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| Samurai Warriors 3 [V3]; J Release: December 3rd, 2009, on Wii | |
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| Tweet Topic Started: Thu Nov 26, 2009 9:49 pm (272,074 Views) | |
| Mr. Kamikaze | Tue Mar 30, 2010 9:15 pm Post #4401 |
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God of War
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xD See, i'm not the only one -.- But I think the safe answer is yes, there will be the same voices. |
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| ZhugeJebus | Wed Mar 31, 2010 8:00 am Post #4402 |
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General
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Well Joe, I come from the shadows. And I can read your mind, I thought I already proved that. The noble white makeup is well known and Yoshiaki is also portrayed like that in Kessen 3 I watched a Youtube of the CAW options, They look good, esp the layers. But there are a large amount of male options and less for female. They could have added a geisha style model. Maybe also get some more parts through a Destiny mode? Any of you think that if PS3/360 get an eventual port they will add stories for Yoshimoto/ Ranmaru/ Noh etc like in DW6? |
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| sogetsu kazama | Wed Mar 31, 2010 11:31 am Post #4403 |
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Officer
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If they port, they might add stories for some of the free-mode only characters, it would be quite easy for some of them that appear in many battles (Toshiie, Katsuie, No, Kotaro..). And they would as well add Aya and Masanori as full fledged characters too. I think this hope-to-be "SW3 special" would be what would be an XL if they did it on Wii. Still there's no news about it, and seeing as Nintendi seems involved in the game, we will have to wait a long time to see it, if we ever see it... |
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| Furinkazen | Wed Mar 31, 2010 12:10 pm Post #4404 |
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So err... not been here a while
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http://www.youtube.com/watch?v=hKowFzchXn0 Is it me or is the music in this just 10 times more epic and fitting than previous games? |
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| Fūma | Wed Mar 31, 2010 4:01 pm Post #4405 |
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The Dragon Has Returned
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I don't think it's like 10 times better, but I like this one as much as the previous ones. However, neither tracks are not my favorites in the SW series (I still like the battle though). |
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| Ma Dai | Wed Mar 31, 2010 4:26 pm Post #4406 |
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Right General
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I would hope so. They did an excellent job with Nouhime's story in SW1, it was fantastic. Then in SW2 it was just a carbon-copy of Nobunaga's Tale. Hopefully she can be redeemed in SW3: Special |
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| Dai Tian | Sat Apr 3, 2010 5:56 am Post #4407 |
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First Lieutenant
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The music this time around is one of Koei's best efforts in the series ever. I'll forever miss the Siege and Komaki tracks from Samurai 2 but everything else... yeah, Samurai 3 did them better for me. Now if only I could say the same about the maps, haha. Nothing game-breaking but still. |
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| Fūma | Sat Apr 3, 2010 2:01 pm Post #4408 |
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The Dragon Has Returned
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IMO Defense and Retreat battle music was much better in SW2.
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| Muckraker | Sat Apr 3, 2010 3:06 pm Post #4409 |
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Soldier
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I was wondering if anyone knew if they brought back the sw1 castle stages. thoose were fun and challenging. i doubt it ..but |
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| Dai Tian | Sun Apr 4, 2010 12:40 am Post #4410 |
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First Lieutenant
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It's really up to the style you're after. I'll give you that those 2 tracks were pretty good from Samurai 2's library but I've grown to prefer the versions in Samurai 3. Samurai 2's Retreat paints the picture of "You're surrounded, now go out there and beat them down" while Samurai 3's paints this picture: "Someone ****ed up. We're getting the hell out of here, now." Neither style is bad and both are good to listen to, I'd just rather my retreat sound like an actual retreat and not a beatdown on the run. Similarly, Samurai 2's Defense is out to pump you up from the moment it starts playing. "Those enemies out there, they've got an advantage or something. I don't really care, just fight them. Break their legs." Samurai 3's does start out slow in comparison, but it does build itself up to a moment where you just feel good as you whittle down the enemy army. "Hmm, this is bad isn't it? ... Let's get to work." When it finally builds itself up it becomes this: "Here's the big moment, don't screw this up or we'll need to retreat." Both have their points, I just like the gradual build up in 3's better. Oh, and Samurai 1 style castles? Those have been long gone dood. The castles in this game are generally bigger but they still follow Samurai 2's style where they're integrated with the stage instead of being a separate level. Edited by Dai Tian, Sun Apr 4, 2010 12:41 am.
