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Dynasty Warriors 7, XL and Empires Information Thread; Empires on 3rd post | Last Updated 26th Oct
Topic Started: Tue Oct 26, 2010 10:28 am (66,893 Views)
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Shin Sangokumusou 6
aka. Dynasty Warriors 7

Consoles: PlayStation 3 (exclusive in JP), Xbox 360 (EU&NA)
Release Date: 10 March (JP), 22 March (NA), 1 April (EU)
Official Sites:
Japan - http://www.gamecity.ne.jp/smusou6
Europe - http://www.dynastywarriors7.eu/uk/index.htm
America - http://www.tecmokoeiamerica.com/dw7

Story Updates

  • The game's main concept is シネマチック一騎当千 Cinematic 1vs1000
  • The storyline surpasses 234's Wuzhang -one of the oft-complained points-, and now properly ends in 280: Jin's unification of China and end of the ROTK period
  • The 晋 Jin Kingdom faction is newly added
  • Story Mode is kingdom-based and will be for the 4 kingdoms of Wei, Wu, Shu and Jin
    (That means no story mode for Others group)
  • You will be playing as different characters as you choose other stages, thus seeing the overall kingdom stories from different character perspectives. The character for that stage will be fixed
    Example: Wei's He Fei - Zhang Liao
  • For some important large battles, it will be split into two parts, so you can have two character perspectives
    Example: Shu's Chang Ban, First Part: Zhao Yun, Second Part: Zhang Fei
  • The story events will be seamlessly incorporated into gameplay. Example is when a scene ends with your player character riding the horse towards enemy, you will immediately start the game while the character is doing that.
  • To further reflect the seamlessness above, the usual pre-battle briefing menu is no longer here. Instead, the player stands inside a friendly fortress where they can buy new weapons and interact with other characters for storyline insight before beginning the battle
  • There will be many interactions between characters that will make the storyline even deeper
  • Each kingdoms will have around 15 to 25 stages until their endings
  • Jin's storyline will begin after the Battle of Wuzhang Plains ended, when the Sima clan starts holding major authority in Wei
  • Wu's storyline is said to be focused on early era rather than late era
  • Story Mode might be one-player only

Chronicle Mode

  • An individual, free-roam-China and create-your-own-story mode
  • You move across a hex-grid map of China
  • In-between battles, you can visit cities to buy and upgrade weapons
  • Other than Weapon Blacksmith, there are also Item Peddler, Restaurant, Trainer and Quizmaster in the city
  • For the Quizmaster, apparently you can get various things if you can answer the quiz correctly
  • You can also interact with other unique characters, and depending on how you interact, you can unlock more playable characters from this mode
  • When you join a faction you will be able to play in their specific stages
  • Each characters will also have special stages unique to them, such as battles that take place in ROTK, or what-if scenarios; for example, Sima Yi's special stage is Battle of Wu Zhang Plains
  • There will be also Gaiden / Side Story scenarios
  • After fulfilling certain conditions, the same person as player character may appear in the battlefield, but with an alternate colored costume
  • Chronicle Mode will have both Online and Offline (splitscreen) Two-Player Co-op
  • Some stages will have limitations, such as whether you can bring partners and support animals, or not
  • You can re-battle the stages that you have already cleared

This shall be the basic flow of the Chronicle Mode
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There will be more than 60 characters in total, new and returning

New Characters
Note: Seiyuu = Japanese VA. They are mostly consistent throughout the series unless there are major circumstances

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司馬師 (子元)
Sima Shi (Ziyuan)

First son of Sima Yi. Assumed authority in Wei after his father's death. Died early in 255 due to complications of a swollen eye.
Main Weapon: Rapier
Seiyuu: Ryotaro Okiayu (aka. Orochi in Warriors Orochi, Chosokabe Motochika in Samurai Warriors, and Treize Khushrenada in Gundam Wing)

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司馬昭 (子上)
Sima Zhao (Zishang)

Second son of Sima Yi. Assumed authority after his brother Shi's death. Father of Sima Yan, the first emperor of Jin who would finally unify China.
Main Weapon: Dao Blade
Seiyuu: Daisuke Kishio (aka. Taigong Wang in Warriors Orochi)

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Wang Yuanji

Wife of Sima Zhao and mother of Sima Yan. She is highlighted for predicting Zhong Hui's rebellion.
Main Weapon: Throwing Daggers
Seiyuu: Kanae Ito (aka. Rin in Hokuto Musou)

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諸葛誕 (公休)
Zhuge Dan (Gongxiu)

Wei officer who is also Zhuge Liang's cousin. He tried to rebel against Sima Zhao but failed.
Main Weapon: Feather Fan
Seiyuu: Takuya Kirimoto (aka. Agon Kongou in Eyeshield 21)

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郭淮 (伯濟)
Guo Huai (Boji)

Prominent later-era Wei general who fought in many battles against Shu, especially during the Northern Campaign.
Main Weapon: Hand Cannon
Seiyuu: Satoru Kamata (Actor - not a seiyuu)

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鍾會 (士季)
Zhong Hui (Shiji)

Wei officer. After Shu's fall, plotted with Jiang Wei to rebel against Sima Zhao but utterly failed.
Main Weapon: Floating Swords
Seiyuu: Ichitaro Ai

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鄧艾 (士載)
Deng Ai (Shizai)

Wei officer who is most famous for capturing Cheng Du during the final Wei-Shu battle.
Main Weapon: Drill Spear
Seiyuu: Masato Obara (Actor - not a seiyuu)

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夏侯霸 (仲權)
Xiahou Ba (Zhongquan)

Son of Xiahou Yuan. Would later defect to Shu, aiding Jiang Wei.
Main Weapon: Great Sword
Seiyuu: Kenji Akabane (aka. Kouji Kabuto in Shin Mazinger Shougeki Z Hen)

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賈詡 (文和)
Jia Xu (Wenhe)

Skillful advisor who first served Dong Zhuo. He later went to Zhang Xiu where he would trap Cao Cao in Wan Castle. He finally ended up becoming Wei advisor.
Main Weapon: Chained Sickle
Seiyuu: Hideo Ishikawa (aka. Toyotomi Hideyoshi & Mouri Motonari in Samurai Warriors and Zhou Tai)

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丁奉 (承淵)
Ding Feng (Chengyuan)

Renowned later era Wu general. Known to have several clashes with Zhuge Dan.
Main Weapon: Claw Knuckle
Seiyuu: Ryohei Nakao (aka. Guan Ping)

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Lian Shi

More famously known as 歩夫人 Lady Bu. Sun Quan's most beloved concubine, she was known for being courteous and never jealous.
Main Weapon: Bowgun
Seiyuu: Akemi Kanda (aka. Sanzang Fashi in Warriors Orochi and Sun Shang Xiang Gerbera in Dynasty Warriors: Gundam SD Gundam Sangokuden)

