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Samurai Warriors 3 [V3]; J Release: December 3rd, 2009, on Wii
Topic Started: Thu Nov 26, 2009 9:49 pm (272,074 Views)
Mr. Kamikaze
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God of War
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xD

See, i'm not the only one -.-

But I think the safe answer is yes, there will be the same voices.
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ZhugeJebus
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General
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Well Joe, I come from the shadows. And I can read your mind, I thought I already proved that.

The noble white makeup is well known and Yoshiaki is also portrayed like that in Kessen 3

I watched a Youtube of the CAW options, They look good, esp the layers. But there are a large amount of male options and less for female. They could have added a geisha style model. Maybe also get some more parts through a Destiny mode?

Any of you think that if PS3/360 get an eventual port they will add stories for Yoshimoto/ Ranmaru/ Noh etc like in DW6?

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sogetsu kazama
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ZhugeJebus
Wed Mar 31, 2010 8:00 am
Well Joe, I come from the shadows. And I can read your mind, I thought I already proved that.

The noble white makeup is well known and Yoshiaki is also portrayed like that in Kessen 3

I watched a Youtube of the CAW options, They look good, esp the layers. But there are a large amount of male options and less for female. They could have added a geisha style model. Maybe also get some more parts through a Destiny mode?

Any of you think that if PS3/360 get an eventual port they will add stories for Yoshimoto/ Ranmaru/ Noh etc like in DW6?

If they port, they might add stories for some of the free-mode only characters, it would be quite easy for some of them that appear in many battles (Toshiie, Katsuie, No, Kotaro..). And they would as well add Aya and Masanori as full fledged characters too.
I think this hope-to-be "SW3 special" would be what would be an XL if they did it on Wii.
Still there's no news about it, and seeing as Nintendi seems involved in the game, we will have to wait a long time to see it, if we ever see it...
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Furinkazen
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So err... not been here a while
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http://www.youtube.com/watch?v=hKowFzchXn0

Is it me or is the music in this just 10 times more epic and fitting than previous games?
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Fūma
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Fuurinkazen
Wed Mar 31, 2010 12:10 pm
http://www.youtube.com/watch?v=hKowFzchXn0

Is it me or is the music in this just 10 times more epic and fitting than previous games?
I don't think it's like 10 times better, but I like this one as much as the previous ones. However, neither tracks are not my favorites in the SW series (I still like the battle though).
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Ma Dai
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Right General
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ZhugeJebus
Wed Mar 31, 2010 8:00 am
Well Joe, I come from the shadows. And I can read your mind, I thought I already proved that.

The noble white makeup is well known and Yoshiaki is also portrayed like that in Kessen 3

I watched a Youtube of the CAW options, They look good, esp the layers. But there are a large amount of male options and less for female. They could have added a geisha style model. Maybe also get some more parts through a Destiny mode?

Any of you think that if PS3/360 get an eventual port they will add stories for Yoshimoto/ Ranmaru/ Noh etc like in DW6?

I would hope so. They did an excellent job with Nouhime's story in SW1, it was fantastic. Then in SW2 it was just a carbon-copy of Nobunaga's Tale. Hopefully she can be redeemed in SW3: Special
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Dai Tian
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The music this time around is one of Koei's best efforts in the series ever. I'll forever miss the Siege and Komaki tracks from Samurai 2 but everything else... yeah, Samurai 3 did them better for me. Now if only I could say the same about the maps, haha. Nothing game-breaking but still.
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Fūma
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Dai Tian
Sat Apr 3, 2010 5:56 am
The music this time around is one of Koei's best efforts in the series ever. I'll forever miss the Siege and Komaki tracks from Samurai 2 but everything else... yeah, Samurai 3 did them better for me. Now if only I could say the same about the maps, haha. Nothing game-breaking but still.
IMO Defense and Retreat battle music was much better in SW2. :D
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Muckraker
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I was wondering if anyone knew if they brought back the sw1 castle stages. thoose were fun and challenging. i doubt it ..but
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Dai Tian
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Fuuma
Sat Apr 3, 2010 2:01 pm
Dai Tian
Sat Apr 3, 2010 5:56 am
The music this time around is one of Koei's best efforts in the series ever. I'll forever miss the Siege and Komaki tracks from Samurai 2 but everything else... yeah, Samurai 3 did them better for me. Now if only I could say the same about the maps, haha. Nothing game-breaking but still.
IMO Defense and Retreat battle music was much better in SW2. :D
It's really up to the style you're after.

