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Locked Topic
Sengoku BASARA 3 (in NA: SB Samurai Heroes); Out in 2010 - PS3&Wii Multi!
Topic Started: Fri Jun 26, 2009 12:46 pm (399,227 Views)
Battle-Flowers
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The True Flower of the Battlefield
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ummmm well judging from the web site there only looks like there are going to be another 7 playable characcters leaving the roster at a possible 20
:D
i would love a bigger rster though
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murakumo
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Light It Up
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Ieyasu
Mitsunari
Masamune
Yukimura
Tadakatsu
Yoshitsugu
Motochika
Motonari
Magoichi
Keiji
Yoshihiro
Kanbei
Tsuruhime
Yoshiaki
???
???
???
???
???
???

That's not a lot of spaces left. I hope they're used wisely. We only have two playable females as well :/
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DarkMantisTalon
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Sengoku Period Fanboy (hehe)
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heres who i think they should and probaly are gonna add:



Ieyasu
Mitsunari
Masamune
Yukimura
Tadakatsu
Yoshitsugu
Motochika
Motonari
Magoichi
Keiji
Yoshihiro
Kanbei
Tsuruhime
Yoshiaki

my guesses:
Kiyomasa
Muneshige
Masanori
Sakon
Hanzo
Kanetsuga
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So Nyuh Shi Dae
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First Lieutenant
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I doubt there will be only 20 PCs. They can always put the option of scrolling down on the site so I don't know what everyone is so riled up about :mellow: ...
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Watchtower
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A True Musou Star
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eklineage
Sat Jan 16, 2010 11:38 pm
Watchtower
Sat Jan 16, 2010 9:59 pm
eklineage
Sat Jan 16, 2010 8:09 pm
I can imagine hanzo's design for Basara. Metal Claws on his hands and feet with the metal nails that latch out and dig into the opponent. His element should be ... light? To conflict with Fuma's element of course.

As for Ina.. I would go with Kos-mos design rather than Chachamaru's

EDIT: Nvm... i thought Fuma's element was darkness... it's wind. I don't think Hanzo fits as a earth type though.
Well, I was more using the Chachamaru reference 'cause I forgot about Kos-Mos and I needed something to counter Tekken's Alisa. Of course I would prefer Ina to be similar to Kos-Mos. She should have some robot parts, but should be shown as a cyborg, a "half-n-half", in contrast to Tasakatsu's full-robot appearance.
Ina's element shouldn't be lightning despite Mr.Iron Ox being that element. There are too many lightning users atm. We have no light users. The only wind user we have is Keiji. I've heard from someone here that Tsuru is ice. I think we also have one darkness which is Mitshida lol... and yes I combined the two words on purpose cuz im lazy.

I suspect Oichi will appear in Basara 3 with a daughter...or triplets cuz Go Go Power Ranger apparently had 3 daughters.
Um.....I'm not sure where the element arguement came in. I'm trying to say that Tadakatsu looks way too much like the robot everyone pretty much knows he is, and I want Ina to look a lot more human while still having a robotic feel. Does she need something different than Tadakatsu's lightning? Sure. Why the hell not.

Now, regarding Oichi and her daughters........according to my sources (read: Wikipedia), Oichi's daughters weren't triplets, but this is Capcom, who couldn't give that much of a damn about historical accuracy, so make 'em triplets. Again, why the hell not? Neither Koei nor Capcom have used twins in their games (read: the Qiaos don't count, goddammit), so having triplets would be a "step up". Also, according to said sources, one went with the Toyotomi, another went to the Tokugawa, and a third appearently remained with the Azai. And teh plot thickens, if ya know what I mean. :sly:

Also, to everyone getting worried about the appearantly low number of PCs due to the "lack of space" on the website, remember that a website can change. If they need to add some extra room for some additional characters, then I don't see why they can't. :huh:
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Ouelis
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Quote:
 
Also, to everyone getting worried about the appearantly low number of PCs due to the "lack of space" on the website, remember that a website can change. If they need to add some extra room for some additional characters, then I don't see why they can't. :huh:


I was about to say the exact same thing.

