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Dynasty Warriors 7 [v4]; READ the first post before posting.
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Topic Started: Thu Jan 13, 2011 4:32 am (1,039,652 Views)
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Zilong Yun
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Sat Feb 12, 2011 3:18 am
Post #10876
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- Jason-Voorhees
- Sat Feb 12, 2011 3:17 am
do we get anything for Preorder in the United States, i just preordered it at gamestop yesterdau so far no, since i ask them two days ago and they don't know yet. But i really hope they do
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Jason-Voorhees
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Sat Feb 12, 2011 3:22 am
Post #10877
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When There is no More Room in Hell, The Dead Shall Walk The Earth
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I hope we Get SOMETHING, maybe a free DLC code, i will settle for the Lu Bu one [or Diao Chan], the others are actualy ugly :p
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melange
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Sat Feb 12, 2011 3:23 am
Post #10878
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- TrevorxTravesty
- Sat Feb 12, 2011 12:21 am
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Chin...Does this mean Sima Zhao & Xiahou Dun & Cao Cao all fight the exact same way? =/
Swords moveset are all the same but different EX ATTACK based on the character but then you can change the first and secondary weapon of the character like Spear with Fan but they still will have their unique Musou and their EX attack when it's with swords weapon.
The moveset is really based on weapon category and not on the characters now I think I'm not sure about the swords mainly but the rapier and fan you can equip it on anyone and it will be that move but with different ex attack if belongs to that person's category. so there's a slight difference there. Not sire bout Cao Cao and Xiahou Dun yet as I'm on Jin now. Thanks.
I was worried that this was the case and was kinda expecting it for a while now (particularly since Koei refused to answer the twitter message I asked on it) but confirmation on it is still a downer 
Well it'll probably mean that aside from using them for their stage in Kingdom mode, I won't be coming back to quite a number of characters. I've noticed about the way I play the DW/SW games is apart from those characters I really like (i.e. their personality/looks beyond moveset), for the the rest it is often the 'thrill' of finding out how their moveset works is one of the attractions (beyond seeing their story) that sustains me through their musou/story stages, then I hardly come back to them at all.
For example SW3 the group of new characters (discovering what their moveset was like) and my old favourites were quickly completed, while the ones whom I 'kinda know what their movesets' are like from previous iterations are only very slowly getting done...
It'll mean Da Qiao's gonna get used more than Xiao Qiao, Yuan Ji more than Zhu Rong, Lu Xun more than Liu Bei, Zhou Yu more than Yue Ying, Ding Feng more than Meng Huo..
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WhiteHorseRide
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Sat Feb 12, 2011 3:38 am
Post #10879
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I'm happy with cloned movesets if only because I know Ma Chao won't be shafted with an awkward spear moveset that halves his reach and effectiveness. Now he has the same movest as Zhao Yun.
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FKA
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Sat Feb 12, 2011 3:43 am
Post #10880
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Well there's always dlc weapons...... *sighs* But I wonder why koei didn't just give people a unique weapon in the first place.
Yue Ying could've had her bladebow, Sima Yi could've had his wire claws, Zhu Rong the boomerang, Meng Huo the gigantic pillar, Xiao Qiao her twin fans, Lu Xun his dw 6 swallow sword, Jiang Wei with his SF 2 weapon, Cao Ren his buckler blade, Liu Chan with a retarded weapon ........... and the list goes on..........
Edited by FKA, Sat Feb 12, 2011 3:44 am.
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Mister Majesty
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Sat Feb 12, 2011 3:43 am
Post #10881
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Fierce, Flawless, and Unafraid.
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I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
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Blaziruku
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Sat Feb 12, 2011 3:51 am
Post #10882
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- Mister Majesty
- Sat Feb 12, 2011 3:43 am
I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
You know not everyone loves to play Zhao Yun right?
That's the thing.
It adds more VARIETY to the game, so people can actually pick fro ma large choice. If a lot of people thought like you, CAC (create a character) in any type of game would suck, because there would be 5 weapons because people would think oh, who needs that many weapons? Some people probably won't even like the weapon.
