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Tales; Sign Up Ends: Friday 10:00 AM
Topic Started: Sun Jul 12, 2009 4:39 am (1,345 Views)
zenkokuku
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Troll Lolita
[ *  *  *  *  *  *  *  *  * ]
Sign Up Form:
“Name”: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP: (Action)
Starting equips: “What you would like to buy with 100 EXP”
*Cannot be over the exp amount, but can be under
However you can’t start with any leftover EXP
Suggestions (optional): “Post what you wanted edited/removed, or think unbalanced items here” A lot of the items are currently unbalanced (I didn’t edit them out because I want to see other’s opinions first, take your time)
*PM me for one of the following elements: Fire, Water, Ice* (so other people don’t know which element they chose)
Fire deals 2x damage to Ice, ½ damage to Water
Water deals 2x damage to Fire, ½ damage to Ice
Ice deals 2x damage to Water, ½ damage to Fire
Elements are permanent throughout the game unless you buy the item “Change Element”
Same Element has no changes in damage or reduction

Note: How to benefit your appearance in “Tales”:
Active (post a lot of moves)
Earning a kill (or dealing lot of damage)
Score
Tale Section*

Tale Section: This is the extra stuff you can post after you make a move. Without breaking the “Punishments” section (like insults to other members), you can post other stuff like battle quotes you may want/like included in the tales. This is purely to help me when writing the tale to know the character/member better. Obviously I won’t have time to include every single quote that’s posted in a single game as it would take forever. But it helps me and Sanada when completing a tale.

Tale Releases: I’m quite busy throughout the week due to uni, but whenever I have during the weekend I’ll work on it. But due to the new “editor” (purely to make the writing better since I’m not great at quotes/sentences, it’ll also depend on Sanada’s sleep, he can feel free to refuse to edit a tale though)

Last Words: Yeah, I’ll try my best to make everyone satisfied with their appearance in the tale (as it’s been brought up several times before), but with the new “Tale Section” and a brand new start, and Sanada (expert RPer/fancy quotes stuff), you can expect a lot more quality stuff in the future tales. Thanks a lot for joining the game and hope you guys have fun!

General Rules
New rounds may be started at least every 4 hours (or all moves have been made for the turn)
2 hours for halfway mark, 1 hour for top 3, 12 hours for top 2
No double posting when starting new rounds (anybody may start new rounds)
No changing of moves during turns once you’ve posted
A new round may not be posted within 10 minutes of the last post (to avoid last minute coordinated attacks) *If the round is started accidentally (someone posts a new round 1 minute after the previous poster without knowing, then the new round is not counted)
Attacking self/own team and healing enemies is not allowed
Think carefully before you make a move

Punishments*
Calculation error/damage = -2 EXP
Starting a round early = -5 EXP
Changing moves (screenshot proof required) = -10 EXP
Insulting members = -10 EXP
Posting something which stops the game = -15 EXP
*Any negative exp will be carried over to next game

Credits
Creator/Author/Publisher: zenkokuku
Editor (Tale Only): Sanada
Hosts: zenkokuku/Sanada/Burning Skulls/Oblivion/Prince Of Wei (Fun Area Mods)
Items/Equips: Ruka/Sanada/Miho/Burning Skulls/King Of Wei/Samurai Master
Tale: Various Anime/Manga

New Score System (Win = 2 Points) <- Reasons:
Hard to earn victory in singles game
Easy to win victories in team game (people retire/suicide so much its hard to even get a proper kill)

Sanada – 18
Ruka – 15
Burning Skulls – 13
Tzar DwL – 8
L-Ryuzaki – 8
Oblivion – 7
Onigami Zarkai – 6
Ma5ter – 6
Chuko Liang – 4
Shadow – 4
Samurai Master – 3
Gorgutz - 3
Princess Sima Yi - 3
TrasH – 3
Miho – 2
King Of Wei – 2
Benzod – 2
Red Knight - 2
Guan-_-Yu - 2
Zero Kuran - 2
Kari - 2
Mei Ling - 2
Nieil – 1
Cao Pi. - 1
THE_FRENCH_GUY - 1

