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| Dynasty Warriors 7 [v5] (SPOILERS); SPOILERS BEWARE! GAMEPLAY VIDEOS/INFO INSIDE! | |
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| Tweet Topic Started: Thu Feb 17, 2011 3:01 pm (735,266 Views) | |
| ChibiGingi | Wed Mar 23, 2011 3:25 am Post #10826 |
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Booyaka, Booyaka
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Oh god I love that so much... Zhou Yu either died from that concoction, or starvation. Starvation would have been the merciful death. Also, LOL @ all the complaints here. Valid or no, take them to the right thread, yes? |
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| Divine Grace | Wed Mar 23, 2011 4:00 am Post #10827 |
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" Peachy !"
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ROFL,that ***** crazy as hell,damn we don't even need Sun Luban we have lil old Xiao Xiao to fill in as Wu's evil loli
Edited by Divine Grace, Wed Mar 23, 2011 4:03 am.
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| WhiteHorseRide | Wed Mar 23, 2011 4:57 am Post #10828 |
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Right General
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Haha I had no idea there were so many comics, never saw that site before. Thus far my favorite: ![]()
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| Yuqi | Wed Mar 23, 2011 5:43 am Post #10829 |
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Han's Unifier
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Sima Yis evil eye in one of the Wei cutscenes,freaks me out >> As for the Moves taken thing, I recognise one of Zhang He's from Vega, Icant remember which one. Cao Caos air mousu reminds me of the androids from DBZ. THE SIMAS LIKE PLAYING TOGETHER WITH DADDYS LONGSWORD! Lmao Edited by Yuqi, Wed Mar 23, 2011 5:44 am.
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| Paragon of Light | Wed Mar 23, 2011 6:14 am Post #10830 |
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The Comeback King
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I do hope San updates a little more often but he can't do it then its fine. My favs are whenever it involves prince wenyuan(zhangliao) and yunchang( guan yu) just felt like going with the style names. Anyways back to topic, a little bit anxious to be honest. Can't wait to get my hands on the game and play it. |
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| SAMURAIWARRIOR 2010 | Wed Mar 23, 2011 6:16 am Post #10831 |
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Sanada Yukimura knight
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The DW7 spoilers is excellent the music themes of each kingdom is just right, the infro about DW7 is beyond great it's excellent
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| Jiang Wei1 | Wed Mar 23, 2011 7:01 am Post #10832 |
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First Lieutenant
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Has anyone noticed that the release date for DW7 at Best Buy is 3/28. Does that mean they'll get he game on Monday? |
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| Frayling0 | Wed Mar 23, 2011 11:27 am Post #10833 |
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Han's Unifier
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Completely agree with SRS - the people who whinge and whine about the unique stuff gone, just keep their 'blimmin EX weapon equipped! Being so selfish you want to take away the opportunity of switch attacks and hundreds of different combo's is pathetic. |
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| Daosiying | Wed Mar 23, 2011 11:38 am Post #10834 |
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道士英
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You realize this is a moot point when such attacks can be kept in entirely even if there was no weapon switching mechanic? Honestly since you haven't even played the game, you don't got much of a right to be thinking you're right on the subject of whether or not the weapon switching and related functions are for better. The whole practice of criticism of the new system is entirely valid from a design stand point as well as goes beyond what petty understanding you have of the entire thing. |
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| Reverie | Wed Mar 23, 2011 11:42 am Post #10835 |
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Realist
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I agree with this, because with the switch attack you can't really avoid having same moveset as the actual owner(s) of the weapon, to want unique movesets for the all the weapons for 62 characters now that's a lot. so either use ex weapon or use it to attpt to change your experience a little bit with your character even though it's cloning them it's something that we should of expected once it was announced. I hope that makes sense if it doesn't to simplify that paragraph just have to get use to the clone type switch weapon system. I hope I'm not sounding sarcastic because I'm not. Oh I forgot to mention ex weapons still could if been unique like DW 5 style and with ex attack and Musous to make it really have some spice now that's possible with the switch attack system. I state this so people don't go around thinking it's impossible to make string attacks different here an there and charge attacks different that would of ended the clone discussion right? I mean I didn't hear about clones till DW 6 and above. Edited by Reverie, Wed Mar 23, 2011 11:46 am.
