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Dynasty Warriors 7 [v5] (SPOILERS); SPOILERS BEWARE! GAMEPLAY VIDEOS/INFO INSIDE!
Topic Started: Thu Feb 17, 2011 3:01 pm (735,322 Views)
WarriorOfWu
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First Lieutenant
[ *  *  * ]
Jebus
Sun Mar 13, 2011 11:24 pm
o yea i might be wrong but theres no unique nanman army, they look like all the other troops, and so do the generals which i was sad about, hopefully if there is an XL they add them
Are there any Nanman stages in conquest mode?

EDIT: Never mind, that was a stupid question, given that we have Meng Huo and Zhu Rong! :P
Edited by WarriorOfWu, Sun Mar 13, 2011 11:28 pm.
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Jebus
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First Lieutenant
[ *  *  * ]
WarriorOfWu
Sun Mar 13, 2011 11:26 pm
Jebus
Sun Mar 13, 2011 11:24 pm
o yea i might be wrong but theres no unique nanman army, they look like all the other troops, and so do the generals which i was sad about, hopefully if there is an XL they add them
Are there any Nanman stages in conquest mode?

EDIT: Never mind, that was a stupid question, given that we have Meng Huo and Zhu Rong! :P
lol yea, i just got my hopes up seeing every generic looking different i was hoping Wu tugu, king mulu, etc would look different too
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Frayling0
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
WarriorOfWu
Sun Mar 13, 2011 11:26 pm
Jebus
Sun Mar 13, 2011 11:24 pm
o yea i might be wrong but theres no unique nanman army, they look like all the other troops, and so do the generals which i was sad about, hopefully if there is an XL they add them
Are there any Nanman stages in conquest mode?

EDIT: Never mind, that was a stupid question, given that we have Meng Huo and Zhu Rong! :P
Have no fear, I believe one of Zhuge Liang's Legend stages is the Nanman Campaign.
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WarriorOfWu
Member Avatar
First Lieutenant
[ *  *  * ]
Frayling0
Sun Mar 13, 2011 11:32 pm
WarriorOfWu
Sun Mar 13, 2011 11:26 pm
Jebus
Sun Mar 13, 2011 11:24 pm
o yea i might be wrong but theres no unique nanman army, they look like all the other troops, and so do the generals which i was sad about, hopefully if there is an XL they add them
Are there any Nanman stages in conquest mode?

EDIT: Never mind, that was a stupid question, given that we have Meng Huo and Zhu Rong! :P
Have no fear, I believe one of Zhuge Liang's Legend stages is the Nanman Campaign.
Aah, just what I was hoping for! :D Thanks for the info Frayling :)
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Frayling0
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
WarriorOfWu
Sun Mar 13, 2011 11:48 pm
Frayling0
Sun Mar 13, 2011 11:32 pm
WarriorOfWu
Sun Mar 13, 2011 11:26 pm
Jebus
Sun Mar 13, 2011 11:24 pm
o yea i might be wrong but theres no unique nanman army, they look like all the other troops, and so do the generals which i was sad about, hopefully if there is an XL they add them
Are there any Nanman stages in conquest mode?

EDIT: Never mind, that was a stupid question, given that we have Meng Huo and Zhu Rong! :P
Have no fear, I believe one of Zhuge Liang's Legend stages is the Nanman Campaign.
Aah, just what I was hoping for! :D Thanks for the info Frayling :)
No problem, I guess that will be where the elephants come into play. Can't wait, should be fun!
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DEVIL-91
First Lieutenant
[ *  *  * ]
http://www.lordyuanshu.com/images/DW7/dw7-lu-bu-elephant.jpg

here comes lubu on da big elephant
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Yunchan
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Tiger General
[ *  *  *  * ]
Daosiying
Sun Mar 13, 2011 11:01 pm
DW6 actually does a far better job of making characters distinct than this game does. The weapon movesets are exactly the same no matter which character they're distributed to.
This game pretty much leaves it up to you, if you want to equip a Dao on every single character to boost through easy mode streams on justin.tv that's cool, I'm not sure it's intelligent however