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Bao Sanniang

Fictional female warrior who would eventually get married to Guan Suo, fictional youngest son of Guan Yu, and would fight together with him in the battlefield.
Main Weapon: Bladed Yo-yo
Seiyuu: Ai Nonaka (aka. Fuko Ibuki in Clannad)

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Ma Dai

Ma Chao's cousin who joined him in serving Shu. Slayed Wei Yan when the latter was going to rebel.
Main Weapon: Magic Brush
Seiyuu: Osamu Ryutani (aka. Yuan Shao)

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劉禪 (公嗣)
Liu Shan (Gongsi)

Son of Liu Bei, and the next emperor of Shu.
Main Weapon: Rapier
Seiyuu: Taiki Matsuno (aka. Ling Tong)

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Guan Suo

Fictional third son of Guan Yu who made much feat during the Nanman campaigns. In some legends he became married to Bao Sanniang.
Main Weapon: Nunchaku
Seiyuu: Hiroaki Miura (aka. Gan Ning)

Returning Characters

劉備 (玄德) Liu Bei (Xuande) - Main Weapon: Twin Swords
關羽 (雲長) Guan Yu (Yunchang) - Main Weapon: Halberd
張飛 (益德) Zhang Fei (Yide) - Main Weapon: Double-Edged Spear
趙雲 (子龍) Zhao Yun (Zilong) - Main Weapon: Spear
馬超 (孟起) Ma Chao (Mengqi) - Main Weapon: Spear
黃忠 (漢升) Huang Zhong (Hansheng) - Main Weapon: Bow
諸葛亮 (孔明) Zhuge Liang (Kongming) - Main Weapon: Feather Fan
姜維 (伯約) Jiang Wei (Boyue) - Main Weapon: Spear
龐統 (士元) Pang Tong (Shiyuan) - Main Weapon: Monk Staff
魏延 (文長) Wei Yan (Wenchang) - Main Weapon: Double-Edged Spear
關平 Guan Ping - Main Weapon: Great Sword
(黃)月英 (Huang) Yue Ying - Main Weapon: Bo Staff
(張)星彩 (Zhang) Xing Cai - Main Weapon: Sword & Shield

曹操 (孟德) Cao Cao (Mengde) - Main Weapon: Blade
曹丕 (子桓) Cao Pi (Zihuan) - Main Weapon: Twin Swords
曹仁 (子孝) Cao Ren (Zixiao) - Main Weapon: Chain Mace
夏侯惇 (元讓) Xiahou Dun (Yuanrang) - Main Weapon: Blade
夏侯淵 (妙才) Xiahou Yuan (Miaocai) - Main Weapon: Bow
典韋 Dian Wei - Main Weapon: Axe
張遼 (文遠) Zhang Liao (Wenyuan) - Main Weapon: Twin Halberds
張郃 (儁乂) Zhang He (Junyi) - Main Weapon: Claws
許褚 (仲康) Xu Zhu (Zhongkang) - Main Weapon: Club
徐晃 (公明) Xu Huang (Gongming) - Main Weapon: Halberd
甄姫 Zhen Ji - Main Weapon: Flute
蔡文姫 Cai Wenji - Main Weapon: Harp

司馬懿 (仲達) Sima Yi (Zhongda) - Main Weapon: Feather Fan (Yes, now he's in Jin)
孫堅 (文台) Sun Jian (Wentai) - Main Weapon: Blade
孫策 (伯符) Sun Ce (Bofu) - Main Weapon: Tonfa
孫權 (仲謀) Sun Quan (Zhongmou) - Main Weapon: Blade
孫尚香 Sun Shang Xiang - Main Weapon: Chakram
周瑜 (公瑾) Zhou Yu (Gongjin) - Main Weapon: Bo Staff
陸遜 (伯言) Lu Xun (Boyan) - Main Weapon: Twin Swords
呂蒙 (子明) Lu Meng (Ziming) - Main Weapon: Halberd
凌統 (公績) Ling Tong (Gongji) - Main Weapon: Nunchaku
周泰 (幼平) Zhou Tai (Youping) - Main Weapon: Katana
太史慈 (子義) Taishi Ci (Ziyi) - Main Weapon: Twin Rods
甘寧 (興霸) Gan Ning (Xingba) - Main Weapon: Chained Sickle
黃蓋 (公覆) Huang Gai (Gongfu) - Main Weapon: Club
大喬 Da Qiao - Main Weapon: Folding Fan
小喬 Xiao Qiao - Main Weapon: Folding Fan

張角 Zhang Jiao - Main Weapon: Monk Staff
孟獲 Meng Huo - Main Weapon: Claw Knuckle
祝融 Zhu Rong - Main Weapon: Throwing Daggers
袁紹 (本初) Yuan Shao (Benchu) - Main Weapon: Rapier
董卓 (仲穎) Dong Zhuo (Zhongying) - Main Weapon: Chain Mace
呂布 (奉先) Lu Bu (Fengxian) - Main Weapon: Crescent Halberd
貂嬋 Diao Chan - Main Weapon: Chain Whip

In total there are 62 playable characters

Some(not all!) returning characters are gaining their old weapons from DW3~DW5 back due to the gameplay system reversal (eg. Zhen Ji's flute, Xiahou Dun's scimitar)

Gameplay Changes
Weapon & Moveset System

  • The moveset system is back to the good old Charge-based system (DW5 and before)
  • Characters now equip two weapons at once. Both of them can be changed
  • Weapons can be changed even in mid-stage
  • Weapons are acquired either by producing them through a blacksmith, or by sometimes beating an enemy officer. You can even immediately equip the weapon you've acquired through battle
  • There will be about 360 different varieties of weapons
    (This does not mean there will be such amount of different movesets)
  • Recent information has discovered the true meaning of the above point: There are 36 different moveset types, and each movesets have 10 weapons, so 36*10 = 360 weapon designs
  • There are Unique Weapons(you guys call them 4th Weapons)
  • Some weapons will have gender limitations (eg. Cai Wen Ji's harp will be exclusive to females)
  • Some weapons will have aerial combo
  • Called the Variable Attack system, player can switch between the two weapons anytime. The weapons can even be switched during a combo with a weapon without stopping the combo itself. To switch weapons, press R1
EX Attacks

  • Each characters will have unique attacks, called EX Attack. This attack can only be activated with the character's main weapon which will have a red EX mark on it
  • The types and required buttons for these attacks will vary among characters
  • Some examples of EX attacks:
    Zhao Yun - Powerful unblockable attack, activated by pressing T during Charge 3 (SST) while using Spear
    Cao Cao - Freezes enemies, activated by pressing T during Charge 1 (T) while using Blade
Weapon Expertise

  • The weapons have expertise levels which indicate how comfortable a character is with the weapon type
  • A low expertise level may give negative effects to the character's attacks, while a high expertise level will grant bonuses such as elements
Weapon Skills