I'll give you that those 2 tracks were pretty good from Samurai 2's library but I've grown to prefer the versions in Samurai 3. Samurai 2's Retreat paints the picture of "You're surrounded, now go out there and beat them down" while Samurai 3's paints this picture: "Someone ****ed up. We're getting the hell out of here, now." Neither style is bad and both are good to listen to, I'd just rather my retreat sound like an actual retreat and not a beatdown on the run.

Similarly, Samurai 2's Defense is out to pump you up from the moment it starts playing. "Those enemies out there, they've got an advantage or something. I don't really care, just fight them. Break their legs." Samurai 3's does start out slow in comparison, but it does build itself up to a moment where you just feel good as you whittle down the enemy army. "Hmm, this is bad isn't it? ... Let's get to work." When it finally builds itself up it becomes this: "Here's the big moment, don't screw this up or we'll need to retreat." Both have their points, I just like the gradual build up in 3's better.


Oh, and Samurai 1 style castles? Those have been long gone dood. The castles in this game are generally bigger but they still follow Samurai 2's style where they're integrated with the stage instead of being a separate level.
Edited by Dai Tian, Sun Apr 4, 2010 12:41 am.
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Muckraker
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dang, thoose were so fun. Ohwell.
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Chou Hi
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Dai Tian
Sat Apr 3, 2010 5:56 am
Now if only I could say the same about the maps, haha. Nothing game-breaking but still.
But still what? Care to give more details?


And regarding SW1 Castles, aren't the Murasame Mode castles more like the SW1 castles?
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Fūma
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Chou Hi
Mon Apr 5, 2010 4:51 am
Dai Tian
Sat Apr 3, 2010 5:56 am
Now if only I could say the same about the maps, haha. Nothing game-breaking but still.
But still what? Care to give more details?


And regarding SW1 Castles, aren't the Murasame Mode castles more like the SW1 castles?
Maybe he means that there are less maps than in SW2 and some of them are pretty small (i.e Kawanakajima). :unsure:
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Mr.Honda
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Dai Tian
Sat Apr 3, 2010 5:56 am
The music this time around is one of Koei's best efforts in the series ever.
This ^

I've been listening to the OST a lot lately and some tracks are just so good they end up on repeat.

- Shizugatake
- Yamazaki
- Mikatagahara
- Anegawa
- Defense Battle
- Osaka Castle
- Tadakatsu theme :rolleyes:

I could list a few more that I like, but this is sufficient. Probably my favorite OST from KOEI so far.
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Fūma
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Mr.Honda
Mon Apr 5, 2010 3:36 pm
- Shizugatake
- Yamazaki
These two are really good! :cool:
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The Outsider
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ChibiGingi
Sun Mar 28, 2010 6:32 pm
1) Katsuie's storyin SW2XL were both near perfect as far as levels and stories (I felt), and anything else would have been a downgrade. They would either have repeated the story (in which it just kind of loses it's luster) or pulled a Nouhime and it had been just completely bland and boring. So, I figure if I really wanted him to have a story, I'd stick in SW2XL (or would, if I still had it... I still do not regret selling it. He had the best story, but it wasn't worth it).
2) Toshiie- see above. Though they COULD have given him some kind of involvement with Keiji, but seeing as he's sort of the Lu Meng of Lu Xun-Gan Ning's story (supporting role), it doesn't bother me to see him without a story. Besides, I don't particularly like him anyways. Arrogant, whiny little brat. *stops self before it becomes a rant*
I could'nt agree more with Katsuie. His story in SW2XL is linear, historical, and straight to the point. I feel the same about Motochika, his story was well, very Motochika-ish in SW2, then in SW3 they made it crazy, just for the sake of it being different. I would'nt really want that too happen to Katsuie, it would probably go crazy such as Nagamasa not dying and having a fight for Oichi's love at Shizugatake :wacko: . Ugh, I'd rather not have that experience, unless it was done really, really well, a somewhat belivable 'what-if'.

