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| DW7 - Siege Weapons Analysis; Siege Weapons Analysis - Informative News | |
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| Tweet Topic Started: Thu Feb 17, 2011 12:31 pm (1,107 Views) | |
| Andreas-andi | Thu Feb 17, 2011 12:31 pm Post #1 |
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Emperor's Retainer
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Dynasty Warriors 7 -- Siege Weapons Analysis Here is the source, and a lot of interesting Infos: http://inspchin.wordpress.com/2011/02/16/dynasty-warriors-7-siege-weapons-analysis/ ![]() Edited by Andreas-andi, Thu Feb 17, 2011 2:14 pm.
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| D4N | Thu Feb 17, 2011 7:49 pm Post #2 |
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Wu's Asset
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This seems much better than dw6's sieges were you have to wait for builders to build rams then wait for them to hit the gate several times. |
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| Zillion | Thu Feb 17, 2011 8:04 pm Post #3 |
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Soldier
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wow! |
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| JayHawk | Thu Feb 17, 2011 8:19 pm Post #4 |
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I fight for JUSTICE!!!!
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I'm very happy with the sieging in this game, looks so fun..... I like battles that have more than just going into an army all by yourself, slashing away as many warriors as you can... Sieging brings something new. |
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| Pang Tong | Thu Feb 17, 2011 9:02 pm Post #5 |
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Fledgling Phoenix
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Hopefully it will add another layer to the combat. It will be nice to be able to destroy gates at will. A shame that the siege weaponry will most likely be easily destroyed. |
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| Skode | Thu Feb 17, 2011 9:54 pm Post #6 |
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King of KW
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Here is hoping the gates are significantly stronger this time round for a more realistic approach to a siege of a fort... or at least giving valid consideration to climbing up ladders to attack enemy crowded battlements as the alternative. I can honestly say im interested in seeing what it will be like to actually control the Juggernaught for the first time ever in the games after all these years. |
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| Andreas-andi | Fri Feb 18, 2011 10:18 am Post #7 |
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Emperor's Retainer
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(I can not speak english well) yes, agreed. I think also, the siege weapons, catapults,..etc.. looks very good. And this is a very good change and variety. This makes the game more interesting, more fun and funny. |
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| Kohaku | Fri Feb 18, 2011 10:36 am Post #8 |
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Interesting.
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Wow, this kicks off DW6's siege weapons ![]() Oh and some are usable for special stages, wow. You can break gates and stuff, that's a first, wow just wow. ... |
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| Snyf | Fri Feb 18, 2011 2:59 pm Post #9 |
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Joined on 1.1.11
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Yeah, the siege weapons are an awesome new feature. I'm glad Koei decided to add it. Now, the battles will have a lot more depth and you'll have something else to do than just fight with your weapons. |
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| Deleted User | Fri Feb 18, 2011 7:14 pm Post #10 |
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Deleted User
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Awesome feature, really! ![]() This is what was missing from the series. Destroy walls and doors, great! ![]() Thank you for this addition, KOEI. |
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| Xiyng | Fri Feb 18, 2011 7:27 pm Post #11 |
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First Lieutenant
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I don't think this is going to play a big part in the game unless they've added tons of siege battles which I really doubt... But it's still awesome. KOEI, we want even more stuff like this, it's an awesome addition! |
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| kaiosuke37 | Sat Feb 19, 2011 1:34 am Post #12 |
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Sun Chen
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Something tells me that Koei's been holding back all these years I'm really impressed with what they've accomplished so far. Keep it coming. |
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| Diaochan's Jigglypuff | Sun Feb 20, 2011 1:45 pm Post #13 |
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Elite Soldier
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I bet this is yet another ploy by koei. they made such a big deal last time they added siege weapons. then again koei is best for getting our hopes up LOL! |
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| DeLMrcs | Sun Feb 20, 2011 6:16 pm Post #14 |
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The Crimson Passion
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I thought the Siege Weapons in 6 was a nice touch. Glad to see that its returning for this one. Controlling it should be interesting... |
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| jaredx2 | Sun Feb 20, 2011 6:18 pm Post #15 |
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That Strategist Guy
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yeah. i can't wait to drive a juggernaut lol |
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I'm really impressed with what they've accomplished so far. 
7:50 PM Jul 11