It helps us get more variety to choose from, not everything likes the same thing, and then people can try out different things, so far there are like, JUST A GUESS, maybe 20-30 unique weapons? I am not sure. That's what made DW6 bad, there was little variety. Sure there was Liu Bei and Zhang Liao etc, but it didn't feel cool when you play as someone (ex Ma Chao for PS3/XBOX) it sucked because it was a clone and not something unique. SURE some movesets do in general suck, but at least it helps.
Interchangeable is at least good, so we could use 30 unique weapons, I'm not going to complain anymore on clones, but just stating a point across for other members who like lesser characters or other *bad* moveset chars.
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nightmare25109
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Sat Feb 12, 2011 4:22 am
Post #10883
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- Blaziruku
- Sat Feb 12, 2011 3:51 am
- Mister Majesty
- Sat Feb 12, 2011 3:43 am
I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
You know not everyone loves to play Zhao Yun right? That's the thing. It adds more VARIETY to the game, so people can actually pick fro ma large choice. If a lot of people thought like you, CAC (create a character) in any type of game would suck, because there would be 5 weapons because people would think oh, who needs that many weapons? Some people probably won't even like the weapon. It helps us get more variety to choose from, not everything likes the same thing, and then people can try out different things, so far there are like, JUST A GUESS, maybe 20-30 unique weapons? I am not sure. That's what made DW6 bad, there was little variety. Sure there was Liu Bei and Zhang Liao etc, but it didn't feel cool when you play as someone (ex Ma Chao for PS3/XBOX) it sucked because it was a clone and not something unique. SURE some movesets do in general suck, but at least it helps. Interchangeable is at least good, so we could use 30 unique weapons, I'm not going to complain anymore on clones, but just stating a point across for other members who like lesser characters or other *bad* moveset chars. Why so serious guy ?????? Until now , Koei doesn't mention about the charge atk for each character have same icon weapon , So we can still hope that would be different
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Joetri10
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Sat Feb 12, 2011 4:31 am
Post #10884
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Don't Even Pray For Me, No!
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- nightmare25109
- Sat Feb 12, 2011 4:22 am
- Blaziruku
- Sat Feb 12, 2011 3:51 am
- Mister Majesty
- Sat Feb 12, 2011 3:43 am
I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
You know not everyone loves to play Zhao Yun right? That's the thing. It adds more VARIETY to the game, so people can actually pick fro ma large choice. If a lot of people thought like you, CAC (create a character) in any type of game would suck, because there would be 5 weapons because people would think oh, who needs that many weapons? Some people probably won't even like the weapon. It helps us get more variety to choose from, not everything likes the same thing, and then people can try out different things, so far there are like, JUST A GUESS, maybe 20-30 unique weapons? I am not sure. That's what made DW6 bad, there was little variety. Sure there was Liu Bei and Zhang Liao etc, but it didn't feel cool when you play as someone (ex Ma Chao for PS3/XBOX) it sucked because it was a clone and not something unique. SURE some movesets do in general suck, but at least it helps. Interchangeable is at least good, so we could use 30 unique weapons, I'm not going to complain anymore on clones, but just stating a point across for other members who like lesser characters or other *bad* moveset chars.
Why so serious guy ?????? Until now , Koei doesn't mention about the charge atk for each character have same icon weapon , So we can still hope that would be different Well that makes sense... Kinda like a banana on an apple tree.
