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| Dynasty Warriors: Gundam 2 Review; Showing that Koei can make a true sequel | |
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| Topic Started: May 1 2009, 05:04 AM (251 Views) | |
| MegaXtreme | May 1 2009, 05:04 AM Post #1 |
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Thanks for the memories
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Dynasty Warriors: Gundam 2 Platforms: PlayStation 3, Xbox 360, PlayStation 2 ESRB Rating: T for Teen for Fantasy Violence and Mild Language Publisher: KOEI, Namco-Bandai Developer: Omega Force Supports: PS3/360 – HD 720p, online competitive play PS2 - None # of Players: 1-2 Offline, 2-4 Online (PS3/360 Only) Collector's Edition: N/A (I wish…) NOTE: This review is based on gameplay experience on the North American PlayStation 3 version with little knowledge of the Gundam universe other than what the first title disclosed. “Gundam fight! Ready? GO!” – Domon Kasshu That’s right, Koei and Namco-Bandai have joined forces once again to bring the gameplay of Dynasty Warriors together with the expansive universe of Gundam. In the series’ first entry back in 2007, I was absolutely blown away by how entertained I was. I knew nothing of Gundam at the time, so I was actually very hesitant to fork over $60 for it, despite having “Dynasty Warriors” written right on the cover. I have to say now, man, have times changed. Upon the very announcement of Dynasty Warriors: Gundam 2, I was psyched. The first title delivered a fun and addictive game filled with such a simple concept melded into storylines and characters that anime fans have come to know and love. Seeing characters from Gundam Wing and Mobile Fighter G Gundam come together was a Gundam fan’s dream come true. With Dynasty Warriors: Gundam 2, it makes its predecessor feel more like a tech demo than anything else. The sheer amount of changes and content they have crammed into the game is nothing short of amazing, and shows that 100% for a fact that Omega Force and Koei can deliver a sequel that is more fleshed out than just a few more characters and settings. In short; this is how a sequel is done. Period. Now before I go leaping into everything this beautiful package contains, let me do a quick run-down of what the game is like, for those who have never played the first Gundam game. Basically, you take the concept of slashing hundreds upon hundreds of enemies like in the Dynasty Warriors games and merge it with the colorful universe of the various Gundam anime, from Mobile Suit Gundam, ZZ Gundam, Zeta Gundam, Gundam Wing, Gundam SEED, Gundam F-91, Char’s Counterattack, and more. You have your normal attacks for making combos, you charge attacks finish combos and deal some heavy damage, and you can unleash a powerful SP attack to deal damage to a wide area. Just like the first game, you move from field to field, which drop reinforcements, taking them over to slowly build momentum up towards taking the final field or facing the boss of the level, which is usually just another officer like others you’ll face throughout each battle, as well. Basically, it doesn’t toy with the Dynasty Warriors formula much, and that’s good, since it works and has always worked. Now enough of the boredom to those who already know what awaits them gameplay-wise. To really kick things off, the game has around the same number of modes as its predecessor, but they are far from being exactly the same. You have Official Mode, which tells the stories of Amuro Ray, Char Aznable, Kamille Bidan, and Judau Ashta (arguably the most important figures in the Gundam universe, from what it seems) in great form. You have Mission Mode, which replaces its predecessor’s Original Mode by delivering unique storylines for each character, as well as allowing the player to play nearly 100 missions with each character. You have a newly improved VS Mode, which has three games I will touch on later, as well as PlayStation Network, which allows you to play said VS Mode games online around the world. Lastly, you have the Gallery, which allows you to watch cutscenes, view stats on Mobile Suits and characters, and so on and so forth, as well as the Options, which is self-explanatory. I want to take a second and do one thing first. I want to stand up and give a standing ovation for the Official Mode that was put together for this game. Well, I didn’t stand upon the last roll of the credits after beating the game with Char Aznable, but I was sure as hell clapping my hands out of how amazed I was. You see, in the last game, the Official Modes were just strung together missions that, while they told some of the plot from each character’s respective series, I never really felt I knew the character at all. Well, leave it to Omega Force to head back to the drawing board. Now, each storyline begins with the character’s birth date and back story. No more of just jumping in the first mission with no idea of what is going on. With the paragraphs that are put together, they give a rather short, but informative overview of the events that occur with the character outside of battle. For example, the game elaborates more on how Lalah and Amuro Ray met in the original series, Mobile Suit Gundam. The game explains