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Dynasty Warriors 7 [v4]; READ the first post before posting.
Topic Started: Thu Jan 13, 2011 4:32 am (1,039,589 Views)
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All characters will have this blue aura before their perform the EX attacks.
It is probably that it shows us that it is the EX attack.
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kd_1412
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kaiosuke37
Tue Feb 15, 2011 9:54 am
Ah!! I have proof that there is more than one EX!! I can't believe I haven't noticed it.

1. On the official site, in the EX section, you'll see a few characters in the process of doing an EX and **notice** that Xiahou Dun is completely covered in a blue aura.

2. On one of the PVs, **notice** that Xiahou Dun is doing a different EX that's flame based, which has nothing to do with his EX on the official site.

That is if that's an ex move he's doing in that video. ^_^
Uhm, I think they are the same, and it's actually gonna be white.
Probably that shot right that moment and his blue colored clothes played trick on you.
Beside we can see a lot of character performed their Ex move on Jin Trailer: Sima Zhao's surfing things, Wang Yuanji's jump throwing dagger, Gou Hai machine gun, Zhong Hui's Sword circle around him, Zhuge Dan's called thunder and Deng Ai's thrusting attack like Nagamasa.
And I don't think those are charge attack because when perform charge attack, the character's wrist is glowing :/
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kaiosuke37
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Sun Chen
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Fantaji
Tue Feb 15, 2011 9:56 am
All characters will have this blue aura before their perform the EX attacks.
It is probably that it shows us that it is the EX attack.
Ah, you're right, but I just know that each character won't just only have *one* ex.

Want to bet? ;)
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FKA
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OCTOPUSSY
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Lol @Ma Chao's screen time.

@the costumes topic I really wanna see koei make some costumes for the characters that weren't in dw 4-6. Maybe use some of those costumes in the databook? The cut characters in 6 would probably get their costumes from WOZ in the DW6 costume pack. Unless koei is just THAT lazy.

@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
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Avieure
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General
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While I don't really subscribe to the "Koei is lazy" line people like to throw around in here...

The DW6 costume pack is free, isn't it? They're entitled to be as lazy as they want to be in that case. :P

(cue the DW6 costumes drawn in MS Paint, hasty retraction of comment)
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kaiosuke37
Tue Feb 15, 2011 10:06 am
Fantaji
Tue Feb 15, 2011 9:56 am
All characters will have this blue aura before their perform the EX attacks.
It is probably that it shows us that it is the EX attack.
Ah, you're right, but I just know that each character won't just only have *one* ex.

Want to bet? ;)
Well, if there are several EX attacks, that's good.
But if there is only one, it will suit me. ^_^
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Wild Lion
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Lord Kahi-Fanatic No. 2
Tue Feb 15, 2011 10:07 am
Lol @Ma Chao's screen time.

@the costumes topic I really wanna see koei make some costumes for the characters that weren't in dw 4-6. Maybe use some of those costumes in the databook? The cut characters in 6 would probably get their costumes from WOZ in the DW6 costume pack. Unless koei is just THAT lazy.

@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
This is also what I would like to see, and IMO it's one of the things Basara got right over Warriors.

Most of the repetitiveness of DW comes from forcing us to go through to same attacks over and over just to get to a different charge attack. If we had a good few special attacks that we could do at any time, it would make the gameplay more varied and exciting.

Hoping the EX attacks are like the Orochi Warriors specials. (for speed types, of course)
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FKA
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OCTOPUSSY
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Hey an idea just popped into my head lol I was just wondering if there is anything like a customization system being included in DW7 like in SF2? It would be cool to customize characters with other characters' armour plates, hairdos, dresses, etc etc. It would benefit the online aspect as well as it would help people spot each other out if they're using the same character...... thoughts?

I feel like I've stated this idea before but what the hey...... ^_^ :P lol

Random as well but Lian Shi's chest area reminds me of Ayane's chestal area in Ninja Gaiden Sigma 2 but obviously ballooned...... lol.
Edited by FKA, Tue Feb 15, 2011 10:21 am.
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Seraphil II
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So.... when is WEI Promo coming out?

And do you guys have an Eharmony account by any chance?
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kd_1412
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SephirothXer0
Tue Feb 15, 2011 10:14 am
Lord Kahi-Fanatic No. 2
Tue Feb 15, 2011 10:07 am
Lol @Ma Chao's screen time.

@the costumes topic I really wanna see koei make some costumes for the characters that weren't in dw 4-6. Maybe use some of those costumes in the databook? The cut characters in 6 would probably get their costumes from WOZ in the DW6 costume pack. Unless koei is just THAT lazy.