Seeing as some characters have the same Ex weapon, I’m pretty sure there charges, musou’s and whatever else will still be different from each other... The only thing that would be the same is if someone has it has there sup weapon, but then! I’m sure the charge and musou will be different again, but only different from those who has it as there Ex weapon... the only thing that’s the same with these Ex weapon’s for the multiple people who have them is there S-string... Is it really so complicated to understand :S
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Blaziruku
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Sat Feb 12, 2011 4:32 am
Post #10885
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- nightmare25109
- Sat Feb 12, 2011 4:22 am
- Blaziruku
- Sat Feb 12, 2011 3:51 am
- Mister Majesty
- Sat Feb 12, 2011 3:43 am
I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
You know not everyone loves to play Zhao Yun right? That's the thing. It adds more VARIETY to the game, so people can actually pick fro ma large choice. If a lot of people thought like you, CAC (create a character) in any type of game would suck, because there would be 5 weapons because people would think oh, who needs that many weapons? Some people probably won't even like the weapon. It helps us get more variety to choose from, not everything likes the same thing, and then people can try out different things, so far there are like, JUST A GUESS, maybe 20-30 unique weapons? I am not sure. That's what made DW6 bad, there was little variety. Sure there was Liu Bei and Zhang Liao etc, but it didn't feel cool when you play as someone (ex Ma Chao for PS3/XBOX) it sucked because it was a clone and not something unique. SURE some movesets do in general suck, but at least it helps. Interchangeable is at least good, so we could use 30 unique weapons, I'm not going to complain anymore on clones, but just stating a point across for other members who like lesser characters or other *bad* moveset chars.
Why so serious guy ?????? Until now , Koei doesn't mention about the charge atk for each character have same icon weapon , So we can still hope that would be different Well Insp Chin's reply said the movesets are the same, so if the movesets are the same, then one would think the whole combo etc would be the same.
I'm not trying to bash the person, I'm just trying to express people's want for variety.
Sorry about that, I sometimes go overboard and mass rant
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Claus
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Sat Feb 12, 2011 4:34 am
Post #10886
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- Joetri10
- Sat Feb 12, 2011 2:04 am
- Lambo
- Sat Feb 12, 2011 2:01 am
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- Lambo
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- Sat Feb 12, 2011 1:36 am
This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed...  . I’m pretty sure this clone problem will always be there if Koei carries on this way... What I think they should do is something no one seems to mention.. The 3 moveset styles Samurai Warriors has Charge Normal Special ^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Taking one of the few things that SW has that DW doesn't and makes it unique (when it's pretty much a clone game) and then shoving it onto both of them is one of the worst things Koei could do. Every little thing that makes the two series different should be kept that way. Clones aren't surprising, it's been pretty obvious from the beginning, and I've never been one to get bored of movesets (rather, it's the stages that bore me)
Okaaay well yes, but cant they do something similer?.. It wouldnt hurt to make the moveset styles stand out from each other, thats what makes the movesets in Sw so unique at times... Take the grapple moves from Dw6, something i havnt heard if they are in or out yet, i always felt that was a pretty nice add. They need something that just stands out.
How about switching between two weap- Oh wait. They're already working on things that will ultimately make the two series more different, and hopefully they'll continue doing so. Who's to say the wont anyway? Chances are as long as the games continue on HD platforms (or, at least one of them) they'll become more and more unique, and DW7 is already jump-starting that.
Because being able to use 2 weapons in a battle is unique to the series?... Strikeforce Are you thick or what?
Switching between two weapons is unique to the Dynasty Warriors series as Samurai Warriors has not had that yet, and that is what we were posting about, DW-SW, not strikeforce, which is in itself, a spinoff of Dynasty Warriors.
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Blaziruku
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Sat Feb 12, 2011 4:35 am
Post #10887
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- Joetri10
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- nightmare25109
- Sat Feb 12, 2011 4:22 am
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- Mister Majesty
- Sat Feb 12, 2011 3:43 am
I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
You know not everyone loves to play Zhao Yun right? That's the thing. It adds more VARIETY to the game, so people can actually pick fro ma large choice. If a lot of people thought like you, CAC (create a character) in any type of game would suck, because there would be 5 weapons because people would think oh, who needs that many weapons? Some people probably won't even like the weapon. It helps us get more variety to choose from, not everything likes the same thing, and then people can try out different things, so far there are like, JUST A GUESS, maybe 20-30 unique weapons? I am not sure. That's what made DW6 bad, there was little variety. Sure there was Liu Bei and Zhang Liao etc, but it didn't feel cool when you play as someone (ex Ma Chao for PS3/XBOX) it sucked because it was a clone and not something unique. SURE some movesets do in general suck, but at least it helps. Interchangeable is at least good, so we could use 30 unique weapons, I'm not going to complain anymore on clones, but just stating a point across for other members who like lesser characters or other *bad* moveset chars.