why Char Aznable takes on three identities, and that Char actually isn’t his real name (I didn’t know that, but the first back story paragraph tells it). It also mentions a girl named Four Murasame, who really has a significant impact on the life of Kamille Bidan and his war against the Titans, but was not even mentioned in the first game. Of course, you don’t have to read the back story paragraphs and choose to just jump right from mission to mission, but I implore that you do. They’ll help you understand what exactly is going on if you have never even seen a single episode of a Gundam anime in your life. It actually now saddens me that the first game left out so much of the plots. I mean, Char’s Counterattack, which is so epic that Amuro and Char have second Official Mode storylines for it, wasn’t even mentioned in the first game’s storylines, either. The stories here are told very well, however, as the pre-battle discussions are no longer just a couple square portraits of the characters in their pilot suits talking with a map display in the background. Now they're full bodies that show the pilot in regular clothes (for most) that face each other and show the character as they are outside of the cockpit of their Mobile Suit, which is a different side to every character and a whole new way of looking at them. The mid-battle chatter and cutscenes also lend a hand towards telling the events well, and really make the player feel like they’re experiencing it. I would really like full-blown cutscenes or scenes from the anime in the game rather than some still images with voice overs talking to each other pre-battle, but it also retains that anime feel by not making the characters full 3D models. I can’t help but feel that it would destroy the anime vibe by doing so, as they look just fine as they are hand drawn. With the stories so well put together, the missions that come with them compliment them well. Some are actually very similar to the first game’s missions, if not the same, but just with some slight voice over changes and graphical updates to the maps. The fact that some voice clips are actually recycled from the last game is kind of a letdown, but if they are the lines that were used in the anime, then you really can’t argue with the use of them. This is meant to be as close to the anime as they could get it, and I think all-in-all, they pulled it off, based on my knowledge alone. I do know for a fact that Heero Yuy says “I will kill you” in a low and depressing voice in the anime, and e says it in here, as well. Sure, some maps and missions are recycled, but there’s also enough new missions (some characters go over 8 missions!) to make things feel fresh. Add with that the new narrative approach and back stories, and I felt like I was looking at what DWG1 should have been. I would like to see more stories told in later sequels, though, like Heero Yuy, Domon Kasshu, Seabook Arno, and Loran Cehack, among others. This is also without even mentioning the new plethora of gameplay changes that are being utilized. In the previous game, combos were limited to four hits, with the ability to loop those four hits three times over, making for a 12-hit combo that repeats itself. In other words, it was nice to make the combos that long, but they weren’t the most effective, not to mention the original Dynasty Warriors games go up to 6 hits normally, and 9 with a Musou Rage power-up. Not anymore, though. Combos now go up to six hits, which includes more Charge Attacks that can be used, as well. Combos are still able to be chained together by pressing the Thruster button to charge at the enemy at the end of a Charge Attack. This way, you can have combos go on for a while, at least until your thruster gauge runs out and you over heat. There are also now two different types of SP attacks per character; one for ground, and one for air, and not only are they significantly different, for the most part, but each has their own uses so you always have an SP attack for each situation. When you use your thruster, you no longer can only boost for a second and then stop. You can choose to hold down the boost button and keep boosting until you release the button or over heat, thus causing your thruster to have to recharge. You could only do this with Mobile Suits that could change into flight forms in the last game, and you can still use that here by double-pressing the boost button. This kills the monotony of having to press the boost button every couple seconds just to get somewhere faster. Weapon deadlocks no longer come down to button-mashing anymore, also. Now, they’re context sensitive. Just press the buttons in the order that the screen displays in the time allotted and you’ll knock your opponent back and unleash some long range attacks on it. Lose it, and you’ll go into power-down status (you’re stunned and wide open for damage), as well as overheating, emptying your thruster gauge and making you have to wait to recharge. These two elements are rather small, but make the experience that much more fresh and exciting. The game also implements a new feature called Mobile Armors, which are giant Mobile Suits that are very high in HP, defense, and offense, but can be brought down with the right strategy. These babies are