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Samurai Warriors 3 [V3]; J Release: December 3rd, 2009, on Wii
Topic Started: Thu Nov 26, 2009 9:49 pm (272,069 Views)
Dai Tian
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First Lieutenant
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Told ya. :lol:
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Kaon
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シュープリーム
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Dai Tian
Fri May 14, 2010 12:42 am
Told ya. :lol:
Can you elaborate, Dai Tan? Are the ranged peons much more of a hassle now compared to the previous games? :\
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Dai Tian
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In short, yeah. I'll go dig up my big ass posts from months ago about this stuff, seems a good time to refresh some people's memories haha. I'll edit them into this post.

I went ahead and italicized the bit you wanted to know about ranged peons.

Long read ahead:

Peons can now become terrified of you. Take out the sergeants or do major damage to the general nearby and often the privates will slowly fall onto their asses in fear before getting up and running away. Not all the time of course, but it's a nice touch that makes you feel like Zhang Liao at Hefei sometimes. Taking out a good handful of peons quickly gives you the same effect.

As peons flee they're not all 1 hit KO's anymore. If you attack them sometimes some will not die and they'll all stop and start fighting you again.

Oh yeah, there's elder peons now. Grandpa archers are win.

Speaking of them, on harder difficulties the archers and musket troops seem to have Dynasty 3-like range again. They don't do the damage Dynasty 3's archers did (Sadly) but they do like to strike you from far, far away in this game. There will often be lines of gunmen that fire rounds that stun you, and killing them won't be that easy unless you Musou or abuse Eigi left and right to keep them off balance.

When you or your enemies get reinforcements, they usually pour out of the gates this time around. You still get your random warp ins but for the most part, the gates are the way they actually come in now.

The AI is noticeably improved, even if it isn't as fierce as it is in say Dynasty 3, Gundam Musou 2 or Samurai 1. They like to block, they like to abuse dodges and sidesteps, they like to finish their attack chains again... and enemy commanders are not against using Eigi (The new dash attack) or Kaidens against you. Hell, they often spam their nearly infinite Eigi against you.

Speaking of sidesteps: Hold block, press jump + a direction and you sidestep in that direction, avoiding any strikes during it. It's like a secondary roll except you come out of it blocking. You can get behind an officer's single strike and start attacking their back with proper timing.

Block any attacks coming your way with exact timing and enemies will stagger, giving you an opening to get started.

On harder difficulties every attack will faze you, meaning peons can be much harder to fight off. Charge 1 for everyone has some heavy armor on it though so you can use that to create openings. You can take a few hits before you get hit out of one.

The special stance from R specials is gone, so you have to press R to use a special every time you want to use one instead of walking around in the stance using one whenever you like. In addition, everytime you use a special the character must first enter the animation of the stance before they actually do the special. It's pretty quick though so no worries.

Yukimura and Kiyomasa can cancel their charge attacks that hit someone into their R specials. This makes Kiyomasa in particular really shine with his "pull them all in" special.

Weapons aren't as harsh in difference as they were in Dynasty 5. Speed weapons don't take that much attack away from you and they aren't that much faster either. Power weapons don't power you up too much and they don't slow you down all that much either. It's all character specific it seems. Some aren't really affected by what weapon they have equipped, gaining or losing only a half second for every strike or charge attack.

Fire drains enemy health as they're juggled. Combine with Eigi juggling for massive damage.
Ice freezes an enemy general obviously, for heavier damage.
Lightning puts enemies into a special fall stance, as well as making your combo score climb faster.
Wind damages a blocking officer (Noticeably this time. It's nothing major, but you will notice the damage being done)
Demon adds a little attack power and has a good chance of insta-killing peons. It'll also do good damage to officers and is able to kill them reliably. It feels like a well balanced version of Dynasty 4's Vorpal and Samurai 2 XL's Demon element.

Eigi also makes the game as easy or as hard as you and the character allow. Yukimura with his range and quick strikes or Nobunaga with his pure speed were already rape without it, and with Eigi they become gods. In comparison, Magoichi and newcomer Ujiyasu who have more limited movesets use Eigi to actually give them options like breaking guards without turning them into broken monsters. Ginchiyo isn't a long range character, but have her isolate an officer and Eigi turns her into rape against him. It's also character specific.

Yeah, lots of stages share maps. Kyushu and Hasedo share the same stage for example, so Kyushu doesn't have volcanoes or anything like that. In general they make each one have a different environment or take place at a different time so they do feel different enough... usually. The missions also have you running around in different locations on the map so at least they have variety.

Free mode assumes a certain character is being played. Okehazama will be different if you bring Hideyoshi or Nagamasa to it, while others are all treated to Nobunaga's version of the stage. Stages are also at their difficulties as well. Everyone is treated to Hideyoshi's 8 star Komaki, unless you bring Kiyomasa to it in which case it gets much easier.