@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
This is also what I would like to see, and IMO it's one of the things Basara got right over Warriors.

Most of the repetitiveness of DW comes from forcing us to go through to same attacks over and over just to get to a different charge attack. If we had a good few special attacks that we could do at any time, it would make the gameplay more varied and exciting.

Hoping the EX attacks are like the Orochi Warriors specials. (for speed types, of course)
Judging from the Jin Trailer: Yes they are really fast.
Also I think Koei also thought about that hardship we have to go through to get the desired charge attack because the s string attack was pretty fast ( judge from trailer) and switch attack; it added variety and make us less bored, I supposed.
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kaiosuke37
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KAHI
 
@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
Well, I'm sure if that were the case, the EXs would be overused.

SSFIV and Sengoku Basara 3 also used the *equipping one skill at a time* and to be frank, it makes sense to do that; keeps the characters fresh. What I mean by that, is that you would get less bored of a character if all the good stuff weren't available to you and they could have its advantages/disadvantages.

Plus, you have to remember that some characters well get status buffs, it wouldn't be fair for them to get no special attack.

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Daosiying
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kaiosuke37
Tue Feb 15, 2011 10:24 am
KAHI
 
@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
Well, I'm sure if that were the case, the EXs would be overused.

SSFIV and Sengoku Basara 3 also used the *equipping one skill at a time* and to be frank, it makes sense to do that; keeps the characters fresh. What I mean by that, is that you would get less bored of a character if all the good stuff weren't available to you and they could have its advantages/disadvantages.

Plus, you have to remember that some characters well get status buffs, it wouldn't be fair for them to get no special attack.

What nonsense is that.

You do realize that a character that has buffs for special moves, would mean they're intended to run different than characters who have straight up attacks? Go back and check Musou Orochi and you'll see exactly why this isn't a problem.

Look at Taigong Wang. His special skills all involved dropping down seals that detonate. That right there is an indirect attack style with position in mind.

There's nothing wrong with making a character who's special skills are indirect.
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FKA
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OCTOPUSSY
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kaiosuke37
Tue Feb 15, 2011 10:24 am
KAHI
 
@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
Well, I'm sure if that were the case, the EXs would be overused.

SSFIV and Sengoku Basara 3 also used the *equipping one skill at a time* and to be frank, it makes sense to do that; keeps the characters fresh. What I mean by that, is that you would get less bored of a character if all the good stuff weren't available to you and they could have its advantages/disadvantages.

Plus, you have to remember that some characters well get status buffs, it wouldn't be fair for them to get no special attack.

Well you could unlock more special attacks as you level up? I'm just saying maybe even having a little bar that restricts how much special attacks you could use? It's like MP in final fantasy, for some specials they cost a little amount like status buffs for example, and for the more advanced specials like magics similar to kessen 2 then it would waste the whole bar....... and depending on the special used the bar would fill up either pretty fast or incredibly slow... could it work? I think so.... but again my mind is a weird and wonderful thing and it could probably think there's a Hogwarts somewhere in England. lol.

But really all that matters is that the gameplay is a fun and immersive experience so I don't really care what they do as long as I'll be playing for hours on end :) :D
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kaiosuke37
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Sun Chen
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Lord Kahi-Fanatic No. 2
Tue Feb 15, 2011 10:31 am
kaiosuke37
Tue Feb 15, 2011 10:24 am
KAHI
 
@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
Well, I'm sure if that were the case, the EXs would be overused.

SSFIV and Sengoku Basara 3 also used the *equipping one skill at a time* and to be frank, it makes sense to do that; keeps the characters fresh. What I mean by that, is that you would get less bored of a character if all the good stuff weren't available to you and they could have its advantages/disadvantages.

Plus, you have to remember that some characters well get status buffs, it wouldn't be fair for them to get no special attack.

Well you could unlock more special attacks as you level up? I'm just saying maybe even having a little bar that restricts how much special attacks you could use? It's like MP in final fantasy, for some specials they cost a little amount like status buffs for example, and for the more advanced specials like magics similar to kessen 2 then it would waste the whole bar....... and depending on the special used the bar would fill up either pretty fast or incredibly slow... could it work? I think so.... but again my mind is a weird and wonderful thing and it could probably think there's a Hogwarts somewhere in England. lol.

But really all that matters is that the gameplay is a fun and immersive experience so I don't really care what they do as long as I'll be playing for hours on end :) :D
Well considering what's done is done, I'm only looking at reasons they would do that. I mean either way is okay, but perhaps I'll just have to skim through the pages to make sure I'm posting sured information.