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| Muckraker | Sun Apr 4, 2010 1:02 am Post #4411 |
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Soldier
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dang, thoose were so fun. Ohwell. |
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| Chou Hi | Mon Apr 5, 2010 4:51 am Post #4412 |
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Weapon... I have it all!
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But still what? Care to give more details? And regarding SW1 Castles, aren't the Murasame Mode castles more like the SW1 castles? |
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| Fūma | Mon Apr 5, 2010 11:55 am Post #4413 |
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The Dragon Has Returned
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Maybe he means that there are less maps than in SW2 and some of them are pretty small (i.e Kawanakajima).
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| Mr.Honda | Mon Apr 5, 2010 3:36 pm Post #4414 |
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This ^ I've been listening to the OST a lot lately and some tracks are just so good they end up on repeat. - Shizugatake - Yamazaki - Mikatagahara - Anegawa - Defense Battle - Osaka Castle - Tadakatsu theme I could list a few more that I like, but this is sufficient. Probably my favorite OST from KOEI so far. |
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| Fūma | Mon Apr 5, 2010 5:20 pm Post #4415 |
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The Dragon Has Returned
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These two are really good!
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| The Outsider | Mon Apr 5, 2010 6:24 pm Post #4416 |
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The Demon's Rival
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I could'nt agree more with Katsuie. His story in SW2XL is linear, historical, and straight to the point. I feel the same about Motochika, his story was well, very Motochika-ish in SW2, then in SW3 they made it crazy, just for the sake of it being different. I would'nt really want that too happen to Katsuie, it would probably go crazy such as Nagamasa not dying and having a fight for Oichi's love at Shizugatake . Ugh, I'd rather not have that experience, unless it was done really, really well, a somewhat belivable 'what-if'. And I find it weird you associating Toshiie to the Lu Meng role cosidering their both favorites . (Damn, giving away too much of my '82 Warriors'), , shame you don't like him though Chibi, think he's a first we disagreed upon right?
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| Dai Tian | Mon Apr 5, 2010 7:59 pm Post #4417 |
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First Lieutenant
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That, basically. Compared to Samurai 2 there's far less unique maps and everything else shares a map. Think Dynasty 4 except you get the entire map each time instead of getting little chunks of the larger map. It's really easy to overlook this though since each time you get brought back to the map you get different objectives to do and different sections get closed off to you or force you to maneuver around differently, and the backgrounds are mostly different. Some versions end up playing out very similarly (Oichi/Nagamasa's Inabayama) and others are different (Hideyoshi's Inabayama compared to theirs). Kawanakajima is hilariously small this time compared to the previous 2 versions since it shares a map with Tonegawa. On the other hand when you consider what the battle really is, it doesn't matter as much. Mikatagahara's map is used again for Hojo's and Kenshin's stories but it's not Mikatagahara and it's another battle entirely. You know, little things like that. One thing funny to note is Honnouji is always set at 15 minutes now. Better hurry Nobunaga. It's nothing that'll discourage play or make you put the controller down, it's just something you'll notice as you play, and I'm sure will draw some unnecessary rage and *****ing out of people. Some of the unique maps are pretty nice though, loving the new Osaka. I was going to keep quiet about this but I don't think it'll make much difference. You can heal allied officers now. Those health items you get in your 3 pouches before you start the stage? Use one right next to an ally or set of allies and they'll also get the health recovery. For maps where allies lose health fast (And there's plenty of them) it does make you reconsider just choosing the last pouch which is full of battlefield items.
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| ESSICXHUNTER | Mon Apr 5, 2010 8:16 pm Post #4418 |
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CRAZY DEADPOOL-FANATIC
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ok let me re edit that statement, if some looks that white and like he was in a play, or for that matter a clown, you know it's a joke. And honestly, as long as they keep the gameplay with SW the same, i'm fine. |
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| Chou Hi | Tue Apr 6, 2010 2:47 am Post #4419 |
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Weapon... I have it all!