Regarding Ina, I would like to see her have a sort of cyborg like feel, akin to KOS-MOS. If Honda is based on a more Gundam like approach, I would like Ina to be closer to a organic-robot like the EVA's. More streamlined, more speed than power.
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So Nyuh Shi Dae
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First Lieutenant
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Ouelis
Sun Jan 17, 2010 5:08 pm
Regarding Ina, I would like to see her have a sort of cyborg like feel, akin to KOS-MOS. If Honda is based on a more Gundam like approach, I would like Ina to be closer to a organic-robot like the EVA's. More streamlined, more speed than power.
I agree the minute I imagined a Basara Ina I couldn't help but imagine a cross between Koei's Ina and KOS-MOS :XD .

And like I said in my previous post They most likely are going to put a scroll up/down option in order to fit characters in. So I don't understand why everyone's worried and going all: "OMFG ONLY 20 @#$% CHARACTERS YA GOTTA BE KIDDIN ME HOLY#$%@ ON A SANDWICH !!!1111".

Anyway I don't know about the rest of you but I would rather see Ginchiyo rather than Muneshige.As a matter of fact I'd like to see her with a bit of Muneshige's role/reputation inside of her. Seeing a woman who is so strong she is known as the Honda of the East(or was it west). Ginchiyo would be strong willed and unbreakable a perfect example of the Tachibana spirit. Her element should be ice, no particular reason,I just wanna see another ice user :shifty: . I could just imagine her looking EXACTLY like the Ginchiyo in Nobunaga's Ambition Online(and only the online version). To bad they can't use the design because of copyright :P .
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AdawgDaFAB
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Actually I wouldn't be surprised if Capcom used Dosetsu and had him represent the roles that Ginchiyo and Muneshige historically had. It would be something to differentiate their use of the Tachibana from Koei's and it would just be badass to get to play as him imo.
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eklineage
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I'm assuming it's just 1/3rd.... cuz iirc last time he said it was slightly lower than 1/3rd of the roster.

So we are looking at about ... mid 30s for the roster?

Wish there were more though.

Watchtower
 
Um.....I'm not sure where the element arguement came in. I'm trying to say that Tadakatsu looks way too much like the robot everyone pretty much knows he is, and I want Ina to look a lot more human while still having a robotic feel. Does she need something different than Tadakatsu's lightning? Sure. Why the hell not.

Now, regarding Oichi and her daughters........according to my sources (read: Wikipedia), Oichi's daughters weren't triplets, but this is Capcom, who couldn't give that much of a damn about historical accuracy, so make 'em triplets. Again, why the hell not? Neither Koei nor Capcom have used twins in their games (read: the Qiaos don't count, goddammit), so having triplets would be a "step up". Also, according to said sources, one went with the Toyotomi, another went to the Tokugawa, and a third appearently remained with the Azai. And teh plot thickens, if ya know what I mean. :sly:

Also, to everyone getting worried about the appearantly low number of PCs due to the "lack of space" on the website, remember that a website can change. If they need to add some extra room for some additional characters, then I don't see why they can't. :huh:
Wasn't an argument... just saying. As for the triplets... well nagamasa didn't exactly leave Oichi with even one child before he died... so it would make sense if she was pregnant at his death but she had triplets. I dunno.
Edited by eklineage, Sun Jan 17, 2010 7:20 pm.
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DarkMantisTalon
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Sengoku Period Fanboy (hehe)
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is it possible for takayama ukon to make a apperance in SB3
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Balder
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[expletive boat sounds]
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Hi everyone,
I've been a lurker on this thread for quite some time so I'm somewhat up-to-date on the debate (pardon my terrible inadverted rhyming skills).
If you permit this humble newcomer his somewhat elongated two cents...

- On the subject of "clones"/replacements
While I understand the arguments presented regarding the similarities between characters, I have to say I disagree with the claim that some characters are replacements of others, besides the fact that so far the resemblances are limited to the weapon type and perhaps one or two instantly recognizable moves, I personally interpret this as a "character game" and as such I don't think anyone's replaceable.
I don't think anyone chooses their favorite just for the moves alone. Per instances, Hideyoshi is my favorite character for just about everything - the moves, the design, imposing presence, VA's work, mannerisms, everything. I'm sure many feel the same regarding their own favorites. So it kinda irks me when people say Ieyasu replaces him, even if he had every single move of Hideyoshi's, it just wouldn't be the same.
That being said, I think the Tekken 3 parallelism drawn before is flawed because the changes here are considerably greater.