Why so serious guy ?????? Until now , Koei doesn't mention about the charge atk for each character have same icon weapon , So we can still hope that would be different
Well that makes sense... Kinda like a banana on an apple tree. Seeing as some characters have the same Ex weapon, I’m pretty sure there charges, musou’s and whatever else will still be different from each other... The only thing that would be the same is if someone has it has there sup weapon, but then! I’m sure the charge and musou will be different again, but only different from those who has it as there Ex weapon... the only thing that’s the same with these Ex weapon’s for the multiple people who have them is there S-string... Is it really so complicated to understand :S What they are probably saying is that xiahou and sima's sword EX are different, so if you had sima/xiahou EX attack activated, it would be different (Sima being a giant ball, xiahou yet to be revealed i think) but then if you equip both swords to a non ex, it would be the same ex, there is probably is *generic* ex for each weapon category so like flying swords for all other characters but unique (Zhu Rong, Wang Yuanji, etc) would have the same (EX throw sword blows up)
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FKA
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Sat Feb 12, 2011 4:39 am
Post #10888
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What they are probably saying is that xiahou and sima's sword EX are different, so if you had sima/xiahou EX attack activated, it would be different (Sima being a giant ball, xiahou yet to be revealed i think) but then if you equip both swords to a non ex, it would be the same ex, there is probably is *generic* ex for each weapon category so like flying swords for all other characters but unique (Zhu Rong, Wang Yuanji, etc) would have the same (EX throw sword blows up) I think you misunderstood some of the info that was released, umm characters that equip a weapon that is not their signature will not have an Ex attack. Ex attacks basically signify which weapons belong to which people (well musou attacks count too), and the Ex mark on the characters weapon represents that it is the character's main weapon that would be used in their musou and stuff.
And Sima Zhao's Ex attack is when he slides on a peon like a surfboard. You're talking about his Musou. I hope I don't sound stuck up and all I just wanted to correct your statement 
Btw Xiahou Dun's Ex attack was shown in the trailer before the Jin one. Its when he does that firey 360 degree blast attack by raising his sword upwards after a little slowdown. I hope I helped Even though I suck at explaining things....
Edited by FKA, Sat Feb 12, 2011 4:44 am.
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Joetri10
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Sat Feb 12, 2011 4:41 am
Post #10889
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Don't Even Pray For Me, No!
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- Lambo
- Sat Feb 12, 2011 4:34 am
- Joetri10
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- Lambo
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- Joetri10
- Sat Feb 12, 2011 1:55 am
- Lambo
- Sat Feb 12, 2011 1:51 am
Quoting limited to 5 levels deep
Okaaay well yes, but cant they do something similer?.. It wouldnt hurt to make the moveset styles stand out from each other, thats what makes the movesets in Sw so unique at times... Take the grapple moves from Dw6, something i havnt heard if they are in or out yet, i always felt that was a pretty nice add. They need something that just stands out.
How about switching between two weap- Oh wait. They're already working on things that will ultimately make the two series more different, and hopefully they'll continue doing so. Who's to say the wont anyway? Chances are as long as the games continue on HD platforms (or, at least one of them) they'll become more and more unique, and DW7 is already jump-starting that.
Because being able to use 2 weapons in a battle is unique to the series?... Strikeforce
Are you thick or what? Switching between two weapons is unique to the Dynasty Warriors series as Samurai Warriors has not had that yet, and that is what we were posting about, DW-SW, not strikeforce, which is in itself, a spinoff of Dynasty Warriors. Hmm ok <3
Strikeforce is indeed a spin off, just like WO... Now what makes these games unique?... Multiple factors... One of which for strikeforce is the double weapon...
Now what’s the big difference between taking from a spin off and taking from a different Series? if we took from Sw, the different moveset system would then not be unique of course.. However Dw strikeforce is still Dw strikeforce!, so its making the double weapon thing not unique to that game as it once was anyway!, regardless of what the hell it’s called...