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Maybe my math is off but there is only a difference of a couple unique maps between the games. (Granted, I may be missing 1 or 2?) SW2 1 Anegawa 2 Ueda 3 Osaka 4 Edo 5 Odawara W 6 Odawara E 7 Nagashino 8 Kyushu 9 Yamazaki 10 Mikatagahara 11 Tedorigawa 12 Sekigahara 13 Osaka Bay 14 Kawanakajima 15 Honouji 16 Hasedo 17 Kanegasaki 18 Odani 19 Saika 20 Shizugatake 21 Komaki-Nagakute SW3 1 Osaka 2 Odawara 3 Honnouji 4 Mikatagahara 5 Anegawa 6 Yamazaki 7 Ueda 8 Kawanakajima 9 Shizugatake 10 Nagashino 11 Oshijo 12 Ishigakihara 13 Okehazama 14 Inabayama 15 Kyushu 16 Kanegasaki 17 Kizugawaguchi 18 Tedorigawa 19 Kusegawa 19 Komaki-Nagakute 20 Sekigahara So I don't really see what the problem is if the maps look and feel okay. As for Kawanakajima, as much as I liked the SW1 design, it was annoying having to catch up to the battle from the other side of the map once you realized that Kenshin moved. I hated the SW2 design because it made no sense given the terrain of the actual location. SW3, at least, seems to focus on Hachimanbara, from what I see. And the camps are in the correct positions after Kenshin has come down the mountain. |
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| Dai Tian | Tue Apr 6, 2010 3:59 am Post #4420 |
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First Lieutenant
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Yeah, that's why I'm okay with the new Kawanakajima being shrunk down from the previous two versions. The major events still take place and the main camps are spread out enough that it works out. It's just hilariously small if you compare. As for the maps I am sure of: Mikatagahara - Not unique Kawanakajima - Not unique Okehazama - Not unique Inabayama - Definitely not unique Kyushu - Definitely not unique Kanegasaki - Not unique I still haven't been through everyone's story (Extended break) so I won't comment on the rest just yet. Odawara is technically not unique but since every scenario that uses the map involves Odawara itself... yeah. It makes sense. Again, it's not that they're terrible and for the most part they're different enough in scenery. Mimasetoge and Okehazama are completely different in how you approach and maneuver through them. |
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| ChibiGingi | Tue Apr 6, 2010 4:10 am Post #4421 |
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Booyaka, Booyaka
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I guess it is one of the only things we disagree with. I don't necessarily hate Toshiie. I could go on for hours WHY I didn't like him in SW2XL, but I'd rather not bog the thread down with that. I hope though, that if the game gets ported, or gets an XL or even DLC, that Toshiie and others get stories. Since they seem to focus more on Toshiie's being an established and loyal retainer over the pupil/aspiring 'greatest warrior evr' he was in the previous game, he might be more tolerable for me. Playing as him, though, I like. |
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| Dai Tian | Tue Apr 6, 2010 5:02 am Post #4422 |
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First Lieutenant
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Wow, really Koei? That sidestep you get in this game? Do one forward and the game considers you to have blocked a single incoming attack if it's not too strong. You can use this to get behind officers and punish them for doing laggy attacks, or even for the ending shockwave their musou puts out. I think it's only a single attack, but even that's a nice thing to have since it can relieve pressure or give you a way out of a corner trap. |
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| wildcard | Tue Apr 6, 2010 12:37 pm Post #4423 |
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The one... the amazing... the powerful... ME!
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Sw3 is now listed at the european amazon: Here an example for german amazon. http://www.amazon.de/Nintendo-Samurai-Warriors-3/dp/B003DZ1594/ref=sr_1_1?ie=UTF8&s=videogames&qid=1270553709&sr=8-1 |
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| SweetDeath | Tue Apr 6, 2010 12:57 pm Post #4424 |
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The diva of Wei
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can anyone tell me how to unlock noh/okuni and how to get free mode color change option? |
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| Fūma | Tue Apr 6, 2010 1:10 pm Post #4425 |
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The Dragon Has Returned
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Kusegawa shares same map as Tedorigawa in SW3, so that makes it only 19. And add Shikoku and Okehazama for SW2[XL]. 22. Shikoku 23. Okehazama |
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![]](http://z2.ifrm.com/static/1/pip_r.png)









. Ugh, I'd rather not have that experience, unless it was done really, really well, a somewhat belivable 'what-if'.
. (Damn, giving away too much of my '82 Warriors'),
, shame you don't like him though Chibi, think he's a first we disagreed upon right?





7:31 PM Jul 11