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| Sengoku BASARA 3 (in NA: SB Samurai Heroes); Out in 2010 - PS3&Wii Multi! | |
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| Tweet Topic Started: Fri Jun 26, 2009 12:46 pm (399,239 Views) | |
| Claus | Sun Dec 27, 2009 2:58 pm Post #2576 |
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old hag
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Probably not too many. It looks like there will be 24 PCs, and then 24 NPcs. But really, I have no idea what to think. Kobayashi could easily chhange the character screen on th website again so he could fit 32 PC and 12 NPC. This whole release is just going to be random, unexpected and out of the odinary. Hopefully we get to see who the chainball guy is in the next famitsu scan. I'm guessing we will see 2 PCs and 2 NPCs. Hopefully Hisahide is not one of the NPCs. |
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| Matsunaga Hisahide | Sun Dec 27, 2009 5:15 pm Post #2577 |
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Eyes of the devil, smile of a winner
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Well...Dengeki comes out in a 2 weeks pattern. So the next issue would be in two weeks. Means we´ll see the chainball-guy exactly in the week we allready predicted. Although I´d be more than happy to see him next week, I´ll stay pessimistic. Can´t trust Mr. K. Also the "lots of heroes". Well...he said he revealed only less than a third of the total roster. It was around the time when Magoichi and Keiji were revealed, so at that time we had 10 playable characters and 2 NPCs. If we go by that logic, since he said LESS than a third, with the Chainball guy, Yoshihro and two more 2 NPCs, we´ll have 12 playable characters and 4 NPCS. So in total it´d make 36 playable characters and 12 NPCs. But we don´t really have that many characters left. I mean if I´d count it that way: Shingen, Kenshin, Kasuga, Sasuke, Kojuuro are NPCs, leaving: Matsu, Toshiie, Oichi, Kennyo, Ujimasa, Musashi, Hisahide, Kotaro, Itsuki, Zabii. If Kanetsugu gets an extra spot in the NPC roster (c´mon, he´d do something like that ) means that those who have the most reasonable chance to be in SB3 as a playable character would be Matsu/Toshiie, Hisahide, Kotaro and Musashi.Leaving Oichi, Kennyo, Ujimasa, Itsuki, Toshiie/Matsu and Zabii as NPCs, which would make 6 plus the past 5 and the unique-NPC Kanetsugu: 12 NPCs. So if I go like this: Jan: CB-guy, Yoshihiro + 2 NPCs. Feb: New char, Toshiie/Matsu 2 NPCs. Mar: New char, Hisahide + 2 NPCs. Apr: New char, Kotaro + 2 NPCs. May: New char, Musashi + 2 NPCs. Jun: 4 new characters. Jul: 4 new characters. Hmmm...but so close before the release...maybe he´ll speed up the update pace a bit and give us more new characters, since we´d still miss 8 playable characters so we´d reach Mr. K´s hinted roster size. Well, for now, the 24 playable character roster seems to fit in Mr. K´s update pattern. But now, that he AGAIN, stated that there´ll be LOTS of new characters and his past "less than 1/3" statement...well, all I can predict for now is that the playable roster size will be from 24-36. I have a pretty good theory, but it all depends on the next update, if it contains NPCs or not. So let´s wait and see for now...maybe the new year will bring more insight. Oh and as a side note...forget the anime as an indication...remember what happened to Yoshihiro? Well, look whose in the next SB3 batch... so Kennyo´s chances have risen again, even though he died in the SB anime, since he was still around when Hideyoshi was still alive, they have yet to show us a de-cloned version of him (I mean c´mon, even though he´s not that popular, he doesn´t even have an own S-string...I may be the only one, but I´d wanna play the "real him") and now Magoichi is here, too. So I wouldn´t count him off that easy. He also fought against the Oda, Tokugawa and Uesugi. And look who fights against the army of the man who granted Kōsa his wish for a new Hongan-ji. Maybe Kennyo had nothing left after Nobunaga burned down his temple, but Hideyoshi granted him a chance. Maybe even Kennyo had to accept some grave defeat, like everyone else and now trys to find a new way. Well, but I bet everyone could make a believable story for the character they´d want in SB3.
Edited by Matsunaga Hisahide, Sun Dec 27, 2009 5:17 pm.