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| Frayling0 | Wed Mar 23, 2011 11:43 am Post #10836 |
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Han's Unifier
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Wow. First off, it would have been nice for you to quote the mod I was agreeing with initially. Secondly, explain to me my 'petty understanding'. I thought I'd read all the info about the game, but obviously not. Enlighten me. |
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| JustMax | Wed Mar 23, 2011 11:57 am Post #10837 |
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Left General
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Yeah except now you're oversimplifying the issue. It's not about the freedom, it's the lack of uniqueness. I also mentioned how the freedom has its good sides. You can just as easily say it's selfish to want everyone to lose their "identity" because that would be forcing an "equality" on to every player and character. You can also say it's "spoon-feeding" the player when they can just use their preferred weapons for everyone. Then everyone's the same. Still sticking with the double-edged sword example, sounds very accurate. Like I've been saying, having some character specific moves/sets per weapon would have made it better in my opinion.
There's only one EX move... So are you saying that you're supposed to be just spamming that if you want unique attacks? ![]() Sounds TOO repetitive to my taste... And I like the Warriors games. Oh and who said anything about taking away the moves? ![]()
This. Especially the part about making the charge moves unique for characters... Or did I misunderstand? Edited by JustMax, Wed Mar 23, 2011 12:00 pm.
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| Frayling0 | Wed Mar 23, 2011 12:00 pm Post #10838 |
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Han's Unifier
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+ 2 unique Musou attacks. |
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| JustMax | Wed Mar 23, 2011 12:00 pm Post #10839 |
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Left General
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Yeah and that makes it better how again? You were talking about the EX moves. Hence why I mentioned it. You can't even spam MUSOUS the same way
Edited by JustMax, Wed Mar 23, 2011 12:02 pm.
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| Daosiying | Wed Mar 23, 2011 12:00 pm Post #10840 |
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道士英
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Reading up on something is never equivalent to actually experience of it. Its like watching a sport versus playing it. The point is, having multiple characters in a GAME is to provide diversity and variety. Everyone being able to use anything makes such distinctions pointless. And while there is a system in place to try to differentiate characters, in most cases they do not heavily affect that character's overall play style over another, with the exception of the few healing attacks and occassional buff that actually does something noticeable. This makes the large roster in design terms pointless. From a design stand point, this is very bad because there is no reason to ever play with anything else. if everyone does basically the same thing, the likely situation is that you'll just stick with something that's proven rather than experiment. This is why diversification is important. This is basic game design here. Something that's independent of characterization and plot as those are setting details to allow the player to better immerse themselves within the game world. This isn't to say the game itself is bad, though there are a lot of step backs in places and forwards in other places. But this is a game first and foremost, and variety is important. Removing incentive to play with other characters in the game is just a bad design decision. And that blindly defending something you haven't personally experienced is no justification to look down on valid criticisms of the game. Now I'm going to get back to playing my copy since I really want those last set of weapons. Hating that skill requirement for purchase though. Makes you switch out with somebody else and risk missing the traveling merchant meaning you gotta pay full price at the weapon vendor. Annoying. |
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| Frayling0 | Wed Mar 23, 2011 12:03 pm Post #10841 |
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Han's Unifier
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Fine then. If you'd like to get down off your high horse any time soon, I'll wait until I've got the game and experience it for myself. Sadly I won't be getting it until the 8th. |
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| JustMax | Wed Mar 23, 2011 12:05 pm Post #10842 |
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Left General
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Daosiying just won this argument. Lol'd @ high horse. Why are you anonymous btw frayling? Edited by JustMax, Wed Mar 23, 2011 12:25 pm.