Until then, you all shouldn't wield the *multiple EXs* as facts* until me/mods repost what I've been trying to explain. ^_^
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kd_1412
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Daosiying
Tue Feb 15, 2011 10:29 am
kaiosuke37
Tue Feb 15, 2011 10:24 am
KAHI
 
@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
Well, I'm sure if that were the case, the EXs would be overused.

SSFIV and Sengoku Basara 3 also used the *equipping one skill at a time* and to be frank, it makes sense to do that; keeps the characters fresh. What I mean by that, is that you would get less bored of a character if all the good stuff weren't available to you and they could have its advantages/disadvantages.

Plus, you have to remember that some characters well get status buffs, it wouldn't be fair for them to get no special attack.

What nonsense is that.

You do realize that a character that has buffs for special moves, would mean they're intended to run different than characters who have straight up attacks? Go back and check Musou Orochi and you'll see exactly why this isn't a problem.

Look at Taigong Wang. His special skills all involved dropping down seals that detonate. That right there is an indirect attack style with position in mind.

There's nothing wrong with making a character who's special skills are indirect.
Relax man, I think what he means is that it should be fair if each character had one increase status and one attack Ex move, and from what he pointed earlier there should be one more ( I dreamed a unblockable throw move)

But your point about Taigong Wang is not really convincing because in that case Zhong Hui is the same, I don't see how his "circle flying sword" Ex move gonna be "direct" if the enemies are far away. So he and Taigong Wang are alike in some way. But buff up is totally different.
Just saying :D
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LuBaihu
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Note re: "only one skill at a time" -- this only works when there is no "obvious" best skill, or at least when "best skill" is somewhat situationally (i.e. character/stage) dependent. Otherwise you can expect certain skills to either be used all the time at the expense of other skills, or some skills not "helping" enough to justify itself compared to others.
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FKA
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Oh I've just been brainstorming up ideas not actually thinking they'd be inputted into the game haha. Yeah I still think characters are gonna use one Ex attack and 2 musous in the game :)

Hopefully I may be wrong and there are more Ex attacks available to characters but with the official info given out I think its highly unlikely.
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Daosiying
道士英
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kd_1412
Tue Feb 15, 2011 10:39 am
Daosiying
Tue Feb 15, 2011 10:29 am
kaiosuke37
Tue Feb 15, 2011 10:24 am
KAHI
 
@Ex attacks.... I'd rather for character to have a few of them equipped at once so they can be special attacks in a sense as you input a certain button combination to execute them (like in MK and SF). I'd rather that than just one attack...... it would increase the unique factor by a bunch and it would even excuse some of the cloned movesets if they are present in this game.
Well, I'm sure if that were the case, the EXs would be overused.

SSFIV and Sengoku Basara 3 also used the *equipping one skill at a time* and to be frank, it makes sense to do that; keeps the characters fresh. What I mean by that, is that you would get less bored of a character if all the good stuff weren't available to you and they could have its advantages/disadvantages.

Plus, you have to remember that some characters well get status buffs, it wouldn't be fair for them to get no special attack.

What nonsense is that.

You do realize that a character that has buffs for special moves, would mean they're intended to run different than characters who have straight up attacks? Go back and check Musou Orochi and you'll see exactly why this isn't a problem.

Look at Taigong Wang. His special skills all involved dropping down seals that detonate. That right there is an indirect attack style with position in mind.

There's nothing wrong with making a character who's special skills are indirect.
Relax man, I think what he means is that it should be fair if each character had one increase status and one attack Ex move, and from what he pointed earlier there should be one more ( I dreamed a unblockable throw move)

But your point about Taigong Wang is not really convincing because in that case Zhong Hui is the same, I don't see how his "circle flying sword" Ex move gonna be "direct" if the enemies are far away. So he and Taigong Wang are alike in some way. But buff up is totally different.
Just saying :D
From what has been shown so far, the flying swords are still in close proximity and do not display any ability to fly out and attack things at their own discretion. Thus, they're still a direct means of attack unless something else is shown otherwise.

And note that Taigong Wang's skill suggests a play style of using positional bombs to your advantage which means moving about to allow your opponents to be in range and then attacking from below which lets you follow up.

Dw7's footage on the other hand has only shown straight up fights with no such hints of additional elements such as this. All the esoteric and unusual weapons revealed as a result are more for aesthetics than they are for gameplay. As least until proven otherwise
Edited by Daosiying, Tue Feb 15, 2011 10:52 am.
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Frayling0
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luckytintinnz
Tue Feb 15, 2011 9:55 am
壁を直接登ることはできません。ハシゴがかかっていれば昇れます。また、崖に足場があって、ジャンプで登っていく場所もあったりします。 RT @mizery51 北斗無双の時のような壁登りってありますか?#smusou6

From what I can make out, it says you can't climb up walls, but you can climb up ladders. For cliffs and slopes, you can still jump up if there's enough footing.