- On the subject of NPCs
Like everyone, I loathe this regardless of the characters getting the treatment. I hope Capcom isn't going the Namco path of milking the DLC cow dry. Heroes had just 1 NPC (obviously made to be just that) and it was enough to drive fans crazy, now we got 4 with probably a lot more on their way to torment us.

- Regarding the new characters
I'm liking most of them thus far. "Emonari" and Ieyasu seem pretty fun to use and Yoshitsugu is already a favorite, especially after reading his biography. Most people judge the Basara designs as "crazy" or "random" but most draw much inspiration and factual evidence from their historical counterparts...only not in a obvious way.
As for these last 2, they're nothing more than Koba's trolling. First he trolls Koei by adding Kanbei with a spherical weapon and then trolls fans of the excluded characters by adding a pre-Nobunaga era character. Jokes aside, Kanbei seems promising with his terrible bad luck. Incidently, will he "recycle" Shingen's walk (since he got a limp after escaping)?

- Wishlist
I'm not as much a history buff as many of the members here so most of my picks are very random and have less than 0% chance of making an appearance. That said:
Okuni (the miko role already got hogged by Tsuruhime)
Cha-Cha, Ohatsu and Oeyo (all three of them at the sime time, I pictured them as 6 year old girls "armed" with a different toy each...yeah, crazy and anachronistic)
Gracia (crazy goth chick that literally picks up Daddy's scythe)
Luís Fróis (the portuguese Jesuit who was friends with Nobunaga. This is the character I'd like to see the most in the Basaraverse. I imagine him as a mixture of Zabii and Mitsuhide - a abnormally tall, lean and sadistic "demon priest" dressed in white, armed with metal claws and poisonous "kompeito", which he ate himself. He could travel Japan to spread Nobunaga's "gospel". Too bad he died a year before Sekigahara...)

- Overall view of the game in it's current status
One thing that was said which I'm keeping my hopes on is that every character will be treated as if they were the protagonist. That was one of the shortcomings on the prequels so I hope to see everyone getting equal treatment.
Many of the new gameplay tweaks seem interesting as well.
Regarding some overtly complex story campaign, I honestly prefer to have more characters because if we are looking at just 30, Heroes already offered as much.
Despite being considerably annoyed that most of my favorites got excluded or are still in the limbo of uncertainty, I whole-heartedly agree with what many members said before - let's just enjoy what we get. Indeed.

*rant mode disengaged*
Well, I gotta "pull an Ichi" here and apologize for this wall of text. I guess I should have joined the forum sooner...


On a final note, anyone else find it slightly ironic that Shingen got the boot right in the Year of the friggin' Tiger?
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wodash
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undefeated in all directions
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Balder
Mon Jan 18, 2010 12:33 am
Heroes had just 1 NPC (obviously made to be just that) and it was enough to drive fans crazy
err,no,there's the go hon yari,the miyoshi death stooges,and to some extent,kanetsugu.

so there's about a total of 10 "unique" NPC's including matsunaga in SB2H,as of generic,there's tons of them...

Quote:
 
now we got 4 with probably a lot more on their way to torment us.
SB1 had FIVE,DK had NINE,SB2 had a whooping THIRTEEN unique NPC's

so yeah,its a capcom thing,no,its an SB thing to have col NPC's so just face it,i find it laughable to use the word "torment" especially when the previous game already signs that for each new game there will be MORE NPC's

like all other capcom games,just wait for the eventual expansion packs,and perhaps DLC,since we can see that now the NPC's have BASARA attacks too(hence the DLC,since the NPC's are already in game with "complete movesets",they're just not playable,DLC cannot conjure nonexistent stuffs like miraculously adding dante and vergil in after a few months of the game release),so they're at least decent to play as,unlike when you force hack SB1/2/H and try to play as one of the half assed NPC's....

so yeah,let's just wait and try to reduce the rant,i know critics helps but if its not heard by the one that got critisized(in this case:capcom) i guess too many of them are unbearable>.<(and a wall of text to boot)

oh and welcome to the board,officially. :crazy:
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DarkMantisTalon
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Sengoku Period Fanboy (hehe)
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hey balder i like your choice of the wishlist i like those characters too
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Balder
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[expletive boat sounds]
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wodash,

Perhaps my overtly-long post made the impression I'm discontent with the game's development. Not at all.
Yes, I am displeased with the removal of some characters, but I hardly believe I'm alone on that subject.

