Welcome Guest [Log In] [Register]
Hello and welcome to KOEI Warriors (Forum), the official leading Rank 1 forum of ZetaBoards free online service of thousands of message boards aimed at video gaming; specifically the best KOEI TECMO fan site online! With over 35,000 forum members already a part of the community and millions of comments recorded! Thank you for visiting, we hope you enjoy the message board!

You're currently viewing our forum as a guest. By signing up and experiencing KOEI Warriors message board you will have access to features that are member-only such as customizing your profile, sending personal messages, voting in recognized polls, and more importantly discussion and the latest news from KOEI TECMO with fellow fans of their products. Our Members Only section via joining will grant you KOEI Warriors graphics, downloads and more.

We also have social network pages on Facebook, Twitter and a videos channel on YouTube, so please find us there.

If you need any help please don't hesitate to ask a member of staff/moderator. Thank you.


Regards,
KOEI Warriors Staff Team


Join our community at KOEI Warriors (Forum)!

Already a member? Welcome back, please login here and enjoy KOEI Warriors (Forum).

Username:   Password:
Locked Topic
Dynasty Warriors 7 [v4]; READ the first post before posting.
Topic Started: Thu Jan 13, 2011 4:32 am (1,040,035 Views)
TrevorxTravesty
Member Avatar
天下布武
[ *  *  *  *  *  *  *  * ]
Yep. But I also hope that DW7 retains the grapple moves from DW6, and also the grapple move if you won the weapon deadlock in DW6. Add that to the charge based move set, and that makes the combat even deeper. And if they decide to go the way of the SW2 move sets, then we'll have a lot of varied moves to play with :)
Offline Profile Goto Top
 
Blaziruku
Member Avatar
DW7: Bugfest
[ *  *  *  * ]
Tessen
Mon Jan 17, 2011 4:31 am
Lol. Generic female officers...

I've actually thought about it before. It just wouldn't work though. The women didn't even participate in the battles so its not like KOEI would know which women 'generals' to put in what battles.

Maybe if they put commanders' wives next to them in camp it would work.... probably not. But MAYBE.

And yes I hope KOEI does to Dynasty Warriors what they did with Samurai Warriors when it comes to movesets. I loved their differences.
The easiest way to add generic women is add the (was it 50? 100? Can't remember) Armed female guards Sun Shang Xiang always had with her. TO BATTLE!
Offline Profile Goto Top
 
Tessen
Member Avatar
Commander
[ *  *  *  *  *  * ]
So Wu would have pretty much an army the size of the entire roster combined and over half of them would be female.

....

Uh.
Offline Profile Goto Top
 
Flyentology
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
Tessen, he doesn't mean playable females, I think. Pretty sure he's just referring to generic female soldiers.
Offline Profile Goto Top
 
dancingswan
Member Avatar

[ *  *  *  *  *  *  *  *  * ]
The one thing DW needs to really "share" with SW3 is the color palette, I would rather have that with a CAW(empires?)

But for the new character, I agree that it will be Xiahou Ba. Just him, and possible some random returning characters from all forces.
(Zhang He, Zhuge Liang, Xiao Qiao/Gan Ning please? :D)
Offline Profile Goto Top
 
Zhen Ji
Member Avatar
雅麗之花
[ *  *  *  *  * ]
Tessen
Mon Jan 17, 2011 4:31 am
Lol. Generic female officers...

I've actually thought about it before. It just wouldn't work though. The women didn't even participate in the battles so its not like KOEI would know which women 'generals' to put in what battles.

Maybe if they put commanders' wives next to them in camp it would work.... probably not. But MAYBE.

And yes I hope KOEI does to Dynasty Warriors what they did with Samurai Warriors when it comes to movesets. I loved their differences.
No, I didnt mean for the generic females to be officers to be on the battle field. I meant for them to sort of play as a UNPC such as Lady Wu appearing in cut scenes and playing a part in SSX and Liu Bei's marriage but she wouldnt be a playable character. Or Lady Mi and Lady Gan, appearing as helpless women in the Battle of Chang Bang with infant Liu Chan and actually depict Lady Mi throwing herself in a well while Zhao Yun rescues Liu Chan. These women wouldn't be playable but I think they would add more depth into the story, as generic women who are just there. I mean just because they didn't do much in history, doesn't mean that they can just cut them off completely and pretend that they never existed or made an impact in history.
Offline Profile Goto Top
 
RujiAso
Member Avatar
Officer
[ *  * ]
Didn't some of the playable female officers before have generic female units? or am i remembering wrong?

Also yes, the charge trees from SW2 were wonderful, just please don't make us play with really shitty lv 1 charges for multiple maps before we start getting anything decent D: Shingen is fun as hell to play once he has his moves, but if he's not kicking people in the butt with his geta or ramming them with his mask's horns, he just isn't as hilariously fun, and it takes too long to get to those.