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| Claus | Sun Dec 27, 2009 10:17 pm Post #2578 |
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old hag
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@Devilsking: Yes, while 24-36 playable characters sounds reasonable and it makes sense, its still a whopping twelve character diference, not one or two characters, but TWELVE! Thats a big, random diference. There is no way to tell how many there are going to be in this game. WE just have to wait untill we finally gets some worthwhile information.
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| Matsunaga Hisahide | Sun Dec 27, 2009 11:19 pm Post #2579 |
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Eyes of the devil, smile of a winner
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I know, I know But as there is nothing more to do and since thrill of anticipation is said to be the best thing to have before you get your hands on the piece of your desire...I´ll do just that. As I´ve said, if the playable characters really turn out to be those I´ve predicted I couldn´t be more happy. In fact I just want one more Tokugawa retainer, a female, Mogami Yoshiaki, Sasaki Kojiro and Kobayakawa Hideaki. And chances are high that it´ll just happen to be the case. If the others turn out to be someone like Hosokawa Tadaoki, Ukita Hideie, Todo Takatora, Shima Sakon or someone like that...which will probably be the case...I´m more than fine. 24 would be ok with me. Of course there´s a lot of difference between 24 and 36 characters. But for 36 playable characters to be possible...there have to be so many new characters.....hmm...it seems the update pattern will be kept untill the bitter end so: Jan: CB guy, Yoshihiro + 2 character NPC or not doesn´t matter Feb: 4 characters Mar: 4 characters Apr: 4 characters May: 4 characters Jun: 4 characters Jul: 4 characters Again: Matsu, Toshiie, Zabii, Itsuki, Kotaro, Hisahide, Oichi, Kennyo, Ujimasa, Musashi, Kojuuro, Sasuke, Shingen are the only ones left, ending up as NPCs. So there have to be a lot of new characters and we have to add up 4 characters. We´d have over 20 new characters if there´s really a 36 playable characters roster...I doubt that. That´s why I said it depends on the next update. Cause if it´s like that, two months with four PCs, two months with two PCs, two NPCs, then: Jan: CB guy, Yoshihiro + NPC Kojuuro and Sasuke Feb: New character, Matsu, Zabii, Itsuki Mar: New character, Kotaro, Hisahide, Kennyo Apr: New character, Muashi + NPC Shingen and Ujimasa May: New character, Oichi + NPC Kanetsugu and Toshiie Jun: 4 new characters Jul: 4 new characters (it doesn´t mean the updates will be like that...it´s just to show that "all the characters left, are used up") It´d leave us with 32 playable characters and 8 NPCs a total of 40 "Heroes" (didn´t Mr. say something like "add number"-ty? I guess thirty is a bit low) and yes I think there´s a possibility of Mr. K giving BASARA´s joke icon Kanetsugu an own section (he was afterall in allmost 3 games and in the anime). It´d mean that we´ll have 16 old playable characters. Leaving us with 16 new characters. Of which 3 are allready known to us..well, maybe even 4. So, I´ve now reduced the max. playable characters number to 32. 24-32, it´s a 8 characters gap now. Even though I think 16 new characters are a bit much...though it´d fit having 16 old characters and 16 new ones as the playable roster. Again, I´m just doing some math cause I´m bored (those BASARA news droughts are really something tedious) but my guess really goes into the dircetion of 24-32. I hope it´s 32, but would be fine with 24, it could even be 28. I really wonder what it´ll be...but it´s still allmost seven months till we find out though So we have to make the best out of the waiting time |
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| Nine Demons Yoshitaka | Mon Dec 28, 2009 3:00 am Post #2580 |
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Old men aficionado
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EDIT: wtf? I thought I hit the back button before. O well. Anyway, IMHO Kennyo and Ujimasa won't come even as NPCs this time... I would love to see them in the game (especially Kennyo) but they are mostly tied to the Oda and Toyotomi... The fact that Magoichi's in would be enough to hope for Kennyo's inclusion, but....honestly I don't want to be disappointed again.... About the PC/NPC ratio, let's hope they keep it at the very least 70/30. Supposing that we have 40 characters (Koba said 3 would have the most chars + 12 chars are less than 1/3...), it'd mean having 28 PCs and 12 NPCs. I think this is the least amount they should allow...having more NPCs than this is like a slap in the face, IMHO. Sorry for changing the topic a bit, but honestly looking at these cuts and NPCifications I started to think that if this is the price we have to pay for a complex story mode with multiple endings...then I'd rather have no story mode at all, and keep all characters. Of course, on the other hand having less characters lets developers focus more on the individual differences, but... I wonder if wishing for a Basara game with all old characters + 10 or so new ones (everyone as PC and no clones, if possible) with a relatively complex unification mode, a free battle mode, VS mode and tournament mode would be asking too much. I'm sure (correct me if I'm wrong) that the reason we play Basara is the fun and engaging gameplay. The characters are of course cool and interesting too, but you can develop their personalities enough via unification mode IMHO. Basara 1 was like this after all, and it worked, did it not? Sorry for the rant, I wanted to see what everyone thought about this... Tl;dr: More characters with less NPCs, or story modes for everyone? Which would you like best? Edited by Nine Demons Yoshitaka, Mon Dec 28, 2009 6:56 am.