The only criticism I made was in regard of the NPCs, especially bearing in mind they have "complete movesets". Mind you, I don't really care about them in particular, but it's a very bold move by Kobayashi to reduce popular characters like Kojuuro or Kasuga to NPC status.
While you made a valid point in bringing up the matter of SB1/2, I have to disagree regarding the Gohon Yari, Miyoshi Trio and Kanetsugu. Despite having some peculiar quirks about them, they're ultimately nothing more than "glorified regulars", but I digress...

As mentioned, I've been following this topic for quite some time, so the expression of my opinion on the several things discussed was bound to be lenghty.
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robotzombie
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Commander
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I believe people don't realize how much time really goes into creating a character. It is not simply enough to make a full moveset for an NPC. If those were going to be implemented into the game as PCs, they would need an entire story mode created for them, weapons, armors, costumes, cinematics, etc. For characters like Kojuuro and Sasuke, they're stories can easily be implemented into Date's and Yukimura's, so they aren't suuuper necessary in terms of the overall narrative. So this does have some benefits. We get the ability to fight more than just generic grunts, have characters we like still play some part in the story, and the developers are allowed much more development time to actually expand the franchise, as opposed to letting it stagnate as some other popular series on this site have started to.

All of this extra time from not focusing on the NPCs is clearly being used to create a new diverse, fully developed and fleshed out cast, which I believe is a really good thing. So while, yes, it really, really does suck that I don't get to play as Kojuuro and Nagamasa, I believe it will be worth it overall to see a bunch of new characters and personalities added to the Basara world.

Remember, development costs time and money, and Basara isn't the hugest series in the world, so they have their limits that they must abide by.

Lastly, in terms of people complaining about being milked and robbed by inevitable DLC, remember, we have no idea how they are going to be implemented back into the game. We could possibly see the NPCs become playable as FREE dlc. Or we could end up with a SB3Heroes. Do you really consider the Heroes expansion of the second game to be a ripoff that milked money from the fanbase? Because I thought it was a damn lot of content and well worth the price.

I believe what I'm trying to say is that people seem to be a little too blinded by their favorite character being cut, and failing to take note of all the awesome work going into the new additions, characters, GAMEPLAY to make this game series remain fun, fresh, and new.
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Watchtower
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A True Musou Star
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robotzombie
Mon Jan 18, 2010 4:13 am
I believe people don't realize how much time really goes into creating a character. It is not simply enough to make a full moveset for an NPC. If those were going to be implemented into the game as PCs, they would need an entire story mode created for them, weapons, armors, costumes, cinematics, etc. For characters like Kojuuro and Sasuke, they're stories can easily be implemented into Date's and Yukimura's, so they aren't suuuper necessary in terms of the overall narrative. So this does have some benefits. We get the ability to fight more than just generic grunts, have characters we like still play some part in the story, and the developers are allowed much more development time to actually expand the franchise, as opposed to letting it stagnate as some other popular series on this site have started to.

All of this extra time from not focusing on the NPCs is clearly being used to create a new diverse, fully developed and fleshed out cast, which I believe is a really good thing. So while, yes, it really, really does suck that I don't get to play as Kojuuro and Nagamasa, I believe it will be worth it overall to see a bunch of new characters and personalities added to the Basara world.

Remember, development costs time and money, and Basara isn't the hugest series in the world, so they have their limits that they must abide by.

Lastly, in terms of people complaining about being milked and robbed by inevitable DLC, remember, we have no idea how they are going to be implemented back into the game. We could possibly see the NPCs become playable as FREE dlc. Or we could end up with a SB3Heroes. Do you really consider the Heroes expansion of the second game to be a ripoff that milked money from the fanbase? Because I thought it was a damn lot of content and well worth the price.

I believe what I'm trying to say is that people seem to be a little too blinded by their favorite character being cut, and failing to take note of all the awesome work going into the new additions, characters, GAMEPLAY to make this game series remain fun, fresh, and new.
I do agree with what you're saying, but there's still a couple of gaps that I just want to address:

I ain't gonna whine about NPCs or complain about losing "favorites" (never played, don't have any), but your NPC arguement is pretty flawed. Unless I'm mistaken, weapons, costumes, and unique cinematics and lines of dialouge should be easy to have coded. The story, while it is a really nice touch, is not mandatory. Look at SW; Okuni's NEVER had a story mode yet she was a PC, and a damn good PC at that. The hardest thing to code for a character is the moveset, and the fact that NPCs can now use Basara shows that teh moveset is pretty much complete. So, making these NPCs playable is not as difficult as you make it. On the contrary, it should actually be very easy.