Having 3 seperate musou's instead of one long, continuous one formed of 3 segments works out well in this game. You'll always have musou on hand to break free of rapidly stunning peons or to simply rack up combos.

Originally, I mentioned that Tadakatsu is stupidly good as an enemy. If he has an aura (He usually does) he's unfazeable by regular strikes, he loves to block and dodge everything you do, and he often counters with his high damaging strikes and heavy armor C1. Now that I've had time to fight him multiple times, I'd say he's really just damn good and not overwhelmingly stupid good. Even with his aura he's only rape in a few scenarios and not every single time you see him. He's nothing at Oichi's Anegawa compared to how brutal he is on Ujiyasu's Kanto Defense.
Edited by Dai Tian, Sun May 16, 2010 1:18 am.
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Fūma
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Dai Tian
Fri May 14, 2010 12:54 am
He's nothing at Oichi's Anegawa compared to how brutal he is on Ieyasu's Kanto Defense.
Ieyasu's Kanto defense? You mean Ujiyasu Kanto Defense (his fifth stage)?
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Deleted User
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When I think Kaihime be translated by "Kai", right? (As for No and Ina.)
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Fūma
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Fantaji
Sat May 15, 2010 12:01 pm
When I think Kaihime be translated by "Kai", right? (As for No and Ina.)
Yes, but I think "Kai" sounds kinda weird.
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Deleted User
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It is true that unlike No and Ina, it makes it less... but hey, I think it will not escape either.
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TheBritishTeapot
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Fantaji
Sat May 15, 2010 12:11 pm
It is true that unlike No and Ina, it makes it less... but hey, I think it will not escape either.
But in SW1 "No(u)hime" was "Noh"

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Deleted User
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Nō is far better than Noh.
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ChibiGingi
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Fantaji
Sat May 15, 2010 2:54 pm
Nō is far better than Noh.
Noh is far better in my opinion, as she actually had an interesting and unique story, as opposed to that garbage that was shoved down our throats in the second game. ;)

However, I see no significant difference in the two, and therefor don't really care. I am far too lazy to mess with symbols and such on keyboard, hence why I write it 'Lu Meng' and don't bother with the umlauts or whatever the Chinese equivalence is.
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Joetri10
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Noh and Nô are pronounced the same... I think it was Noh in the first game so it would be easier for people to understand the name.. They then changed it to be professional i guess.. xD..

As for kai... i see them dropping the hime because they have with everyone else
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Dai Tian
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Fuuma
Fri May 14, 2010 8:11 pm
Dai Tian
Fri May 14, 2010 12:54 am
He's nothing at Oichi's Anegawa compared to how brutal he is on Ieyasu's Kanto Defense.
Ieyasu's Kanto defense? You mean Ujiyasu Kanto Defense (his fifth stage)?
That I did, that I did. For some reason Ieyasu came to mind at the time even though I was talking about Ujiyasu. *Shrug*

And make no mistake about it, that stage is ridiculously hard to begin with for Ujiyasu (If you want to complete the missions instead of just beating the stage) and Tadakatsu's a big part of that. I'll say it again, on that stage, Lu Bu is nothing compared to him. Suck a big one Hulao Gate, Kanto Defense is where it's at. :lol:
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Fūma
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Dai Tian
Sun May 16, 2010 1:24 am
Fuuma
Fri May 14, 2010 8:11 pm
Dai Tian
Fri May 14, 2010 12:54 am
He's nothing at Oichi's Anegawa compared to how brutal he is on Ieyasu's Kanto Defense.
Ieyasu's Kanto defense? You mean Ujiyasu Kanto Defense (his fifth stage)?
That I did, that I did. For some reason Ieyasu came to mind at the time even though I was talking about Ujiyasu. *Shrug*

And make no mistake about it, that stage is ridiculously hard to begin with for Ujiyasu (If you want to complete the missions instead of just beating the stage) and Tadakatsu's a big part of that. I'll say it again, on that stage, Lu Bu is nothing compared to him. Suck a big one Hulao Gate, Kanto Defense is where it's at. :lol:
So is that battle Hojo vs. Tokugawa only or is Masamune there too (I remember reading something like that somewhere)?
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Furinkazen
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Kai don't forget is the territory of Takeda Shingen, so lets hope there is no in-game confusion about it.
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Dai Tian
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First Lieutenant
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Fuuma
Sun May 16, 2010 12:43 pm
Dai Tian
Sun May 16, 2010 1:24 am
Fuuma
Fri May 14, 2010 8:11 pm
Dai Tian
Fri May 14, 2010 12:54 am
He's nothing at Oichi's Anegawa compared to how brutal he is on Ieyasu's Kanto Defense.
Ieyasu's Kanto defense? You mean Ujiyasu Kanto Defense (his fifth stage)?
That I did, that I did. For some reason Ieyasu came to mind at the time even though I was talking about Ujiyasu. *Shrug*