  • Each weapons will have a learnable skill (called 印 mark in JP version)
  • As the player beat enemies with the weapon, the skill points needed to unlock the skill will increase
  • When the skill point gauge is full, the skill will be unlocked and available to equip on any weapons
Musou attack upgrades

  • Musou bar is now stackable to 2 bars, allowing you to launch Musou attack twice consecutively
  • Each characters will have 2 different kind of Musou attacks
  • All characters' first Musou attacks are normally executed with O button on ground
  • For the secondary Musou attack, some characters will have either of the following:
    Alternate Ground Musou, by pressing R1+O on ground; or
    Jump/Aerial Musou, by pressing O while mid-air
  • When using Musou attack, the character will be using their default weapon regardless of what weapons they are bringing
Character Growth

  • The stat growth is using the unique-to-DW Item-based system rather than the common EXP&Level system
  • As with previous DW games with this system, the more combo hits dealt to the defeated enemy who drops this item, the better the quality of item will be
  • The raiseable stats here are Health (baozi box), Attack (sword) and Defense (shield)
  • Musou bar and Moveset can be upgraded through a different system which utilizes 武功 Deed Points
  • Deeds are obtained by beating enemy officers
  • With enough Deed Points, you can use them to purchase the moveset upgrades and such
Support Animals

  • There will be support animals which will aid you in battles
  • There are two types of support animals:
    Animals that follow the player and fight together
    Animals that can be ridden
  • Currently confirmed examples are elephant and panda

  • Character portraits in battle messages have emotion changes just like other recent Warriors games (except SW3)
  • Morale bar is gone, but the morale system itself still exists and will be reflected from officer messages and such
  • Swimming, a feature from DW6, will make its return here
  • In Chronicle Mode you can change the BGM mid-stage to another in-game BGM you've already heard
Other Known Information

  • The game supports stereoscopic 3D mode, though this is optional and can be turned off
  • Both consoles (PS3 & 360) will support the stereoscopic 3D
  • (Rumor: It will also support Playstation Move (Sony's motion controller). This is also optional, but not yet known how it will be implemented)
  • Some characters will have different facial features depending on the storyline progress, like two-eyed Xiahou Dun or non-masked Sima Shi
  • The above change is mostly related to accessories, so don't expect too much on facial hairs (e.g. no Liu Bei growing mustache)
  • There is no Edit Mode (aka. CAW)
  • There is no Opening Edit feature
  • There will be no "guest" original characters from any non-DW game, so no Ayane or Ryu Hayabusa, or Sun Wukong, Xiang Yu or Da Ji, etc.
    (To add to this point, that includes Fu Xi and Nu Wa since they are now considered as guest characters from Orochi)
  • Bonus for pre-ordering the game is a ballpoint with motif of one of the 4 kingdoms, randomly selected
  • Bonus for getting first print copies of the game (buying it on release day / as soon as it's out) is Download code for Zhao Yun's Dynasty Warriors 1 costume
  • The Japanese version will have a sung ending song: Time by KinKi Kids
    It is unknown though whether the same song will be featured in English versions or not

By The Way!!

  • The masked dancer in the Opening Movie is a generic
Edited by Kirito, Sat Sep 22, 2012 2:03 am.
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Shin Sangokumusou 6 Moushouden
aka. Dynasty Warriors 7 Xtreme Legends

The Expansion to Dynasty Warriors 7
Console: PlayStation 3 exclusive for all regions
Release Date: 29 September (JP), 15 November (US), 18 November (EU)
Official Site: http://www.gamecity.ne.jp/smusou6m (JP)

Newly Added Characters
3 more characters will be added here, making the total DW7 roster into 65 characters
(This is the First DW XL that actually added new characters)

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Guo Jia (Fengxiao)

[Winner of Famitsu's DW new character poll]
Cao Cao's advisor. Was deemed as a genius strategist, however he died young shortly after Guandu campaign. Cao Cao lamented wishing he was still alive after the defeat at Chi Bi.
Main Weapon: Batting Stick
Seiyuu: Junichi Miyake

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Wang Yi

A lady who actually fought in history. She fought against a rampaging Ma Chao after the latter suffered defeat at Tong Gate.
Main Weapon: Sai
Seiyuu: Houko Kuwashima (aka. Yuria in Hokuto Musou and Stella Loussier in Gundam SEED Destiny)

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龐德 (令明)
Pang De (Lingming)

[Gloriously Returning from DW5]
Main Weapon: Twin Halberds

New Weapons
These include new weapon types for the new characters, as well as for decloning some characters

  • 打球棍 Batting Stick - looks like billiard stick with its ball (Guo Jia's EX)
    Normal attacks swing the stick to hit enemies, and the ball can be placed on ground and be stroke to damage enemies further
  • 朴刀 Scimitar (Decloned EX weapon for Xiahou Dun)
    Variable attack can be launched even when being hit
  • 筆架又 Giant Fork/Sai (Originally planned to be DLC -> Wang Yi's EX)
    Able to guard from enemy attacks even when attacking
  • 龍槍 Dragon Spear (Decloned EX weapon for Zhao Yun)
    Excels in combo hits; enemies can be easily juggled for more combo
    Charge attacks can also be canceled to C1 sweep
  • 偃月刀 Crescent Blade (Decloned EX weapon for Guan Yu)
    Executing C1 will imbue normal attacks with fire element temporarily
  • 双矛 Double Pike (Decloned EX weapon for Zhang Fei)
    C1 can blow away many enemies
Zhang Fei getting decloned means Wei Yan also becomes unique with Double Voulge

Treasure Weapons

  • Very powerful weapons that are obtainable in Legend mode; they have high attack power and lots of slots
  • Requirements for getting them can be checked inside the stage descriptions
  • Example: The treasure weapon for Crescent Halberd, 剛覇方天戟, can be gotten by playing Lu Bu's scenario in Chaos difficulty or above, then defeating Zhang Fei and other generals guarding Xiapi Castle before Liu Bei returns (appear in stage)
  • There are over 80 treasure weapons available to unlock

Residence Castle

  • Legend Mode has a residence castle which acts as a hub for the mode and also reflects the player's progress status
  • The player can walk around the castle just like the base camps and cities in DW7's Story and Chronicle modes
  • By clearing more stages, the castle will be developed further, adding more buildings and people around it
  • The currently selected playable character will act as the viceroy of the castle
  • Another character can be selected as the adjutant, which will manage the residence castle. The castle's atmosphere will gradually change depending on the newly selected adjutant
  • The adjutant also has other perks depending on the character chosen, such as making prices cheaper or giving out items
  • The viceroy (player character) and adjutant can be changed anytime
  • Access to battles is done by speaking to the city official inside the castle

