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Dynasty Warriors 7 [v4]; READ the first post before posting.
Topic Started: Thu Jan 13, 2011 4:32 am (1,039,654 Views)
Frayling0
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Han's Unifier
[ *  *  *  *  *  *  * ]
saner
Sat Feb 12, 2011 1:17 am
How can there be free mode when it wouldn't fit with the current story mode structure?

Conquest mode might have free mode but we have to see to what extent it will allow free mode related features.

But as for story mode it's unlikely it will support free mode, otherwise during the stages where one character role switches to another character, does the player still use their desired character through the whole thing in any kingdom story?

well it's something only the full release can confirm. :XD



Yes complaining about same weapon/movesets/clones is silly. If people really have a problem with it they should just go play Ninja Gaiden.

Maybe once you select a Free Mode stage you pick a character for each section, 1-3 dependent on how the stage works.

It IS possible. Free Mode WILL be returning. The naysayers can carry on blabbing about whatever they want, but ultimately, they'll be wrong.
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Joetri10
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Don't Even Pray For Me, No!
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I’ve played strikeforce, i used the same weapon over and over and it got a little boring but it was the best there was... I did change to other weapons at times, but having lots of weapons that just look different didn’t change the fact that i was playing with cloned move sets, and that will be the same with this... Strikeforce is rather different though and so i intend to not change weapons about... There’s not even any need for it. I don’t want 360 weapons that all play the same but just look different... What’s the point in that.

the fact that you can now change weapons means the clone problem is even worse, because if you keep changing to you sub weapon, you are playing 2 movesets in one battle, while that will keep the interest for a little while, you will be getting bored of the movesets faster. Which is again why i wont ever be changing to my sub weapon.. If i want to use that weapon, il go play the person who has it.
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Avieure
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General
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At least there'll be a point to playing all the clones, unlike with DW6. They'll likely all be in the kingdom mode and have stages in Chronicle Mode. With 6 there were no story modes for most of the clones (Diao Chan and Sun Shang Xiang being the exceptions) and no ultimate weapons to hunt for.

If there's a point to those characters, I don't mind so much, even if it's slightly disappointing.
Edited by Avieure, Sat Feb 12, 2011 1:27 am.
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Wynter
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#YAAAS
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Hang on, i need to raise an important issue here, it may have been mentioned before, but i need to post this!

According to someone (i wont mention the persons name as ive been told not to) that characters that belong to the same weapon category such as Xiahou Dun,Zhao and Cao Cao will share the same moveset but different EX attacks and musou. This means that the moveset is now based on the weapon types not the characters themselves. So what im trying to say is, Cao Cao,Sima Zhao and Xiahou Dun share the same moveset A.K.A cloned.

Dont take this seriously..
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Shiki
icons are overrated
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TrevorxTravesty
Sat Feb 12, 2011 1:22 am
Are you gonna be using musous & EX attacks every second, buddy? The majority will be spent pressing the square button to do the s-string. Yeah, great, unique EX & musous. But that's all? So Zhao Yun, Ma Chao, Jiang Wei will all be using the spear the same way? That's what everyone wants to see?

How can everyone just accept defeat so easily? Oh, wait...This is Koei Warriors.
so the move sets are similar, who cares because at the end of the day there are some differences. although its not completly what we all wanted its a small step in the right direction. you really should be thankful that your getting this much after all it could have been like DW6.
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necrosis
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シュマゴラス 無双
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Benzod
Sat Feb 12, 2011 12:37 am
Quote:
 
Seriously, why is Koei being lazier each time nowadays?

That's pretty unfair. There's been quite alot put into this game, so saying that several officers sharing movesets is lazy is a bit harsh.

There's more variety and completely new weapons in this than in the DW6 so saying their lazier is even more so.
Its very unfair. Lets see how "lazy" you are when your idiotic unpleasble fanbase forces you to remake gameplay systems from scratch 2 games in a row, and then throws a hissyfit and demands you to change it yet again. I won't defend all of Koei's actions, but anyone calling them "lazy" needs to get a clue. DW6 took everything from the past games and scrapped it. DW7 took everything from THAT and scrapped it.

You really expect them to give unique movesets to 60+ characters after having to rework and plan out the basic gameplay functions and programming after all that? Lets see how lazy you are when your company may be posting loses and making cuts in addition to redoing things twice.
:facepalm:
Be thankful this game is looking to have more actual gameplay substance than 6 did.


Also. This isn't new NEWS. You should have listened to the certain someone who said everyone was a clone months ago. :rolleyes:
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kaiosuke37
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Sun Chen
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Benzod
Sat Feb 12, 2011 1:23 am
The fact that there is shared movesets (I refuse to call them clones) makes me feel a greater chance that the DLC weapons are more likely to be new categories.

The way I see it is there is no set weapons for each character, there as set of characters and set of weapons for the player to use an it's up to them how. Just each character getting bonuses with a certain class of weapon, so it doesn't matter that some characters are specialized with the same ones, they're just using the same thing.
That's exactly how I see it.

