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Sengoku BASARA 3 (in NA: SB Samurai Heroes); Out in 2010 - PS3&Wii Multi!
Topic Started: Fri Jun 26, 2009 12:46 pm (399,052 Views)
Hondam
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Harbaugh So Hard
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^ Oops. Went back and re-read what we were saying back and forth, misunderstood the posts somewhere. My bad. But yeah those are the 6 elements in the game, same as the previous ones. But about the Musashi thing- Non-elemental is just that, no element. There's no sign for it, so the list of elements doesn't really mean anything in discounting him.
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Balder
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[expletive boat sounds]
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Gakupo
Thu Jun 10, 2010 9:36 pm
Regarding the character .swf files, won't the numbers not match up then if only one character is left? I know it can be re-adjusted but what I'm saying is why would they switch it around leaving room for another 4 (I think?) characters only to go back and lower it? If they indeed do that then maybe some time constraints forced this hand? Couldn't tell you what on earth would eat up so much of their time that the 3 other PC's planned (if there were actually another 4 to be included) would be scrapped.
That was the thing about those files, while the character assigned to #20 changed the number itself remained, keeping the difference of 4 between the last PC and first NPC.
As for time constraints, I don't know...if anything, we all got the idea that one of the "problems" with this game was being announced too soon.
My theory - with all the fancy nancy bodyguards, stage gimmicks and "tanks", some stuff that was initially planned had to be scrapped because it wouldn't fit the Wii disk.
Basically, Basara fans are getting a half-baked product because someone on the team (can't say for certain if it's Koba, as much as I'd like...) felt like White Knighting for a system the rest of the company no longer cares for.
Don't get me wrong - the game will be good on it's own. I'm certain it will the best gameplay in the series yet and finally every playable character will receive "fair treatment" in terms of number of skills (I'm SERIOUSLY expecting they don't dupe us on this part and have some characters with less skills), BUT we all know it could have been much more, even if just 3 more characters, 1 or 2 extra stages and, of course, dual audio. And I don't believe any of these are unreasonable things to expect if the game were developed with PS3/X360 in mind.

Would be great if Mibu Kyoshiro is right and those 3 characters (going by the .swf file theory) are hidden. I miss those days. The days of unlocking stuff and getting every surprise first hand.
Nowadays, the average gamer is such a dimwit that companies spoil absolutely everything before the game is even for sale.
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Mibu Kyoshiro
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Awesome!
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^I hope I am.I can't bear the thought of paid DLC or DLC at all.But that's just me.And agreed about the spoiling.

*Remembers the old days of pure ignorance...up until 2004 where I discovered GF and started losing my "gaming ability"...thank god those days are over[I only look for story trans these days or just wiki the appropriate wiki for trans].*

As for the whole XBOX360 thing...it would be like this : Japan get's it for PS3 the rest of the world gets it for both consoles.The Xbox360 is now turning into a second PC for the japanese as it mainly serves as a visual novel remake console[sans H content].The few titles that are out for XBOX360 in jaoan are Japanese made games...that is like...10?[Bayonetta and Ninja Blade on top of my head.]
Edited by Mibu Kyoshiro, Fri Jun 11, 2010 3:32 pm.
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Matsunaga Hisahide
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No problem Hondam ;)

Though yeah, it doesnīt discount Musashi.

I hope those character files really are hidden characters. Though why would they count them there, if they arenīt on the main site?

Iīd understand it if it were on the disc and itīs like Brawl were planned character files were still on the disc, but werenīt playable...

But again, on the website? Itīs really a mystery why thereīs this gap...maybe someone just canīt count. :facepalm:

BTW South Africa - Mexico | 1:1...really nice game. South Africa might really get far.

Oh and as for the thing with the space?
My guess is that they really planned the game for the PS3 and wanted to port it later to the Wii or something like they did last time with the PS2/Wii, but then instead decided to release it at the same time.

So they had to programm everything they put in the game double. So every stage, enemy, character had to be entered double since they are two different consoles and two different programm codes.

