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Samurai Warriors 3 [V3]; J Release: December 3rd, 2009, on Wii
Topic Started: Thu Nov 26, 2009 9:49 pm (272,113 Views)
Dai Tian
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First Lieutenant
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Odani, Hasedou... and Kyushu?

... What? Oh boy, shared maps again. I thought I was done with that in Dynasty 4. But alright, thanks dood.
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Fūma
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The Dragon Has Returned
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Hondam
Mon Dec 21, 2009 10:02 am
Odani for example is the same map as Hasedou, which is also the same map as Kyushu, etc.
It wierd because all those three were unique in SW2. Kyushu should definately remain as it's own map. Are the volcanos near Odani castle? :whistle:
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Joetri10
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Don't Even Pray For Me, No!
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They shared maps!... :sad: .. oh well...

Still cool though :)
Edited by Joetri10, Mon Dec 21, 2009 12:46 pm.
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Zero38
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The Dancing Flower of The Night.
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The number of the characters is higher than the number of scenarios.. of course they will be shared : )
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Joetri10
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Don't Even Pray For Me, No!
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Not to mention the stupid disk space problem :O -plays evil tune- =(
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RockOn649
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The Samurai of Legend
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oh yeah :/ that gets in the way all the time...

but at least there are all unique characters :hehe: unlike DW6 hopefully its nothin like it
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qewlkid9
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Artist Warrior
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Honestly, I'd rather they port SW2's unique stages than just giving the same map for all three of those stages.

:/

I didn't notice it in Dynasty Warriors 4, 'cause I was like, 12, but it seems kind of lazy of Koei to do that.

Why is Koei so lazy when it comes to developing all of their games?!
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Lord Manshoon
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qewlkid9
Mon Dec 21, 2009 6:14 pm
Honestly, I'd rather they port SW2's unique stages than just giving the same map for all three of those stages.

:/

I didn't notice it in Dynasty Warriors 4, 'cause I was like, 12, but it seems kind of lazy of Koei to do that.

Why is Koei so lazy when it comes to developing all of their games?!
As joetri10 mentioned, the disk space problem is the main thorn in Koei's side, not laziness on the part of its designers (at least in this case). The Wii's disks only allow for so much storage; Koei already pushed the limits with SW3 as it is, because there's next to no room left for anything else. They either had to cut down on the number of stages, or recycle maps, and the former appealed to them a lot less than the latter.
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Fūma
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Lord Manshoon
Mon Dec 21, 2009 6:24 pm
qewlkid9
Mon Dec 21, 2009 6:14 pm
Honestly, I'd rather they port SW2's unique stages than just giving the same map for all three of those stages.

:/

I didn't notice it in Dynasty Warriors 4, 'cause I was like, 12, but it seems kind of lazy of Koei to do that.

Why is Koei so lazy when it comes to developing all of their games?!
As joetri10 mentioned, the disk space problem is the main thorn in Koei's side, not laziness on the part of its designers (at least in this case). The Wii's disks only allow for so much storage; Koei already pushed the limits with SW3 as it is, because there's next to no room left for anything else. They either had to cut down on the number of stages, or recycle maps, and the former appealed to them a lot less than the latter.
Yeah but there were some wierd ones like Kyushu and Odani castle sharing the same map. I think Kyushu is worthy for a unique map. For Hasedo, IDK because it does not appear that often in story modes (only 3 times in SW2, Keiji, Kanetsugu and Masamune stories). It wasn't even used in any dream stage.
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SRS
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Master of the War Trident

The stage recycling is like SW1, because they at least tried to make them feel different by having ally/enemy commanders in different locations, have different seasons/weather, and have certain features in one battle not in another(see: SW1's Nagashino and Mikatagahara.) It's not like SW2's where shared stages have no real difference from the original(sans Tetorigawa/Kusegawa's weather difference.)

For example, I find Ishigakibara and Kasai-Osaki Riot to FEEL different from each other despite both using the Ishigakibara stage.

Ishigakibara: Autumn field, and a stone sentinel maze type of area that's actively opening and closing(and frustrating.)
Kasai-Osaki: Winter field, and the maze is inactive.

You won't find yourself playing the same stage more than once in a character's story, except I think in one or two instances.