And that brings us to the DLC arguement. Oh, for game developers, it's always a lose-lose situation. Bring in the DLC, and people will complain about being forced to pay for something that should've already been included. Make an expansion disk, and people will complain about being charged regular price for what could've been put on DLC. The only thing that everyone agrees with is free DLC, and for additional PCs, this option ain't exactly good for business. Personally, if all that's getting added is the NPCs turned playable, then I think it's better off as DLC. But if there's a ton more content added, then bring on the expansion.
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robotzombie
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Watchtower
Mon Jan 18, 2010 5:55 am
I do agree with what you're saying, but there's still a couple of gaps that I just want to address:

I ain't gonna whine about NPCs or complain about losing "favorites" (never played, don't have any), but your NPC arguement is pretty flawed. Unless I'm mistaken, weapons, costumes, and unique cinematics and lines of dialouge should be easy to have coded. The story, while it is a really nice touch, is not mandatory. Look at SW; Okuni's NEVER had a story mode yet she was a PC, and a damn good PC at that. The hardest thing to code for a character is the moveset, and the fact that NPCs can now use Basara shows that teh moveset is pretty much complete. So, making these NPCs playable is not as difficult as you make it. On the contrary, it should actually be very easy.

And that brings us to the DLC arguement. Oh, for game developers, it's always a lose-lose situation. Bring in the DLC, and people will complain about being forced to pay for something that should've already been included. Make an expansion disk, and people will complain about being charged regular price for what could've been put on DLC. The only thing that everyone agrees with is free DLC, and for additional PCs, this option ain't exactly good for business. Personally, if all that's getting added is the NPCs turned playable, then I think it's better off as DLC. But if there's a ton more content added, then bring on the expansion.
For the record, my comments about NPCs weren't simply coding issues. While it may be easy to actually implement these things from a coding perspective, it still takes a lot of time to actually create them, as in, writing the story, coming up with costume/weapon ideas, writing and storyboarding scenarios. And time=money, so unfortunately some things are just put on the sidelines because there simply is not enough time to focus on them.

And yes, they could have been added as simply free mode only characters. The problem with that though, is that people would complain anyway. If it were announced from the start that Kojuuro and Sasuke were free-mode only, everyone would simply be mad that they weren't playable in the story mode, so the developers would never be able to win.

Also, there's one other issue you are not considering. Who says the characters have full movesets? Remember, this is Basara 3, so the returning characters are getting UPGRADED movesets, brand new skills, unique characteristics, etc. No one has any idea if any of that was created for Sasuke, Kenshin, etc. Yeah, they may be able to do a basara as an NPC but that doesn't mean they were worked on to the extent that they'd be upgraded with the effort people like Masamune and Yukimura were. For all we know, they are probably just slapped in the game with their SB2Heroes movesets and nothing more.

Ehh, I guess my bottom line is simply that I don't understand why people are complaining so much and denouncing the game when we have barely any info at all really. There should still be a great number of playable characters that have yet to be revealed, and everything else shown that has to do with something other than characters has seemed like very good improvements and innovations. There just isn't much more to the complaints than, "character I like isn't going to be in the game = this game is going to suck" and it seems a little rash...
Edited by robotzombie, Mon Jan 18, 2010 7:49 am.
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Balder
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[expletive boat sounds]
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robotzombie,

I don't think most people expressing their discontent over the loss of personal favorites is a irrefutable statement that they believe the game is already going to be bad. It's just venting out - "oh! there goes my favorite down the drain" - nothing more. Perfectly understandable. Doesn't mean they won't enjoy the game.
All of my favorites from the prequels are either downright excluded or uncertain but that doesn't mean I'm not looking forward to this. If anything, Yoshitsugu's already a favorite, and I bet there's more awesome new characters to come.
Regarding your "free mode but not story mode" argument, while I can't fully deny it, I think you're generalizing too much. Not everyone would complain if the character were only available in "free mode".