And I find it weird you associating Toshiie to the Lu Meng role cosidering their both favorites :wub: . (Damn, giving away too much of my '82 Warriors'), :o , shame you don't like him though Chibi, think he's a first we disagreed upon right?
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Dai Tian
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Fuuma
Mon Apr 5, 2010 11:55 am
Chou Hi
Mon Apr 5, 2010 4:51 am
Dai Tian
Sat Apr 3, 2010 5:56 am
Now if only I could say the same about the maps, haha. Nothing game-breaking but still.
But still what? Care to give more details?


And regarding SW1 Castles, aren't the Murasame Mode castles more like the SW1 castles?
Maybe he means that there are less maps than in SW2 and some of them are pretty small (i.e Kawanakajima). :unsure:
That, basically. Compared to Samurai 2 there's far less unique maps and everything else shares a map. Think Dynasty 4 except you get the entire map each time instead of getting little chunks of the larger map. It's really easy to overlook this though since each time you get brought back to the map you get different objectives to do and different sections get closed off to you or force you to maneuver around differently, and the backgrounds are mostly different. Some versions end up playing out very similarly (Oichi/Nagamasa's Inabayama) and others are different (Hideyoshi's Inabayama compared to theirs).

Kawanakajima is hilariously small this time compared to the previous 2 versions since it shares a map with Tonegawa. On the other hand when you consider what the battle really is, it doesn't matter as much. Mikatagahara's map is used again for Hojo's and Kenshin's stories but it's not Mikatagahara and it's another battle entirely. You know, little things like that.

One thing funny to note is Honnouji is always set at 15 minutes now. Better hurry Nobunaga. :ph43r:

It's nothing that'll discourage play or make you put the controller down, it's just something you'll notice as you play, and I'm sure will draw some unnecessary rage and *****ing out of people. Some of the unique maps are pretty nice though, loving the new Osaka.


I was going to keep quiet about this but I don't think it'll make much difference. You can heal allied officers now. Those health items you get in your 3 pouches before you start the stage? Use one right next to an ally or set of allies and they'll also get the health recovery. For maps where allies lose health fast (And there's plenty of them) it does make you reconsider just choosing the last pouch which is full of battlefield items. :sly:
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ESSICXHUNTER
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Chou Hi
Tue Mar 30, 2010 2:28 am
TSX
Tue Mar 30, 2010 12:07 am
I will laugh if they revamp yoshimoto's character. seriously he's got the white make up. if someone's that white you know it's a joke.
Aside from that sounding ridiculously racist (though I know it isn't), that white makeup was actually common with nobility in Pre-Electricity Japan. As streets were often dark, even under lamp-light, the use of white makeup was often used by nobles (and sometimes merchants) to make themselves easier to see in the dark. This practice was later used by Geisha for the same reason.


And as for why Yoshimoto keeps getting the Yo-yo treatment...
He was added in SW1 as an UNPC because he was important to Nobunaga's story (Nobunaga was the focus of SW1, remember), but only for one battle, so it didn't really make sense to make him a PC.

In SW1XL, it was probably decided that he and Hideyoshi COULD have fun stories on their own, so they got the stories along with Tadakatsu (another major hero figure) and Ina (to keep ratios happy).

In SW2, the focuses shifted to Hideyoshi and Sekigahara. Nobunaga's story became less spot-lighted. Ranmaru lost his story (but was still needed as an UNPC), Noh's story got hacked up. And Okehazama was dropped as a stage.