Seeing as the BASARA team doesnīt have as many members and money as other big name games like Resident Evil, that really takes away a lot of resources.

So if they concentrated on one console instead, it wouldīve been much much better. And it wouldīve been the best to support the PS3 since A) Itīs sale numbers have reached new heights (japan and outside) B) The online features are much much better than the one on the Wii C) Most of the SB fans were PS2 gamers D) Small point, but people who want to import it, donīt need mods or other gimmicks to play it, since itīs region code free

So instead of making one console happy, they just scrap everyone.
Also, if they really want to make it so everyone can play it, why did they leave out the XBOX? :mellow:

It was just a jerk move to make more money.
They just didnīt think about the fact that they could charge more for the PS3 version and allmost everyone who owns a Wii now owns a PS3/XBOX360 too, since as a gamer, I wouldnīt survive with my minigame Wii <_<
Edited by Matsunaga Hisahide, Fri Jun 11, 2010 5:12 pm.
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Gakupo
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Balder
 
That was the thing about those files, while the character assigned to #20 changed the number itself remained, keeping the difference of 4 between the last PC and first NPC.
I can't remember who it was that mentioned the mobile site stating that character updates were coming to an end. NDY or BK maybe? In any case, I don't think it explicitly said that there were so-and-so many characters left, just that the updates were ending soon.
Balder
 
As for time constraints, I don't know...if anything, we all got the idea that one of the "problems" with this game was being announced too soon.
I know what it was: after seeing all the excitement the announcement caused, Kobayashi made the rest of the BASARA team take a few weeks off and party like he does... like a ROCK STAR! :rolleyes: In all seriousness though, I think you're right about it being announced early.

If the last 3 are hidden for the player to find in-game then I'd be wondering like DK what the point of having the 3 .swf spots on the site would be for if they weren't going to show them. UNLESS they'd add them after the game was released?

Speaking of DK, did you find out what the battery thing meant? My guess from looking at the picture is [weapon] x [red symbol] and [green symbol] will make either the offensively superior weapon or the defensively superior weapon.
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Ouelis
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HaseoXSkeith
Fri Jun 11, 2010 12:09 pm
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Posted Image


Is it just me or do Ieyasu's last weapon silhouette looks exactly like his first weapon? :blink:
Yeah...now that you mention it they look more or less identical. What's that about? Maybe they didn't want to show Ieyasu's final weapon yet? Very strange.

Look I want to be optimistic and hope that there's more than one more PC on the way, but I just can't bring myself to believe that anymore. The file extension business did give us a reason to consider it but I find the mook that specifically states that there will be 34 characters appearing in it is more valid in this case. Of course, if there's anything I've learned during the last couple of months it's that never believe anything said about Basara until you see absolute 100% concrete proof. I mean, might as well be like; Oh, we weren't including the UNPC's in the count. Now I'm not saying this is going to happen, I'm just saying that frankly, anything can happen in my mind. I don't trust any information connected to the franchise anymore unless I get that 100% concrete proof I was talking about.

So, here's looking forward to some good stuff at E3. Also, I'm really looking forward to old man Chesto's video on Thursday. I think he'll end up surprising us with his new tweaks.
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Hondam
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Harbaugh So Hard
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Gakupo
Fri Jun 11, 2010 9:08 pm
My guess from looking at the picture is [weapon] x [red symbol] and [green symbol] will make either the offensively superior weapon or the defensively superior weapon.
Those symbols denote the type of category the weapon will be in, but still no information on what the variations exactly are. It could be offensive or defensive based, but I dunno, I feel like the armors/items you can attach to weapons already take care of that so I'm holding out that it'll be something different.