And make no mistake about it, that stage is ridiculously hard to begin with for Ujiyasu (If you want to complete the missions instead of just beating the stage) and Tadakatsu's a big part of that. I'll say it again, on that stage, Lu Bu is nothing compared to him. Suck a big one Hulao Gate, Kanto Defense is where it's at. :lol:
So is that battle Hojo vs. Tokugawa only or is Masamune there too (I remember reading something like that somewhere)?
Tokugawa, Date and Uesugi are out in full force. I won't spoil the battle but you'll be dealing with all 3.
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Chou Hi
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Weapon... I have it all!
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Fuurinkazen
Sun May 16, 2010 2:31 pm
Kai don't forget is the territory of Takeda Shingen, so lets hope there is no in-game confusion about it.
Well, hopefully most of the warriors will do the polite thing and call them Lady No, Lady Kai, Lady Ina, and Lady Oichi.

Manners are very important, after all.
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iKing
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Did SW3 fail? Did it sell more than SW2.
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Amicable
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BlueKing
Sat May 22, 2010 12:56 pm
Did SW3 fail? Did it sell more than SW2.
Samurai Warriors 3 sold 270,000 copies in Japan

Samurai Warriors 2 sold about 570,000 copies on PS2 in Japan alone

So yes, it did most definetly fail.

If we compare it with DW6 JAP sales:

- 410.000 copies on PS3
- 60.000 copies on Xbox 360

Compared with the DW5 JAP sales of:

910.000 copies on PS2

SW3 sold about 300.000 less copies than SW2
DW6 sold about 440.000 less copies than DW5

So actually, making this game Wii exclusive was a pretty smart move by KOEI


Edited by Amicable, Sat May 22, 2010 1:54 pm.
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LiaoHua
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Has SW3 come out in Europe yet? Is the english voice acting any good? I'm still debating on getting it when it comes out in the US, I'd have to buy a Wii to be able to play it but I really would love to play SW3. I just have a bad feeling that based on the bad sales that the game might not make it to the US and might not be released here. It's happened before with many games, but for the most part KOEI has a good consistency of getting their games released for all regions.
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TheBritishTeapot
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LiaoHua
Sat May 22, 2010 10:10 pm
Has SW3 come out in Europe yet? Is the english voice acting any good?
In about 5 days it comes out in Europe, I'll be getting my copy as soon as GAME notifies me and I'll let you know.
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LiaoHua
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Mei Mei
Sat May 22, 2010 10:15 pm
LiaoHua
Sat May 22, 2010 10:10 pm
Has SW3 come out in Europe yet? Is the english voice acting any good?
In about 5 days it comes out in Europe, I'll be getting my copy as soon as GAME notifies me and I'll let you know.
Ok, cool. :)

I figured I'd ask because I knew the game came out in Europe this month just didn't know what day exactly.
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qewlkid9
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Artist Warrior
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KOEI's Facebook page just posted a status update that had this bit of info in it:
"Samurai Warriors 3 (English version) will be available to play at Nintendo booth in London MCM Expo (29-30 May 2010). Released 28 May 2010 for Nintendo Wii in Europe."

Hopefully this means we'll see the release date for NA region soon.
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LoW
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Someone actually made a good point on GFaqs: What do we know of the English version so far? Almost nothing.

It's strange considering that the European release is so close. Official Nintendo site has only got a small Info section. No gameplay vids, voice clips, screenshots, character and gameplay sections etc. Why all this "mystery" and secrecy?

Wow, way to promote your upcoming games, KOEI and Nintendo >_>.

//Wait... Sorry, my bad. There are images on Media section but that's still... pretty bad :mellow: .
Edited by LoW, Sun May 23, 2010 10:16 am.
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Amicable
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Hasn't KOEI always been shite at promoting their games in the west?


Oh and, I'll be buying this game release data also
Edited by Amicable, Sun May 23, 2010 12:00 pm.
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Joetri10
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Well it seems koei likes to try and fail on purpose.. to release it in japan near the same time as New Super Mario Brothers wii and now its going to go up against Mario Galaxy 2...

I dont think nintendo cares about sw3 and koei are more focused on alot of other games at the moment to even bother to advitise it here...

I guess if they are really smart enough, they know that the only people who will focus on buying this game are the fans from sites like us... as we know everything we need to know already... so why advitise it..

As for this smart move to port it to the wii... i guess you could call it smart.. however i feel they should be doing what capcom are doing, and release it on both the wii and ps3..
Edited by Joetri10, Sun May 23, 2010 12:40 pm.
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