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Same ROTK story or more Koei original story?
Topic Started: Fri Sep 17, 2010 7:04 pm (3,972 Views)
silvertongue
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First Lieutenant
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I wouldn't mind them keeping the story similar to the original ROTK theme with some added fantasy twists to keep it fresh.
They could make it more interesting by depending on how you complete certain objectives within the chapters. Say you fail certain objectives within a chapter then the game takes a alternate route to what it would've done had you complete the required objectives.
It keeps it fresh while adding extra replay value to it.

Or have two options, you decided before you play whether you want to play Historical or Fictional mode.

Or how about have the game initially dictate to you the order in which you play the game. It gives you a choice of so many characters then you play the game as it plays out in history. From the Yellow Turban Rebellion right through to when Sima Yi took control and established the Jin Dynasty. All the while telling you the story they way it should be told. Once a chapter is completed then the that said chapter opens up in Free Mode for you to level up characters.

Just a few thoughts that were going around in my head! :)
Edited by silvertongue, Mon Oct 11, 2010 4:38 pm.
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austintheng
Soldier
[ * ]
I'm kinda sick to play the same story in every DW games.. hopefully they'll have a new set of stories.. if not, stick to the original story but have more like extra stories after completing the standard storyline. That would keep the game alive more after completing the main story..
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saya
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Sergeant
[ * ]
Same here - I would like them to stick to ROTK, but use some different battles and events. Although... I have the feeling that I would feel dissapointed, if the first battle wouldn't be Yellow Turbans Rebellion :XD
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Moogle
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but first...
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Rather than using the original story as a boundary, they should use it to their advantage by flaring out the interesting parts.
If it went completely by the original ROTK, it would get boring. They need added spice to it. IF DW players didn't want that, they'd just play ROTK, right? o.o
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Fūma
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The Dragon Has Returned
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I think they should mainly have the same ROTK story but add some fictional plot twists (like Sima Yi's last stage in DW6, it was a good idea IMO).
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Yang Xiu
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Court Jester of Wei
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Stick to ROTK. If I wanted something different, I'd play something different. I don't get the "I want it based on history, but JUMBLE IT ALL AROUND!" mentality.
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Dian Kai
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Shu Warrior
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Like Moogle said, ROTK must be in script, but KOEI doesn't need to go against it. I hope to see something like DW6, where you get some interactions from characters that we never see before. I don't care about the battles being the same, but with different targets/objectives
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SazukeEX
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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Keep it RoTK story but put more effort into the Later Era.
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Ryoreiki
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Do not pursue.....
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I think Romance of the Three Kingdoms should be their source of stories, but it shouldn't be their entire source. I wouldn't mind adding fictional elements to it, such as character stories, and stages, but KOEI should only expand stories and stages with fictional elements, not alter it completely.

There are some that have read ROTK, but many have not, so they don't know any specific things as far as the novel goes.
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silvertongue
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First Lieutenant
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silvertongue
Mon Oct 11, 2010 4:22 pm
Sima Yi took control and established the Jin Dynasty
I'm so glad that they're taking the story to the Jin Dynasty!

I was hoping for that, yay!

:)
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EastRed Dragon
Officer
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I say keep Rotk's storyline, it's beautifully written as it is, especially now that Jin gets to join the fight.

but I will also say that you can leave room for some exhaggeration. Cao Pi, for example, is an interesting character... but he didn't actually do anything important.
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Skode
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King of KW
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It certainly doesnt have to be canon and even the novel the game is based on isnt exactly 100% historically accurate but i prefer they stick to the main plotlines to a recognisable degree... if they want to experiment they can with new characters (Xing Cai) or new interpretations of old generals (Zhang He, Xu Zhu etc).

Warriors Orochi is actually my fave series because its completely original but i have not bought and loved every single DW based game since DW2 because i wanted an original story, i love them because i love the novels and the way the games are based off of them.
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misslemon
Soldier
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ROTK of course is a good novel, but I do hope there'll be another greater invention.
After finishing the novel which is focused in Shu-Wei conflicts, I believe Koei can trace back to historical records to "reconstruct" the battles relating to Wu and Jin forces.
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Xiyng
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First Lieutenant
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DW6's story was mostly horrible. Possibly the best part I could find about it was Lu Bu's story, and that's only because it was funny. Warriors Orochi did a lot better but nothing spectacular. As for Strikeforce's, I haven't had the chance to play it (either of them, actually).

