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Poll Only
Should Mass Prods return?
Yes! I wanna fight in a BALL! 8 (25.8%)
No! They were a waste of space! 16 (51.6%)
Neutral 7 (22.6%)
Total Votes: 31
Should the Mass Production MS return?; BALL!
Topic Started: Wed Sep 15, 2010 7:33 am (2,095 Views)
Xalfrea
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Keyblade hero
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GW2 brought us the Mass Production mobile suits like the Guncannon, GM, and the ever loving BALL, bringing the initial 19 playable MS to a whopping 66. This in turn brought a whole new class system to the MS's with Class 1 belonging to the signature MS's, Class 2 belonging to other, less powerful MS's and Class 3 for the Mass Prods.

With GW3 adding even more signature mobile suits from other series into the picture, what's to become of the Mass Prods? Should they be kept into the game, increasing the playable MS size further, or should they be scrapped, as to allow more unique mobile suits to be brought in?
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LordKarasuman
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Yes my Sweetest
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To "allow" more unique MS...?

You do realize that making the mass produced units playable was like switching a toggle button from off to on, right? Especially since all of them have been in the game since DWG1, with virtually no changes except for the single fact that they could now be controlled by the player in DWG2? Sorry, but "pressing the off button" just strikes me as pointless.

Also, Guncannon's not a Mass Production MS; only one was fielded in the anime-- two, in the movies.
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Jorgh
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Beecha-tard~<3
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I love having the grunts available, even with their limited movesets. I still love playing as them, so hopefully Koei keeps them around. Maybe with a few enhancements(Like transforming Gazas).

I always feel annoyed when people say they are a waste of space :realangry:

We need moar!
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Vejita
General
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I definitely wouldn't be sad if they were taken out. I hardly ever used any of them. If I did, it was because I had to. I can see keeping a Zaku or something like that in there, but grunt suits just aren't my thing. Sorry...
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BlackKite
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長宗我部菜々

Hmm, while the good thing of this is that you can play as every MS in the game, actually I wouldn't mind if we can get the choice to sacrifice the lesser class MS playability for adding more fan favorite Gundams people have been greatly hoping for.

But perhaps another way to this is for them to also add grunts from the AU series like Leo and GINN.
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Jorgh
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Beecha-tard~<3
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As shokatshin already mentioned, the grunts are basically on/off. They are an easy add whereas new gundams take work. Not having the grunts doesn't mean we'll get more full suits, it just means we will have less variety.

I love me some non gundams, and there aren't a lot of them in the class 1 area, so I'll take what I can get. Hopefully Koei will add some more class 1 non gundams though.
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Zeik Liberated
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ChaosKasier
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no they can go burn in hell for all I care!!

or at least improve them to be slightly bearable to play as by giving them a charge attack that works at any time in there S-string, hell some of them could just be clones of Class 1 or 2 MS with slight changes to move list (like Zaku 2 been clone of Char's Zaku 2, but with the Char kick replaced with grenade throw) and I would be happy.
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Xalfrea
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Shokatshin
Wed Sep 15, 2010 8:03 am
To "allow" more unique MS...?

You do realize that making the mass produced units playable was like switching a toggle button from off to on, right? Especially since all of them have been in the game since DWG1, with virtually no changes except for the single fact that they could now be controlled by the player in DWG2? Sorry, but "pressing the off button" just strikes me as pointless.

Also, Guncannon's not a Mass Production MS; only one was fielded in the anime-- two, in the movies.
Yeah sorry wasn't aware that Guncannon didn't classify as an Mass Prod. IIRC it's a class 2 in the 2nd game.

Perhaps I should have worded it better; I really like the Class 3 Mass Prods, they provide a whole new level of challenge, and it's pretty fun to beat bigger more powerful MS in a RAPING BALL OF DEATH.

However I feel that perhaps some can take some out. Shorten the number of Class 3 and 2 MS (probably improve the Class 2 ones so they're closer to Class 1) to give space for more Class 1's to be made and brought in. Keep the BALL though. Always fear the BALL.

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LordKarasuman
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Yes my Sweetest
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I'm sorry, guys... I guess I still don't understand how removing work that's already been done is going to encourage Koei to do more work to replace what was removed. I mean, precedent tells us that this doesn't always go too well (SW3, DW6)...

Well, to each his/her own.
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Xalfrea
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But isn't Banco the one who decides what goes in and what doesn't? I thought all Koei did was provide the gameplay.
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LordKarasuman
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Yes my Sweetest
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I sincerely doubt Bandai has any pull beyond demanding that Koei releases at least a few mechs from the hottest new series for any particular Gundam Musou iteration. Thus Koei decided they'd use the already-implemented movesets for the grunts by making them playable, with no actual work involved.

Their presence as usable units doesn't keep new units from being allowed; Koei's laziness does. At least, that's my perspective.
Edited by LordKarasuman, Thu Sep 16, 2010 12:55 am.
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Xaldin
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General
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No, no, no, no, nooo. I mean, I enjoyed using the Class 2 Suits like Turn X and Ridden's Gelgoog and the Bound Doc, but...they just aren't worth it. I'd much rather have one more new character than all those lame Class 3's, or even the Class 2's.
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Kratos Aurion
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MOAR
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More. No, seriously. More.