New Modes
Legend Mode

  • There are two kinds of stages in this new mode: Hero Scenario and Legend Scenario
  • 英傑伝シナリオ Hero Scenario that shows story which focused on the characters rather than kingdoms. Specific focus will also be placed on the new characters but there will also be stages for some other characters like Lu Bu, Diao Chan and Cai Wenji
    Hero Scenario also has the Seamless event-to-play transition that was present in DW7's Story Mode
    (speculation: Probably most if not all characters that didn't get featured in DW7's story mode will get their own hero scenarios here)
  • レジェンドシナリオ Legend Scenario allows players to play past stage maps that had been remade for this game
    Confirmed past stages so far:
    DW3 - Fan Castle
    DW3 - Wuzhang Plains
    DW5 - Wu Territory (seen in 2nd PV)
    DW5 - Guan Yu's 1000-li Escape
    DW5 - Mt. Dingjun (seen in 2nd PV)
    DW5 - Wuzhang Plains
  • There is a residence castle that will act as the hub of the entire mode (details explained above this section)
  • Treasure Weapons can be obtained by clearing certain requirements (details explained above this section)
  • When the residence castle has been vastly developed, a special event battle may take place, which if cleared will lead to the ending
  • Some treasure weapons will be also available to unlock only after getting this ending

Challenge Mode
There are 4 types of challenges here

  • 彗星 Comet: Defeat enemy by blasting them outside the area
  • 暴風 Windstorm: Defeat as many people as possible within a time limit
  • 迅雷 Thunderclap: Reach the goal as quickly as possible
  • 百花 Gathering: Defeat generals that keep entering the arena
Online ranking will be also available
2-player tag mode is also available here; The scores will be combined and they have a different ranking table from the single-player one

New Gameplay Features
New Actions
These are added as the new max-proficiency actions

  • 無影脚 'shadowless feet' - Attacking while moving at high speed
    Press Square while executing charge attack to cancel into a follow-up tackle
  • 転身 'turnover' - Evasive maneuvers when being attacked
    Press Cross while being attacked to execute
    Unable to do this move though if the character is juggled
General Rank

  • Characters will also have new general ranks here, which can be improved
  • In order to get general rank promotions, specific objectives will have to be done, which gets gradually harder as the player advances to higher ranks
  • Increment on general rank will bestow things from special ability to additional accessories on the character's costume
Tactic Scrolls

  • Tactic scrolls can be bought to instantly power up characters. So players can use their most powerful characters to farm the money and then power up other characters by using the money to buy tactic scrolls
  • It seems that there are not only scrolls that increase the basic stats (Health, Attack, Defense), but there are also ones that gives instant deeds, and even increase stats that determine weapon proficiencies (Power & Speed) as well
  • The above point does mean that both Power and Speed are now maxable to 100 for each characters.

(A term coined by KOEI for mixing the contents of the original game with the expansion)

  • Mixjoy is done by swapping with the DW7 disc back and forth
  • As with previous XLs, Mixjoy needs to be done every time the game is restarted
  • Mixjoy is required in order to play Story and Chronicle modes
  • Story and Chronicle mode will be playable using any characters and co-oped
  • Of course, DW7XL's new elements will be reflected in the DW7 contents (such as Guo Jia getting unique)
  • Additional character conversations are also confirmed to be added in Chronicle mode
  • The amount of money acquired, Weapons that are acquirable etc. will be adjusted based on the currently selected difficulty level


  • A new difficulty level harder than Chaos, 究極 Ultimate, is newly added
  • Moveset attacks are being re-evaluated and will be rebalanced accordingly
  • There is an option to reset character stats and skills to starting values
  • EX weapons are not to be changed by the DLC weapons
  • Online co-op will be also available in Legend Mode and the now co-opable Story Mode
  • New alternate costumes will be also added for DW7+XL new characters and Cai Wenji
  • Changing costumes will now be reflected on in-game cutscenes as well
  • There is no Edit Mode (aka CAW) here
  • There are no Opening & Ending Edits here either
  • Progress made from the DW7 save data (money, stats etc) can be brought over to XL
  • XL will have its own trophy set from the main DW7 game
  • XL's trophy set can be completed by itself without having to Mixjoy with DW7
  • Playing the Mixjoyed Story and Chronicle modes will not unlock the original DW7 trophies
  • The XL disc will not contain DLC data. The DLCs bought for DW7 (costumes, weapons etc) will be also available in XL. Chronicle stage DLCs however are only accessible through Mixjoy
  • The newly added characters here will not be featured in the Japan PSP-only DW7 Special
  • New characters will also have original costumes. It is unknown though whether their costumes will be added by getting the respective kingdom's costume set*, or if there will be a brand-new DLC pack dedicated for them
    *Since all the new characters are from Wei, that means whether buying the Wei costume set will also add to their costumes or not
  • North America and Europe versions will be also released only for PS3 due to Mixjoy (disc swap) & disc space (Japanese voice option included inside PS3's Bluray disc) issues with the Xbox 360
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Shin Sangokumusou 6: Empires
aka. Dynasty Warriors 7: Empires

A stand-alone expansion to Dynasty Warriors 7
Console: Playstation 3-exclusive for all regions
Release date: 8 November 2012 (JP), 22 February 2013 (EU), 16 February 2013 (NA)
Official site: http://www.gamecity.ne.jp/smusou6e/ (JP)

New Character
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徐庶 (元直)
Xu Shu (Yuanzhi)

An advisor to Cao Cao during the late Han Dynasty period. He initially served Liu Bei as a strategist before joining Cao Cao in 208 A.D.
Main Weapon: Fencing Sword
Seiyuu: Atsushi Kisaichi (aka. Mu Wang in Dynasty Warriors Strikeforce 2)

Xu Shu is the only new unique character introduced here, bringing the total unique character roster to 66 people

KOEI held a campaign to name 4 staff-created CAWs with existing ROTK figures. These CAWs will replace existing generic generals with the same name when applicable

The characters' designs were picked from CAW options and set from the start
Voice, personality, stats & color scheme will be set later to fit the selected names
It does not fully guarantee whether the names chosen will be made unique in future DW games or not

#1: 君主 Ruler character
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馬騰 (壽成)
Ma Teng (Shoucheng)

Ruler of Xiliang, father of Ma Chao. Was killed in a ploy by Cao Cao.
Set Weapon: Pike

#2: 女性 Female character
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Zhang Chunhua

Wife of Sima Yi, mother of Sima Shi & Zhao. Said to be infamous for assassinating her own maid to conceal Yi's fake illness.
Set Weapon: Feather Fan

#3: 猛将 Warrior character
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Hua Xiong

General under Dong Zhuo's force. Was killed by Guan Yu in novel or Sun Jian in history.
Set Weapon: Short Pike

#4: 軍師 Strategist character
Posted Image
荀彧 (文若)
Xun Yu (Wenruo)