If the EX attacks aren't that special and you already played through a character with an EX spear, then just equip whatever seems suitable on that other character, in DW6 you'd be stuck with the cloned spear (or the cloned bow, if unlucky)

(at least on paper)
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Mariisss
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Officer
[ *  * ]
i will get this game on 25th :) hopefully and does some1 have Zhao Yuns alt costume? please
Edited by Mariisss, Mon Mar 14, 2011 12:17 am.
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Daosiying
道士英
[ *  *  *  *  *  *  *  *  * ]
Yunchan
Mon Mar 14, 2011 12:03 am
Daosiying
Sun Mar 13, 2011 11:01 pm
DW6 actually does a far better job of making characters distinct than this game does. The weapon movesets are exactly the same no matter which character they're distributed to.
This game pretty much leaves it up to you, if you want to equip a Dao on every single character to boost through easy mode streams on justin.tv that's cool, I'm not sure it's intelligent however

If the EX attacks aren't that special and you already played through a character with an EX spear, then just equip whatever seems suitable on that other character, in DW6 you'd be stuck with the cloned spear (or the cloned bow, if unlucky)

(at least on paper)
Ughh, Dao spam. I swear its like everybody has the damn thing as their default second.

But seriously, its not that great of a compromise. You get more freedom, but are then subject to knowing that its not different from having the weapon in the hands of other characters.

Minor touches and alterations to attack properties per characters would've come a long way, but they're not present. And any ability such as jump cancels are weapon exclusive. Just makes the characters even more glorified avatars then they are in Strikeforce.


Doesn't mean I'm gonna stop playing my copy. Just saying that DW7 is not the godsend some people are making it out to be. Its a both a step back and forward in every respect. Its one thing to expect Koei to devise unique movesets for all characters, but its something else entirely when there's practically little to no effort put in making characters stand out from each other in game play terms.

I have nothing against recycled material and animations. It just only highlights how pointless it's made having all the playable characters in the roster. This is all from a design and gameplay perspective.
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Frayling0
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
Daosiying
Mon Mar 14, 2011 12:31 am
Yunchan
Mon Mar 14, 2011 12:03 am
Daosiying
Sun Mar 13, 2011 11:01 pm
DW6 actually does a far better job of making characters distinct than this game does. The weapon movesets are exactly the same no matter which character they're distributed to.
This game pretty much leaves it up to you, if you want to equip a Dao on every single character to boost through easy mode streams on justin.tv that's cool, I'm not sure it's intelligent however

If the EX attacks aren't that special and you already played through a character with an EX spear, then just equip whatever seems suitable on that other character, in DW6 you'd be stuck with the cloned spear (or the cloned bow, if unlucky)

(at least on paper)
Ughh, Dao spam. I swear its like everybody has the damn thing as their default second.

But seriously, its not that great of a compromise. You get more freedom, but are then subject to knowing that its not different from having the weapon in the hands of other characters.

Minor touches and alterations to attack properties per characters would've come a long way, but they're not present. And any ability such as jump cancels are weapon exclusive. Just makes the characters even more glorified avatars then they are in Strikeforce.


Doesn't mean I'm gonna stop playing my copy. Just saying that DW7 is not the godsend some people are making it out to be. Its a both a step back and forward in every respect. Its one thing to expect Koei to devise unique movesets for all characters, but its something else entirely when there's practically little to no effort put in making characters stand out from each other in game play terms.

I have nothing against recycled material and animations. It just only highlights how pointless it's made having all the playable characters in the roster. This is all from a design and gameplay perspective.
You make some fair points, but you're sorely lacking in information. It's actually been shown that characters that share move sets e.g Zhao Yun, Ma Chao and Jiang Wei do actually have small differences animation wise.
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Whitewolf76969
Member Avatar
First Lieutenant
[ *  *  * ]
Frayling0
Mon Mar 14, 2011 12:33 am
Daosiying
Mon Mar 14, 2011 12:31 am
Yunchan
Mon Mar 14, 2011 12:03 am
Daosiying
Sun Mar 13, 2011 11:01 pm
DW6 actually does a far better job of making characters distinct than this game does. The weapon movesets are exactly the same no matter which character they're distributed to.
This game pretty much leaves it up to you, if you want to equip a Dao on every single character to boost through easy mode streams on justin.tv that's cool, I'm not sure it's intelligent however

If the EX attacks aren't that special and you already played through a character with an EX spear, then just equip whatever seems suitable on that other character, in DW6 you'd be stuck with the cloned spear (or the cloned bow, if unlucky)

(at least on paper)
Ughh, Dao spam. I swear its like everybody has the damn thing as their default second.