And I second the old drunk's video. He was one of the characters I've been looking forward to the most to see in action because of all the other improvements everyone else has gotten, so I'm stoked to see his. Though still patiently waiting for Kotaro's..it's hard to imagine the dude could've gotten any better but all signs from the PVs he's been shown in make him seem even more beastly than he used to be.
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Claus
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Ouelis
Fri Jun 11, 2010 9:19 pm
HaseoXSkeith
Fri Jun 11, 2010 12:09 pm
Devilsking
 
Posted Image


Is it just me or do Ieyasu's last weapon silhouette looks exactly like his first weapon? :blink:
Yeah...now that you mention it they look more or less identical. What's that about? Maybe they didn't want to show Ieyasu's final weapon yet? Very strange.
Thats probably it, they just don't want to show anything about the final weapons. That or Final weapons are just stronger versions of the first weapon. But that would be stupid.

One thing that bothers me, is the final roster thing, it just doesn't make any sense for there to be 3 secret characters. Even if there were it wouldn't add up. Say they don't count the six UNPCs as characters (which they shouldn't) but add four more characters to the cast, that still leaves Two empty spaces and only 32 characters instead of the 34 that are supposed to be there. There would have to be six more characters for it to match up, but then, the PCs would go two over the Chara_files ont he main site. But if there is only one more PC, and they count UNPCs as characters, then the files on the site are incorrect. NO matter which way its put, something is wrong, and it confuses the heck outta me. :hmmm: Sorry for pointing out the obvious. :mellow: I tend to do that a lot.
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BlackKite
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長宗我部菜々

@Gakupo: It's NDY who mentioned that. I have no access to the mobile site since it's only available in Japan after all. But yeah, all of these clues are pointing to one last unannounced PC.

@Akiro: I think someone mentioned some time ago (light_the_light?) that they may have arranged the character file number just for the sake of easier data organizing. Hence NPCs start at 20 and UNPCs at 40 are easier to organize than NPCs starting at 17 and UNPCs at 29. :mellow:
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Matsunaga Hisahide
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Well, itīs just obviously strange, so no one can blame you for that :lol:

Maybe they simply had more characters in mind, but couldnīt add them?

It might be they really had four more characters in mind...remember the site?

First it looked like you could easily fit in 19 playable character, but suddenly once they added the useless cheating characters called Landlords (I mean with cheating that Koba and his team use them as an excuse for his bigger than ever statement :facepalm: ) it suddenly shrinked down to only 16.

It would all add up...we predicted a long time ago that there might be a 19 PC roster, but only 16 gameplay videos.

And suddenly the site just deleted that additional space, without changing the file numbers of the characters, since it was planned fist to add those characters.

So while I still wonīt believe in more characters, something is fishy about that. Even if there were 3 more characters, it didnīt look like the intended to add their gameplay videos...

Secret characters, just a mistake or plain and simple laziness, I want to know, what they had in mind with the site design of the character section, the size change of it and the character file numbers.
Edited by Matsunaga Hisahide, Fri Jun 11, 2010 9:38 pm.
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Gakupo
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@Hondam:
Thanks for the clarification :D

@Akiro:
That's indeed weird and I hadn't even realized it until you brought it up. Wonder what they're gonna do?

Quote:
 
That or Final weapons are just stronger versions of the first weapon. But that would be stupid.
Would stronger versions that are palette swaps of the first weapon be less stupid? :lol: Just kidding
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Oojin
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. . .
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To be perfectly honest, I wouldn't be 100% surprised if Ieyasu's ultimate weapon was
"Bare Fists"
And they just gave an icon to fill the spot...
Aheh, but that's just my though on the matter...

Soooooo~
It was perfectly clear that this Tuesday's video would be for Oldman McDrinky, no?
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robotzombie
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People gotta stop coming up with reasons to believe there's going to be more than one last PC. You are just going to disappoint yourselves and then cry about Kobayashi. There is one PC left, its most likely Hisahide, and all signs point to this outcome. The file numbers on the website really don't matter at all, they could very easily be explained away as an organizing issue. It's much more difficult to explain away all of the obvious evidence supporting only one final character.
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Claus
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The thing is, I don't believe there will be more than one last PC, not at all, I know there is just one, and I'm pretty okay with it. :mellow: Its just the various character counts are a little confusing, but thanks for clearing that up BK, I thought the site Files were indefinite or something.
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Matsunaga Hisahide
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Well and why did they suddenly change the site?