One of Cao Cao's advisors. A Han loyalist, he kept urging Cao Cao to stay loyal to the Han emperor. Said to be committing suicide at the end.
Set Weapon: Feather Fan

Known Game Modes

争覇モード Struggle Mode (commonly known as Empire Mode)

  • Available scenarios and event battles
    • 184 AD - Yellow Turban Rebellion (has YTR event battle)
    • 190 AD - Anti Dong Zhuo Coalition (has Hulao Gate event battle)
    • 200 AD - Battle of Guandu
    • 208 AD - Battle of Chi Bi
    • 249 AD - Rise of Jin (has Siege of Chengdu event battle)
    • Gathering of Heroes (Random scenario)
      More details on Gathering of Heroes scenario:
      When selecting the scenario, there will be 2 options

      • Select a character from general list
        This option allows player to select any individuals available in the general list (uniques, generics, CAWs alike)
        After selecting a character, they can start in 2 positions:

        • As a Ruler: Able to choose starting territory and have up to 2 subordinates
        • As a Free Officer: Starting position is randomly determined
      • Select a CAW team
        This allows the selection of a CAW team that has 1 ruler and up to 4 subordinates. The main character will be the team leader as a ruler, and the faction's starting territory can be selected
      After finished placing own character, it will then be possible to modify the other factions that appear in that game
      (Note: Own faction cannot be edited any further)
      • For other factions, the starting officers are limited to 5 people per region
      • It is only possible to modify faction officers; editing faction regions is not possible
      • It is however not possible to save a preset starting faction locations data

Extra DLC historical & what-if scenarios

  • Play Points / Point of View (POV)
    The different play points (POVs) from DW6E return with new improvements and additions
    The known types of POVs are as following:
    • 在野 Free Officer
      Able to employ in any factions, or do jobs to earn income and find friends to improve strength
    • 放浪軍頭領 Mercenary Leader
      Bring along friends, roam and act freely as mercenary or volunteer army
    • 副将 Vice General
      General that serves under another General. Free officers that immediately join a faction without much fame get this position. Unable to join war councils
    • 一般武将 Common General
      Normal general with no additional roles
    • 太守 Prefect
      General who also governs a province. May stage a revolt to become a Ruler of his own province(s)
    • 大将軍 Grand General
      Leads the entire army. May give orders to ally units
    • 軍師 Strategist
      Ruler's advisor. Has the next most influence after Ruler, and may have 5 tactics in battle as opposed to others who can only have 4
    • 君主 Ruler
      The highest position in a faction, has a final word on everything. May also become Emperor
POV Flowchart

  • Politic Phase
    The politic phase is mainly divided into 2 parts: War Council and Strategy

    War Council (held once per half a year [6 months])

    • A faction holds a war council every half a year to determine its policy for the period
    • The ruler proposes an initial policy, and after that subordinates may be able to object and propose an alternative policy
    • Even when player is using the ruler, subordinates may still object to the policy that the player chose
    • When objecting, there are Politic-specific Secret Tactics that can be used to make one's objection more acceptable
    • Generals with the same Fame type tend to have better affinity and thus are easier to agree
    • After a policy is decided, the ruler issues a certain number of possible missions that can be taken by subordinates
    • The missions available will depend on the policy adopted; they may range from Domestic Affairs, Defense, to Region Expansion
    • If the mission can be completed by the next council, Deeds and Fame points will be rewarded
    • If player is using a Ruler, Mercenary Leader or Free Officer, they don't get to take missions

    Strategy (accessible each month)

    • Characters do most of their non-battle activities in this part, from finding new friends, to visiting cities, to selecting battles
    • Available activities vary depending on the character's position
    • One of the activities is to make a contract with a supporter which will then provide fame points and sometimes materials for a certain period of time
    • The fame points acquired from contracts are depending on the kind of supporter hired, for example:
      Trained Soldier periodically nets 100 Valor
      Secret Police periodically nets 2 Wood & 50 Order
      Great Merchant periodically nets 2 Food, 2 Wood & 100 Fortune
      Corrupt Official periodically nets 3 Wood & 50 Atrocity
    • There are also activities dedicated to evil deeds. One of them is 讒言 Slander, which spreads ill rumor about another officer in hope that the liege dismiss that officer
    • If some prerequisites are fulfilled, some special activities may be available to select, which range from finding strong rivals to staging a revolt and taking over a faction
    • A faction can consist of up to 20 people - 1 ruler & 19 sub-ordinates max
    • A mercenary army can consist of up to 5 people - 1 leader & 4 sub-ordinates
    • Mercenary armies can stage a Flag-raising Battle on the land they're currently in. When they win, they will become a legal faction owning that land
    • If a mercenary army stages a Flag-raising Battle on a faction's capital region (where the liege resides), if they win they will take over the faction along with all of its regions
    • Cities can also be visited in this part, and they can be explored like in DW7's Chronicle/Conquest mode and DW7XL's Legend mode
    • Cities have different layouts depending on the region the character currently resides in, like in DW7's Chronicle/Conquest Mode

      List of city facilities

      • Weapon Shop - Buy weapons here
      • Item Shop - Buy equipment items that can improve character stats
      • Costume Shop - Buy CAW equipments; Unique characters can also change their costume here, and the costumes of other CAWs in the same faction can also be edited
      • Animal Shop - Buy support animals such as horse or tiger
      • Carpenter - Modify residence interior; There are some interiors that have special effects such as increasing certain fame points

    • The player character's residence interior can be changed to various layouts, from house, cave, bar, battle camp to throne
    • Turns are still represented in years and months
    • There will be also cutscenes that relate to specific events, like Founding of a Nation, Marriage Ceremony, and Job Promotion
    • There are now material resources in the game which consist of Food, Wood and Gold. These are used to pay for various things such as tactic prerequisites and items, especially items are bought with this Gold material
    • Clearing Empire Mode will net bonus points which can be used to buy CAW parts or unlock certain bonuses in the next playthrough
    • Only bought CAW parts will carry over in each games. Weapons, items, animals etc which are buyable with gold do not carry over because gold management is also an important factor in game
    • One of the bonuses available is to unlock all weapons from start, however this requires to pay a huge amount of bonus points
エディットモード Edit Mode (aka. Create-a-Warrior [CAW])