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LLSmoothJ
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Sat Feb 12, 2011 4:45 am
Post #10890
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Maybe this cloned move set debacle is a gambit in order to promote DLC weapons as a selling point and proceed to "De-Clone" the characters by this method slowly. Lazy and despicable, but effective. Just like they might add characters. If they're able to do so in SW2, why not this game?
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nightmare25109
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Sat Feb 12, 2011 4:46 am
Post #10891
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- Blaziruku
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- nightmare25109
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- Blaziruku
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- Mister Majesty
- Sat Feb 12, 2011 3:43 am
I'm shocked at all the people who are complaining about cloned movesets. Are you really going to equally play all 60 characters? I know I'm not. I usually focus on the few that I like and the rest fall to the wayside.
For example I know that I AM NEVER going to play as Dong Zhuo unless I have to for some reason. I simply don't care for him. So the moveset that he has does not matter.
I'm just confused why people want 60 DIFFERENT MOVESETS and by somehow that not being present makes the game so much worse.
take DW6 for example. Yes there are clones, but I didn't adversly effect my love for the game because there are several characters that I have never played and WILL NEVER PLAY.
People should instead be thanking KOEI for allowing (almost) all the weapons to be interchangeable so that way you can always play as the character you like AND the moveset/weapon that you like!
it adds so much to the game!
You know not everyone loves to play Zhao Yun right? That's the thing. It adds more VARIETY to the game, so people can actually pick fro ma large choice. If a lot of people thought like you, CAC (create a character) in any type of game would suck, because there would be 5 weapons because people would think oh, who needs that many weapons? Some people probably won't even like the weapon. It helps us get more variety to choose from, not everything likes the same thing, and then people can try out different things, so far there are like, JUST A GUESS, maybe 20-30 unique weapons? I am not sure. That's what made DW6 bad, there was little variety. Sure there was Liu Bei and Zhang Liao etc, but it didn't feel cool when you play as someone (ex Ma Chao for PS3/XBOX) it sucked because it was a clone and not something unique. SURE some movesets do in general suck, but at least it helps. Interchangeable is at least good, so we could use 30 unique weapons, I'm not going to complain anymore on clones, but just stating a point across for other members who like lesser characters or other *bad* moveset chars.
Why so serious guy ?????? Until now , Koei doesn't mention about the charge atk for each character have same icon weapon , So we can still hope that would be different
Well that makes sense... Kinda like a banana on an apple tree. Seeing as some characters have the same Ex weapon, I’m pretty sure there charges, musou’s and whatever else will still be different from each other... The only thing that would be the same is if someone has it has there sup weapon, but then! I’m sure the charge and musou will be different again, but only different from those who has it as there Ex weapon... the only thing that’s the same with these Ex weapon’s for the multiple people who have them is there S-string... Is it really so complicated to understand :S
What they are probably saying is that xiahou and sima's sword EX are different, so if you had sima/xiahou EX attack activated, it would be different (Sima being a giant ball, xiahou yet to be revealed i think) but then if you equip both swords to a non ex, it would be the same ex, there is probably is *generic* ex for each weapon category so like flying swords for all other characters but unique (Zhu Rong, Wang Yuanji, etc) would have the same (EX throw sword blows up) Why don't you go to Twitter and ask Koei about this ?
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FKA
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Sat Feb 12, 2011 4:54 am
Post #10892
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Yeah I just clarified the info that Blaziruku stated but you go ahead and ignore my post. Thanks for that -.-
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Claus
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Sat Feb 12, 2011 4:59 am
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- Joetri10
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Quoting limited to 5 levels deep
How about switching between two weap- Oh wait. They're already working on things that will ultimately make the two series more different, and hopefully they'll continue doing so. Who's to say the wont anyway? Chances are as long as the games continue on HD platforms (or, at least one of them) they'll become more and more unique, and DW7 is already jump-starting that.
Because being able to use 2 weapons in a battle is unique to the series?... Strikeforce
Are you thick or what? Switching between two weapons is unique to the Dynasty Warriors series as Samurai Warriors has not had that yet, and that is what we were posting about, DW-SW, not strikeforce, which is in itself, a spinoff of Dynasty Warriors.