The Ball was awesome, Zaku is win, but I've always wanted to play in a Flag. The flag was win in the Gundam 00 PS2 game, and if they brought in more grunt MS for GM3, I am so down for this. I understand it's a little extra work, but nothing major. They just need to "turn the switch on".
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Beihu
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( ノ`Д´)ノ~┻━━┻
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I say keep them, it gives a bit more of a challenge in a fun way :whistle: doing challenging missions on hard in a Zaku Tank or a Ball is really fun, even if you die within the first 5 minutes at first xD (I've done stuff like that when I don't have to share the PS3)
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chaos
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Soldier
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if they scrap the idea of them then the reg-z can have a true move set since it was a unique mobile suit so i like the idea of them but i can't say for sure unless maybe the other series mass production models get to appear
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Skode
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I didnt play half the mass produced gundams to be honest but i did like the option of doing so if thats what i wished... collecting all of the parts to unlock them also added LOTS of replay value to the game which is also not a bad thing so im game too seem them being retained.

We do however need a focus on more unique Gundams to be played and more story characters for use (which means more diverse and expanded movesets for some that featured in the game but were not playable or at least barely playable)
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HokutoNoBen
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No thank you, in my opinion. At least, not how it was done in GM2.

What I think? The only "grunts" that need to be playable are the ones that actually had major characters controlling them. So for example: if Char and Bernie (yes, I know Bernie's not in, but humor me!) had their Zakus available, what's the point in having a regular old Zaku? Do I really need another Gouf, if all I need is just the one that Norris piloted? Etc., etc.? Why not just take those established units and make full-fledged movesets out of them, instead?

I'm sure you all are probably tired of me bringing up a certain other Gundam video game series into these types of arguments, but yeah, this is the kind of thing that I think Gundam Musou should adopt. I don't need to play with every grunt unit that ever shot a vulcan, used a beamsaber/heat hawk or got blown to smithereens in some fashion. Just give me the important ones, and make a full-fledged move set out of that. Because honestly, I would rather have fewer units with much more "quality" put into their design, as opposed to more units with incomplete move lists that are little more than a novelty.
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Wild Lion
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Legend
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I don't under stand why any of you would want the grunt suits out.

Having grunt suits playable does NOT take away "space" from Gundams. The grunts are going to be in there as enemies anyway, what reason not to have them playable? Because you don't use them? I don't use any of the Seed suits, or ZZ suits, or OYW suits, I guess we should take those out too?

Making the grunts unplayable isn't going to make anything else playable. The grunts still have to be modeled, they still have to have movesets, they might as well turn the switch on to let us control them too. It does nothing but add more choices and more variety, which is always a good thing in a Musou game.

I say we need MORE grunts.
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Zeik Liberated
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ChaosKasier
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I have not problem with the Grunts being in as such, it's just the fact they make me play as the pieces of crap that bug me, so I would like most of them out (ball and Zaku Tank I can live with) so I don't have annoying missions forcing me to play as these gimped MS.
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Gundam2099
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First Lieutenant
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Shokatshin
Wed Sep 15, 2010 8:03 am
To "allow" more unique MS...? You do realize that making the mass produced units playable was like switching a toggle button from off to on, right? Especially since all of them have been in the game since DWG1, with virtually no changes except for the single fact that they could now be controlled by the player in DWG2? Sorry, but "pressing the off button" just strikes me as pointless. Also, Guncannon's not a Mass Production MS; only one was fielded in the anime-- two, in the movies.
I agree, if adding all MP MS is as easy as turning on the on/off switch than I say keep them, but as it was said before I'd love to see them with added Charge attacks, such as a Zaku using Char's Zaku II's move set with some changes (RE-GZ is a fine example of an MS with some move changes to make a unique MS). But at the same time I think all the Class 3 MS should be like Class 2 Ms, and all the Class 2 MS should be made into Class 3 (with an exeption of MP Ms like Nemo, Jegan, and the MP Bawoo) that way all the non Gundam MS will be presented more accurately to the show, and we won't have just Gundam's as Class 1.

Gottrlatan did plenty of things to have as a base for Charge attacks, and I can name multiple attacks Turn X did in the show that can be SP and Charge attacks.
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Master Omega
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Lord of The World
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I just hope they get rid of the mission mode all together so we aren't FORCED to play as the grunts. I'm still hoping for an original mode.
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NT1 DX Divider
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Pilot
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^I doubt they'd get rid of mission mode, cause I doubt every character will have a "Official" mode, besides, to me, Mission mode is kinda fun, especially if this one will have a mission of Marida meeting up with her "Big" Sisters XD.

OT: I don't care either way if they add in the MP Suits, or get rid of them, I'm mainly gonna be using the Gundams/Ace Suits anyway.
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Master Omega
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Uh, only the UC characters had an official mode anyway. Original mode was the fusion story from DWG which was far superior to the Mission Mode story modes.
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Akaiken
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Zilong
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I really think they should keep the Mass Production MS. They could just add more MS faves and all is happy. :)
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Dai Tian
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First Lieutenant
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If they do come back, they desperately need more moves in their movelist. Pressing square 8 times and spamming dash attacks and SP attacks is fun... maybe the first few minutes you do it. After that, you never want to touch most of those suits ever again. As for the other types, why would you ever want to go back to having 3 charge attacks and a limited square moveset? There's better ways to show off how much stronger a Gundam is compared to a regular ol' Zaku than gimping the hell out of the suit.
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