There was enough space for exactly 19 characters, even you pointed that out, RZ.

Itīs not that Iīm trying to find a reason for new characters, I just want to know why itīs like that.

I mean...those file numbers hinting at 19 PCs and the fact that there was place for 19 character and suddenly that changed with the addition of the UNPCs...why?

My guess is, they had more characters in mind, but just dropped it like a hot potato, because they just boasted too much and had their mouth too full.

Why did they announce the game so soon? It looked like they had enough content for a whole year when they threw out character 4-packs after another and suddenly we had months of wait with nothing more than Koba-farts about how many characters and FEMALE characters there will be (exactly the same as before, with less playable ones. What an improvement :mellow: )

I think, as Balder said, they just had too much on their mind and understimated what it takes to work on a PS3 version and a Wii version at the same time, with limited money, manpower and time to work on.

Every addition has to be put in double and I bet they didnīt account for that. Multiplattform titles are allways hard to come up since you have to count in different programm languages, graphical differences and disc sizes.

PS3 has the most power and the biggest disc size (Blue Ray) while the Wii has the weakest graphical power and the lowest DVD size (though still enough to fit in dual audio...no talking around that :facepalm: )

Itīs just bad planning and a mistake on their side. Of course they wonīt admit it, since theyīll make the best out of it and milk us with the characters we didnīt get thanks to that.

But they canīt deny it and so can no one else, that their PR plan failed badly (making false promises, lack of information, pissing off a lot of fans...)

A human who plays god, will fall when he tries to fly.
Kobayashi boasted around in interviews and the team thought they had enough content to announce the game one year before itīs release (between announcing a game and making a site that updates with gaming content in set period of time...or a random drug-influenced like pattern like SB3īs one...are two different things)

Last Guardian was announced a long time before it came out, but all it did was showing a trailer not a site that doesnīt update for months.

Brawl made a site a long time before it was released and was pushed back a lot of times but they had content (even if it was crappy sometimes) for daily updates and that for years. They were able to do that, because they planned it good.

BASARA couldīve filled up the site with weekly updates for at least 5 months. But with their way of PR, it failed...hard.

They did the right pacing with SB2, didnīt they? If I remember correctly they had a set pattern and allways gave us something new...I might be wrong, since I wasnīt so interested in the site back then, only in the game. -_-

It becomes clearer each day that this franchise is doomed to be advertisement for the merchandise. <_<
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Hondam
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Err..

Quote:
 
I think, as Balder said, they just had too much on their mind and understimated what it takes to work on a PS3 version and a Wii version at the same time, with limited money, manpower and time to work on.

Every addition has to be put in double and I bet they didnīt account for that. Multiplattform titles are allways hard to come up since you have to count in different programm languages, graphical differences and disc sizes.


I highly, highly doubt this is the case. A company like Capcom, with a successful franchise coupled with a steady fanbase (the japanese, the only market that they've focused on, have relied on, and who have carried it through. Those are the people they cater too, not the small pockets on random english message boards) that is SB, with an established producer from Capcom (regardless of how we may all feel, Koba is still a big producer from a very big game company) knew full well what they were undertaking. They experienced it with SB2H years ago to boot in regards to console porting.

Quote:
 
But they canīt deny it and so can no one else, that their PR plan failed badly (making false promises, lack of information, pissing off a lot of fans...)

A human who plays god, will fall when he tries to fly.
Kobayashi boasted around in interviews and the team thought they had enough content to announce the game one year before itīs release (between announcing a game and making a site that updates with gaming content in set period of time...or a random drug-influenced like pattern like SB3īs one...are two different things)


Again, the extremely miniscule niche of random english message board goers are not the main audience, targets, nor the 'fans' the franchise is dependent on or aimed at. After SB1 and prior to 3, we essentially didn't exist for the franchise. So the 'pissed off fans'? Us? We don't matter, us being angry doesn't amount to anything in the scheme of the series.