I've got WoZ on my PC with a half-made english patch currently and it takes forever to get the SW characters up to speed (level 10-15) while the DW characters are already kickass at lv 7 (not that that's a huge bother, but those first 3-5 maps with any person feels like a chore)

I know they're not having levels like that anymore, but i hope we don't have to spend too much time building up to get those few great moves we're obviously going to spam for crowds. I'd like to be mowing people down at a decent pace -before- i'm tired of playing someone the first time. :sly:
Offline Profile Goto Top
 
kaiosuke37
Member Avatar
Sun Chen
[ *  *  *  *  *  *  *  * ]
mrnoonoo
Mon Jan 17, 2011 4:34 am
A change in the movesets (making them more like SW3) would be brilliant. I love the fact that some characters movesets are more s-string based and some more charge based - Definately differentiates the characters. I think DW really needs this. It would easily take away the worry of clones as, for example, Xiahou Dun could have a Dao moveset that was more s-string based where as Sima Zhao could have a Dao moveset more charge based. Same weapon but very different movesets. OFF TOPIC: I'm off for tonight because I now have 12 hours to finish a 2500 essay I have just started :S
O_O yikes . . . have fun with that.

On another note,

Koei could atleast take the idea of what they have with SW as far as the speed, technical, and power categories and implement it with an expanded special, charge, and normal based movesets.

Speed characters could always have more diverse aerial combat that could be implented and they can have wall running.

Technical characters could take advantage of the environment, like summoning special allies; setting various traps; or maybe even having superior abilities in climbing, swimming, and etc.

Power characters could excel in grapples and one-hit kos, as well as excelling in breaking through gates, giant rocks, and any other obstacle.

Koei could also break the weapons in the categories as well limiting all characters the use of the available weapons.
Offline Profile Goto Top
 
Zhen Ji
Member Avatar
雅麗之花
[ *  *  *  *  * ]
RujiAso
Mon Jan 17, 2011 4:47 am
Didn't some of the playable female officers before have generic female units? or am i remembering wrong?
Yea Zhu Rong had Female Amazon units and Sun Shang Xiang had Lady Guards clad in armor.
Offline Profile Goto Top
 
Rydain
Member Avatar
Could be worse, I suppose
[ *  *  *  *  *  *  * ]
dancingswan
Mon Jan 17, 2011 2:20 am
Once Koei makes a character and puts a personality to it, I hate saying this, but it will stick through the entire series.

I can't think of a character from the top of my head that has had a legitimate personality change.
Does Cao Ren count? In DW4 through WO, he had a strong sensitive side, a kindly face, and an emphasis on self-sacrificial protection at risk to his own body. DW6 threw out his sensitivity by giving him black-eyed war paint - making him look grumpy rather than somber - and a true musou line that uncharacteristically insulted the enemy. His DW7 model comes off as a scary hulking brute, and he has a weapon without the purely defensive possibilities of his old buckler blade. I won't be able to judge his script until I hear it for myself, but his overall visual effect is already so different from his classic incarnation that I am expecting a corresponding shift in personality.
Offline Profile Goto Top
 
Reverie
Member Avatar
Realist
[ *  *  *  *  *  *  *  * ]
kaiosuke37
Mon Jan 17, 2011 4:50 am
mrnoonoo
Mon Jan 17, 2011 4:34 am
A change in the movesets (making them more like SW3) would be brilliant. I love the fact that some characters movesets are more s-string based and some more charge based - Definately differentiates the characters. I think DW really needs this. It would easily take away the worry of clones as, for example, Xiahou Dun could have a Dao moveset that was more s-string based where as Sima Zhao could have a Dao moveset more charge based. Same weapon but very different movesets. OFF TOPIC: I'm off for tonight because I now have 12 hours to finish a 2500 essay I have just started :S
O_O yikes . . . have fun with that.

On another note,

Koei could atleast take the idea of what they have with SW as far as the speed, technical, and power categories and implement it with an expanded special, charge, and normal based movesets.

Speed characters could always have more diverse aerial combat that could be implented and they can have wall running.

Technical characters could take advantage of the environment, like summoning special allies; setting various traps; or maybe even having superior abilities in climbing, swimming, and etc.

Power characters could excel in grapples and one-hit kos, as well as excelling in breaking through gates, giant rocks, and any other obstacle.