Regarding DLC or Expansions, I vastly prefer Expansions because they usually mean A LOT more new content than just a couple of playable characters. And I'm all for it! Like you mentioned, SB2H was very much worth the price (and coming by me it's quite a statement, since I imported it and it cost me something of a small fortune).
Fortunately for me, Capcom seems to be more fond of Expansions than DLC - cases in point would be Resident Evil 5 Gold Edition and of course, Super Street Fighter IV.
In that issue, I entirely agree with Watchtower, if the content is more than just NPCs turned playable, then bring on the Expansion (and that's the more likely thing, really).

Regarding the NPC/exclusion discussion, my bottom line is that no one's entitled to judge another person for being somewhat upset they won't be able to enjoy their favorite characters in a sequel with upgraded visuals and gameplay. I don't think that's "being blind", though I concede there must be some people out there who might be downright furious, but I hardly believe they are the norm.
And like you mentioned the only complaint is about missing characters, logically, the game seems absolutely incredible so far, everything seems improved, but of course at the cost of some old familiar faces. So, it's really the only thing people can complain about!
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DarkMantisTalon
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Sengoku Period Fanboy (hehe)
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is any news on the scans or any new silhouettes
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wodash
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undefeated in all directions
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nope,if there's an update its also usually available in the KW site

let me say this regarding games,and mostly anything,humans are a greedy bunch,to most,nothing is perfect and can satisfy them,in gaming world this is usually happens with fighting games with famous licensed rosters/crossovers and hack&slash games with historical characters (like this game&infamous musou series)

so yeah,everyone has a right to complain and demands that they get the very best stuff since they are the ones that going to buy that game,but most of the time they complain at the wrong place,and it gets annoying....

for me,the #1 aspect is gameplay,if its good,then graphics and other blah stuffs can kiss my fist,of course there's an exception if i'm a fan of a certain franchise or game,in that even if the gameplay is not so good i might go and get it anyway,with quite a lot of rant while doing it(like SBBH,terrible,terrible gameplay,mention that game and i will gladly rant about it,again)

SB3 is no such game,i never ranted much since after seeing the first few vids,i KNOW this is going to be an awesome game to play,no matter who's got cut and who's the new guy,hence i don't feel any urge to rant and all,especially since i liked what they did since the first SB anyways,cool NPC's and all

too bad not many shares the same idealism>.<
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Nine Demons Yoshitaka
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Old men aficionado
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Holy Walls of Text!

But seeing some debate is always good. At least the board doesn't die.

Koba said that 1/3 of the characters had been revealed when we had 11/12 (can't remember) confirmed characters. So that would make them around 33.

Then he said that the game will have xxx-ty characters. And the possible numbers are only 30 or 40.

Considering that one of his first statements was that SB3 will have the maximum number of characters ever presented in a Basara game, I'm gonna be conservative and predict that the final roster will just top ever so slightly SB2H's roster of 31.

I'm sure we'll have 35 characters at most, with around 20 PCs....(although I hope for more!)

Some people on 2ch said that by "checking" the site's structure they found out that the allotted PCs spaces are 19. But who knows, as Koen said that might change.

On the other hand, on his latest blog entry Koba said that many other new characters will appear. But honestly, now that he completely contradicted himself by adding Tsuruhime, the only statement we should really believe in is that there's gonna be one character per region, focusing on the unrepresented ones...

That's why we have Tsuruhime, Yoshiaki and Kanbei, I think....(the latter two are involved in Sekigahara, yeah, but they also come from yet unrepresented provinces)

I guess Seraphil's Kanto-Kyushu-Chugoku predictions are the most solid....


And welcome to the forums, Balder!!
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Matsunaga Hisahide
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Let´s see:

Tokugawa Ieyasu - Ishida Mitsunari - Date Masamune - Sanada Yukimura - Ōtani Yoshitsugu - Honda Tadakatsu
Chōsokabe Motochika - Mōri Motonari - Saika Magoichi - Uesugi Keiji Kuroda Kanbei - Shimazu Yoshihiro - Tsuruhime

NPC: Uesugi Kenshin - Kasuga - Katakura Kojuuro - Sarutobi Sasuke

17 characters. We have allready 13 playable characters.
If we count in that there are still old characters out there like Matsunaga Hisahide, Fuma Kotaro, Maeda Toshiie/Matsu(since one will end up as a NPC) Miyamoto Musashi(c´mon, now you have a game about Sekigahara, they wouldn´t let him rot as a NPC when now would be his time to shine)

Tokugawa Ieyasu- Date Masamune - Sanada Yukimura- Honda Tadakatsu - Chōsokabe Motochika - Mōri Motonari - Uesugi Keiji
Shimazu Yoshihiro - Matsunaga Hisahide - Fuma Kotaro - Miyamoto Musashi - Maeda Toshiie/Matsu

Those are 12 old characters.