And you're getting very overdramatic DK. 'Human playing a god'? :mellow:

Koba is being put on this pedestal that he really shouldn't be. He's one cog in the wheel of the series, not the end-all devil or some sh*t. There's a whole team, a director doing all that Koba does, if not more.

Also don't understand the boasting/team comment either. There was never any boasting by some power-hungry dictator, nor can we assume what the team had as far as goals for the game go. Fact is we don't know what the team planned for promo, among other things, nor even if the actual, only existing fanbase (in the franchise's eyes) even cares about it in the first place. Clearly they don't really, and will buy the game and still continue to support the series, regardless of when if it'll fail in the west.

Point is- Koba is being equated to something too big, and he shouldn't be. And us right here, though devoted fans, are not the fans or supporters of the series. Our little complaints and whining don't mean anything. At all.
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Gakupo
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Is the Basara development team actually really small compared to well-known franchises? I guess comparing it to the teams that do games like Tekken or SC make them look real small but what about games that aren't immensely popular but are still pretty well known in the mainstream?
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The Outsider
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Any new information? I've not been on here in awhile, missed much? No more character reveals for a long time :unsure: . I wonder?

EDIT: Also, with only Yoshihiro and Kotaro to have gameplay videos left and only Matsu and Toshiie and Hideaki and 'Tenkai' left to be being beaten up by the player, means that Yoshihiro will most likely be cleaving my Matsu :( . Shame , she doesn't deserve that kind of punishment.

EDIT: Ah, then again, I forgot Sorin Otomo and Muneshige.

Guesses are -

Yoshihiro Vs. Toshiie and Matsu or Muneshige Tachibana and Sorin Otmo

Kotaro Vs. Hideaki and Mitsuhide or Toshiie and Matsu

Last video will likely be... :unsure: Matsunaga Hisahide Vs. Sorin Otomo and Muneshige or Mitsuhide and Hideaki :sly: .
Edited by The Outsider, Sat Jun 12, 2010 3:26 am.
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~in3vitableTIMING~
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Hondam
Sat Jun 12, 2010 2:28 am
Err..

Quote:
 
I think, as Balder said, they just had too much on their mind and understimated what it takes to work on a PS3 version and a Wii version at the same time, with limited money, manpower and time to work on.

Every addition has to be put in double and I bet they didnīt account for that. Multiplattform titles are allways hard to come up since you have to count in different programm languages, graphical differences and disc sizes.


I highly, highly doubt this is the case. A company like Capcom, with a successful franchise coupled with a steady fanbase (the japanese, the only market that they've focused on, have relied on, and who have carried it through. Those are the people they cater too, not the small pockets on random english message boards) that is SB, with an established producer from Capcom (regardless of how we may all feel, Koba is still a big producer from a very big game company) knew full well what they were undertaking. They experienced it with SB2H years ago to boot in regards to console porting.

Quote:
 
But they canīt deny it and so can no one else, that their PR plan failed badly (making false promises, lack of information, pissing off a lot of fans...)

A human who plays god, will fall when he tries to fly.
Kobayashi boasted around in interviews and the team thought they had enough content to announce the game one year before itīs release (between announcing a game and making a site that updates with gaming content in set period of time...or a random drug-influenced like pattern like SB3īs one...are two different things)


Again, the extremely miniscule niche of random english message board goers are not the main audience, targets, nor the 'fans' the franchise is dependent on or aimed at. After SB1 and prior to 3, we essentially didn't exist for the franchise. So the 'pissed off fans'? Us? We don't matter, us being angry doesn't amount to anything in the scheme of the series.

And you're getting very overdramatic DK. 'Human playing a god'? :mellow:

Koba is being put on this pedestal that he really shouldn't be. He's one cog in the wheel of the series, not the end-all devil or some sh*t. There's a whole team, a director doing all that Koba does, if not more.

Also don't understand the boasting/team comment either. There was never any boasting by some power-hungry dictator, nor can we assume what the team had as far as goals for the game go. Fact is we don't know what the team planned for promo, among other things, nor even if the actual, only existing fanbase (in the franchise's eyes) even cares about it in the first place. Clearly they don't really, and will buy the game and still continue to support the series, regardless of when if it'll fail in the west.