For SW2XL, I think a different team worked on the game. But either way, one of 2 things happened: 1) Fans were asking "Hey! Where's Imagawa?" and Koei responded by putting him back in, or 2) The team just said, "Who can we put in without too much trouble?" and chose Imagawa's return. I can't give exact details on which happened, but either seems pretty likely.

For SW3, my guess is that they went through all the characters of the previous games and planned to have as many in as possible (because that's the Musou way). But when budget came around, they had to ask themselves which characters did they think they could drop because the stories affect the least characters (and they chose Goemon, Musashi, Kojiro, and Gracia), and which characters are interesting/fun enough to keep around as FMOs to populate the stories of other characters, and everyone else (aside form Okuni). Okuni is a bit of a wild card in all this, since I'd like to hope their decision for her is a bit more than "someone on the team likes her". But speculations for her can go in a different post, since this is about Imagawa.
ok let me re edit that statement, if some looks that white and like he was in a play, or for that matter a clown, you know it's a joke.

And honestly, as long as they keep the gameplay with SW the same, i'm fine.
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Chou Hi
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Dai Tian
Mon Apr 5, 2010 7:59 pm
Compared to Samurai 2 there's far less unique maps and everything else shares a map.
Maybe my math is off but there is only a difference of a couple unique maps between the games. (Granted, I may be missing 1 or 2?)

SW2
1 Anegawa
2 Ueda
3 Osaka
4 Edo
5 Odawara W
6 Odawara E
7 Nagashino
8 Kyushu
9 Yamazaki
10 Mikatagahara
11 Tedorigawa
12 Sekigahara
13 Osaka Bay
14 Kawanakajima
15 Honouji
16 Hasedo
17 Kanegasaki
18 Odani
19 Saika
20 Shizugatake
21 Komaki-Nagakute

SW3
1 Osaka
2 Odawara
3 Honnouji
4 Mikatagahara
5 Anegawa
6 Yamazaki
7 Ueda
8 Kawanakajima
9 Shizugatake
10 Nagashino
11 Oshijo
12 Ishigakihara
13 Okehazama
14 Inabayama
15 Kyushu
16 Kanegasaki
17 Kizugawaguchi
18 Tedorigawa
19 Kusegawa
19 Komaki-Nagakute
20 Sekigahara

So I don't really see what the problem is if the maps look and feel okay.

As for Kawanakajima, as much as I liked the SW1 design, it was annoying having to catch up to the battle from the other side of the map once you realized that Kenshin moved. I hated the SW2 design because it made no sense given the terrain of the actual location. SW3, at least, seems to focus on Hachimanbara, from what I see. And the camps are in the correct positions after Kenshin has come down the mountain.
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Dai Tian
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Yeah, that's why I'm okay with the new Kawanakajima being shrunk down from the previous two versions. The major events still take place and the main camps are spread out enough that it works out. It's just hilariously small if you compare.

As for the maps I am sure of:

Mikatagahara - Not unique
Kawanakajima - Not unique
Okehazama - Not unique
Inabayama - Definitely not unique
Kyushu - Definitely not unique
Kanegasaki - Not unique

I still haven't been through everyone's story (Extended break) so I won't comment on the rest just yet. Odawara is technically not unique but since every scenario that uses the map involves Odawara itself... yeah. It makes sense.

Again, it's not that they're terrible and for the most part they're different enough in scenery. Mimasetoge and Okehazama are completely different in how you approach and maneuver through them.
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ChibiGingi
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Booyaka, Booyaka
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*Burning* Devil Scholar
Mon Apr 5, 2010 6:24 pm
ChibiGingi
Sun Mar 28, 2010 6:32 pm
1) Katsuie's storyin SW2XL were both near perfect as far as levels and stories (I felt), and anything else would have been a downgrade. They would either have repeated the story (in which it just kind of loses it's luster) or pulled a Nouhime and it had been just completely bland and boring. So, I figure if I really wanted him to have a story, I'd stick in SW2XL (or would, if I still had it... I still do not regret selling it. He had the best story, but it wasn't worth it).
2) Toshiie- see above. Though they COULD have given him some kind of involvement with Keiji, but seeing as he's sort of the Lu Meng of Lu Xun-Gan Ning's story (supporting role), it doesn't bother me to see him without a story. Besides, I don't particularly like him anyways. Arrogant, whiny little brat. *stops self before it becomes a rant*
I could'nt agree more with Katsuie. His story in SW2XL is linear, historical, and straight to the point. I feel the same about Motochika, his story was well, very Motochika-ish in SW2, then in SW3 they made it crazy, just for the sake of it being different. I would'nt really want that too happen to Katsuie, it would probably go crazy such as Nagamasa not dying and having a fight for Oichi's love at Shizugatake :wacko: . Ugh, I'd rather not have that experience, unless it was done really, really well, a somewhat belivable 'what-if'.