Koei could also break the weapons in the categories as well limiting all characters the use of the available weapons.
I diggg this, also I bet that is happening like Deng Feng and Meng Huo's weapon have the ability to grapple. Then the bow has a lot of aerial attacks. Just rom what I see.
Offline Profile Goto Top
 
kaiosuke37
Member Avatar
Sun Chen
[ *  *  *  *  *  *  *  * ]
Reverie
Mon Jan 17, 2011 4:59 am
kaiosuke37
Mon Jan 17, 2011 4:50 am
mrnoonoo
Mon Jan 17, 2011 4:34 am
A change in the movesets (making them more like SW3) would be brilliant. I love the fact that some characters movesets are more s-string based and some more charge based - Definately differentiates the characters. I think DW really needs this. It would easily take away the worry of clones as, for example, Xiahou Dun could have a Dao moveset that was more s-string based where as Sima Zhao could have a Dao moveset more charge based. Same weapon but very different movesets. OFF TOPIC: I'm off for tonight because I now have 12 hours to finish a 2500 essay I have just started :S
O_O yikes . . . have fun with that.

On another note,

Koei could atleast take the idea of what they have with SW as far as the speed, technical, and power categories and implement it with an expanded special, charge, and normal based movesets.

Speed characters could always have more diverse aerial combat that could be implented and they can have wall running.

Technical characters could take advantage of the environment, like summoning special allies; setting various traps; or maybe even having superior abilities in climbing, swimming, and etc.

Power characters could excel in grapples and one-hit kos, as well as excelling in breaking through gates, giant rocks, and any other obstacle.

Koei could also break the weapons in the categories as well limiting all characters the use of the available weapons.
I diggg this, also I bet that is happening like Deng Feng and Meng Huo's weapon have the ability to grapple. Then the bow has a lot of aerial attacks. Just rom what I see.
I giess that's somewhat makes sense. Perhaps they need more inspiration from their teams. ^_^ .
Offline Profile Goto Top
 
Last_Stallion
Member Avatar
Special Task Force A-01
[ *  *  *  *  *  * ]
I really hope grapple attacks and deadlock wins are back. They added more variety to the characters, at least the ones who had unique grapples and not clones, which would really ruin it. They should make it that when the character is using their Ex weapon they will have a unique grapple and deadlock win.
Offline Profile Goto Top
 
dancingswan
Member Avatar

[ *  *  *  *  *  *  *  *  * ]
Cao Ren. Yes, now that you explained it to me. I couldn't really tell you since her didn't have musuo mode. I probably would've noticed if he actually had a story in DW6. But again, I was thinking on the spot, and he didn't come to mind.
But the majority of the characters will stay the same, Zhang He will be flamboyant, Ling Tong will be lazy and hating on Gan Ning, etc.

Power/Speed/Technique would be a nice add. But I just hope they have all the elements from strikeforce, that was one of the only things I liked about the game. I don't know how some of them would apply to DW7 (darkness especially) but I hope they somehow incorporate those elements into the game
Offline Profile Goto Top
 
Flyentology
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
Before I log off to do some work (I have a website to design and code by tomorrow afternoon, got a long night ahead of me), I just wanna state my fears for Koei's future decisions regarding the DW/SW franchises.

As mostly everyone can agree, Koei's biggest problem is failure to innovate or improve. The series has largely become stale due to that "same ol' thing" feeling a lot of people seem to get from it, and it's caused Koei to lose a lot of popularity in the West. The thing many fans pushed for was something new, a fresh start, and in the end, what we received was DW6. The backlash was huge, and it was widely acclaimed as a failure. Now, DW7 is going back to the "same ol' thing", just with a few new things. I worry that DW6 has left Koei thinking that trying something different won't work, and that they need to stick to their established formula of the past 8 years. If that's the case, I can only see their popularity continue to diminish.

tl;dr Koei's formula got stale, they tried something new, it sucked, they went back to the stale formula, that could be bad for the series' future.
Offline Profile Goto Top
 
kaiosuke37
Member Avatar
Sun Chen
[ *  *  *  *  *  *  *  * ]
Flyentology
Mon Jan 17, 2011 5:11 am
Before I log off to do some work (I have a website to design and code by tomorrow afternoon, got a long night ahead of me), I just wanna state my fears for Koei's future decisions regarding the DW/SW franchises.

As mostly everyone can agree, Koei's biggest problem is failure to innovate or improve. The series has largely become stale due to that "same ol' thing" feeling a lot of people seem to get from it, and it's caused Koei to lose a lot of popularity in the West. The thing many fans pushed for was something new, a fresh start, and in the end, what we received was DW6. The backlash was huge, and it was widely acclaimed as a failure. Now, DW7 is going back to the "same ol' thing", just with a few new things. I worry that DW6 has left Koei thinking that trying something different won't work, and that they need to stick to their established formula of the past 8 years. If that's the case, I can only see their popularity continue to diminish.

tl;dr Koei's formula got stale, they tried something new, it sucked, they went back to the stale formula, that could be bad for the series' future.
Wow, that's . . . . actually . . . true.
Offline Profile Goto Top
 
pariah.
Member Avatar
First Lieutenant
[ *  *  * ]
Did I translate the tweet correctly this week were getting new characters
Offline Profile Goto Top
 