For right now, we have 32 different weapon-types and that's a huge improvement from Strikeforce.


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Frayling0
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Han's Unifier
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necrosis
Sat Feb 12, 2011 1:32 am
Benzod
Sat Feb 12, 2011 12:37 am
Quote:
 
Seriously, why is Koei being lazier each time nowadays?

That's pretty unfair. There's been quite alot put into this game, so saying that several officers sharing movesets is lazy is a bit harsh.

There's more variety and completely new weapons in this than in the DW6 so saying their lazier is even more so.
Its very unfair. Lets see how "lazy" you are when your idiotic unpleasble fanbase forces you to remake gameplay systems from scratch 2 games in a row, and then throws a hissyfit and demands you to change it yet again. I won't defend all of Koei's actions, but anyone calling them "lazy" needs to get a clue. DW6 took everything from the past games and scrapped it. DW7 took everything from THAT and scrapped it.

You really expect them to give unique movesets to 60+ characters after having to rework and plan out the basic gameplay functions and programming after all that? Lets see how lazy you are when your company may be posting loses and making cuts in addition to redoing things twice.
:facepalm:
Be thankful this game is looking to have more actual gameplay substance than 6 did.


Also. This isn't new NEWS. You should have listened to the certain someone who said everyone was a clone months ago. :rolleyes:
Whilst I agree with most of what you said, Koei was not 'forced' to do anything. They only answer to themselves, and can do whatever they want when it comes to making the game. Let's not go down the pity route, eh. ;)
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Joetri10
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Don't Even Pray For Me, No!
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This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
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Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
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TrevorxTravesty
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天下布武
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First of all, don't tell me what I should be thankful for. None of you have a right to tell me what I should be thankful for. I have a right to express anger because a company COULD really push the game to its limits, but due to fans wanting everything 'NOW NOW NOW!' they've had to rush the process, as usual. If Koei had waited a few more months, they could work on everything and make it that much better.

I wouldn't be surprised if the first few copies had bugs & glitches, either. You guys may want to pay $60 for sub-par games, but I certainly don't. Although, I'm still getting this game, because I love the series for what it is...*sigh* If I made a fool of myself, oh well. S*** happens.

And Joetri, I agree with you 100 % about making the move styles like SW. But I think Koei has more love for SW, because it is about their own history ;p They're playing favorites lol
Edited by TrevorxTravesty, Sat Feb 12, 2011 1:40 am.
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QZW
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Feeling Excellent!!!
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Are we still talking about the weapons thing because we are, we are getting weapons as dlc don't know how many,but at least we are getting weapons right? This is why I didn't bring it up when I found out because this would happen.

So can we just chill with this already and go to a different topic like.............
Edited by QZW, Sat Feb 12, 2011 1:46 am.
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air_mac
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Sima Yi's situation is really confusing...maybe in Wei's Conquest mode he might be an NPC as well as the other Late Wei/Sima Wei/Jin guys...But he will never be playable on a Wei storyline...How they portray the takeover is pretty interesting...
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kaiosuke37
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Sun Chen
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Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Or, Koei could just make this game have a storyline instead of constantly remaking the same stuff over and over :hmmm:

Too bad their fans are going to run them out business.
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Frayling0
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Han's Unifier
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kaiosuke37
Sat Feb 12, 2011 1:43 am
Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Or, Koei could just make this game have a storyline instead of constantly remaking the same stuff over and over :hmmm:

Too bad their fans are going to run them out business.
Quit with the negativity. Every comment just makes you sound like a bitter old man.

Anyway... the weapon thing really isn't such a big deal, and DLC is always a possibility - so maybe we should wait and see what happens.

I agree about Sima Yi, though I heard he'll be playable in both Wei and Jin kingdom modes.
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QZW
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air_mac
Sat Feb 12, 2011 1:43 am
Sima Yi's situation is really confusing...maybe in Wei's Conquest mode he might be an NPC as well as the other Late Wei/Sima Wei/Jin guys...But he will never be playable on a Wei storyline...How they portray the takeover is pretty interesting...
Who says he won't be playable, I mean you could say the same for the majority of the Jin characters because they were first in Wei, but I doubt they won't be playable, it wouldn't make sense in my opinion.
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Last_Stallion
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Special Task Force A-01
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I agree that the movesets should be more like SW. I've said that before many times on these threads.

I havn't played SW3 but in SW2:XL every character has a unique moveset with their own special abilities(some of which are similar) and they have unique musou attacks.

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Claus
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old hag
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Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way.

Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
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Joetri10
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Don't Even Pray For Me, No!
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Lambo
Sat Feb 12, 2011 1:51 am
Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way.

Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
Okaaay well yes, but cant they do something similer?.. It wouldnt hurt to make the moveset styles stand out from each other, thats what makes the movesets in Sw so unique at times... Take the grapple moves from Dw6, something i havnt heard if they are in or out yet, i always felt that was a pretty nice add. They need something that just stands out.
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Claus
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old hag
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Joetri10
Sat Feb 12, 2011 1:55 am
Lambo
Sat Feb 12, 2011 1:51 am
Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way.

Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
Okaaay well yes, but cant they do something similer?.. It wouldnt hurt to make the moveset styles stand out from each other, thats what makes the movesets in Sw so unique at times... Take the grapple moves from Dw6, something i havnt heard if they are in or out yet, i always felt that was a pretty nice add. They need something that just stands out.
How about switching between two weap- Oh wait.

They're already working on things that will ultimately make the two series more different, and hopefully they'll continue doing so. Who's to say the wont anyway? Chances are as long as the games continue on HD platforms (or, at least one of them) they'll become more and more unique, and DW7 is already jump-starting that.
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QZW
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Feeling Excellent!!!
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Lambo
Sat Feb 12, 2011 1:51 am
Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way.

Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
I agree its the stages for me as well especially the one that aren't fun and you have to do them over again, more stages=more fun for me. Oh and slow characters also bore me( Dw6 Dian Wei)
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Joetri10
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Don't Even Pray For Me, No!
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Lambo
Sat Feb 12, 2011 2:01 am
Joetri10
Sat Feb 12, 2011 1:55 am
Lambo
Sat Feb 12, 2011 1:51 am
Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way.

Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
Okaaay well yes, but cant they do something similer?.. It wouldnt hurt to make the moveset styles stand out from each other, thats what makes the movesets in Sw so unique at times... Take the grapple moves from Dw6, something i havnt heard if they are in or out yet, i always felt that was a pretty nice add. They need something that just stands out.
How about switching between two weap- Oh wait.

They're already working on things that will ultimately make the two series more different, and hopefully they'll continue doing so. Who's to say the wont anyway? Chances are as long as the games continue on HD platforms (or, at least one of them) they'll become more and more unique, and DW7 is already jump-starting that.
Because being able to use 2 weapons in a battle is unique to the series?... :huh:


Strikeforce
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Pepsi
Sergeant
[ * ]
Benzod
Sat Feb 12, 2011 12:37 am
Quote:
 
Seriously, why is Koei being lazier each time nowadays?

That's pretty unfair. There's been quite alot put into this game, so saying that several officers sharing movesets is lazy is a bit harsh.

There's more variety and completely new weapons in this than in the DW6 so saying their lazier is even more so.
Well tbh, I'd rather have no new characters but everyone with unique weapon sets, then however many new characters who are actually identical to other characters...
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Joetri10
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Don't Even Pray For Me, No!
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Pepsi
Sat Feb 12, 2011 2:08 am
Benzod
Sat Feb 12, 2011 12:37 am
Quote:
 
Seriously, why is Koei being lazier each time nowadays?

That's pretty unfair. There's been quite alot put into this game, so saying that several officers sharing movesets is lazy is a bit harsh.

There's more variety and completely new weapons in this than in the DW6 so saying their lazier is even more so.
Well tbh, I'd rather have no new characters but everyone with unique weapon sets, then however many new characters who are actually identical to other characters...
How about something like.. Adding those new characters for the story to develop but make them into UNPC's apart from 1 or 2 and make those playable, make them very unique and build on there moveset and story to its maximum :)
...
...
Hey HEY!, dont throw that chair at me!! (Dont flame me :sad: )

I still think my idea is a good one :unsure:
Edited by Joetri10, Sat Feb 12, 2011 2:13 am.
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Reverie
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Realist
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LMAO the funniest part of everything I been reading is the thought of Zhou Yun, Jiang Wei, and Ma Chao having the moveset, were you can literally see a generic officer using an entirely different moveset from zhou yuns, like you can see the difference, it's not even a zhou yun style that the generic officer uses actually it's pre DW 6 type moves really.
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QZW
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Feeling Excellent!!!
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Joetri10
Sat Feb 12, 2011 2:04 am
Lambo
Sat Feb 12, 2011 2:01 am
Joetri10
Sat Feb 12, 2011 1:55 am
Lambo
Sat Feb 12, 2011 1:51 am
Joetri10
Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed... <_<

:XD . I’m pretty sure this clone problem will always be there if Koei carries on this way...

What I think they should do is something no one seems to mention..

The 3 moveset styles Samurai Warriors has

Charge
Normal
Special

^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way.

Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
Okaaay well yes, but cant they do something similer?.. It wouldnt hurt to make the moveset styles stand out from each other, thats what makes the movesets in Sw so unique at times... Take the grapple moves from Dw6, something i havnt heard if they are in or out yet, i always felt that was a pretty nice add. They need something that just stands out.
How about switching between two weap- Oh wait.

They're already working on things that will ultimately make the two series more different, and hopefully they'll continue doing so. Who's to say the wont anyway? Chances are as long as the games continue on HD platforms (or, at least one of them) they'll become more and more unique, and DW7 is already jump-starting that.
Because being able to use 2 weapons in a battle is unique to the series?... :huh:


Strikeforce
Well not to sound like a smartass but strikeforce is part of Dw isn't it.

@Pepsi if they would've avoided the disaster that was Dw6 maybe everyone would have been unique, even the new characters since they wouldn't have had to rescrape it.
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