Point is- Koba is being equated to something too big, and he shouldn't be. And us right here, though devoted fans, are not the fans or supporters of the series. Our little complaints and whining don't mean anything. At all.
I do see DK's point though since Xbox has joined the field the japanese market hasn't made as much money has they used to and in someway has forced them to step up their game (Wii doing something completely different and Sony making a super machine)

Koba maybe a big top producer in his home town but the rest of the world are starting to see his fingers slip DMC4 was the worst in the DMC series it had no re-playability (and the level structures were poor) and sengoku Basara which is joining the west on its 3rd instalment aren't keen on it already, and I have a feeling it isn't going to do so well (sorry :( ).
Things are going to start to add up unless he plans things properly in the future.
If this is going to be a worldwide release, it was a really stupid idea to plan only for the east weather Koba likes it or not countries are different for a reason and if he wants the world to buy his stuff he has to think about other people other than his own.
And if his attitude was only to squeeze money from the west then thats a pretty sour way of dooming any japanese influenced games to be released in the future (that can only do more harm then good in the long run)

I know what you mean hondam I honestly do but his strategies are Wack... really wack.
Thats not how the world works and just because Koba thinks it's the "Gaming world", thats not an exception. :/

EDIT

@:Gakupo

That depends on the Title in question... I think (someone correct me if i'm wrong xD)

but games like Tekken, Resident Evil, SC, Halo, C.O.D may have a team of 60 - 100.. maybe more.
The more expected profit the bigger the budget and the bigger the budget the bigger the team.

The game initially has to be taken through three stages "PRE-Production" (ideas, ruff demos, production sketches, scenarios and possible improvements and/or additions).

Then once they know what their doing they make it "PROduction" modelling, levels, stages (all the stuff thats seen, interactive or heard) "The Game Itself"

After its done or very near completion comes the "POST-Production" testing for bugs, last minute changes, balance issues, interviews, advertising (the whole lot! :crazy: )

and finally the launch (I hope I didn't miss out anything :blink: lol)

Edited by ~in3vitableTIMING~, Sat Jun 12, 2010 4:36 am.
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Flashbang Incentive
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~in3vitableTIMING~
Sat Jun 12, 2010 4:07 am
Hondam
Sat Jun 12, 2010 2:28 am
Err..

Quote:
 
I think, as Balder said, they just had too much on their mind and understimated what it takes to work on a PS3 version and a Wii version at the same time, with limited money, manpower and time to work on.

Every addition has to be put in double and I bet they didnīt account for that. Multiplattform titles are allways hard to come up since you have to count in different programm languages, graphical differences and disc sizes.


I highly, highly doubt this is the case. A company like Capcom, with a successful franchise coupled with a steady fanbase (the japanese, the only market that they've focused on, have relied on, and who have carried it through. Those are the people they cater too, not the small pockets on random english message boards) that is SB, with an established producer from Capcom (regardless of how we may all feel, Koba is still a big producer from a very big game company) knew full well what they were undertaking. They experienced it with SB2H years ago to boot in regards to console porting.

Quote:
 
But they canīt deny it and so can no one else, that their PR plan failed badly (making false promises, lack of information, pissing off a lot of fans...)

A human who plays god, will fall when he tries to fly.
Kobayashi boasted around in interviews and the team thought they had enough content to announce the game one year before itīs release (between announcing a game and making a site that updates with gaming content in set period of time...or a random drug-influenced like pattern like SB3īs one...are two different things)


Again, the extremely miniscule niche of random english message board goers are not the main audience, targets, nor the 'fans' the franchise is dependent on or aimed at. After SB1 and prior to 3, we essentially didn't exist for the franchise. So the 'pissed off fans'? Us? We don't matter, us being angry doesn't amount to anything in the scheme of the series.