  • CAW Creation
    • Up to 200 CAW slots can be created (Twice of DW6E's 100)
    • There are now sliders to modify the body in detail, such as facial features, arm & leg lengths & muscles, back height, and more
    • For female CAWs, there are also adjustments for cosmetics and breast size
    • Up to 2 head accessories may be worn
    • There are 60 different hairstyles for each gender
    • CAW outfits are still categorized under 5 locations: Head, Body, Arm, Waist & Leg
    • Additional CAW outfits may be obtained from Privilege Points gained from winning battles and clearing games
    • There are 10 voice-types for each gender
    • The pitch of CAW voices can be adjusted ala DW6E
    • CAW's EX weapon can be set, and EX attacks will be set depending on the weapon chosen; some weapons allow selection from different available EX attacks (mostly cloned weapons)
    • 1st & 2nd Musou attacks can be freely chosen, however on selecting them there are separate lists for each of 1st & 2nd musous, so there is no such thing as having 2 aerial musous (all 1st musous are used on ground)
    • There are 6 types of starting parameters for the CAW which will determine the starting HP, attack, defense and speed parameters
    • The CAW's default fame type can also be chosen
    • All DW6E CAW outfits, including most DLCs, will be included here along with much more brand-new parts
    • The color for the outfits are per older Empires games - there will be no color palette, but different colour schemes of up to 7
      (Red, Blue, Green, Teal, Purple, Yellow, Black)
    • CAW's close-up portrait will actually show up in dialogues rather than having only silhouettes
    • There is a Favorites feature in Edit Mode where it decides which CAWs will appear in Empire Mode
      (When selecting CAW appearance in Empire mode, the options available are to include All, Favorites Only, or None)
    • There is an option to duplicate created CAWs
    • CAW designs can be edited anytime; they can even be changed in-game inside the town's Costume Shop
    • There should be no other in-game requirements to get CAW parts other than buying with money
    • CAW parts can be bought in the city's costume shop or inside Edit Mode

  • CAW Sharing
    • CAW data can be uploaded and downloaded in a net server
    • CAWs can be uploaded individually or in a group of up to 5
    • Downloaded CAWs may occasionally appear in the downloader's Empire mode, creating a pseudo-multiplayer feel
    • Downloaded CAW's behaviors will be reflected from the uploader's play style which is recorded in the attached play history data
    • If CAWs are uploaded as a group, then they may appear as a faction in the downloader's game. One person can be set as ruler, and up to 4 subordinates can be included
    • Downloaded CAWs are brought over to own CAW list
    • If the downloaded CAW has DLC parts that the downloader don't have, that part will be set to null
    • There will be online rankings that will utilize CAW usages, such as KO count ranking
    • There is a Screenshot feature in Edit mode where pictures of CAWs can be taken to be shared online

  • General Replacement
    • With the 入替登録 Replacement Registration feature, a CAW can be used to replace a general
    • Note that it still consumes 1 slot for each general-replacing CAWs
    • A CAW can be created with another name, but when they are used to replace a general, they will take the name of the replaced general
    • If the replacement CAW is deleted, the general will return to their original forms
    • Female CAWs can be used to replace male generals, and vice versa (Male CAWs for female characters)
    • All default generals in game -generic generals, pseudo-CAWs and even unique characters- can be replaced
    • Note that for replacing unique characters, this means replacing them with an entirely different CAW design; for changing the unique character's looks while retaining their unique DW look, it's through the choices of costumes available for them such as the DLC past series and school/fairytale costumes
    • Also, replacing unique character may result in the event battle where the unique character stars in not occurring
      (For example replacing Yuan Shao, Lu Bu or Dong Zhuo in 190 scenario will cause the Hulao event battle to not trigger)
    • Unique character replacement will be only unlocked after clearing Empire mode at least once; Generic general replacement (including pseudo-CAWs) is instantly available from start

  • Visiting CAWs

    • In the main game mode there will be an option to turn "Enable Visiting Generals" on or off
    • When this option is turned on, CAWs that are uploaded into the server will randomly appear in the player's game mode
    • Visiting CAWs are chosen from only individual CAW uploads, not CAW team uploads
    • The game does check uploader accounts, so self-uploaded CAWs won't appear as visiting CAW
    • Visiting CAWs always start as free officers when they enter the player's game. From there they may be recruited by own or other factions
    • Visiting CAW datas are saved inside the current game's save data, and will be accessible in the "Input Visiting Generals" menu in Extra Mode, where the player can check the visiting CAWs and may decide to add them into the player's own CAW list
エクストラモード Extra Mode

  • A mode that contains miscellaneous functions of the game
  • CAW downloads and uploads are done in this mode
Menu image

  • Extra Mode Menus

    • Data download: Download CAW (team) data from server
    • Data upload: Upload CAW (team) data to server
    • Edit input: Read CAW data from a CAW save file
    • Edit output: Insert a CAW data to a CAW save file
    • Team creation: Create the team of up to 5 CAWs here; up to 50 teams may be created
    • Net Ranking: Access online ranking
    • Online Play: Used by client player for joining an online play session
    • Store: Access DW7E DLC page in PSN Store
    • Visiting General input: Save a Visiting CAW data into own CAW list
ギャラリーモード Gallery Mode

  • An event viewer is available in this mode where it is possible to view unlocked events with any character combinations
  • Events have to be seen at least once in the main game mode (Struggle/Empire Mode) for them to be available in gallery
  • CAWs can be also selected in the event viewer
  • It is also possible to set impossible things in the main game mode such as putting same gender people into the marriage event
  • It is even possible to put same characters into all event character slots
  • It is possible to use different costumes for unique characters
Other Game Modes

  • Encyclopedia
  • Options

New Gameplay Features

  • 絶招秘計 Hidden Tactics
    • A new system that deals with tactics and strategies
    • When used properly, these tactics can change the tide of battle
    • There are 2 kinds of hidden tactics: One is used in politic phase, the other is used in battles
    • Up to 5 different battle tactics can be equipped, and each of them can be activated once per battle
    • Strategists can equip 5 tactics at once, while everyone else can only equip up to 4 tactics
    • Depending on the tactics used, tactic combos can be produced
    • Examples of hidden tactics
      大水計 Flood Stratagem
      Floods an area and change its terrain
      In order to use this stratagem, capturing certain bases (that usually have water gates) is first required

      大火計 Fire Stratagem
      Ignites fire that damages enemy
      Effectiveness can be increased by using Gale stratagem afterwards

      投石 Throwing Boulders
      Use catapults to throw boulders to an area
      Effectiveness (range) can be increased with Gale stratagem

      陣風 Gale Stratagem
      Calls a strong wind
      May be used to enhance other tactics

      陥穽 Pitfall
      Creates a large hole
      Enemies trapped inside it will be instantly captured

      挑発 Taunt
      Enrages an enemy general and make them chase the taunter
      Can be used as a tactic combo to lure them into a pitfall trap

      絆 Bond
      Exclusive to Benevolent characters
      Summon the character's sworn siblings and spouse to appear nearby them, and power up the character and their family

      単騎駆け One-Man Charge
      Exclusive to Valorous Characters
      Increase personal attack, defense and speed
      Prevent from being captured even when charging deep into enemy territory and still allows respawning when beaten there