so tough, they have their own tutorial upon your first encounter in each character’s Official Mode. However, another new gameplay mechanic called a Smash Attack helps bring these titans to their knees. Simply press and hold down the Normal Attack button to charge it up. Once it finishes, get in close and release to smash it with a punishing attack that will knock it off guard, and sometimes, knock it down to expose its weakpoint. Use it right before unleashing an SP attack, and you’re sure to knock it over, where you can just hammer away at it. Don’t think each and every one of these is the same, though. One, called the Alpha Azieru, has things called funnels, which are incidentally funnel-shaped jets that float around and shoot you with lasers, which can be a real pain. Another, called the Dark Gundam, has snakes with Gundam heads that sprout out of the ground all around you while he flails and attacks in every direction. Yeah, these can get pretty intense, but never did I feel overwhelmed, except one mission in Mission Mode where I was forced to use a mass-production model Mobile Suit (like the grunts you hack hundreds of every mission, which do not have any charge attacks) to beat not one, but two in a row, the second one entirely alone. Otherwise, your only concern will be keeping your allies from dying, thus causing you to fail the mission in some cases. That’s why you need to develop a rhythm and a pattern to utilize against these behemoths. Otherwise, you’re in for one hell of a time. Overall, though, Mobile Armors really deliver that “Boss Battle” sort of feel most action games have and they’re done very well, as they break up the monotony of hacking up bundles and bundles of peons, and instead, focusing your attention on making a strategy to take one down. This breaks some fresh new ground for the Dynasty Warriors formula and I’d expect Omega Force to at least keep these sorts of enemies in with each Gundam entry they make, so long as they make more. Now, the last game featured an Original Mode for all of the characters to venture through, which revolved around a storyline that involves a mysterious red planet on a collision course for Earth. That is gone, thankfully, because 1) the story was essentially the same but with different missions for each character, 2) some characters had the same missions, period, and 3) the story was kind of broken and dragged out. Thinking back to it, all the characters were basically at each other’s throats since the planet contained some mysterious power to control everything, and that was pretty much the basis. The only drawing point was having characters from each franchise work together and face off against each other, which was good for fans of the anime. Like I said, that’s gone. Now, you get Mission Mode, which contains an exclusive and unique story for every single character (even characters from the same series have completely different storylines). That’s a gigantic plus right there, as it makes each character worth playing as. Plus, with the huge roster of pilots, you’ve got hours of play right there, as each pilot has five story missions each. But don’t think that’s it. Besides the Story Missions, you have a metric ton of other missions to play, as well. Mission types basically dwindle down to these categories: Story Missions, which I just explained as unique storylines for each character, Free Missions, which are missions with no special categories and usually are training and test missions, Collection Missions, which consist of battles that have you fighting a high amount of the same type of Mobile Suit so you can collect parts to build and enhance that suit (more on that later), License Missions, which allow you to take on missions that, when completed, grant you a license to fly another character’s Mobile Suit (which sometimes are required to unlock other missions, making them worth doing, and will help your pilot learn new skills), Friendship Missions, which are missions that become available depending on your relationships with other characters (more on that in a bit, also), and Extra Missions, which are missions with special stipulations that have steep requirements to unlock and are usually hard in difficulty. Why all the missions when the story is only five missions long? Because it allows you to carve you own path with your selected character. By obtaining licenses, you can do more missions which can later allow you to unlock more Mobile Suits, characters, gallery items, and more. The more you do, the stronger you make your character, the more you unlock, and with all the variety available with missions, you never really seem to get bored with any of it. Now, there are two key parts of Mission Mode: the Mobile Suit Lab and Relationships. In the Mobile Suit Lab, you can enhance the parts of Mobile Suits you collect by boosting stats, adding extra effects like quicker thruster recharges or stronger charge attacks, or using a part in order to develop new parts altogether. You see, the little components you could put on your Mobile Suit in the last game are gone. Sure, they granted bonuses if you matched up the same type or manufacturer, but this system works much better. Basically, you have five parts: torso, left and right arms, and