And you're getting very overdramatic DK. 'Human playing a god'? :mellow:

Koba is being put on this pedestal that he really shouldn't be. He's one cog in the wheel of the series, not the end-all devil or some sh*t. There's a whole team, a director doing all that Koba does, if not more.

Also don't understand the boasting/team comment either. There was never any boasting by some power-hungry dictator, nor can we assume what the team had as far as goals for the game go. Fact is we don't know what the team planned for promo, among other things, nor even if the actual, only existing fanbase (in the franchise's eyes) even cares about it in the first place. Clearly they don't really, and will buy the game and still continue to support the series, regardless of when if it'll fail in the west.

Point is- Koba is being equated to something too big, and he shouldn't be. And us right here, though devoted fans, are not the fans or supporters of the series. Our little complaints and whining don't mean anything. At all.
I do see DK's point though since Xbox has joined the field the japanese market hasn't made as much money has they used to and in someway has forced them to step up their game (Wii doing something completely different and Sony making a super machine)

Koba maybe a big top producer in his home town but the rest of the world are starting to see his fingers slip DMC4 was the worst in the DMC series it had no re-playability (and the level structures were poor) and sengoku Basara which is joining the west on its 3rd instalment aren't keen on it already, and I have a feeling it isn't going to do so well (sorry :( ).
Things are going to start to add up unless he plans things properly in the future.
If this is going to be a worldwide release, it was a really stupid idea to plan only for the east weather Koba likes it or not countries are different for a reason and if he wants the world to buy his stuff he has to think about other people other than his own.
And if his attitude was only to squeeze money from the west then thats a pretty sour way of dooming any japanese influenced games to be released in the future (that can only do more harm then good in the long run)

I know what you mean hondam I honestly do but his strategies are Wack... really wack.
Thats not how the world works and just because Koba thinks it's the "Gaming world", thats not an exception. :/

EDIT

@:Gakupo

That depends on the Title in question... I think (someone correct me if i'm wrong xD)

but games like Tekken, Resident Evil, SC, Halo, C.O.D may have a team of 60 - 100.. maybe more.
The more expected profit the bigger the budget and the bigger the budget the bigger the team.

The game initially has to be taken through three stages "PRE-Production" (ideas, ruff demos, production sketches, scenarios and possible improvements and/or additions).

Then once they know what their doing they make it "PROduction" modelling, levels, stages (all the stuff thats seen, interactive or heard) "The Game Itself"

After its done or very near completion comes the "POST-Production" testing for bugs, last minute changes, balance issues, interviews, advertising (the whole lot! :crazy: )

and finally the launch (I hope I didn't miss out anything :blink: lol)

Look guys, Hondam is probably right. We aren't the wheels this franchise runs on, he doesn't care what we say. Also, I believe that the character files, probably don't mean anything at all. I mean, I totally agree with some of you guys, there are probably they for organizing purposes.

To tell the truth, no one can tell if SB3 is going to fail in the West or not. IF the game sells well enough, people that have never played or heard of the series will have to buy it(This is all depends on advertising. Hence, the Yakuza series). Therefore, they won't know that this is less female characters. Or less playable characters overall. IF they put posters up in Gamestop, and have a playable demo for it there, (and the gameplay is as good as Hondam says it is) this game will definitely not fail in the West, trust me.

-IT-, DMC4.....was worse than DMC2? :sick:
Edited by Flashbang Incentive, Sat Jun 12, 2010 1:05 pm.
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~in3vitableTIMING~
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xXBasaraIsBestXx
Sat Jun 12, 2010 1:04 pm

To tell the truth, no one can tell if SB3 is going to fail in the West or not. IF the game sells well enough, people that have never played or heard of the series will have to buy it(This is all depends on advertising. Hence, the Yakuza series). Therefore, they won't know that this is less female characters. Or less playable characters overall. IF they put posters up in Gamestop, and have a playable demo for it there, (and the gameplay is as good as Hondam says it is) this game will definitely not fail in the West, trust me.