Members
Start with 2,000 HP
Start with 0 EXP
Special start 100 EXP (before the game begins)
Each turn you get 5 choices (1 choice allowed per turn)
Attack (deal 10 HP to enemy)
Defend (take half damage for that whole turn, but you cannot attack that turn)
Evade (avoid any one attack from one enemy, but you cannot attack that turn)
Final Unleash (sacrifice yourself to take down the enemy, damage dealt = 50% of your sacrificed HP)*
*Cannot be used in the first 10 turns, impossible to avoid/block/defend
Withdraw (see “Withdraw” section)
* Final Unleash cannot be avoided
There are only TWO ways of recovering from Final Unleash:
1. You are in withdraw
2. You buy heals to recover damage
The team that gets Final Unleash’ed on will receive 2 EXP each
Retire**
**Cannot make any moves during Retire
You may not make any moves when you retire, nor can you buy/sell during the period

After each round
You get 1 EXP if you survive
Once you defeat an enemy, you may pick one of their item/equip to sell (must sell), that refund EXP will be the reward you get for defeating him/her
If they have no equips, 2 EXP is the default award
The entire team receives the EXP bonus
You may sell equips to get half amount EXP refund
Items taken/spares do not have stack effects, so sell your spares

Withdraws
Withdraw is available once in the whole game
You can't be attacked, but you don't get EXP either
You may choose to come out of withdraw earlier
Withdraws counts as 1 move for the turn
If you wish to withdraw you must do so one turn in advance
You may not make any moves during withdraw, nor can you buy/sell/transfer included
You can use as many withdraws as you have left
Withdraw lasts for a maximum one turn

Defend/Transfer (team only)
You may defend for your partner (you take damage)
No evasion allowed when defending for team members
EXP/SC can only be transferred when your partner is dead/retired
Transfer of equips is allowed (not when they are in effect)

Potions
10 EXP = 60 HP Recovery
25 EXP = Phoenix Down (revive dead partner to 200 hp)*
30 EXP = 250 HP Recovery
50 EXP = 700 HP Recovery
*if calling back from retired members, they return with the HP at the time they retired (or 200 HP if lower)
50 EXP = Change Element (changes your Element of the game, see above)

Basic Equips
5 EXP = Energy Wings (allows 2 attacks per turn)
5 EXP = Energy Sword (allows you to deal 20 damage)
5 EXP = Energy Shield (half all damage taken)

Advanced Equips
Energy Wings + 10 EXP OR 15 EXP = Ultima Wings (allow 3 attacks per turn)
Energy Sword + 10 EXP OR 15 EXP = Omega Sword (deals 30 damage)
Energy Shield + 10 EXP OR 15 EXP = Odin Shield (half all damage taken)

Buster Equips
Ultima Wings + 10 EXP OR 25 EXP = Buster Wings (allows 4 attacks per turn)
Omega Sword + 10 EXP OR 25 EXP = Buster Sword (deals 40 damage)
Odin Shield + 10 EXP OR 25 EXP = Buster Shield (divide all damage by 3)

God Equips
Buster Wings + 10 EXP OR 35 EXP = God Wings (allows 5 attacks per turn)
Buster Sword + 10 EXP OR 35 EXP = God Sword (deals 50 damage)
Buster Shield + 10 EXP OR 35 EXP = God Shield (divides all damage by 3)

Ruka’s HQ
5 EXP = Fallen Wings (Pay 1 exp for every additional evades)
15 EXP = Emperor Sword (Stuns one opponent for the next turn)
*Target cannot be stunned two times in a row to avoid stun lock
*When stunned, target cannot make any moves
20 EXP = Armour Slayer (ignores target defence/defend when attacking)
20 EXP = The Cursed Eye (ignores target evasion when attacking)
20 EXP = Shield of Calamity (Blocks all bad status, those include Stun, Manipulation and divides damage by 4)
20 EXP = Dagger of Ruins (each hit deals 100 damage unlockable/unavoidable damage, you take twice as much damage)
*Cannot be sold after being brought or attack more than once
30 EXP = Reaper Scythe (You deal damage to everyone, excluding party members)

