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Samurai Warriors 3 [V3]; J Release: December 3rd, 2009, on Wii
Topic Started: Thu Nov 26, 2009 9:49 pm (272,088 Views)
dtank650
Sergeant
[ * ]
Not really sure if this is better suited for this thread or it's own thread, but I guess it goes here. (And if not, sorry; it is kinda my first post on this forum.)

Would it be possible for someone who has the game to list each character's special attacks? By that, I mean what used to be the R1 specials on SW2.

From the gameplay videos available now, some characters have different ones (modified would be a better word, like Toshiie, Mitsunari, Noh, etc.), and some haven't even been shown. So I'm both curious to find out which specials the old characters retained, and to know what the new characters can do.

Thanks in advance to anyone willing to take the time to post it. (Or to point out where it's already posted. Because I have a feeling I'm not the first person to ask about this.)
Edited by dtank650, Sun Feb 14, 2010 1:34 am.
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Dai Tian
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For sure someone else has asked but I'll answer it anyways. Again, only Special Types retain 2 specials and multiple presses, the others only get 1 special and one press. The game tells you Special Types only get 2 presses but they get 3. They start with 1, around level 10 they get a 2nd, hidden press and when the game tells you you get 2, you really get 3. Usually anyway.

Yukimura - His fire dash special. The flame trail is stronger than in Samurai 2 and can hit grounded enemies. Has to be charged to get the fire effect, can be canceled into from any charge attacks he hits successfully. If canceled into from a charge attack, the charge time is cut in half. Charge 2's first hit canceled into his R Special works perfectly for example.

Keiji - His grab special. Since the special stance itself is gone, but characters still have to go into the special stance animation before the special activates, it's not as spamable as it was in Samurai 2. Still does good damage though.

Nobunaga
- Special 1 is his sword charge special. Still comes in its 3 stages of presses, the 3rd one giving him access to his full moveset (PSYCHO CRUSHER). Unlike before it lasts for what must be 30 seconds, plenty of time to do anything you want.
Special 2 is his shield special. It also lasts for a good time on its own and makes him unable to be damaged heavily or be fazed by any peon's attacks. The more it's hit the faster it runs out. A fully charged shield also makes any generals unable to faze him. A fun thing to do is use the shield to charge his sword safely.

Mitsuhide - His counter special. If hit during a certain time in the animation, he parries and dashes forward with a counterattack. Unless you direct it yourself, it seems to miss often.

Kenshin
- Summons Bishamonten, or rather a large image of himself. Gives him more range and power on every attack.

Oichi - Heals allied officers. If done close to enough allies, it also gives Oichi some Musou.

Okuni - Buffs allied officers with attack or defense x2 for 30 seconds. Possibly speed x2 as well.

Kunoichi - Turns her invisible. Lasts a decent amount of time for you to position yourself better.

Magoichi
- His move around while shooting special. Stronger than it was in Samurai 2, but still very forgettable.

Shingen - Special 1 is his grab special. Not as spamable as it was in Samurai 2 but it's still pretty quick. Each additional press spins the enemy officer longer and launches for more damage.
Special 2 is his buff himself special. Buffs himself with speed, attack or defense x2... for 30 seconds this time. Using one or two presses just changes the probability of getting one buff over the others more often.

Masamune - His move around while shooting special. Much like Magoichi, still pretty forgettable.

Nouhime - Special 1 makes her lay bombs in front of her. Unlike Samurai 2 they can't be detonated manually. They explode faster if enemies come around them.
Special 2 has been turned into an area of effect attack in front of her. 2 presses widens its range. It doesn't hurt much but any enemies it touches gives her Musou at a very fast rate.

Hanzou - Special 1 gives him a clone beside him that mimics whatever you do. Lasts for a decent time. 2 presses gives you 2 clones and 3 gives you 3 clones, one in front and 2 beside him.
Special 2 is his attack special. He sends a wave of fire in front of him, a 2nd press giving him a ground attack (That doesn't hit grounded enemies). Unlike Samurai 2, the final wind spin attack from this special has been removed.

Ranmaru - Speeds his attacks up. Lasts a decent time.

Hideyoshi - Makes peons able to drop materials, seems able to upgrade what materials officers drop as well. Doesn't last very long.

Yoshimoto - He spins and faints, regaining Musou as he lays there.

Tadakatsu - He buffs himself, knocking over anyone that touches him. Each hit slowly gives him Musou.

Inahime - Special 1 makes her fire out arrows. You have to keep pressing the button until it ends to get all the arrows.
Special 2 makes her fire out 3 arrows, then making it so she fires additional arrows with any attack that uses them. Her Charge 4 would fire out 3 waves instead of 1, and Charge 1 becomes very useful for example. With 2 presses she fires out 5 arrows, then fires out even more arrows for each attack that uses them. Charge 4 and her Musou go to firing out 5 waves for example.