愛情に違いはないです(キッパリ)。ただ、物語としては、どうしても馬超のほうが活躍期間が短くなってしまいます。 RT @GORYOUEJI 趙雲と比較して馬超に対する愛情が薄いのは何故ですか? #smusou6

This one is about story mode. It says even though they are not bias when it comes to love for the characters, the screen time for Bachou (Ma Chao) in story mode is very short.

Of course, my translation could be wrong so take it with a grain of salt.
Lol for Ma Chao, he drew the short straw then!? I'm hoping his short moment to shine will be Tong Gate, so long as he features in one cut scene and mentions justice, I'll be happy :P So does this imply that certain characters will be getting LOTS of screen time? It would make me laugh if Bao Sanniang features in 75% of Shu cut scenes when Ma Chao is barely featured haha!

Jumping up cliffs is returning :dance: I enjoyed that feature in DW6E, it really sped up troublesome maps.

Anyway, thanks for translating for us, it's appreciated!
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WarHawk
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Ma Chao doesn`t shine on the screen too much. Ok with that, but his role in Tong Gate should be megaepic! He should be hard-to-kill in Wei side of battle and have some dramatic speech. Hope also on Cao Cao - Ma Chao cutscene even if it will be short... Oh yeah it`s also Jia Xu`s hall of fame. True Awesome, Tong Gate is my favorite battle without if. :P Maybe it`s one of the reason why I want Cao Hong addition.
Edited by WarHawk, Tue Feb 15, 2011 12:59 pm.
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kaiosuke37
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Lord Kahi-Fanatic No. 2
Tue Feb 15, 2011 10:42 am
Oh I've just been brainstorming up ideas not actually thinking they'd be inputted into the game haha. Yeah I still think characters are gonna use one Ex attack and 2 musous in the game :)

Hopefully I may be wrong and there are more Ex attacks available to characters but with the official info given out I think its highly unlikely.
I've finally found the posts I was talking about *230*, but neither BlackKite nor Seraphil pointed out that there was more than one ex, just posters speculating. It was actually Lambo that mentioned Xing Cai having defense boost, so perhaps what he was looking at, was the screenshot on the official site where she holds up her sword; which is probably an indication of her Ex before it's performed, but you can never tell with Koei. So there might not be any status buffs at all.

Still, the fact that there's still three unknown boxes on the buyable skills screenshot, on the far right we don't know about, makes me believe that it's EXs, until further info is given out.
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Frayling0
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kaiosuke37
Tue Feb 15, 2011 11:59 am
Lord Kahi-Fanatic No. 2
Tue Feb 15, 2011 10:42 am
Oh I've just been brainstorming up ideas not actually thinking they'd be inputted into the game haha. Yeah I still think characters are gonna use one Ex attack and 2 musous in the game :)

Hopefully I may be wrong and there are more Ex attacks available to characters but with the official info given out I think its highly unlikely.
I've finally found the posts I was talking about *230*, but neither BlackKite nor Seraphil pointed out that there was more than one ex, just posters speculating. It was actually Lambo that mentioned Xing Cai having defense boost, so perhaps what he was looking at, was the screenshot on the official site where she holds up her sword; which is probably an indication of her Ex before it's performed, but you can never tell with Koei. So there might not be any status buffs at all.

Still, the fact that there's still three unknown boxes on the buyable skills screenshot, on the far right we don't know about, makes me believe that it's EXs, until further info is given out.
I'm with you actually, I do think they will turn out to be additional EX attacks - process of elimination seems to lead down that path.

Warhawk: Completely agree! Ma Chao MUST have an epic moment in Tong Gate :D
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Celestial
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@Lambo: I don't feel like digging the post up to quote it but regarding the whole Zhuge Dan using Zhuge Liang's wind attack thing. He is not, the wind attacks in Zhuge Liang's screen shots are different. Now maybe the lightning attack is the same.

Everyone needs to start counting Cai Wenji as a new Wei add. It doesn't matter that she came in threw a spinoff. Her first appearance in a main DW7 game makes her new or semi new. ;)
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Frayling0
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I count her as 'new' because I never played the spin off she featured in. She's joined the mainstream Dynasty Warriors series, therefore she's "new".
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Masato
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@Celestial: Actually since the game system is new, that makes all the characters new...

I talked to Chin yesterday and he told me that Enemy Officers equip only one weapon in the battle... It would be pretty interesting If they could equip 2 and do awesome combos! lol
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