Hmm ok <3 Strikeforce is indeed a spin off, just like WO... Now what makes these games unique?... Multiple factors... One of which for strikeforce is the double weapon... Now what’s the big difference between taking from a spin off and taking from a different Series? if we took from Sw, the different moveset system would then not be unique of course.. However Dw strikeforce is still Dw strikeforce!, so its making the double weapon thing not unique to that game as it once was anyway!, regardless of what the hell it’s called...  Jeez, talking to you is like getting kicked in the balls, unpleasant and you don't want to go through it again any time soon.
Well, regardless of whatever the heck your rambling about, my point, and the point that this whole thing started on, is that switching between two weapons, is something the DW series, now has, that the SW series doesn't, and it makes them more so unique from each other. Strikeforce does not matter, it has nothing to do with what I was talking about. You can't ignore this as its just a fact, so I have nothing else to say.
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Daikyō
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Sat Feb 12, 2011 5:07 am
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I'm ready to serve you all
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Actually although i'm a little bit pissed about how the characters share same movesets, but in the end i'm finally accepted it, however i'm thanking Koei for the effort they have done with this series if i compared it with DW 6, at least the characters still have some "uniqueness" in this series rather than in DW 6 although i know some characters get less-unique either (i.e Xiao Qiao, Sima Yi, Da Qiao, Jiang Wei, Yue Ying etc) try to be positive thinker here
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Joetri10
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Sat Feb 12, 2011 5:11 am
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Don't Even Pray For Me, No!
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- Lambo
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Quoting limited to 5 levels deep
Because being able to use 2 weapons in a battle is unique to the series?... Strikeforce
Are you thick or what? Switching between two weapons is unique to the Dynasty Warriors series as Samurai Warriors has not had that yet, and that is what we were posting about, DW-SW, not strikeforce, which is in itself, a spinoff of Dynasty Warriors.
Hmm ok <3 Strikeforce is indeed a spin off, just like WO... Now what makes these games unique?... Multiple factors... One of which for strikeforce is the double weapon... Now what’s the big difference between taking from a spin off and taking from a different Series? if we took from Sw, the different moveset system would then not be unique of course.. However Dw strikeforce is still Dw strikeforce!, so its making the double weapon thing not unique to that game as it once was anyway!, regardless of what the hell it’s called... 
Jeez, talking to you is like getting kicked in the balls, unpleasant and you don't want to go through it again any time soon. Well, regardless of whatever the heck your rambling about, my point, and the point that this whole thing started on, is that switching between two weapons, is something the DW series, now has, that the SW series doesn't, and it makes them more so unique from each other. Strikeforce does not matter, it has nothing to do with what I was talking about. You can't ignore this as its just a fact, so I have nothing else to say. Have you actually played on seen strikeforce?
Dynasty Warriors is a series. Dynasty Warriros strikeforce is a spin off series. The two are different because of the gameplay mechanics Same reason applies to Sw but mainly because of the story
Now, If two games share the same gameplay mechanic’s, it makes the previous game to have it less unique (i say less because there is still quite a lot different)
Now seeing as we are getting a feature from a spin off series, why can’t we get more features from a partner series... The topic was started by me stating that i think the movesets should be done similar but not exactly! The same way as the Sw movesets are...
Do you... Understand.. Me? Samurai Warriors and Strikeforce go pretty much hand in hand... The only thing different is that Strikeforce is based off Dw... That's all. To say we can take from 1 spin off and not a partner series is unlogical
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FKA
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Sat Feb 12, 2011 5:21 am
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Have you actually played on seen strikeforce?
Dynasty Warriors is a series. Dynasty Warriros strikeforce is a spin off series. The two are different because of the gameplay mechanics Same reason applies to Sw but mainly because of the story
Now, If two games share the same gameplay mechanic’s, it makes the previous game to have it less unique (i say less because there is still quite a lot different)
Now seeing as we are getting a feature from a spin off series, why can’t we get more features from a partner series... The topic was started by me stating that i think the movesets should be done similar but not exactly! The same way as the Sw movesets are...