Ieyasu - His fire cannonballs as he moves around special. Stronger than Masamune and Magoichi's specials, but still forgettable.

Mitsunari - Special 1 lays bombs in front of him, which can't be manually detonated like Nouhime's. They explode just like hers do too.
Special 2 gives him a wind aura. It can hit enemies around him, giving him enough time and space to get his attacks started. 2 presses makes the aura hit enemies with the Wind element and makes it hit multiple times.

Nagamasa - Turns all attacks he does into elemental strikes. He needs a full Musou bar before it starts working though. If he has no element on his weapon he gets Wind element strikes.

Sakon - Special 1 is an area of effect attack around him. 1 press is a Fire element attack, 2 presses is Lightning and 3 is Ice. Rather weak just like in Samurai 2, but the Lightning attack is worth it for starting combos.
Special 2 summons arrows from the sky to attack in front of him. 1 press fires arrows, 2nd press makes them gunshots. They have a much narrower range than in Samurai 2. Overall nerfed, since the 3rd press is gone.

Yoshihiro - Buffs him to hit anyone that touches him. Same as Tadakatsu's.

Ginchiyo - Charges her sword like Nobunaga, only just once. Gives her slightly faster attack speed and a bit more range.

Kanetsugu - Special 1 makes him surround himself with his card charms. Can break guards before it explodes. It goes away very quickly. 2 presses gives him more cards for more damage.
Special 2 makes him throw out an area of effect attack which slows enemies down considerably. They'll lag in anything they do. 2 presses widens the range, but it also goes away very quickly.

Nene - Special 1 summons clones which mimic her. 1 press is one clone, 2 is two and 3 is three clones. Unlike Hanzou's they stay on her instead of being around her, meaning she gets multiple hits on anything.
Special 2 changes her into any allied officer that happens to be nearby. Unlike in Samurai 2 if she gets hit she won't change back. Lasts a decent amount of time. 1 press can also change her into a peon, 2 presses keeps her at faceless officers at least.

Kotarou - His grab special. Again, not as spamable but very damaging for a grab. Hard to hit though since you can't turn it around and enemies move.

Toshiie - Buffs himself so that on every attack he gets slash effects, widening his range. Lasts a decent time.

Motochika - His special where he places 5 orbs in front of him, which then float away from each other. Explode like you do his regular orbs, can be placed multiple times.

Katsuie - Buffs himself so that every attack his does triggers a ground explosion with it. Unlike in Samurai 2 the attack has to actually connect with an enemy to trigger the explosion. Lasts a decent time, less than in Samurai 2.

Kiyomasa - A spin attack with the scythe that sucks in enemies. Has to be charged to get the pull-em-in effect. Like Yukimura he can cancel into it from any charge attacks that actually hit and the charge time will be cut in half if he does so. You can attack again immediately after it finishes the animation.

Kanbei - Special 1 gives him additional orbs in his attacks. This one actually grows as you level him up. At the start it gives you 1 additional orb. Around level 15 you get 2 additional orbs with the hidden press. When the game tells you you can press it twice, pressing R on its own gets you 1 additional orb. R + the necessary second button gives you 2 additional orbs and 2 presses gives you 3 orbs. All 4 orbs will surround him and give his charge attacks additional directions to attack in. Goes away quickly, much like Nobunaga's special did in Samurai 2. Without this active his attack range mostly sucks, but if you press R on its own during the time this special is active it'll reset the timer for his orbs, keeping them around for much longer. Keep in mind though you need to keep pressing R to reset the already short timer each time.
Special 2 puts an area of effect attack in front of him, 2 presses extending its reach. Any enemies in the field get their Musou drained and gives it to Kanbei at a fairly decent rate. It'll also increase his combo score while it's active. Goes away fairly quickly.

Muneshige - Buffs himself so that he'll automatically block any incoming attacks once. He'll turn to face the direction the attack came from and block it, parrying it if you press an attack button with the right timing. Goes away fairly quickly.

Kaihime - Summons water bursts from the ground that attack randomly around her. They also follow her if she starts moving around. Goes away fairly quickly.

Ujiyasu - Makes him throw his manliness into the ground in front of him, throwing up a field that lasts a decent time. As long as he's in the field, any attack is elemental. If no element is equipped he gets Wind element. Doesn't need any Musou to be activated.