Sanada’s Goods (Items)
10 EXP = Flame Pot (Deals 50 Unblock able and Unavoidable damage)
10+ EXP = Reflection Tome (Reflects the attacks from 1 attacker, effects included, 10 Exp for 1, increasing by 5 per attack reflected) *not to be used for Final Unleash
15 EXP = Way of Peace (Negates all attacks on the User for the turn it’s used) *not to be used for Final Unleash
15 EXP = Potion of Strength (Deal 2x attack damage on the turn its used, no Final Unleash damage)
15 EXP = Tensa Zangetsu (Triples the number of “Moves” you can do in 1 Turn)

Sanada’s Blacksmith (Equips)
20 EXP = Art of War (Allows you to redirect one opposing attack each turn at another player, cannot be redirected at the direct attacker, but can be simply negated - automatically does so)
25 EXP = Death's Touch (Drain the HP from your enemy for the damage you deal to them)
35 EXP = Celestial Spear (Deals 50 normal damage. The following turn it will deal an additional 40 damage which ignores everything)
35 EXP = Furinkazan (Reverses the effect of Shields, instead of Dividing the damage it then Multiplies. The user is stunned after use if attacking an opponent with a Shield)

Miho’s Sexy Store*
10 EXP = Leather Whip (When the holder of the Whip attacks an opponent, the target may not attack the holder for the next two turns)
15 EXP = Candle Wax (When Candle Wax is used, the target must use the same move they did last turn for the following 3 turns)
*Items cannot be used in the top 3

Burning Skulls Guild
*(The summoner always commands the unit/s)
**Summons are allowed to use Final Unleash
***Summons may never transfer equips and do not receive exp
****When killing one, you do not receive exp
SC = Summoning Cost
10 EXP, 3 SC = Ninja fights for you/your team
Ninja: 200/200 HP: Ultima Wings: (Action)
15 EXP = Summon Mana (increases summon points by 3 points)
15 EXP, 3 SC = Bodyguard fights for you/your team
Bodyguard: 200/200 HP: Energy Sword-Energy Shield: (Action)
Each turn P. Ninja can block one attack from the summoner and has two auto evades
20 EXP, 6 SC = Professional Ninja fights for you/your team
P. Ninja: 300/300 HP: God Wings-Omega Sword: (Action)
20 EXP, 3 SC = Baby Dragon fights for you/your team
Baby Dragon: 200/200 HP: Energy Wings-Odin Shield: Alive for 0 turns: (Action)
After Baby Dragon is alive for 5 turns it evolves
Adult Dragon: 600/600 HP: God Wings-Buster Sword-Odin Shield: (Action)
25 EXP, 6 SC= Professional Bodyguard fights for you/your team
P. Bodyguard: 400/400 HP: Buster Sword-Odin Shield-Absorb Attack: (Action)
Each turn P. Bodyguard can absorb up to three attacks meant for the summoner
*but will take damage as usual if the attacks meant for the guard himself

Samurai Master’s Ancient Goods
Item
30 EXP = Copy Cat (When the user uses this item on a target the user gets exactly the same equips as the target for 2 turns)
Equip
45 EXP = Poison Dagger (The user hits this on a target causing 10HP damage at first if hit however the damage keeps on doubling for 4 turns which is unaffected by shield)
*Not allowed to use on more then 1 person*
*Can only attack once with it*

King Of Wei’s Shop
15 EXP = Restore (Gain all HP you lost in the past 3 rounds but the user will be stunned for the next 3 rounds)
*Cannot be used on the turn you want to withdraw or use Final Unleash
25 EXP = Thor’s Hammer (An attack that can stun the opponent for 5 rounds but the user’s attack halves for the whole game and continue to halve after each uses)
*Cannot be used with Withdraw
25 EXP = Dragon Card (Sacrifice 100 HP to deal 50 unlockable & unavoidable damage. The amount of damage you deal will triple when the target is stunned)
30 EXP = Dragon Wings (Allows you to immune 2 Final Unleash attacks each round. But lose 10 EXP each time a player uses Final Unleash on you. *Can also be used to protect team members from 1 Final Unleash damage) *team effect only
40 EXP = Dragon Shield (Allows you to become immune to all damage even the unlockable/unavoidable damage for every 2nd round. You will not be able to heal once you are immune. No other shield can be equipped)
60 EXP = Dragon Sword (Deals 50 unlockable and unavoidable damage. The damage gets triples once it is over 60 rounds. No other weapons can be equipped)
*Cannot be used to multiple attack (x2, x3, etc…)

