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Interactive Historical Simulation Signup Thread; See how the game works.
Topic Started: Tue Sep 15, 2009 3:14 pm (661 Views)
Shogun
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Wenze and I discussed this idea a while back, and came to the conclusion that it would be a fun activity to have in the History Realm. This is NOT an RP, and it's definitely not as fast-paced as them.

Basically, each player takes control of an entire faction rather than an individual, and chooses what to do from there. Options aren't really limited, but in the end, it's up to the host to present the outcome of the decisions the players made. Diplomacy can be conducted through PM, and the outcome of battles are managed by the host, depending on who adopted the more effective strategy, troop count and overall position.

The game is really easy, you don't have to be an expert to actually win the game.

Keep in mind that this game can be very slow-paced, the more players there are, the more exciting (and late) the host's chapters are written. Hopefully, this will grow enough to the point that players can make their own IH's with their own authentic ideas. Feel free to ask any questions or some of the rules you want clarified.

If you wish to sign up, say so in this thread. Everyone's welcome, even members who aren't exactly history buffs!

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seralpha
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1- Do we choose a nation (France, Roman Empire, Greece, etc) or we just pick up a leader of a faction (Jean D'Arc, Alexander the great, Julius Caesar)? Just want to be sure.
2- It must be bound to history? I mean, can we make Mongol Empire vs Roman Empire? Or do we have to stay true to history, not mixing factions of different ages?
Edited by seralpha, Tue Sep 15, 2009 4:22 pm.
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Wenze
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Omniscient Strategist
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seralpha
Tue Sep 15, 2009 4:13 pm
1- Do we choose a nation (France, Japan, England, etc) or we just pick up a leader of a faction (Jean D'Arc, Liu Bei, Shingen Takeda)? Just want to be sure.
2- It must be bound to history? I mean, can we make China vs Roman Empire? Or do we have to stay true to history, not mixing factions of different ages?
1. You control the whole faction, though the decisions you will make will mostly be as the leader of it.

2. Yes, it will be an historical setting, at least in this one. If this catches on, though, there would probably be interest in a crossover version that could be played in the RP section.
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Shogun
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Quote:
 
1- Do we choose a nation (France, Japan, England, etc) or we just pick up a leader of a faction (Jean D'Arc, Liu Bei, Shingen Takeda)? Just want to be sure.

You choose a nation/faction. It doesn't have to be a country though, if it was set up in the Sengoku Jidai, that would mean the players would choose one of the clans. But in a way, you ARE the leader. If you choose Shu for example, than you would post (or conduct diplomacy) as Liu Bei. So you're both.
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2- It must be bound to history? I mean, can we make China vs Roman Empire? Or do we have to stay true to history, not mixing factions of different ages?

Nope. However, we'll stick with history for now and members will be free to start their own ideas as this grows.

Edit - Sorry Wenze, didn't see your post.
Edited by Shogun, Tue Sep 15, 2009 4:26 pm.
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seralpha
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Well, i want to sign up. Have you already decided the first historical setting? Anyway, can we already choose our own faction? If yes, i'll go with Rome. As leader i'd like to have Julius Caesar, a strategist and a politician.
But i have to warn you, i won't be available next week. Is that a problem for you?
Edited by seralpha, Tue Sep 15, 2009 5:03 pm.
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Shogun
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Not yet, the game won't start immediately after signups, so it's okay if you won't be available at any time. The first historical setting might be set in the Sengoku era.
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XenoShaun
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Hey Shogun,

I have a few questions actually, as I'm rather curious.

1) How would this game be compared to say.. the KW:C game offerings? Judgeing by your initial post it isn't something as large of scale as them, and more of a different approach to a forum-based game. So would it be more like a sim-based game?

2) Is it heavily focused on just one person per faction, as you mentioned, one person would control Shu, another would control the Oda, and another could control the Roman empire, instead of having a group of people in each faction?

That's about it for the moment, though I'm sure I'll have more curiosity's soon.
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Shogun
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GoldenSummit
 
1) How would this game be compared to say.. the KW:C game offerings? Judgeing by your initial post it isn't something as large of scale as them, and more of a different approach to a forum-based game. So would it be more like a sim-based game?

Well, I can assure you it's nothing like what KW:C has to offer, as it's much more simple than that. All it needs is a single thread and a host, where the host of the game posts the results of the decisions made by the players into a chapter, so it's basically a lengthy interactive story. Each chapter covers an entire season, and contains the outcomes of battles and diplomacy.
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2) Is it heavily focused on just one person per faction, as you mentioned, one person would control Shu, another would control the Oda, and another could control the Roman empire, instead of having a group of people in each faction?

No crossovers, the game must take place in one time period. And yes, each participiant would take control of an entire faction, not a single person besides the leader, who the player may choose to roleplay. And I'm sure that's about the only thing the RP and IH have in common.
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That's about it for the moment, though I'm sure I'll have more curiosity's soon.

No problem, feel free to ask further questions whenever you need.
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XenoShaun
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shogun
 
Well, I can assure you it's nothing like what KW:C has to offer, as it's much more simple than that. All it needs is a single thread and a host, where the host of the game posts the results of the decisions made by the players into a chapter, so it's basically a lengthy interactive story. Each chapter covers an entire season, and contains the outcomes of battles and diplomacy.


Ahh I see, and as lord of the desired kingdom/faction/country/whatever, you decide what happens within the chapters period of time? So how exactly would the game move along, and what exactly would push these events forward to make you (as ruler/leader/lord) to be able to make these decisions? Would there be events put in place the hosts of the game? or will it be more free form, with options of what you can do opened up when the game officially starts?

Shogun
 
No crossovers, the game must take place in one time period. And yes, each participiant would take control of an entire faction, not a single person besides the leader, who the player may choose to roleplay. And I'm sure that's about the only thing the RP and IH have in common.


So in that respect, would this be a lengthy game? or would it last say a few months for one, then the next would be based in a different period? As you say there will be no crossovers, so each "game" will be focused on one period at a time, would that be decided upon the players? or upon the game's host?
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Shogun
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GoldenSummit
 
Ahh I see, and as lord of the desired kingdom/faction/country/whatever, you decide what happens within the chapters period of time? So how exactly would the game move along, and what exactly would push these events forward to make you (as ruler/leader/lord) to be able to make these decisions? Would there be events put in place the hosts of the game? or will it be more free form, with options of what you can do opened up when the game officially starts?

There may be events set up by the host occasionally, such as foreign trade, weather conditions, etc.. PMs are sent to each player, along with their faction info. The player can do whatever he likes from there, and his/her options are barely limited. There may be an exception on the first game though, just so players can get used to the idea.
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So in that respect, would this be a lengthy game? or would it last say a few months for one, then the next would be based in a different period? As you say there will be no crossovers, so each "game" will be focused on one period at a time, would that be decided upon the players? or upon the game's host?

When it comes to the length of the game, it depends on both the host and the players. The only thing that makes it lengthy is that it's slow-paced, it doesn't have to be, but it's more effective and fair that way. The number of players is also a factor of how long the game is, evaluating the different strategies and decisions made by players against each other should take some time and effort.
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Takenaka Hanbei
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For the Glory of the Flan Empire!
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I suppose I shall sign-up, keep me posted on how events role in case I completely forget I signed up lol
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LsLights
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I will join this, what history period you doing then?
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Shogun
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We haven't decided yet, but I'll make sure you know just before it starts.
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LsLights
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ok thanks :D
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