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| Matsunaga Hisahide | Mon Dec 28, 2009 10:47 am Post #2581 |
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Eyes of the devil, smile of a winner
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Hmmm...well...that´s a hard one. Personally, I´d rather like it to be no NPCs and story modes only for those that make sense. For example in the Sekighara conflict, Kasuga´s "moaning and beach running"-story seems out of place...but that doesn´t mean she has to be an NPC. All the characters that could have a deep and interesting story should get one. Of course you can´t make that many stories without forcing some...but at least make her playable in Free Mode, Unification mode, etc. If there are 16 old playable characters and 16 new playable characters that have a story mode and the rest of the characters are just Free Mode characters...at least I can play as them. No need to cut them or NPC them. And as you´ve said NDY, the max. NPC number should be 12, with 28 characters playable. We now know...if Mr. K didin´t pull off some "I never said that"-statement...that it´s a number with ?-ty at the end. So it can only be twenty, thirty, fourty or fifty "HEROES". And since thirty is just not enough, fifty would be too much. So we can allmost safely assume that there´ll be a 40 characters roster. That means that if there are 12 NPCs, we´d have 28 playable characters. 8 NPCs and we´d have 32 playable characters. 16 NPCs would mean 24 playable characters. 16 NPCs would be really a hard blow. 12 NPCs are acceptable with 28 playable characters, perfect scenario would be 32 playable characters, with 16 new playable characters and 16 old playable characters and 8 NPCs...but the more I think about it, the more the 28 playable characters and 12 NPCs seems most likely. Even if it turns out to be "just" 24 characters roster...I have to defend Koba´s decision, since for some reasons, he has done the right thing...I´ll tell you later what I mean and my reasons. But first I too, want to hear what others would want. |
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| HokutoNoBen | Tue Dec 29, 2009 2:03 am Post #2582 |
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Supreme Warrior-Scholar
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50 MIGHT not be "too much", if we consider that they've had at least over 2-3 years to work on this game (with HEROES and SBBH just being side-things to keep us "quiet" while they work; SBBH was even a game that was mostly outsourced!). If that much was true, it would be enough for like 30-39 playable characters, with the rest being NPCs, and the ones who are indeed dropped, are truly dropped until later. But I digress. ![]() Any way...what I've done more to look at this game, is just to turn on my "Fighting Game Logic" part of my brain. The part of me that has seen many a sequel/update to some of my favorite franchises, and did a lot to push things forward, even with some sacrifices. Again, in a lot of ways, SB3 is doing exactly the same thing as something along the likes of what Tekken 3, Street Fighter Alpha, SF3 and Garou: MOTW have all done in the past. It's all there! The graphics, they are prettier. The game engine, it offers a lot unto itself, that can be considered a distinct and definitive evolution of the original game. However, some characters/features we may have liked may have been sacrificed, for whatever reason, during the transition. ...Problem? Well, as history has proven, some of these approaches have worked damn well. Tekken 3 and SFAlpha have definitely benefited from these transitions. MOTW got its own following, and the newer characters ended up being just as well liked as some of the original Fatal Fury/Garou characters. SF3? ...Well, not so much, at least when it first came out. Time will tell where SB3 will fall, but I'm thinking that, at least fundamentally wise, it's good, even as I'm balking at the fact that a lot of my personal faves are gone. If the game play is all there, and everything is well done, then, well...as Nobunaga put it...."ZEHI MO NASHI!" Sacrifices would be well worth it, for the prospect of real progress. So, to me, the NPC-ification and cuts are those sacrifices. They obviously put so much time and effort on these newer additions, plus the revamps for some of the old favorite, that they couldn't be expected to do everything for every character. Hell, Capcom just put out a PR report today that talked about how a "number of games that were set for this fiscal year won't make, for various reasons". What I am to bet that SB3 was included in this number, that were meant for this fiscal year, but got pushed into the next by its "Summer 2010" window? Koba probably could have used more time, but Capcom wanted to start making money off of this 2-3 year production now. So...it is what it is...and we'll likely get the rest later...that's just how things work... |
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| The Outsider | Tue Dec 29, 2009 3:16 am Post #2583 |
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The Demon's Rival
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I can't help it. My dreams are ending. Kojuro is now a proper NPC aint he, I wanted to play with him. I'm soooo worried about Matsu, I really, realy wanna play with her is something, she's my Sengoku girl, and now she will probably be NPC too, makes me sad, so, so sad. Any idea what either the exact PC and NPC character total is .