The King’s Store
*Any special shops items (from Ruka’s market all the way until KOW’s shop) will have 0 effects on you if you wear at least all three of the heaven equips
**Exclude BS's summon guild, because they're summons, not items

God Wings + 15 EXP OR 50 EXP = Heaven Wings (allows 5 attacks per turn)
God Sword + 15 EXP OR 50 EXP = Heaven Sword (deals 50 damage)
God Shield + 15 EXP OR 50 EXP = Heaven Shield (divides all damage by 4)

Heaven Wings + 10 EXP OR 60 EXP = King’s Wing (allows 6 attacks per turn)
Heaven Sword + 10 EXP OR 60 EXP = King’s Sword (deals 60 damage)
Heaven Shield + 10 EXP OR 60 EXP = King’s Shield (divides all damage by 4)

”You may only buy the following items if you have at least all three heavens equips and at least one king equip”

10 EXP = King’s Greed (on the turn it’s used, you may sell your items/equips for the normal price, not half the price)
10 EXP = King’s Order (on the turn it’s used, command one target and make the turn for him/her, may not Final Unleash, cannot be used when there’s only 2 players left)
10 EXP = King’s Aura (throw away one chosen equip from a target, cannot be used against other King members**)

**What defines a King?
King = having at least all three of the heaven equips AND at least one king equip
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
zen you back!! finally :sad:

THE_FRENCH_GUY: 2,000/2,000 HP:
5 Withdraw Turns:
(Equip): 0 EXP:
(Action)
Starting equips:
25 EXP = Buster Sword (deals 40 damage)
25 EXP = Buster Wings (allows 4 attacks per turn)
20 EXP = Armour Slayer (ignores target defence/defend when attacking)
30 EXP = Reaper Scythe (You deal damage to everyone, excluding party members)

(total = 100 EXP)

btw im still using my ps3 so i might post like the last tale


and HOORAY for the reboot lol


btw you should add "no stun lock" for the ring o.o and are we forming team for this game?
Edited by French Overlord, Tue Jul 14, 2009 1:02 am.
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Kuran
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빨간건 현아
[ *  *  *  *  *  * ]
Zekusama: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP:(Action)
Starting equips:
20 = Shield of Calamity (Blocks all bad status, those include Stun, Manipulation and divides damage by 4)
15 = Omega Sword
25 = Buster Shield
10 EXP = Leather Whip (When the holder of the Whip attacks an opponent, the target may not attack the holder for the next two turns)

<Total= 80exp>

Suggestions- none just questions

and Welcome back zen and the reboot sounds like a good idea


Edited by Kuran, Tue Jul 14, 2009 10:42 pm.
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Samurai Master
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Selfie Time
[ *  *  *  *  * ]
Samurai Master: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP:(Action)
Starting Equips
25 EXP = Buster Shield (divide all damage by 3)

15 EXP = Emperor Sword (Stuns one opponent for the next turn)
*Target cannot be stunned two times in a row to avoid stun lock

20 EXP = Art of War (Allows you to redirect one opposing attack each turn at another player, cannot be redirected at the direct attacker, but can be simply negated - automatically does so)

20 EXP = Armour Slayer (ignores target defence/defend when attacking)

15 EXP = Ultima Wings (allow 3 attacks per turn)

Welcome back Zenkokuku
Edited by Samurai Master, Tue Jul 14, 2009 5:47 pm.
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Tzar DwL
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sigh
[ *  *  *  *  *  * ]
Tzar DwL: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP: (Action)
Starting equips: 60 EXP Dragon Sword, 25 EXP Death's Touch, 15 EXP Odin Shield
=100 EXP
Suggestions- Let us keep track of the Rounds this game shall we..
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TrasH
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Future Rockstar

TrasH: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP: (Action)
Starting equips: God Sword, Ultima Wings, Energy Shield, Armour Slayer, The Cursed Eye.