left and right legs. Your torso affects your armor (health) and thruster. The other four affect your melee damage, shot damage, defense, mobility (movement speed), and more. They are also separated by rank, from 1 to 3. Obviously, the higher the rank, the better the stats, usually, and with higher ranked parts equipped, you’ll have a better chance of obtaining better parts. Mission difficulty is also a factor when obtaining parts after a mission, too. Fourth parts are also available, as well, which have the highest stats and the best odds in the pilot learning new skills. These sort of operate as the Fourth Weapons of the game that Dynasty Warriors games are known for, as you need to unlock a special mission and get all rank 3 parts in order to get the chance to get them. Getting licenses for other Mobile Suits is a good idea, also, as each one has four skills that can be learned by a pilot. Have I confused you yet? Basically, you equip better parts and your Mobile Suit becomes stronger, has a longer SP attack, and your pilot’s odds in learning skills is increased based on rank. That’s it. The Mobile Suit Lab helps to boost stats on those parts, and the higher your Tech Level in the lab (which is increased by giving them parts to boost and develop), the more parts you can give them to enhance at a time. It’s a great incentive and is a much more engrossing and involving experience than just randomly collecting components like in the first game. This also eliminates leveling up the Mobile Suit, and instead, the Mobile Suit stats carry over between each pilot rather than restarting at Level 1. It’s a system that works very well and you’ll be deeply satisfied by the customization and depth it provides. The other part of Mission Mode is relationships. Basically, you can become friend or foe with anyone in the Gundam universe. Help them out in battle, and they grow to like you. Shoot them down, and they’ll start to hate you. Depending on who you become friends with will allow you to obtain more Mobile Suit licenses as well as unlock more missions for you to do and complete. All in all, between every pilot, you’re looking at close to 100 missions in all. Whether downloadable content will be utilized like in the Japanese version is yet to be known, but I can only hope so, as the variety already here is great and even more missions would add more longevity. Every mission is different in some way, shape or form, and if you choose to play the same missions again, it will yet again change in some way. You’ll never play the exact same mission twice, as pilots, maps, and objectives will change when you choose to play a mission again, and that flexibility and variety is what makes it worth your money. You also can’t deny seeing your favorite characters from each Gundam series clashing on the battlefield. That has a certain charm all its own, as they range from intense to hilarious. Completing missions also go a long way towards obtaining Trophies and Achievements in the PS3 and Xbox 360 versions, respectably. Shooting down 100,000 enemies, completing all missions, finishing all of the galleries, unlocking every Mobile Suit and pilot, and more. You REALLY have to work for these, and all in all, you’re looking at over 100 hours of gameplay, easily. No other Dynasty Warriors game has delivered this much replayability and depth. And with each Mobile Suit being unique all its own (except the Qubeley’s and Mark II’s, which share the same movesets), this makes playing through with each character worth it. However, what jars me the most is that the characters have no definite endings. Sure, they each have their own unique cutscene at some point during the storyline, but otherwise, you receive a message in your Terminal and view a small scene with no voiceovers whatsoever. In the future, I hope Omega Force will utilize stronger stories and ending cutscenes for each character, but still, what’s here delivers enough variety. Having unique stories and missions for each character shows that they put effort into the game. So, other than single player, you can play multiplayer in both Official and Missions Modes. Mission Mode does have some missions that will not allow a second player, but otherwise, you can join together with a friend and help each other slash your way through the enemy. The game also has a VS Mode, which can also be played online. It has three games that you can play within it, the most appealing being War Mode. In that, you basically are given a series of objectives that you have 1-2 minutes to complete. They can be anywhere between defeating 15 enemies to defeating an officer. You earn points for completing an objective, and the first to 1000 points or the player with the most points after the time limit runs out wins. It has some depth so it, but can get pretty repetitive when you have to do the same objective over and over. Sudden Death Mode has all players trying to destroy each other and the player with the most points once time runs out wins. That obviously can be a broken experience, as players will pick a Mobile Suit like Nu Gundam that has the ability to deploy a triangular shield that blocks long range fire and damages anyone that touches it. Lastly, you have Hunting Mode, which designates each