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| Nine Demons Yoshitaka | Tue Dec 29, 2009 3:41 am Post #2584 |
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Old men aficionado
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I see your point Ben, and I guess SB is looking to use the same pattern the Tekken series used (adding the older characters in the sequels). Let's just hope SB lasts that long! But even so, 50 characters seems too much of a stretch...even if I think we'd all die of glee, I don't dare hope for so much goodness... Does Famitsu come out this week? I guess not (like Jump) but who knows.... |
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| Claus | Tue Dec 29, 2009 3:48 am Post #2585 |
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old hag
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Famitsu comes out every week, and its usually the go to magazine for info, so if there is new info i would expect to see it tomoorow or wednesday. It would be pretty odd to not have info in Famitsu but then have it in a diferent magazine IMO. I don't know what to think though. Bassicly the estimated number of total characters is 36-50, including NPCs.... Tell me i'm wrong. 36-50 gives me no idea whaatsoever about how many characters there will be. Like i said, its gonna be random, i'm goign to settle with just waiting for the definite info.
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| BlackKite | Tue Dec 29, 2009 4:49 am Post #2586 |
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長宗我部菜々
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No Famitsu this week because it's the endyear holidays. The next Famitsu will be out on 7 Jan, so probably we'll see the leaks on 5-6 Jan. |
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| robotzombie | Tue Dec 29, 2009 5:01 am Post #2587 |
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Commander
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Hello all! I've been following SB for years, imported 2 and 2H and I've been eating up every morsel of info coming in for this game. I've been reading these forums on and off (usually looking for news on upcoming games) and I always check the main site. So thanks for all the info and good reading! Not to start off on a sour note, but I really think we should all be setting our sights lower for this game and not get our hopes up. I'm sure the game itself is going to be fantastic, but I've definately been burned in the past (DW6 and Smash Bros Brawl to name some recent ones) in terms of expecting loads of characters, upgrades, extras, etc. 50 characters, even if that includes a bunch of NPCs, is absolutely pushing it. 40 should be the max we are looking at here, anything else in my opinion would be a huge surprise. I do like how Kobayashi has stated "a lot" of characters, but with the inclusion of NPCs, that doesn't really mean all that much. Frankly, if we see any more than 25 playable characters, I'd be insanely excited. Now for me to stop being such a cranky downer: everything I've seen so far is AWESOME, from the vids, the new characters (including Mr. Ball and Chain), and at least one of my two favorites returning as playable (aka Motochika, RIP Kojuuro), this game already seems like it will provide tons of entertainment. And lastly, for all the people complaining about the NPCs/missing favs, remember, before SB1, you didn't have ANY favs, because none of the characters (characters, not historical figures) existed yet! You went into that game fresh faced and ready to enjoy whatever was thrown at you. This game already is bringing back some old favs as well as BRAND NEW CHARACTERS, and the promise of more new people. You may find a character in this game that you like even more than your current favorite, and you don't even know it yet! This is a vast improvement over KOEI's DW HD entrance. New characters, upgraded gameplay design, branching stories, amazing graphics, I think Capcom has already shown us this game is a labor of love and not a cash in, so I'm very ready to shell out the inflated, weak US dollar price of the inevitable import I will be buying ![]() Thanks again for all of the breaking news, opinions, and theories! (Note: I actually personally liked DW6 and Brawl, so my comments weren't meant to flame those games or anything) |
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| HokutoNoBen | Tue Dec 29, 2009 5:31 am Post #2588 |
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Supreme Warrior-Scholar