TrevorxTravesty
Member Avatar
天下布武
[ *  *  *  *  *  *  *  * ]
pariah.
Mon Jan 17, 2011 5:45 am
Did I translate the tweet correctly this week were getting new characters
Yep! It might be just one, or it might be a few of them :)
So look forward to the new scans Tuesday!
Offline Profile Goto Top
 
great'
Member Avatar
Officer
[ *  * ]
luv the promo
yet to see Gan Ning or Lu Bu...i fear the worst =/
Offline Profile Goto Top
 
Reverie
Member Avatar
Realist
[ *  *  *  *  *  *  *  * ]
great'
Mon Jan 17, 2011 6:00 am
luv the promo
yet to see Gan Ning or Lu Bu...i fear the worst =/
Ayo, don't even worry about that they are 100% in the game. His new theme song is at the end of the promo yo.
Offline Profile Goto Top
 
RujiAso
Member Avatar
Officer
[ *  * ]
Flyentology
Mon Jan 17, 2011 5:11 am
Before I log off to do some work (I have a website to design and code by tomorrow afternoon, got a long night ahead of me), I just wanna state my fears for Koei's future decisions regarding the DW/SW franchises.

As mostly everyone can agree, Koei's biggest problem is failure to innovate or improve. The series has largely become stale due to that "same ol' thing" feeling a lot of people seem to get from it, and it's caused Koei to lose a lot of popularity in the West. The thing many fans pushed for was something new, a fresh start, and in the end, what we received was DW6. The backlash was huge, and it was widely acclaimed as a failure. Now, DW7 is going back to the "same ol' thing", just with a few new things. I worry that DW6 has left Koei thinking that trying something different won't work, and that they need to stick to their established formula of the past 8 years. If that's the case, I can only see their popularity continue to diminish.

tl;dr Koei's formula got stale, they tried something new, it sucked, they went back to the stale formula, that could be bad for the series' future.
I agree with this, but i also feel what they changed wasn't what needed changing, or wasn't a change for the better.

The charge system is good, it just needed enhancement. The renbu system was a bad change, even if the movements and designs were well done.

Some of the radical character changes (SSX most blatantly) were terrible, that didn't need to be done, and was a waste of time. I'm hoping that, instead of shying away from trying to make changes in the future, they will instead make changes more subtle, and feed off of the criticism to mold it slightly different in each time. They were sortof doing it before, but with dw6 i think they took a leap, misjudging their direction. Hopefully, they will have a gamer's mindset in this, and try again, only with better aim at their intended goal.

I know for sure, the first time i ever saw lu bu i though "I've played a stage already, i can take this dude!", and i promptly woke up 5 minutes later with a welt on my butt and the controller tying me up. sure i spent the next few times in Hu Lao Gate avoiding him, but soon enough i was challenging him again, and not getting curbstomped (as badly at least). I miss a jump in Burnout Paradise? try it again, dangit, and better this time. I die to the Unlimited Hazama in Blazblue Continuum Shift? CONTINUE! I CAN DO THIS! FFFFFFF!

It looks like they're going back to the good old style they had, but it also looks like they're trying new things that will better complement the series (equipping two weapons: more variety in attacking, extended timeline: more things happening, chronicle mode: wander china and make your own story)

Eventually, i'd like to see them combine game series. Have a RoTK game and DW meld, where you can play both the simulation part and the action oriented battles if you want. I wouldn't even care if i had to switch discs or install some 30gb to my system to do it. (i just recently replaced my ps3's wimpy 40gb hdd with a 640 gb hdd, i'm biased now, woo!)

So, in essence, it looks like they're not changing it up like they did, but they are trying things out, to better effect this time. I really do hope this iteration of the series turns out great, so they will continue to keep this up.

If only one game in a series this long screws up, it's a good thing!
Offline Profile Goto Top
 
air_mac
Member Avatar
General
[ *  *  *  * ]
Is there a holiday on Wed? People say that the scans will come out tuesday
Offline Profile Goto Top
 
Yang Xiu
Member Avatar
Court Jester of Wei
[ *  *  *  *  *  *  * ]
The scans always normally come out on Tuesday.
Offline Profile Goto Top
 
jsully16
Member Avatar
Tiger General
[ *  *  *  * ]
I thought scans usually came out on Monday at like 2 am CT. At least, for me it seems like that's usually the case. Since the magazine comes out in Japan on Tuesday, which is half a day ahead of me.
Offline Profile Goto Top
 
pariah.
Member Avatar
First Lieutenant
[ *  *  * ]
Thanks for clarification, I'm so excited for this game
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Archives · Next Topic »
Locked Topic

Composed & Designed by, ©KOEI Warriors, 2005-2017. All rights reserved.