But seriously, its not that great of a compromise. You get more freedom, but are then subject to knowing that its not different from having the weapon in the hands of other characters.

Minor touches and alterations to attack properties per characters would've come a long way, but they're not present. And any ability such as jump cancels are weapon exclusive. Just makes the characters even more glorified avatars then they are in Strikeforce.


Doesn't mean I'm gonna stop playing my copy. Just saying that DW7 is not the godsend some people are making it out to be. Its a both a step back and forward in every respect. Its one thing to expect Koei to devise unique movesets for all characters, but its something else entirely when there's practically little to no effort put in making characters stand out from each other in game play terms.

I have nothing against recycled material and animations. It just only highlights how pointless it's made having all the playable characters in the roster. This is all from a design and gameplay perspective.
You make some fair points, but you're sorely lacking in information. It's actually been shown that characters that share move sets e.g Zhao Yun, Ma Chao and Jiang Wei do actually have small differences animation wise.
Its hardly been portrayed as a god send. people have been bashing the game since the first person got theyre hands on it
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Frayling0
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
Whitewolf76969
Mon Mar 14, 2011 12:43 am
Its hardly been portrayed as a god send. people have been bashing the game since the first person got theyre hands on it
So true... when you expect too much, you're bound to be disappointed. People have completely unreasonable hopes for this game. I feel sorry for Koei. All this work, and what thanks do they get?
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rayhaku
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Left General
[ *  *  *  *  * ]
Well apparently, character specific movesets is what makes a character and not their role and personality in the three kingdoms era. (sarcasm)
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Daosiying
道士英
[ *  *  *  *  *  *  *  *  * ]
Frayling0
Mon Mar 14, 2011 12:33 am
Daosiying
Mon Mar 14, 2011 12:31 am
Yunchan
Mon Mar 14, 2011 12:03 am
Daosiying
Sun Mar 13, 2011 11:01 pm
DW6 actually does a far better job of making characters distinct than this game does. The weapon movesets are exactly the same no matter which character they're distributed to.
This game pretty much leaves it up to you, if you want to equip a Dao on every single character to boost through easy mode streams on justin.tv that's cool, I'm not sure it's intelligent however

If the EX attacks aren't that special and you already played through a character with an EX spear, then just equip whatever seems suitable on that other character, in DW6 you'd be stuck with the cloned spear (or the cloned bow, if unlucky)

(at least on paper)
Ughh, Dao spam. I swear its like everybody has the damn thing as their default second.

But seriously, its not that great of a compromise. You get more freedom, but are then subject to knowing that its not different from having the weapon in the hands of other characters.

Minor touches and alterations to attack properties per characters would've come a long way, but they're not present. And any ability such as jump cancels are weapon exclusive. Just makes the characters even more glorified avatars then they are in Strikeforce.


Doesn't mean I'm gonna stop playing my copy. Just saying that DW7 is not the godsend some people are making it out to be. Its a both a step back and forward in every respect. Its one thing to expect Koei to devise unique movesets for all characters, but its something else entirely when there's practically little to no effort put in making characters stand out from each other in game play terms.

I have nothing against recycled material and animations. It just only highlights how pointless it's made having all the playable characters in the roster. This is all from a design and gameplay perspective.
You make some fair points, but you're sorely lacking in information. It's actually been shown that characters that share move sets e.g Zhao Yun, Ma Chao and Jiang Wei do actually have small differences animation wise.
Yeah, In one EX attack. Give me a break. Its not like I have everyone unlocked from the get go.