If we assume that we´ll have 2 new character per old character, with those 4 remaining would mean 12 characters total. With allready 13 playable characters it´d make 25. If someone like Zabii or Oichi returns (which isn´t that unlikely, given how unpredictable Kobayashi is) it´d make for 28 playable characters.

Also Takeda Shingen, Hojo Ujimasa, "Kosa" Kennyo, Itsuki, Zabii/Oichi, Maeda Toshiie/Matsu, Uesugi Kenshin, Kasuga, Sarutobi Sasuke, Katakura Kojuuro those are probably allready fix NPCs. Means 10 NPCs. 28 + 10 makes for 38 characters. And the gap of two characters till 40 can easily be filled with some new NPCs or even PCs. Maybe Kanetsugu is counted as a NPC too and we´ll have 39 HEROES, leaving us with only one remaining character.

So the characters would be:

Tokugawa Ieyasu- Date Masamune - Sanada Yukimura- Honda Tadakatsu - Chōsokabe Motochika - Mōri Motonari - Uesugi Keiji
Shimazu Yoshihiro - Matsunaga Hisahide - Fuma Kotaro - Miyamoto Musashi - Maeda Toshiie/Matsu - Oichi/Zabii - 13 old characters.

Uesugi Kenshin - Kasuga - Katakura Kojuuro - Sarutobi Sasuke
Hojo Ujimasa - "Kosa" Kennyo - Takeda Shingen - Maeda Toshiie/Matsu - Itsuki - Zabii/Oichi 10 NPCs.

Ishida Mitsunari - Ōtani Yoshitsugu - Saika Magoichi - Kuroda Kanbei
Tsuruhime...nah....that´d mean they´d have to add 10 new playable characters and there´s still 2 or one new NPC. That´d mean 17 new characters...I mean it would be easy given that there are still a lot of characters worth adding like Mogami Yoshiaki, Sasaki Kojiro, Hanzo Hattori, Ukita Hideie, Kobayakawa Hideaki, Todo Takatora, Hosokawa Tadaoki/Gracia, Shima Sakon, Kato Kiyomasa, Fukushima Masanori, Yuki Hideyasu, Yagyū Munenori/Jūbei, Tachibana Ginchiyo, ChaCha and many more...

We allready know that someone will "replace" Kasuga and Sasuke coughHanzoanyonecough, Mogami Yoshiaki is allready as good as confirmed, Sasaki Kojiro is most likely in too, we still need some females and there is still a lack of famous Sekigahara officers. So 10 shouldn´t be that impossible, given the long time they had to come up with characters + they didn´t have to "waste" time with a lot of the old characters. There´s no excuse why this shouldn´t be possible.

Kobayashi, make it possible ;)
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eklineage
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I don't understand why you guys count the npcs as part of the roster but ok. 20 PCs are pathetic tbh. I wonder how many hours this game will last me. If they charge 60bucks for this, that is just bs.

@DevilKing

I don't understand how Hanzo can replace two characters. Surely we need 2 to replace 2.

From the looks of it, Basara 3 may either be a huge flop or a huge success.
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Kiheiji
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Well, I think it's like in Tekken 3, where Jin replaces both Kazuya and Jun. Hanzo should have some elements fron both Kasuga and Sasuke.

I think there should be at least 25 PCs (why you turn Kojuro NPC, K?). I actually have a gut feeling now that Tsuru's in, there might be at least 1 more playable character who draw last breath long before Sekigahara.

And by that I mean other than Hisahide.
Edited by Kiheiji, Tue Jan 19, 2010 2:29 pm.
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Ultimate Legend
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eklineage
Tue Jan 19, 2010 2:12 pm
I don't understand why you guys count the npcs as part of the roster but ok. 20 PCs are pathetic tbh. I wonder how many hours this game will last me. If they charge 60bucks for this, that is just bs.

@DevilKing

I don't understand how Hanzo can replace two characters. Surely we need 2 to replace 2.

From the looks of it, Basara 3 may either be a huge flop or a huge success.
Because they are. Regardless of wether they are playable or not, they are still part of the game. Lots of characters don't make a game. Quality > Quanity.
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