      絶対防御 Absolute Defense
      HP will not drop to 0 for 30 seconds

    • Other kinds of tactics include but are not limited to:
      大喝 Big Shout
      捕縛戦法 Capture Strategy
      伏兵 Ambush
      天下無双 Unrivaled
      Falling Boulders: Changes terrain (obviously block a path)
      斉射 Volley: A rain of arrows
      Base Reconstruction: Change a base type depending on the tactic
      Elite Unit: Summon a number of bodyguard soldiers

  • Fame System
    Characters have a fame level that can fall into 6 different categories depending on their actions on politic and battle phases. Some more actions are only usable in a certain fame category. The 6 categories are as following:
    • 武勇 Valor (Sword mark)
      Supporting Actions - Perform well in battles
      Perks - Easier to be promoted to Grand General. Available tactics focus on boosting individual fighting strength
    • 知略 Ingenuity (Fan mark)
      Supporting Actions - Succeed in executing Stratagem-type tactics
      Perks - Easier to be promoted to Strategist. Available tactics focus on standardized political and tactical stratagems
    • 仁愛 Benevolence (Heart mark)
      Supporting Actions - Rescue peasants
      Perks - Easier to make friends. Available tactics focus on bonds between allies and the people such as health recovery and volunteer reinforcements
    • 財産 Fortune (Gold bag)
      Supporting Actions - Stock up personal assets
      Perks - Increased gold income. Available tactics are mostly priced, such as constructing catapult bases and weapon facilities
    • 規律 Order (Flag mark)
      Supporting Actions - Do drills or patrols often
      Perks - Increased troop number limit. Available tactics focus on organized strength such as reinforcements and support fire
    • 悪逆 Atrocity (Evil face)
      Supporting Actions - Do immoral things like executing prisoners, assassination or betrayal
      Perks - Great increase on overall income, but reduced general loyalty. Available tactics are very powerful but also foul, such as exploiting allies and plundering

  • Fame points calculation
    • Initial fame point reward is mentioned in stage details before choosing a battle
    • KO counts affect Valor fame
    • 10 KO count = 1 Valor
    • 1 enemy officer defeated = 10 Valor
    • The kinds of tactics used will also determine fame points retrieved

  • Percentage reduction for troop loss of over 20% (% reduction = troop loss % - 20%)
  • Percentage increase for in-stage mission bonus
  • Final multiplier based on difficulty
Fame point calculation example

  • Injury System
    • There is no aging system here, so characters die in two ways: Getting executed, or being sortied in battle while having injury status and then get defeated by enemy officer there, which will result in getting killed in battle
    • Re-sortieing in a battle does not count as injury
    • The injury status may be given after a battle ends depending on character's damage. If that injured character is sortied again in another battle without given chance to recover, they might be killed if enemy beats them there
    • When a general is injured, both of their Power & Speed proficiencies are dropped to 0, which will slow down any weapon movesets

  • Respawn System
    • The basic rule for general respawning still exists here: Generals can respawn by consuming an amount of troop number that they have
    • For the first time in a DW: Empires game, the player's character will be also able to respawn with this same rule
    • However there may be restrictions in this rule. If a general is deep inside enemy territory, they may not be able to respawn and even risk getting instantly captured on defeat
    • When the player is deep inside enemy territory, the screen edges will be flashing red. This is not a low health indicator like in DW Next, but a warning sign that the player character may be captured upon defeat here
      (During demo presentations it was commonly felt that the red flash was too bright, however it should have been toned down by the final version)
    • Using the One-Man Charge tactic nullifies this restriction, but keep in mind that this tactic is exclusive to Valorous characters, and it can be only used once per battle

  • Relationship System

    • Sworn Siblings and Marriage systems are returning from DW6E with some alterations
    • Officer relationships are graded with letter ranks, with D being the default value and S being the highest value
    • When relationship with an officer reaches max level, a special relationship will be added if the slot is still available
    • Sworn Siblings can be done with both same & different genders, and up to 2 characters can be made into the player's Sworn Siblings at one time
    • Marriage is only done with different gender, and only one spouse can be had; however if the spouse died, then it will be possible to marry another character
    • Sworn Siblings and Spouse may assist the player character, especially when using the Benevolence-type Bonds tactic
    • Since building relationship with different gender can culminate in either sworn siblings and marriage, when such relationships are maxed out there will be a selection to choose which special relationship to have

  • Base System
    • Base capturing system is similar to DW6+E - Keep beating soldiers inside base until the base number reaches 0 to capture it
    • Bases are connected with supply lines which create Zone of Control (ZOC)
    • The supply lines are originated from Headquarters and Provision Warehouses; if there is no supply origin then there will be no ZOC generated
    • The denser the ZOC is, the stronger the owning faction's army will be when they are in that area
    • Generals that are deep inside opposing side's dense ZOC are at higher risk of getting captured upon defeat
    • Examples of known base types:
      • 駐屯地 Garrison Posted Image
        Cannot be changed with tactics
      • 通常拠点 Normal Base Posted Image
        No specific features (though may be changed to other bases with tactics)
      • 宝物拠点 Treasure Base Posted Image
        Rewards material if in possession on victory
      • 兵糧庫 Provision Warehouse Posted Image
        Adds a supply line source
      • 防御拠点 Defense Base Posted Image
        Has high endurance
      • 投石拠点 Catapult Base Posted Image
        Attacks faraway enemy bases with catapults
      • 兵器拠点 Weapon Base Posted Image
        Periodically produces Tiger Tanks
      • 本陣 Headquarters Posted Image
        The faction which had their HQ captured loses
  • Weapon Reorganization
    • Some characters are being given new EX weapons here. Most reorganized weapons are DW7+XL DLC weapons, but some existing weapon types will be also re-allocated to other characters
    • There are also even brand-new weapons added
    • Re-allocated weapons may be getting some moveset modifications
    • These characters may also get new Musou attacks and EX attacks in the process (eg. Cao Ren's EX attack is changed from draining enemy HP to greatly increasing defense power)
    • The old pre-reorganization EX and Musou attacks are still included due to extended development time and thus can be chosen by CAWs
      (Note that this would probably only apply to moves that are explicitly mentioned to be replaced; moves that are not replaced keep the same names & motions and thus may simply get moved to the new weapon type)
    • There are no changes in the proficiency move allocations, with the exception of Chain Flail which is changed from Whirlwind to Shadowless Feet
    • Brand-New Weapons
      • 撃剣 Fencing Sword (Xu Shu's EX weapon)
        Sword held with reverse grip that also has a knife attached with a 5m-long wire. Has moves that can pull enemies
      • 破城槍 Siege Lance (Xiahou Ba's new EX weapon)
        A huge mechanical spear that also has booster to increase thrusting speed. Has a charge attack that launches even the user like a missile
      Since it is explicitly mentioned that there are 55 weapon types in total, the above weapons are the only brand-new weapons added here
      (DW7 36 + XL 6 + DLC 11 + E 2 = 55)
    • List of characters with new weapon reorganization