Anyway, I'd rather have the same story as in the novel. That said, I've loved all the what-if scenarios we've had in the past. Unfortunately there's less room for what-if in kingdom musou mode unless they rewrite history completely which is exactly what I don't want.
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Pandemonium
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May The Dark shine our way
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Definitely follow the actual story
Warriors Orochi is a great game, but the story is weak and StrikeForce is on of the worst game I've ever played. Besides on of the best aspects of DW is the story, it's really great.
I really hope that they stick with the original story cover to cover and hopefully DW7 will be the best DW in the series
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Ruro
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Iron from Ice
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i dont mind Koei making some originality but i would rather see DW7 more Historic
but seeing what they did to Lu Bu's story in DW6 i dont know whats going to happen..
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Yuqi
Han's Unifier
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I think too much history, will make the story bland,and before you ask Ihave read ROTTK.

I think an equal balance of both,is best.
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jsully16
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Tiger General
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Definately stick to the original story. They can go off to make the story fit the game a bit more (ie. Lu Bu sending the carriage to Yuan Shu at the battle of Xia Pi, not before it) to make it interesting, but if we're talking like Kessen 2 change, then LOLNO.

Personally I think they don't talk enough about the history. The best parts of the novel are parts between battles but DW never really mentions anything more than a line or two.
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ZhaoThun
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First Lieutenant
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I think for DW7 series the best they have to do is to make a story based on the ROTK.
But DW6 has some fictional story i mean that Cao Cao lives until wu zhang plains and Liu Bei is still at shu again until the Wu Zhang Plains.
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Snyf
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Joined on 1.1.11
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Keep the ROTK storyline. Keep it the same, no twists, no fictional mode, no nothing! If they wanted a "fictional mode" they should make a spin-off or something.
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AdventGreatness
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Emperor's Retainer
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According to the Desctructoid interview they will make this more historical than any other DW game.
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YeBoNing
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Sergeant
[ * ]
RoTK give too much credit to the Shu forces in the earlier part until its demise because the author cannot bent the history but the narration speaks its mind by being sympathetic to the Shu Han empire.

KOEI did some great tinkering with its Xtreme Legend extension to the prequels, no matter which side the player chooses, there are some nasty or funny surprises. In a way, I hope DW7 will have some surprises. e.g. Zhuge Liang fighting with Pang Tong to see who's the better strategist in DW4XL, any reader of the novel would like to see that even if the history does not approve of it.

However, I guess that can be fulfilled in the new Chronicle mode in DW7, but meaning less or even none on the cut scenes? Just fight and conquer locations shown in that honeycombed format of China? It's probably like the EMPIRE extensions for the prequels. I really hope that they can add some of their own fictional ideas to improve the storyline in the chronicle mode for any kingdom.

KOEI can't tamper too much in the main story mode for those who want the usual path to be repeated because it just make things too complicated. Some unusual changes to TK history happened in DW6 story mode due to it being individualistic depending on who we choose to play as. But with the new set up on the story mode where we follow a group instead of an individual, it means the story will be set according to the actual history. But what if you choose Liu Bei and play all the way?!! It's confusing here... DW2 style? Generic ending?

Implanting special scenes for players who chooses to do the things differently from actual history or the novel in the chronicle mode might compromise for those imaginative fans or gamers who wanted something unique and not tied to the obvious path in history. It's an interesting angle for KOEI to consider, hope they did something like that in DW7.
Edited by YeBoNing, Sun Feb 13, 2011 2:32 am.
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JayHawk
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I fight for JUSTICE!!!!
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I voted undecided... But honestly I don't know why I did that.

I say keep the original stories... The game is suppose to be based off of the novel, lets keep it like that KOEI. Simple as that.
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Jason-Voorhees
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When There is no More Room in Hell, The Dead Shall Walk The Earth
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classic story, but i don't mind original scenarios added in, i found them fun.
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Diaochan's Jigglypuff
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Elite Soldier
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What would be awesome if they had TWO modes, like historical story mode and another mode for whatever original they come up with. I personally wish there was a DW game where it could be user based and have a "editor" mode. Not just for making a story or scenario, but the terrain and environment as well. And it would be even better if you could upload them online, for everybody to play.
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