Hanbei - Special 1 makes him put his weapon in front of him and spins the blades, repeatedly damaging any enemies caught in front of him. Multiple presses gets you the full 3 cycles of attack, massively damaging anyone caught in them. Officers do get opportunities to block in between the 3 attack cycles, but the third one will break guards if it lands.
Special 2 makes him put his weapon above him and spins the blades, letting him float around as long as he likes as long as he isn't hit. He can do jump attacks out of it. 2 presses makes him travel around faster. You could realistically float around the entire stage like this. :sly:

Motonari - Special 1 changes the effects his arrows get. Pressing R on its own gets you larger piercing arrows. Pressing R + the other button needed gives you exploding arrows. 2 presses like this gives you Demon element arrows. Unlike the Demon element it doesn't auto-kill peons that often nor does it give you that much extra damage. Still, with Motonari's naturally low attack power any power boost is welcome.
Special 2 makes him fire out 3 arrows that nerf enemies in different ways. 1 press lowers the attack power of any enemies it hits, while 2 presses lowers their defense.
Edited by Dai Tian, Mon Feb 15, 2010 3:42 am.
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dtank650
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[ * ]
Thank you so much, Dai Tian.

So the old characters pretty much retained their first move from 2. I'm just glad that Katsuie kept the explosion buff. Little worried he'd get stuck with the throw. It wasn't bad, but since his C5 is a throw, it was a little redundant.

Seems like Hideyoshi got screwed, though. From what I've seen, doesn't exactly look like you have to grind too long to get materials normally.

And Kanbei's second special just makes it easier to rack up combos? Well, that explains why nobody who posted a video ever used it.
Edited by dtank650, Sun Feb 14, 2010 8:18 am.
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Chou Hi
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Actually, I think Kanbei's second drains Musou from what I've heard.
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Dai Tian
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*Hand to beard* Which would register as a hit which increases the combo score... Hmmmm. Gonna check that out later on.
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Fūma
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Dai Tian
Sun Feb 14, 2010 7:21 am
Muneshige - Buffs himself so that he'll automatically block any incoming attacks once. He'll turn to face the direction the attack came from and block it, parrying it if you press an attack button with the right timing. Goes away fairly quickly.
This one's probably rather good on higher difficulties. If I recall right there was a skill in SW1 which gives this effect.
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SRS
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Kanbei's second special is a Musou drain field.

Also, once you summon his orbs, if you press R1 again he resummons them and the invisible timer until they disappear will reset. So, if you press R1 every once in a while, you'll keep all 4 orbs for a substantial amount of time.
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Dai Tian
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Haha I'm not sure how I missed that. Kanbei's second special is indeed a Musou drainer, which doubles as a combo count increaser. It drains Musou at a decent rate too. I'll update my post up there.

Oh, and thanks for the clarifications on his specials. Knowing that just pressing R will reset the timer on his orbs pushes Kanbei up quite a bit on my favorite characters list.
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Joetri10
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Don't Even Pray For Me, No!
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:o No hating on Masamune's and Magoichi's attack :( :XD ..

Can you still one hit peons that run away?..

As for ieyasu's.. doesent that break guards?.. so it cant be that useless?.
Edited by Joetri10, Mon Feb 15, 2010 3:51 am.
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Dai Tian
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I thought you already knew the first time you read my big post about it. :sly:

As peons flee they're not all 1 hit KO's anymore. If you attack them all sometimes some will not die and they'll all stop and start fighting you again.

Ieyasu's special does break guards. And is stronger than Mago and Masa's specials. Not by that much mind you but it is.
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dtank650
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On the subject of Kanbei, what's his C5?

Probably the only attack from any of the new characters I haven't seen yet.
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Dai Tian
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He takes his orb, or orbs if you have multiple ones active and spins them around in front of him in the shape of the infinity symbol. An sideways 8 if you don't know what that is. You can turn him around while he does it.
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Joetri10
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Don't Even Pray For Me, No!
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Dai Tian
Mon Feb 15, 2010 4:05 am
I thought you already knew the first time you read my big post about it. :sly:

As peons flee they're not all 1 hit KO's anymore. If you attack them all sometimes some will not die and they'll all stop and start fighting you again.

Ieyasu's special does break guards. And is stronger than Mago and Masa's specials. Not by that much mind you but it is.
:sad: Oh yeh...

I forgot :( ....

But i liked shooting down fleeing peons...

:sad: <_<

I wonder why they changed that :/
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dtank650
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Dai Tian
Mon Feb 15, 2010 4:28 am
He takes his orb, or orbs if you have multiple ones active and spins them around in front of him in the shape of the infinity symbol. An sideways 8 if you don't know what that is. You can turn him around while he does it.
So it's just a big attack.

That's one thing I noticed in the gameplay videos: none of the new characters' C5/C8 seem to trigger their specials like in 2.

Then again, none of them really seem to need it except Kanbei, and since his orb multiplier can apparently be infinite, he doesn't even need it.
Edited by dtank650, Mon Feb 15, 2010 4:41 am.
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Dai Tian
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No idea. I like the change though since often times I finish with the general long before I even get a chance to go after the crowd and then they start fleeing. I attack a few and boom, they're back to fighting me. I didn't lose out on my victims after all haha.