35 + 15 + 5 + 20 +20 = 95 exp
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Burning Skulls
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Fun Area Game Host
[ *  *  *  *  *  *  * ]
Burning Skulls: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP: (Action)
Starting equips:

*is rethinking items*
Edited by Burning Skulls, Tue Jul 14, 2009 6:52 pm.
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DMRevolution
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[ *  *  *  * ]
Cloudberry: 2,000/2,000 HP: 5 Withdraw Turns: (Equip): 0 EXP: (Action)
Starting equips: Dragon Shield-40 EXP, Death's Touch- 25 EXP, Daggers of Ruin-20 EXP
=85 EXP

:mellow:
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zenkokuku
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Troll Lolita
[ *  *  *  *  *  *  *  *  * ]
Thanks guys =D

Changes to first post:
Soul Ring is obviously not free Frenchie, just a typo, thanks :P (50 EXP nao)
Removed stun lock on rings (THE FRENCH GUY)
Will keep track of rounds (DwL)

Note: I’ve noticed how some people here haven’t PM’ed me an element they want yet, unless the whole element theory is removed, you must have an element before you can start
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
lol well i tried :hehe:

so is this tale single player or its co-op?
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Burning Skulls
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Fun Area Game Host
[ *  *  *  *  *  *  * ]
THE_FRENCH_GUY
Mon Jul 13, 2009 2:47 am
lol well i tried :hehe:

so is this tale single player or its co-op?
Currently I think its planned as singles but as usual, it depends what everyone wants. I for one, don't care either way. :P
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Ruka
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[ *  *  *  *  *  * ]
Hey, a question: Is this okay? O_o
Quote:
 
(allow X attacks per turn)
Edited by Ruka, Mon Jul 13, 2009 6:26 pm.
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Burning Skulls
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Fun Area Game Host
[ *  *  *  *  *  *  * ]
Just so you know, Ultima Wings, Odin Shield, and Omega Sword are 15 exp, Ruka. I think Zeku/Zero did the same. Change it to Buster or get some more stuff. ^_^
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Kuran
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빨간건 현아
[ *  *  *  *  *  * ]
Actually i got confused of how much it costs

do i change mine ?
Edited by Kuran, Mon Jul 13, 2009 4:12 am.
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
yeah same here lol

btw i dont care nether for co-op so how much per team?

should we start a poll?
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Ruka
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[ *  *  *  *  *  * ]
Thanks I didn't noticed. But I still want to know if it was supposed to be moves or attacks. If it's the latter, I should edit the ring or buy something else.
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
@zero: yeah edit o.o

@ruka: 50 EXP = Storm Ring - Adds a "X2" multiplier to your attack/defend/evade count. (i.e.: Evade x3 becomes Evade x5, Attack x4 becomes Attack x6, etc) if it's not that then what are you talking about? lol
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Ruka
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[ *  *  *  *  *  * ]
What i mean is, according to te first post wings only give additional attacks, not evades/defend, hence every turn you either evade x1, defend or attack x times. Was I the only who noticed?
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
5 EXP = Energy Wings (allows 2 attacks per turn)


ok... so how come it isn't move?

yeaah i think you were the only one... but whit 2000hp it "could" be ok, but that also mean the people who focus on defence might want to switch the wing
Edited by French Overlord, Mon Jul 13, 2009 4:41 am.
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Kuran
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빨간건 현아
[ *  *  *  *  *  * ]
I noticed it, but i thought it was supposed to be like that this time so i ignored it
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
Zekusama
Mon Jul 13, 2009 4:43 am
I noticed it, but i thought it was supposed to be like that this time so i ignored it
the wing is kind of useless to you though, you might want to take the calamity shield instead o.o
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Kuran
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빨간건 현아
[ *  *  *  *  *  * ]
Yeah you make a good point
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French Overlord
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Emperor's Retainer
[ *  *  *  *  *  *  *  * ]
poll:

we play solo:
co-op: 1 (THE_FRENCH_GUY)
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Kuran
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빨간건 현아
[ *  *  *  *  *  * ]
poll:

we play solo:
co-op: 1 (THE_FRENCH_GUY, Zekusama)
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Burning Skulls
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Fun Area Game Host
[ *  *  *  *  *  *  * ]
If you want co-op, then exactly how many?
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