      • Gan Ning - Chain Flail (& changed 2nd Musou)
      • Xiahou Ba - Siege Lance (& changed EX, 1st & 2nd Musou)
      • Huang Yueying - War Pike (& changed EX attack)
      • Dong Zhuo - Bombs (& changed EX attack)
      • Pang De - Cudgel (& changed EX attack)
      • Xu Huang - Great Axe (& changed EX attack)
      • DaQiao - Twin Canes (& changed EX attack)
      • Cao Ren - Buckler Blade (& changed EX & 2nd Musou)
      • Sima Shi - Lightning Sword (& changed EX attack)
      • Huang Gai - Iron Boat (& changed EX attack)
      • Zhurong - Boomerang (& changed EX & 2nd Musou)
      • Ding Feng - Moon Blade (& changed EX & 2nd Musou)
    • The Short Pike is the only DLC weapon that is not allocated to any characters and will become a CAW-exclusive weapon
      There are also exclusive EX attack, 1st & 2nd Musou attacks for CAWs that have Short Pike as their EX weapon
Spoiler: click to toggle

  • Co-op Play
    Online and Offline 2-player co-op are both confirmed available
    Co-op play is only available for single battles in Empire mode; no such kind of a full-fledged co-op campaign considering the amount of dedication from both players and such

    • Online Co-op

      • The host player sets up an online session before starting a battle inside Struggle/Empire Mode; Open or Invitational sessions may be created
      • The client player then joins the session from Online Co-op menu in Extra Mode
      • There are some limitations for the client player:
        Client player can only join using one of their own CAWs
        Stats and weapon level will be adjusted to host player's game progress
        Client player cannot use tactics
    • Offline Co-op

      • Splitscreen local co-op is also available
      • The second player will get to play as another selectable general (any of unique, generic, or CAW) in the player's force
      • Unlike online co-op, the second player will be also able to use tactics

  • DLC Details
    • DW7 DLC BGMs will be included straight inside DW7E disc
    • All DW7 DLC Weapons (from War Pike to Moon Blade) will be also included straight inside DW7E disc since there will be weapon reorganization (check the Weapon Reorganization point above)
    • Free DW7/XL Costumes (eg. DW4-6 costumes) are also included inside DW7E disc
    • Priced DW7+XL DLC Costumes (eg. DW3 & Original costumes) and Additional Weapon Skins are usable in DW7E too, but only available if they have been bought in DW7/XL before
    • DLC Weapon Skins are treated as strong weapons, so according to the game system there needs to be a progress in the game until these weapon skins are available too
    • New DLCs for DW7E will include new CAW parts and politic phase residence interiors
    • First-print incentives are extra CAW parts of DW6 Zhao Yun, DW6 Diaochan and Oda Nobunyaga (Cat-version Oda Nobunaga) costumes; most likely these will be made available as first batch DLCs for NA/EU versions as with past first-print incentives (and made a priced DLC in Japan months after release)
    • There will be also some collaboration DLCs which include but are not limited to:

      • DLC costumes based on PlayStation's Japan mascots Toro & Kuro
      • DLC CAW original designs of Lu Bu and Gan Ning drawn by Hiromu Arakawa, a mangaka most famous for Full Metal Alchemist
    • There are no plans to have store-exclusive DLCs (such as Wang Yuanji's Lawson costume and weapon)
  • The main theme of this game is 英傑たちの生き様 Heroes' "Way of Life"
  • It will mix the base-taking system that has been the core of Empires games since DW4E with DW6E's different playpoints and DW7's action system
  • Pre-stage briefing menu is returning back
  • Morale bar is returning at top of screen
  • Musou gauge is made harder to fill to consider game balance
  • Weapon moveset is fully unlocked from the start (up to C6 and have 2 Musou types) even with the first weapon
  • General face and name are gone from the lifebar; probably to make leeway for generics and CAWs
  • Unique characters still have emotional pre-rendered faces in dialogues
  • It is still not fully confirmed yet, but there might be an implication that the emotional faces are exclusive to default DW7 costumes; if the unique character is wearing any other costumes, their dialogue portraits might become the emotionless in-game render portraits similarly used by CAWs that would correctly display their current costumes
  • Player character has half-body portrait during battle conversations (Example)
  • As usual, generic generals are also playable here; they can also switch weapons and use EX attacks, and have Musou attacks that are different from unique characters
    (There was a debate whether to allow generics to use EX attack too or not, but after the delay development and demo release it was finally decided to allow EXs for generics)
  • Weapon gender restriction has been abolished, so Great Sword and Chain Whip can now be equipped by the other gender too
  • Unique character sortie limit present in past Empires games has also been abolished, so it is now possible to have an army that fully consists of unique characters and/or CAWs
  • The limit number of generals that can be brought to battle is 8
  • Playable character can be changed during Empire Mode gameplay; however the selection range will depend on the Main character's position
    (Note that this doesn't mean character switch; the playable character is selected pre-stage and will be the player character for the duration of stage)
  • Characters with the same EX weapon will not see a difference in their basic moveset since movesets are determined from the weapons rather than characters
  • Execution from DW5E is confirmed back
  • Cliff jumping from DW6E is de-confirmed and not going to be included
  • Xiapi, Huiji and Xiangyang are regions that will be getting brand-new maps in here
  • 5 difficulty levels are available: Beginner, Easy, Normal, Hard and Chaos
    (the Ultimate/Nightmare difficulty added in DW7XL doesn't seem to be returning here)
  • Custom soundtrack is still not included here
    (The option to change in-game BGM should still be available though, with the selection of various musics from past DW games)
  • Save data from DW7/DW7XL is not transferrable to DW7E, one reason is because the character growth system is different
  • There will be no English voice-overs, only the Japanese voices with English subtitles
  • Due to the above point, the game will be only available as a digital download for the NA region; Other regions still have retail discs

Edit Mode Demo
Released on 11 October 2012 in Japan, 12 February in NA, 20 February in Europe

  • All 200 slots can be filled in the demo
  • It is also possible to put a CAW data into individual save files so they can be shared to friends
  • Costumes available are the same as the game's default unlocked ones (16 male sets & 15 female sets)
  • There is no limit on the face/body setting
  • The General Replacement feature is available in the demo, but not the Favorites feature
  • A 5-minute mini-skirmish stage is available to test play the CAW's movesets
    The stage takes place in DW5's Mt. Dingjun map, with Xiahou Dun as enemy boss and Xu Shu appearing as ally general
    This test stage is exclusive to the demo version; on the full version CAW testplay is instantly done on actual game mode
  • The Siege Lance and pre-organization EX attacks & Musous will not be included in the demo
  • The Screenshot feature is available
  • Transfer of CAW data between JP and EN versions should be not possible due to the differences in naming systems
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