And yeah, no C5's activate specials anymore. I like that change too since it made certain specials useless last time around. Why ever use Shingen's buff or Nobunaga's sword charge for his moveset if you can have a move do it for you, which also has you attacking leading up to it?
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dtank650
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Dai Tian
Mon Feb 15, 2010 4:42 am
No idea. I like the change though since often times I finish with the general long before I even get a chance to go after the crowd and then they start fleeing. I attack a few and boom, they're back to fighting me. I didn't lose out on my victims after all haha.

And yeah, no C5's activate specials anymore. I like that change too since it made certain specials useless last time around. Why ever use Shingen's buff or Nobunaga's sword charge for his moveset if you can have a move do it for you, which also has you attacking leading up to it?
Never thought about it like that, but you make a good point.

I figured since you didn't get the move until past level 20, you had earned the right to not have to stop fighting to trigger specials.

But since the specials actually last a while in this game, I guess it's better that the attack doesn't trigger them. You just don't need it anymore.
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Dai Tian
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I'm actually wrong on some of that statement actually. That was before I remembered that Nene and Hanzou's C5 still activates their clones and Kenshin's C9 still activates his Bishamonten Powerz. For the ninjas the difference is they get one less clone that way than if they had used the special to get them. Now that I think about it Mitsunari's still probably lays bombs for him... So overall, some C5's still do and others don't use specials.
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dtank650
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Dai Tian
Mon Feb 15, 2010 5:14 am
I'm actually wrong on some of that statement actually. That was before I remembered that Nene and Hanzou's C5 still activates their clones and Kenshin's C9 still activates his Bishamonten Powerz. For the ninjas the difference is they get one less clone that way than if they had used the special to get them. Now that I think about it Mitsunari's still probably lays bombs for him... So overall, some C5's still do and others don't use specials.
Actually, Nene and Hanzo's C5 only gave them 2 clones on 2.

I don't remember if I've seen Mitsunari's C5 on 3 yet.........but I think it does. But again, I don't remember.

Gonna have to go back and look for that Mitsunari video again now.

Oh, and one more question, Dai Tian: Could you post the specials for the CAW movesets? (And for that matter, is Takamaru's the same as whatever the sword moveset has?)
Edited by dtank650, Mon Feb 15, 2010 6:07 am.
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Dai Tian
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CAW's I have no idea about what's going on with them. Never bothered to really do anything with them. Hell I haven't gone through any Murasame yet either. I will to get Matsukaze for when I do Keiji's story but I haven't decided to do his yet so no reason to.

I guess I'll list out the C5's that still activate specials next time.
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dtank650
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Actually, I can think of another question that's not based on movesets.

Do you have to unlock the ability to edit a character's costume?

I know you have to buy it. I mean like, do you have to unlock the ability to buy it by beating their Story Mode or something, or are they available from the start?
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Kaon
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シュープリーム
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You will have to clear all five stages in story mode if that character has a Musou mode. Free mode exclusive characters already have the color edit feature once you unlock that specific character.
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dtank650
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Kaon
Mon Feb 15, 2010 9:55 am
You will have to clear all five stages in story mode if that character has a Musou mode. Free mode exclusive characters already have the color edit feature once you unlock that specific character.
Well, that I do not like. The only character I was going to change was Hanbei, because personally I think his costume colors make no sense. (He serves the Oda, more specifically Hideyoshi, and he started with the Saito who I think are green in this game...............why is he blue and white? Sure, there's a little yellow, but still.)

Thank you.
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Fūma
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Does anyone know how many CG-cutscenes there are in total in this game? (SW2 had around 70, I think). Just curious, since I haven't really counted them.
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Raiko Z
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Dynasty Recon Chinalands
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Yeah I was downloaded the whole cutscenes of SW2 from KW main site. I hope someone can upload SW3 ones to the main site for download.
Anyway, SW2 got a lot of same cut scenes and very short one like Nobunaga's death in Honnoji, just showing burning temple and Nobunaga's face and he went away.
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Joetri10
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Don't Even Pray For Me, No!
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Dai Tian
Mon Feb 15, 2010 5:14 am
I'm actually wrong on some of that statement actually. That was before I remembered that Nene and Hanzou's C5 still activates their clones and Kenshin's C9 still activates his Bishamonten Powerz. For the ninjas the difference is they get one less clone that way than if they had used the special to get them. Now that I think about it Mitsunari's still probably lays bombs for him... So overall, some C5's still do and others don't use specials.
I think i saw ginchiyo using her C9 and it activated her 2nd special from sw2?...

Im sure i did :mellow: .

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