatever the enemy do,of course fighting instinct is important here.
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Then there are the continuous beam attacks, and rapid shot attacks like the C1 of Quess's Jagd Doga, Strike Freedom's stupidly flashy C2, and Zeta's C2 that aren't affected by it much, either.
it seems so there's no impulse ownage with gundam MKII's C5 either

anyways still about jagd doga,i recall someone saying its C3 works with impulse...i tried and nope,i doesnt apparently,i did C3 on a super ace so many times and noted that the damage comes from my delta drive instead of sniper or impulse(the stab damage way WAY higher than the funnel,the funnel did...a pixel of damage in TGW) ,as with nu i ended up C1'ing my way to victory here as i usually do....(note that with pressure hit,your blocked attacks still count as a combo,combine that with heat up and QP's C1........)
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Zeong: C2 + Hard Strike + Cross Drive. Very good ace damage, even if you're only ever going to use it on aces that are in powered-down status.
on powered down aces C3 deals even more damage than that IMO(with the same setup with delta instead of cross)...especially with a DC>dash attack followup and started with a hate to lose skill......ouch!
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Master Gundam: C5 + Hard Strike + Airmaster + Delta Drive. One of those rare times where Impulse finds itself in competition with physical attacks.
first,delta drive does not increase C5 damage
second,the C5 is very risky since unlike god's C5 it activates without a starting move(master starts kicking upwards from the get go),so unlike god's gut punch,the C5 will be easily punished if it missed,not fun to do in TGW......

i usually use C6 instead and then pull upwards using dash charge toward the aces when they try to flip escape the ground dash cancel combo(it works,with very strict timing however),and then continuing the airmaster induced pain
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Any Class 3: Timed block + Counter. Good for opening up opportunities for attacking.
righto,been using counters for class3 for quite a while now,it helps to make me not forget how to parry when i finally get to play SBBH.....
Edited by wodash, Apr 10 2009, 01:33 AM.
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Shokatshin
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Haha, meant Penta Drive, didn't know what I was thinking there.

I'll admit Master's C6 is probably better in more situations, but I took a liking to Master's C5 recently when used with Fighting Instinct. Probably should have mentioned that.

As for how Impulse isn't working in some situations for you, either I just have good luck or this might be an actual discrepancy between the PS2 and other versions. Need to bug Richie, or folks (like Silent) on GameFAQs, about this.
Edited by Shokatshin, Apr 10 2009, 03:11 PM.
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wodash
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and maybe steven,he always find something unnoticed by us every so often>.<

i wonder where are all the good guys have gone>.<.......

as for the PS2 problem,that might be it,but since i'm running solo in the PS2 world in this board....its kinda hard to find a good second opinion.........
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Shokatshin
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I don't blame them for not being around. After all, we were recently hit by a slew of new titles with more on the way-- but we'll have them and other peeps around when April 27th hits, I'm sure. :P
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wodash
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indeed,i myself finds it hard to focus on GM2 with the board becoming so silent....but i ain't quitting yet>.<
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Richie408
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Jai ho Wodash. lol that's all i can say about that. I've recently been working as a contractor so i haven't really been around much since i'm finally making a steady stream of income in the last month. I also just been extended to work for another 2 weeks there starting this monday. After all that i dunno where i'm going to go from there. Usually i've become very tired lately so don't have extremely a lot of time to be console gaming i often find myself playing handhelds.

I've worked up my status though on getting everyone to new type almost done but it is taking me forever now since i rarely get a chance to play it too exhausted by the time i head home.

As for the impulse thing i guess i can look into it and see if it tweaks out on ps3 versions. Oh well keep up the good work wodash.

I've also sorta decided to get this game again but probably Xbox360 platform. Mainly because i've already have this copy of the japanese release on ps3 so might as well have it for another console. :D
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Shokatshin
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Yo, Richie. I guess having work is better than no work at all, in this economy, eh?

Also, you're doubling up on your copies of GM2 by getting the 360 version? That's crazy talk, man. :P
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Richie408
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well shokatshin if you think about it now i have one in the language i totally understand and plus i get to play may be some online vs mode and get achievement points for my gamertag i suppose.. those are pretty much the added benefits of having it. :D oh wells.
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wodash
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ah,you stopped by>.<,contractor eh?i know a friend who does that kind of work too and i'm going to steal his PSP soon....(don't ask!),the current economy and PS2 goes hand in hand,less game=less money to spend,so that's fine for me>.<(although GGWars is out soon...)

for FAQ makers and players alike the US version are always good,so there's nothing wrong with that>.<

playing a game after a long time not playing it sure is fun,like GM1,i still play it once or twice from time to time,just to gawk at the hilarious scenes(which one is going to explode first? ZZ's head or the god finger?>.<) which could also apply to GM2 although for a whole different reason(completion!)

anyways,impulse being awesome is one new revelation in this game,i wonder if any other "rarely" mentioned skills/attachments could change one MS's performance as much as impulse(especially attachments,since the majority of them have been underused.....)
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
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