Here's the list of all shared stages:

Original Stage - Shared Stages
Ishigakibara - Kasai-Osaki Riot, Chugoku 1
Inabayama Castle - Fushimi Castle, Kozuki Castle, Kawagoe
Kyushu Seibatsu - Odani Castle, Hasedo
Okehazama - Numata Castle, Mimasetoge, Tenshojingo no Ran
Iga Crossing - Kanegasaki, Chugoku 2
Honnoji - Mitsunari Rescue
Oshi Castle - Otsu Castle
Tetorigawa - Kuzegawa
Kawanakajima - Kanto

All other stages are unique.

Fuuma: Kyushu has two stages now, actually. Kyushu Seibatsu only appears a couple times(the Tachibanas and Yoshihiro mainly,) which might be why they didn't bother making it unique.
Edited by SRS, Mon Dec 21, 2009 7:40 pm.
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Lord Manshoon
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I hope you boys know how to swim
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Fuuma
Mon Dec 21, 2009 7:28 pm
Lord Manshoon
Mon Dec 21, 2009 6:24 pm
qewlkid9
Mon Dec 21, 2009 6:14 pm
Honestly, I'd rather they port SW2's unique stages than just giving the same map for all three of those stages.

:/

I didn't notice it in Dynasty Warriors 4, 'cause I was like, 12, but it seems kind of lazy of Koei to do that.

Why is Koei so lazy when it comes to developing all of their games?!
As joetri10 mentioned, the disk space problem is the main thorn in Koei's side, not laziness on the part of its designers (at least in this case). The Wii's disks only allow for so much storage; Koei already pushed the limits with SW3 as it is, because there's next to no room left for anything else. They either had to cut down on the number of stages, or recycle maps, and the former appealed to them a lot less than the latter.
Yeah but there were some wierd ones like Kyushu and Odani castle sharing the same map. I think Kyushu is worthy for a unique map. For Hasedo, IDK because it does not appear that often in story modes (only 3 times in SW2, Keiji, Kanetsugu and Masamune stories). It wasn't even used in any dream stage.
Well, I can understand the sentiment for Kyushu. I agree; it seems strange that it would share the same map with Hasedo and Odani, and it has enough merit to warrant a unique map. However, I'm not too put out that Hasedo and Odani share a map, nor am I overly surprised. If memory serves me correctly, the battle of Hasedo was a large-scale siege (not so much the frantic retreat as portrayed in SW2). Now, granted, I have yet to play SW3 Hasedo, so I don't know in which direction they took that battle; for all I know, it could be a full retreat once again. However, if they attempted a portrayal a little more loyal to history (similar to the transition Mikatagahara underwent, going from massive retreat to true fight), I could understand completely why they'd reuse a map with a castle for Hasedo.
Edited by Lord Manshoon, Mon Dec 21, 2009 7:42 pm.
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SRS
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Master of the War Trident

Dai Tian
Mon Dec 21, 2009 10:08 am
Odani, Hasedou... and Kyushu?

... What? Oh boy, shared maps again. I thought I was done with that in Dynasty 4. But alright, thanks dood.
Every game since DW4 has had shared stages, y'know. I think DW5 is the only exception but my memory's foggy on that one.

And yes, Hasedo is a siege-turned-retreat in SW3.
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Joetri10
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Don't Even Pray For Me, No!
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Sera does have a point.. i guess its just the way u look at the stages.. and anyway.. there was like 7 Sekigahara's in sw2... i guess in this situation, re-using a map is better then not having the stage in the first place and just using some other random battle..