player a Hunter or Target. Hunters try to shoot down Targets, and Targets try to avoid them to earn points. The player with the most points in the end wins. This can be fun for Hunters, but Targets basically have to just run and dodge long range fire. With the thruster disabled here, as well, it can make running all the more frustrating. These games are more fun online, as you can play with 4 players, rather than just two, but still, it’s not ground-breaking. It is a step forward for Omega Force, as past DW games have failed to utilize a competitive online mode. I’m hoping soon enough we can have full scale battles with 4 or more players sprawling a giant battlefield. One can only hope. As far as how online functions, matches I joined up in were lag-free, but finding opponents is hard enough. It’s basically a ghost town online, which is sad considering it hasn’t been out very long at all. Overall, it could see some improvements, for sure. Graphically, DWG2 seems like its bland and unpolished, but you have to keep in mind the subject matter. The textures may be drab and flat for sure, but this is an anime were talking about. The environments didn’t have the most detail in the world in the first place. The environments are colorful when outdoors in wooded and city areas, and dark and intense in caves and battlefields. Space areas seem so wide open, like you could almost get lost in them while flying around. The sense of scale is fitting and realistic. While you may seem so big compared to buildings and trees, you seem so small against a Mobile Armor or while floating in space. So while the game doesn’t stack up against other action games this console generation, it does fit the subject matter well and delivers a good sense of scale. Compared to the previous title, however, it looks great. Mobile Suits have a realistic shine to them, and the presentation is much more polished. There seems to be more enemies on-screen than ever, and they also no longer just float in out of nowhere. Now, enemies drop out of the sky like being dropped from a carrier. So while you’re busy trying to take over a field, more and more opposition keeps dropping, ready to try and take you down. Animations are still well-done and lighting effects are gorgeous. I swear, seeing the lasers and blade effects that come from the Mobile Suits are a sight to behold, and it never gets stale to see the shield that forms around Nu Gundam or the Moonlight Butterfly effect that comes from the Turn A Gundam. Overall, it’s a slick package and a step forward for Koei’s games overall. The sound department was a place where the previous game excelled drastically, and this entry is no exception. The entire soundtrack from the previous game carries over, which is welcome, since it was practically perfect. There’s also new music, as well, and it fits in very well. The mix of some anime-inspired techno flavor and guitar riffs, as well as epic orchestral scores (“Profound Space” is an engrossing work of art) makes for one hell of a memorable soundtrack, and you’ll be downloading it and listening to it while away from the game. However, there is no music from the anime at all yet again. This is sure to be a disappointment to hardcore Gundam fans, but it seems to be a barrier Koei and Namco-Bandai just can’t seem to break. Its possible licensing issues got in the way, but regardless, this is still a strong soundtrack that fits very well. Voice work this time around is strikingly similar to the previous game. The only character with a noticeably different actor is Judau Ashta, and I do believe it’s a much better fit this time around. Overall, the English voice acting is more than tolerable and only a handful of characters even get remotely annoying. Sadly, while the last game supported them, there is absolutely no Japanese voice acting option to be found. I personally could do without it, but when the mass of players want the Japanese voice acting and don’t get it, that’s a problem. Why this couldn’t be implemented when it was simply put into the last game is surely a head scratcher and is something that brings the sound department a step backwards. “Best Koei leap from another game since DW2 to 3 was in my opinion.” - LittleDragonZ This very quote is what sums up the entirety of DWG2 in one simple sentence. With the overhauled Official Mode storylines, the insanely deep and lengthy Mission Mode, the huge, customizable roster of Mobile Suits, the large and varied cast of pilots, the online VS Mode, the gameplay tweaks like longer combos, Mobile Armor bosses and context-sensitive deadlocks all add up to one drastically improved package. Koei could have simply slapped more Mobile Suits and pilots into the game, changed the Original Mode storyline and slightly differ the Official Mode and had called it a day, but they went above and beyond the call by delivering necessary gameplay tweaks and enhancements, as well as adding more and more for the player to keep busy, as well as have an enjoyable experience. Best of all, this is still just as addictive and fun as the original, and the added tweaks only make it even more fun and varied. I applaud what Omega Force has developed here, and what Koei and Namco-Bandai and have compiled. I hope that this partnership