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Raiko Z
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Dynasty Recon Chinalands
[ *  *  *  *  *  *  *  *  *  * ]
I don't mind having a recycled materials. For me, it even somehow nostalgic towards the previous game.

What attracts me in DW7 is the story mode and tons of things to unlock. Movesets wise, well, to be honest, it disappoints me a lot and this is a big minus mark for me because so far, I love to see characters with their own cool movesets made by Koei. I'm considering to buy it for the Story and unlockables they've done.

By the way, just realized that Tian Shui recycled DW6 Special Jie Ting map. I love that map, too bad the BGM is not there..
Edited by Raiko Z, Mon Mar 14, 2011 2:25 am.
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Frayling0
Member Avatar
Han's Unifier
[ *  *  *  *  *  *  * ]
Daosiying
Mon Mar 14, 2011 1:00 am
Frayling0
Mon Mar 14, 2011 12:33 am
Daosiying
Mon Mar 14, 2011 12:31 am
Yunchan
Mon Mar 14, 2011 12:03 am
Daosiying
Sun Mar 13, 2011 11:01 pm
DW6 actually does a far better job of making characters distinct than this game does. The weapon movesets are exactly the same no matter which character they're distributed to.
This game pretty much leaves it up to you, if you want to equip a Dao on every single character to boost through easy mode streams on justin.tv that's cool, I'm not sure it's intelligent however

If the EX attacks aren't that special and you already played through a character with an EX spear, then just equip whatever seems suitable on that other character, in DW6 you'd be stuck with the cloned spear (or the cloned bow, if unlucky)

(at least on paper)
Ughh, Dao spam. I swear its like everybody has the damn thing as their default second.

But seriously, its not that great of a compromise. You get more freedom, but are then subject to knowing that its not different from having the weapon in the hands of other characters.

Minor touches and alterations to attack properties per characters would've come a long way, but they're not present. And any ability such as jump cancels are weapon exclusive. Just makes the characters even more glorified avatars then they are in Strikeforce.


Doesn't mean I'm gonna stop playing my copy. Just saying that DW7 is not the godsend some people are making it out to be. Its a both a step back and forward in every respect. Its one thing to expect Koei to devise unique movesets for all characters, but its something else entirely when there's practically little to no effort put in making characters stand out from each other in game play terms.

I have nothing against recycled material and animations. It just only highlights how pointless it's made having all the playable characters in the roster. This is all from a design and gameplay perspective.
You make some fair points, but you're sorely lacking in information. It's actually been shown that characters that share move sets e.g Zhao Yun, Ma Chao and Jiang Wei do actually have small differences animation wise.
Yeah, In one EX attack. Give me a break. Its not like I have everyone unlocked from the get go.

Umm... no. Although the hit boxes are the same, the animations on the S-String and Charge attacks vary slightly from character to character.
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Solf Aetheral
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Random Hater
[ *  *  * ]
Any stream going on ? I'm feeling hungry for some Conquest mode.
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MR CiG
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The Still Mind
[ *  *  *  * ]
rayhaku
Mon Mar 14, 2011 12:59 am
Well apparently, character specific movesets is what makes a character and not their role and personality in the three kingdoms era. (sarcasm)
Agree. I don't mind recycled move sets. If you going to use a spear, and want to use a different weapon. Then don't use a different spear, use a cross bow or monk staff or something else.
Edited by MR CiG, Mon Mar 14, 2011 1:09 am.
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Eni
BOOEH
[ *  *  *  *  *  *  *  * ]
Frayling0
Mon Mar 14, 2011 1:06 am
Daosiying
Mon Mar 14, 2011 1:00 am
Frayling0
Mon Mar 14, 2011 12:33 am
Daosiying
Mon Mar 14, 2011 12:31 am
Yunchan
Mon Mar 14, 2011 12:03 am

Quoting limited to 5 levels deep
Ughh, Dao spam. I swear its like everybody has the damn thing as their default second.

But seriously, its not that great of a compromise. You get more freedom, but are then subject to knowing that its not different from having the weapon in the hands of other characters.