Another case i can actually think of is sw2xl with Gracia's stage in the saika village.. it was the same map but it was alot different..
Edited by Joetri10, Mon Dec 21, 2009 8:02 pm.
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Rakolai
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Deal with it.
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Eh, recycled stages don't really bother me. I'm usually too busy running around beating up everything in my way or scrambling to get a mission done to notice.
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Hondam
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Seraphil
Mon Dec 21, 2009 7:35 pm
Original Stage - Shared Stages
Ishigakibara - Kasai-Osaki Riot, Chugoku 1
Inabayama Castle - Fushimi Castle, Kozuki Castle, Kawagoe
Kyushu Seibatsu - Odani Castle, Hasedo
Okehazama - Numata Castle, Mimasetoge, Tenshojingo no Ran
Iga Crossing - Kanegasaki, Chugoku 2
Honnoji - Mitsunari Rescue
Oshi Castle - Otsu Castle
Tetorigawa - Kuzegawa
Kawanakajima - Kanto
Pretty sure there's more than just those. I think Odawara is shared with at least one other that I can't think of at the moment, as well as some of the musou-only scenarios like Yodo Shore.
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SRS
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Master of the War Trident

Odawara is shared with... Odawara(Kanto Invasion, but it is fully meant to be Odawara, just Kenshin's siege on it.) I don't list stages that are the exact same location just fought at a different time, like the two Ueda Castle sieges.

And yeah, forgot Yogo Lake. That's shared with Shizugatake.

I also forgot Sunsou and Suruga. Sunsou is shared with Tetorigawa and Suruga is shared with Mikatagahara.
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RockOn649
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The Samurai of Legend
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wats yodo shore and yodo lake wats the difference
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Fūma
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The Dragon Has Returned
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Seraphil
Mon Dec 21, 2009 8:23 pm
Odawara is shared with... Odawara(Kanto Invasion, but it is fully meant to be Odawara, just Kenshin's siege on it.) I don't list stages that are the exact same location just fought at a different time, like the two Ueda Castle sieges.

And yeah, forgot Yodo Lake. That's shared with Shizugatake.

I also forgot Sunsou and Suruga. Sunsou is shared with Tetorigawa and Suruga is shared with Mikatagahara.
Regarding Yogo Lake, is it Azai-Asakura vs. Oda(-Tokugawa)?
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SRS
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Master of the War Trident

Azai Vs. All of Japan
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Fūma
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Seraphil
Mon Dec 21, 2009 8:32 pm
Azai Vs. All of Japan
Okay... :blink: Is Asakura still allied with Azai there, though?
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SRS
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Master of the War Trident

There's no Asakura. This is after Oichi rescues Nagamasa and the Azai from destruction at Odani, so Asakura is gone already game-wise.

They then fight a united force of Takeda, Uesugi, Hojo, Mouri, Oda, Tokugawa and I think Date.
Edited by SRS, Mon Dec 21, 2009 8:39 pm.
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Rakolai
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Deal with it.
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I remember watching Tetsuo or Seraphil play that stage on a live stream and being very surprised when I saw the enemy roster. It was pretty much Oichi and Nagamasa against everyone else (sans Okuni, although I don't remember if she was the only one not there or not).
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Lord Manshoon
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Rakolai
Mon Dec 21, 2009 8:47 pm
I remember watching Tetsuo or Seraphil play that stage on a live stream and being very surprised when I saw the enemy roster. It was pretty much Oichi and Nagamasa against everyone else (sans Okuni, although I don't remember if she was the only one not there or not).
Gods, I hope that stage was archived by Mr. Honda, or gets replayed. That DW6 Hu Lao Gate-sque description just whet my appetite.

Plus, such an epic (-sounding) final battle has me *gasp* actually looking forward to playing as Oichi when this comes to NA.
Edited by Lord Manshoon, Mon Dec 21, 2009 9:26 pm.
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Master Akio
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I'm Back!
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I reallllly hope, that this gets ported, Koei if you are reading this the PS3 or the PSP would be perfect, please Koei i hate to see such a good game go to waste.
Taking it to the Wii was about sales now think about us your ever loyal fans!!!
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Mr.Honda
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Lord Manshoon
Mon Dec 21, 2009 9:09 pm
Rakolai
Mon Dec 21, 2009 8:47 pm
I remember watching Tetsuo or Seraphil play that stage on a live stream and being very surprised when I saw the enemy roster. It was pretty much Oichi and Nagamasa against everyone else (sans Okuni, although I don't remember if she was the only one not there or not).
Gods, I hope that stage was archived by Mr. Honda, or gets replayed. That DW6 Hu Lao Gate-sque description just whet my appetite.
I haven't been archiving in a long while. Seraphil posted the most recent clips to his YouTube, IIRC.
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