Do you... Understand.. Me? Samurai Warriors and Strikeforce go pretty much hand in hand... The only thing different is that Strikeforce is based off Dw... That's all. To say we can take from 1 spin off and not a partner series is unlogical I completely agree with this Though I think characters should be seperated into five moveset categories rather than three due to the extent of the cast.... hehe.....
@Psychic Ranger, oh how I wish I had your mentality. Sure I'm happy that koei have started to put some effort into finally making a next-gen dynasty warriors, but since gameplay will be a somewhat gigantic factor for how much we enjoy the game, I just sort of thought that koei would focus much more on the gameplay. Yes they have delivered in the character cast, environment, graphics, drama aspects but in the end its the gameplay (and game modes) that matter, and koei will never be able to sway the audience in the west without innovative gameplay.... ......damn it I'm ranting again.............. grrrrr. lol.
Edited by FKA, Sat Feb 12, 2011 5:23 am.
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Wild Lion
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Sat Feb 12, 2011 5:23 am
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Don't really mind cloned movesets, since I'm going to have a lot of fun mixing and matching weapons to different characters. I do have a few questions though:
Didn't Koei say that you can build a character's "proficiency" with different weapons? And that we would have to use points to upgrade movesets? Doesn't this mean we can build any character up to have "EX" status with any weapon?
And I also wonder if they have jump-canceling still in the game. Not sure if it was in the older DW games, but it was in the Orochi series and made the gameplay a whole lot more fun.
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pariah.
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Sat Feb 12, 2011 5:25 am
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So cloned movesets have been confirmed ????
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Daikyō
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Sat Feb 12, 2011 5:35 am
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- Lord Kahi-Fanatic No. 2
- Sat Feb 12, 2011 5:21 am
@Psychic Ranger, oh how I wish I had your mentality. Sure I'm happy that koei have started to put some effort into finally making a next-gen dynasty warriors, but since gameplay will be a somewhat gigantic factor for how much we enjoy the game, I just sort of thought that koei would focus much more on the gameplay. Yes they have delivered in the character cast, environment, graphics, drama aspects but in the end its the gameplay (and game modes) that matter, and koei will never be able to sway the audience in the west without innovative gameplay.... ......damn it I'm ranting again.............. grrrrr. lol. Honestly It took a long time for me to get used with shared moveset thing, but then again i thinking that there will be DLC weapons in the future, if they bring almost all the unique weapon they had from the previous series to be DLC, all characters will be unique again,, 
now the only thing i feared right now are will Da Qiao's twin wands be returned as DLC or not..
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kaiosuke37
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Sat Feb 12, 2011 5:39 am
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- Frayling0
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This may be a step in the right direction, however they are still far behind what they should be doing... Should i bring my Unpc point back in, or will i get flamed...  . I’m pretty sure this clone problem will always be there if Koei carries on this way... What I think they should do is something no one seems to mention.. The 3 moveset styles Samurai Warriors has Charge Normal Special ^ That would solve alot of problems :), that is one of the reasons why i love that game over this after all ;3
Or, Koei could just make this game have a storyline instead of constantly remaking the same stuff over and over Too bad their fans are going to run them out business.
Quit with the negativity. Every comment just makes you sound like a bitter old man. Anyway... the weapon thing really isn't such a big deal, and DLC is always a possibility - so maybe we should wait and see what happens. I agree about Sima Yi, though I heard he'll be playable in both Wei and Jin kingdom modes. I'm terribly sorry I didn't know you were right about Everything.
I kind of see where Trevor is coming from, why take the time to make everyone look so unique, but only to have EXs to set them apart? What's the point of getting 4th weapons if it's the Same Thing? Wouldn't that be annoying for those who want to platinum this game? At some point, I'll probably pick everyone to give them a chance, but it's really pathetic still have shared movesets when everyone is going to share the same weapons.
It wouldn't have hurt Koei to atleast make them semi-clones; or atleast elemental-based.
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