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Like I said. "MIGHT". ![]() After all, stranger things have happened. And it's been one of hell of a strange time to be a BASARA fan. For all the thrills and chills that we've seen on this rollercoaster ride since last Summer, it'd definitely be nice if we did get to that last slope that promised us plenty. Any way, even if we don't quite make that (and it's highly unlikely we will), I still say that by the end of this "journey", we'll probably see Koba's wackiness do more to vindicate itself. If nothing else, I at least take pleasure in the fact that the fangirls have been suffering too. I lose my Hanbei and Hideyoshi, while their yaoi bait (Masamune and Yukimura) has been taken down a few pegs, because Ieyasu and Mitsunari have done more to supplant their largely uncontested reign in this series. Besides, a lot of what's going on seems to be also conducive to helping newbies joining the party, too. After all, it's being crafted such that you don't have to be a card-carrying BASARA-ite to know everything that's going on in SB3, or even have had to play the past games to get a repertoire. This is especially good for trying to "relaunch" the brand in the West; if you played DK, fine. But if not, SB: Samurai Heroes pretty much does enough to say: "That's alright too! (You didn't miss much any way!)" ![]() ...And to me, anything that stands to decrease the stranglehold the fangirls have on this series is a GOOD thing. It's the only way this series will expand, and have its star rise within the Capcom Pantheon. |
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| The Outsider | Tue Dec 29, 2009 1:01 pm Post #2589 |
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The Demon's Rival
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The thing I don't understand is WHY Kojuuro is a NPC. If he's in the period AND in the game then there's no reason FOR him to be NPC. This when things begin to annoy me, when thing become un/in-logical. Kenshin and his girlie, I get, but Kojuuro and Sasuke, nooo, I don't understand . Unless they just wanted a Date NPC and a Yuki NPC for the fun of it.
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| Nine Demons Yoshitaka | Tue Dec 29, 2009 2:52 pm Post #2590 |
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Old men aficionado
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I think they wanted to focus on representing more clans more than just having lots of characters. If my theory is true, we won't see ANY clans having more than one PC in their ranks...except the Tokugawa and the Ishida, as Ieyasu and Mitsunari are the real main characters this time around. As for Kenshin, I think he was made a NPC because Shingen's absence robs his existence much of its meaning. And having Kasuga playable while Kenshin is not makes no sense, so off she goes too. ...thinking it like this makes me wonder what's gonna happen to Toshiie and Matsu..... Anyway, think it as the "price" we have to pay to see more clans represented in the game... (as long as I'm right, of course...) |
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| Raiga Kagekami | Tue Dec 29, 2009 2:53 pm Post #2591 |
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Rawr.
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....Perhaps to make space for more characters.But what even that makes no sense....a revamp of them?Hell no. We should be able to find out about this when......SB3 IS RELEASED AND SB3's expansion/sequel is announced.Or not. Confusing,it is...
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| Matsunaga Hisahide | Tue Dec 29, 2009 10:15 pm Post #2592 |
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Eyes of the devil, smile of a winner
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Hmmm...I just noticed something. We had 31 characters all-in-all from the last games. We know of 8 cut characters, leaving us with 23. Now if Koba´s statement with the "insert number"-ty thing really is true...we´d be missing 17 characters. So it doesn´t matter how many NPCs are there or if he cuts even more...fact is to reach a "number"-ty level, he´d have to add at least 7 new characters to reach thirty...which would be much too low now that there are NPCs again and we allready know of at least 4....well...everything´s possible But to reach fourty, we´d have to have 17 characters added...well even if he counts Kanetsugu as a character in the NPC section...16 completely new characters is still a lot... Imagine that many new original characters...I´m getting excited...
Edited by Matsunaga Hisahide, Tue Dec 29, 2009 10:38 pm.