Minor touches and alterations to attack properties per characters would've come a long way, but they're not present. And any ability such as jump cancels are weapon exclusive. Just makes the characters even more glorified avatars then they are in Strikeforce.


Doesn't mean I'm gonna stop playing my copy. Just saying that DW7 is not the godsend some people are making it out to be. Its a both a step back and forward in every respect. Its one thing to expect Koei to devise unique movesets for all characters, but its something else entirely when there's practically little to no effort put in making characters stand out from each other in game play terms.

I have nothing against recycled material and animations. It just only highlights how pointless it's made having all the playable characters in the roster. This is all from a design and gameplay perspective.
You make some fair points, but you're sorely lacking in information. It's actually been shown that characters that share move sets e.g Zhao Yun, Ma Chao and Jiang Wei do actually have small differences animation wise.
Yeah, In one EX attack. Give me a break. Its not like I have everyone unlocked from the get go.

Umm... no. Although the hit boxes are the same, the animations on the S-String and Charge attacks vary slightly from character to character.
Im sorry but can you point out in what do they differ? Because In the streams I've seen Sun Quan, Sun Jian and Xiahou Dun have the exact same s-string and charge attacks.
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Topolino
Member Avatar
General
[ *  *  *  * ]
The only difference I noticed so far was Guo Huai falling down to his knee and coughing after using one of his charge attacks with the armcannon.
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Daosiying
道士英
[ *  *  *  *  *  *  *  *  * ]
rayhaku
Mon Mar 14, 2011 12:59 am
Well apparently, character specific movesets is what makes a character and not their role and personality in the three kingdoms era. (sarcasm)
Totally missing the point. When it comes to design as a GAME. If you're going to have multiple characters, you need to make it so that there is reason to choose one character over the other so that the player has choice.

Here, you have choice, but they all amount to the same thing. And what small changes they have to separate them, isn't much. Its simply ill-designed in this regard.
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YumichiHeart
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Wei's Elite
[ *  *  * ]
rayhaku
Mon Mar 14, 2011 12:59 am
Well apparently, character specific movesets is what makes a character and not their role and personality in the three kingdoms era. (sarcasm)
Pretty much this.

The reason the roster is so large, is to let people choose which character best suites them, player to character connection :D

It is just like any other game with weapons that can be shared by anyone, movesets doesn't make a character unique, the story behind the character, the personality, and all that is really where uniqueness is :D
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Keneticam
Member Avatar
Right.......
[ *  *  *  *  *  *  * ]
Daosiying
Mon Mar 14, 2011 1:39 am
rayhaku
Mon Mar 14, 2011 12:59 am
Well apparently, character specific movesets is what makes a character and not their role and personality in the three kingdoms era. (sarcasm)
Totally missing the point. When it comes to design as a GAME. If you're going to have multiple characters, you need to make it so that there is reason to choose one character over the other so that the player has choice.

Here, you have choice, but they all amount to the same thing. And what small changes they have to separate them, isn't much. Its simply ill-designed in this regard.
I think Koei gave us more than enough choice. With the ability for us to virtually choose any 2 weapons we want, we can put more of our focus on who we like best based off of appearance, personality, etc. Sometimes I would like a characters weapon, but hate their look. Now thats not a problem anymore, as one can mix and match to their own desire.
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Ranger Strider
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Commander
[ *  *  *  *  *  * ]
I have two questions 1: Is Pang De in DW7 as a generic or is he just not there like 6.

And 2. Is the Zhuge Dan x Yuanji Pairing an actual pairing hinted in DW7 or something SRS made up.

Note these aren't completely serious questions however they do pertain to the game so... Any answers would be cool.
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Divine Grace
Member Avatar
" Peachy !"
[ *  *  *  * ]
Ranger Strider
Mon Mar 14, 2011 1:58 am
I have two questions 1: Is Pang De in DW7 as a generic or is he just not there like 6.

And 2. Is the Zhuge Dan x Yuanji Pairing an actual pairing hinted in DW7 or something SRS made up.

Note these aren't completely serious questions however they do pertain to the game so... Any answers would be cool.
Zhuge Dan X Yuanji is made up
and Pang De is abscent again just like in DW6
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