has no end anytime soon, and with the success of this franchise in Japan, I don’t see there being an end. This is, by far, the best sequel to any Koei game in recent memory. Thank you so very, very much for this, and by all means, if you’re a fan of DW and/or Gundam, this is the easiest $60 you can possibly spend his year. Go out and buy it, because for once, we can call this a true Koei sequel. Presentation: 8/10 Slick menus, great voice work, and a well-compiled Official Mode makes understanding the storylines easier than ever, though there are still some confusing portions for those not adept with the stories. There are some localization issues like misspellings and grammatical problems, but they’re few and far between. I wish Mission Mode storylines had proper endings, as well, but overall, a strong package that shows effort. Graphics: 9/10 While they may look ugly for those who want a true hi-def experience, given the subject matter, it’s more than fitting and is forgiven. Mobile Suits look and move fantastically, lighting effects are top-notch, draw distance is huge with barely any pop-in, mid-battle cutscenes are well done and the opening CG is awe-inspiring, and despite huge numbers of enemies on screen at once, there’s nary any slowdown to be found. Sound: 9/10 While I personally think this is pretty close to perfection, with an engrossing and memorable soundtrack, strong voice acting, and fitting sound effects, the lack of a Japanese voice option is bound to tick a lot of players off. Some music from the anime would be nice, as well. Gameplay: 9.5/10 This is pretty much the Dynasty Warriors concept perfected. It’s still addictive as ever, combos are lengthened with two SP attacks per character, as well, Mobile Armors add a new challenge, enemy officers no longer “Lu Bu-like” (another term for taking forever to kill) as they were in the previous game, a fantastically done Official Mode, and a Mission Mode with lots of variety for the player to enjoy and have fun with. Lasting Value: 10/10 Ridiculous. There’s nearly 100 missions in all, 66 playable Mobile Suits, over 20 characters to beat Mission Mode with, Official Mode will easily take over 10 hours alone, VS Mode online is there for better or worse, and Trophies and Achievements are no pushover. This is one deep and fantastic package to have fun with. FINAL SCORE: 9.5/10 |
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| LittleDragonZ | May 1 2009, 01:01 PM Post #2 |
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Behold the spear of Baby Dragon!
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Excellent, man. This is going on the site. You've saved me a lot of typing lol, cheers! But I just hope there are keen readers out there today. There's a few things I noticed: - 4 specials, ground, air, combination, relationship combination (like Domon & Master Asia, etc.) Nothing to fret over, though. - Graphics have improved a lot. One of the fist things I noticed from early screens since I was playing Gundam 1 during the time it was announced. - Judau has the same voice actor, it's just that his voice sounds slightly different. The same goes for all the returning characters, even Puru does, though sounds a little bit more childish. |
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| MegaXtreme | May 1 2009, 04:28 PM Post #3 |
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Thanks for the memories
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The special combinations I didn't exactly touch on because the odds of those happening are very, very slim. I've only managed to pull off a handful of them. I probably should've included that, though, anyways. It actually kinda slipped my mind. Otherwise, thanks for putting it on the main site! I'm honored! Now everyone can read up before taking the plunge. I hope I can change some minds. |
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| wkdkicksass28 | Aug 7 2009, 09:12 PM Post #4 |
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Sergeant
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What I really didn't like about the game is that after you've beaten a character on either musou or free you don't get to collect the gundams that you've beaten the game with but instead you'd get crappy parts to collect and I found it to be a pain and sometime on easy mode those big sized gundam really annoys the hell out of me because it always kills the npc and even ends your game by killing your quest objective like protecting Puru on one of Judau story. |
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| MSW-07 Omega Gundam | Aug 8 2009, 02:05 AM Post #5 |
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Primordial Godtype
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Still an inspiring speaker I see, a very well done piece, I prefer to read stuff like this than watch shows or read articles like X-play or Playstation magazine, reviews from those who really know what they are talking about. |
"I can't play God, no matter how hard I try I'll never be able to bring people back. And killing Dark wouldn't erase the sadness. All we can do is forgive..." -Nterek Suil Gundam RP [Practice]![]() | |
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8:14 PM Mar 21