-IT-, DMC4.....was worse than DMC2? :sick:
Thats the problem their marketing strategies are way off base, its just like Lost planet 2 (which I think is the most under-rated game of the year) but thanks to the correct measures in adverting the game audience is starting to pick up.

So the question is, will they advertise properly? thanks to there performance thus far I doubt it :facepalm: lol
And like it or not there are alot more consumers in the west who aren't influenced by anime thats another thing to take into consideration.

Koba did NOT plan properly why can't people just expect that lol :huh:
Oichis a plain example (as badass as she is) "err we need more female, just throw in Oichi" :rolleyes:

as for DMC4, completed it in 4hours on hard (after repeating the same battles with two characters that were practically the same)

Kicking the main character aside, only to recycle the stages makes it better than DMC2.
With DMC4 the basics in game design went straight out the window. :lol:
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Oojin
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^
I really...don't even know what to say to that...
*Face palm*



-

On a more basara related note:
Hideaki and Akechi should be featured in the same stage, no?
Is there actually any conformation as to what that even is?
I haven't really been...digging deep for this stuff...
Aheh...' ';
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~in3vitableTIMING~
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Paptimus Scirocco
Sat Jun 12, 2010 4:41 pm
^
I really...don't even know what to say to that...
*Face palm*



-

On a more basara related note:
Hideaki and Akechi should be featured in the same stage, no?
Is there actually any conformation as to what that even is?
I haven't really been...digging deep for this stuff...
Aheh...' ';
Then don't say anything LMAO! :hehe: (in my book there both as bad as each other)

I'd assume so, they were presented together, seem to have some sort of agreement Tenkai may have his odd "I challenge you to a duel" solo gig but I think there pretty much a team :)
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Balder
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robotzombie
Fri Jun 11, 2010 10:48 pm
There is one PC left, its most likely Hisahide, and all signs point to this outcome.
In before the final character NOT being Hisahide. :whistle:
Seriously, can we take ANYTHING for certain on this game's development? It's like their making up stuff as they go along...


Hondam,
We all agree that SB doesn't need the West. We consensually agreed on it more than one time.
But the point is, this game IS being brought to the West and if they are releasing it overseas, bearing in mind Capcom is a business company, thus focused on profit and not doing it for charity, the question is - why aren't they even trying to properly advertise the game? It's going to be sold here, why not let people know about it?
If it weren't for the (negative) media coverage of Captivate '10, the average consumer wouldn't even know the game exists.
The official western site is a pitiable thing that looks like it's been done by a 10 year old and left forgotten since day one, with anorectic profiles of the 4 main characters and 10 screenshots that must be half a year old by now.
SB doesn't need the West? Fine. But would it hurt them to try selling their product to a new audience? That's pretty much my "beef" with how this game is being "marketed"...


On the off-topic overall note of dev teams...just finished RE5GE yesterday. Now THAT was one hell of a long credits roll!
It's one of the main reasons I'm quite serious about my gaming. This industry provides a LOT of jobs.
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Claus
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Hideaki and Tenaki share a stage, but Tenaki also has his own solo stage, probably for when he ditches Hideaki after Sekigahara. I assume Hideaki has his own solo stage aswell, but that hasn't been confirmed.

As for those complaining that they aren't advertising the game in the west, well think about it. Many game don't start advertising games in the west untill VERY close to the release, or even wait untill after it. SB:Samurai Heroes is very far off from being released in the west, plus, to most western gamers, it will look somewhat mediocre and to the very ignorant ones, they'll think its SW or soemthing. So they shouldn't jump the gun and advertise it four or five months before its release, they should wait untill its out in about one or two months, so it stays in the mind of the person seeing the add, especially so, If they release the demo at the beggining of their advertisement campaign, because then, if the consumer is interested, they can download the demo, and experience it themselves. Just because they aren't doing anything now, doesn't mean they wont advertise later. If they started now, I would think they're being a little high and mighty about it, because Basara isn\t a blockbuster game that gets advertised 4 years before its planned to even be released, their best bet, is to wait as possibly long as they can, so it comes from nowhere, and then hits the shelves soon afterwards. :hehe:
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