And I find it weird you associating Toshiie to the Lu Meng role cosidering their both favorites :wub: . (Damn, giving away too much of my '82 Warriors'), :o , shame you don't like him though Chibi, think he's a first we disagreed upon right?
I guess it is one of the only things we disagree with. I don't necessarily hate Toshiie. I could go on for hours WHY I didn't like him in SW2XL, but I'd rather not bog the thread down with that.

I hope though, that if the game gets ported, or gets an XL or even DLC, that Toshiie and others get stories. Since they seem to focus more on Toshiie's being an established and loyal retainer over the pupil/aspiring 'greatest warrior evr' he was in the previous game, he might be more tolerable for me.

Playing as him, though, I like.
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Dai Tian
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Wow, really Koei?

That sidestep you get in this game? Do one forward and the game considers you to have blocked a single incoming attack if it's not too strong. You can use this to get behind officers and punish them for doing laggy attacks, or even for the ending shockwave their musou puts out. I think it's only a single attack, but even that's a nice thing to have since it can relieve pressure or give you a way out of a corner trap.
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wildcard
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Sw3 is now listed at the european amazon:
Here an example for german amazon.
http://www.amazon.de/Nintendo-Samurai-Warriors-3/dp/B003DZ1594/ref=sr_1_1?ie=UTF8&s=videogames&qid=1270553709&sr=8-1
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SweetDeath
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can anyone tell me how to unlock noh/okuni and how to get free mode color change option?
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Fūma
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Chou Hi
Tue Apr 6, 2010 2:47 am
Dai Tian
Mon Apr 5, 2010 7:59 pm
Compared to Samurai 2 there's far less unique maps and everything else shares a map.
Maybe my math is off but there is only a difference of a couple unique maps between the games. (Granted, I may be missing 1 or 2?)

SW2
1 Anegawa
2 Ueda
3 Osaka
4 Edo
5 Odawara W
6 Odawara E
7 Nagashino
8 Kyushu
9 Yamazaki
10 Mikatagahara
11 Tedorigawa
12 Sekigahara
13 Osaka Bay
14 Kawanakajima
15 Honouji
16 Hasedo
17 Kanegasaki
18 Odani
19 Saika
20 Shizugatake
21 Komaki-Nagakute

SW3
1 Osaka
2 Odawara
3 Honnouji
4 Mikatagahara
5 Anegawa
6 Yamazaki
7 Ueda
8 Kawanakajima
9 Shizugatake
10 Nagashino
11 Oshijo
12 Ishigakihara
13 Okehazama
14 Inabayama
15 Kyushu
16 Kanegasaki
17 Kizugawaguchi
18 Tedorigawa
19 Kusegawa
19 Komaki-Nagakute
20 Sekigahara

So I don't really see what the problem is if the maps look and feel okay.

As for Kawanakajima, as much as I liked the SW1 design, it was annoying having to catch up to the battle from the other side of the map once you realized that Kenshin moved. I hated the SW2 design because it made no sense given the terrain of the actual location. SW3, at least, seems to focus on Hachimanbara, from what I see. And the camps are in the correct positions after Kenshin has come down the mountain.
Kusegawa shares same map as Tedorigawa in SW3, so that makes it only 19. And add Shikoku and Okehazama for SW2[XL].
22. Shikoku
23. Okehazama
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