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| HokutoNoBen | Tue Dec 29, 2009 10:53 pm Post #2593 |
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Supreme Warrior-Scholar
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You probably ARE correct. After all, unless this train of thought was true, then really, Koba would have some serious 'splainin' to do! I mean, there really is no good reason why the likes of Kojuuro and Sasuke are cut, short of the notion that they only wanted Masamune and Yukimura to be the sole reps of their camps. As for the rest of the Maeda? Well, again, that depends on how they want to work it. I'm assuming that since KG flashes the Uesugi sign now (he defected), Matsu and/or Toshiie should get passes, since they rep the main clan, now. I mean, for all sakes and purposes, they could have one of two things, which have probably been re-iterated on this board. 1) Toshiie is dead (he was gone by 1599, missing the war by just a year) and Matsu, who was still alive, could be the one to run the Maeda camp instead. 2) Toshiie is still alive; given how Motonari is still kickin', SURELY they could make it so this guy is alive as well. He's still the leader of the clan, with Matsu as the NPC. Uncle and Nephew would possibly have to clash, depending on the storylines. But honestly, I wouldn't mind just having the two "love birds" playable. They're so much of an established pairing, and it would really seem weird to have one without the other. If need be, give at least one or the other a different weapon, to keep things interesting, since apparently, traditional spear/polearms are definitely out of style in the BASARA-verse. |
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| Ultimate Legend | Wed Dec 30, 2009 12:03 am Post #2594 |
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Keeping it Cool.
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While I'm probably late with this... New (?) Screenshots It shows a new combo title called Super Fever. |
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| The Outsider | Wed Dec 30, 2009 12:15 am Post #2595 |
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The Demon's Rival
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For the Maeda two, there's 3 possibilities. Toshiie and Matsu are NPC's, or both are PC's, or Matsu is and Toshiie is not. There's no way in hell Toshiie is getting at and Matsu not, no way, no chance of that happening, 99.9% certain. I believe Keiji has done it though, he will be a PC and the other two will be NPC's around him. Thing is though that there's a chance NO girls are going to be carried over to PC's, they gotta bring one over right , at least. And the most logical there would be Matsu, so you would think, it's so hard to tell right now .
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| robotzombie | Wed Dec 30, 2009 1:03 am Post #2596 |
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Commander
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I really like your idea of how many possible new characters there could be, but there's one concern. What if when he made the "insert number"-ty character thing, he was ONLY talking about playables? That would probably suggest the total number would be 30, which according to your breakdown would mean 7 new characters, barring any more cuts. Add some more cuts, and 10-12 new characters doesn't seem that far off. Who knows though, I'd much rather you be right Edited by robotzombie, Wed Dec 30, 2009 1:33 am.
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| wodash | Wed Dec 30, 2009 4:13 am Post #2597 |
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undefeated in all directions
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by the look of it,it seems that the super fever will trigger on 5000 combos and so on?i'm guessing it works kinda like fever=extra lv1 drive and this one is lv2/3? Edited by wodash, Wed Dec 30, 2009 4:18 am.
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| Nine Demons Yoshitaka | Wed Dec 30, 2009 5:27 am Post #2598 |
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Old men aficionado
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@ wodash Isn't the number displayed 2000? I agree that it'd be weird to see a NPC/PC division between Toshiie and Matsu...since Koba stated that the game's storyline spans from the Toyotomi's demise up to Sekigahara, they both have a chance at having important roles... Although they'd have to change the storyline a lot, since I can't see that Toshiie supporting Hideyoshi...? |
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| HokutoNoBen | Wed Dec 30, 2009 5:40 am Post #2599 |
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Supreme Warrior-Scholar
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BASARA Toshiie supported Nobunaga, and that guy was WAY worse than Hideyoshi ever was. I could imagine him supporting Hideyoshi, if, for nothing else, it stands to be a means to stability and peace (at least for that time). And hey, if for some reason that Yodo-dono/Cha Cha IS in the game, then she would likely need some one to help protect her from possible Tokugawa threats. She would be technically the last link to the Oda and Toyotomi both... |
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| Ultimate Legend | Wed Dec 30, 2009 6:41 am Post #2600 |
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Keeping it Cool.
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Actually, it's 7000. I'd like to think they'll both be playable, but we can't be sure. |
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![]](http://z2.ifrm.com/static/1/pip_r.png)

) means that those who have the most reasonable chance to be in SB3 as a playable character would be Matsu/Toshiie, Hisahide, Kotaro and Musashi.
Thats a big, random diference. There is no way to tell how many there are going to be in this game. WE just have to wait untill we finally gets some worthwhile information.






8:17 PM Jul 11