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| Reverie | Wed Mar 23, 2011 12:13 pm Post #10843 |
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Realist
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Justmax you didn't misunderstand anything homie. I basically just see that if they do that an put initials on the same weapon type say xiahou dun initials and sima chaos initials on the Dao which ever initials you get on the levels of weapons, you get their moveset. What they failed with cao cao and some other Dao users was not simply putting broad sword I'n because cao cao use to be the one that acted like a leader on the field now he has a Dao and fights like xiahou dun reason I say this is because the Dao fits xiahou dun, sima zhao, and sun quan more than the leaders. I hope that makes sense |
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| JustMax | Wed Mar 23, 2011 12:23 pm Post #10844 |
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Left General
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Cool ![]() Yeah I understand what you're going for. And I agree about the moveset not fitting. Cao Cao has always had this charismatic air about him and the Dao moveset is just too... "Young" looking to me, to fit Cao Cao. I think his DW5 moveset fit him the best, but the DW6 moveset wasn't bad either. But Sun Jian is someone who's really bothering me. His DW6 moveset fit him so well that, in fact, I think his DW5 moveset looked pale in comparison. Xiahou Dun bothers me because he's not two-handing his sword ![]() Off-topic: Anyone notice how Dun always two-hands his sword in his Ex move/musous? Seems to me like Koei were going to give Dun a two-handed moveset but didn't for whatever reason
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| TheDark | Wed Mar 23, 2011 12:44 pm Post #10845 |
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Soldier
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Well for that they can add "styles" to the weapons. For example the Dao can be wielded one hand or using dual grip. They may even restrict certain character for certain style making the characters more unique. That will add quite a bit of variety without having to create more weapons. Hoping for something like that in the next game... Edited by TheDark, Wed Mar 23, 2011 12:45 pm.
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| SRS | Wed Mar 23, 2011 12:57 pm Post #10846 |
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Master of the War Trident
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How am I oversimplifying this? It looks more to me like you and I have slightly different definitions on what "unique" and "identity" mean. My definition of uniqueness plays a lot more in the characters specifically, not the way he swings a sword. However, since it seems that is the aspect people refer to with "uniqueness" I'll try to debate this in your ballpark. I do not see a lack of uniqueness when it comes to the movesets except in one area(namely a handful of characters sharing similar weapons and movesets,) and that's been a Dynasty Warriors trait since DW2. It's illogical to pick out DW7 specifically for this issue. Looking at this from a different POV, now I can even further make the select core of characters I play as even more unique than before. I had the likes of Sun Quan, Liu Bei and Yuan Shao as some of my most preferred characters to play as in DW5, and these guys were that game's clones. But now, I can make them as unique from each other as I want. Even then, we still have several dozen characters with a weapon that they don't share with anyone by default. I think that defines "uniqueness" pretty well. How am I wanting the characters to lose their identity? Guan Yu is still Guan Yu no matter how you dice it. If it's again the weapons, then as I said earlier, leave them on the characters and make absolutely no changes in your game and they'll keep this "identity" you speak of, outside of the few clones. Heck, when we consider every character has 3 unique moves of their own(when not taking into account the "unique" status of weapons like Lu Bu's Fangtian Halberd or the Drill Spear,) that's not a whole lot less than how Liu Bei and Yuan Shao in DW5 only had maybe 4 or 5 attacks unique to each other and sharing everything else. How the heck is it "spoon-feeding" the player when it's NOT being forced on them to use the weapon change system? That's what freedom of choice in this situation is about; you can just ignore it and leave it as is if YOU so choose Asking for unique movesets for 62 redesigned and remodeled characters of which of the weapons a majority are made from scratch(and the couple carried over from DW6 still needing to be edited to be used in the Charge Attack System) is a ludicrous demand. Someone mentioned WO2 as a counterexample. Uh, yeah, WO2, a game that ported characters and movesets that already existed, already modeled, already mapped, from TWO separate existing games. It's a completely different scenario.
Uh, what we were arguing against was the notion of locking the characters' weapons to them. That means no switch attacks, that means no trying out different combination of weapons or discovering new combo chains with how weapon A and B work together. It's just going back to the same old turkey we had in DW2~6.
I still see it(diversity) there. The option to let anyone use anyone's weapons is just that: an option. If your interpretation of "diversity" means keeping the characters with the weapons we see them holding in, say, the official CG art, then power to you. If your interpretation of "diversity" means being able to assign different combination of weapons to different characters, then power to you too!
If a character is stuck with a crappy, but "unique" moveset, where's the motivation to play as him or her? For example, Huang Gai pre-DW6 had a very unique moveset that he didn't share with anyone. However, how many people would you find that liked playing as him? Maybe a couple? Compare that to the people who adored playing as Ma Chao even though he was a half-clone with Jiang Wei. Nobody cared, 'cuz it was Ma Chao and he was fun to play as! Well, for them anyway, I thought he was boring~ I think I can safely say most people who play DW will never play as every character, for all sorts of reason. Time constraints, low attention span, getting bored of the game by the time you've played as your 34th character, or just plain not liking that one character.
As far as I'm concerned they've given me MORE incentive to play as characters I had no desire to play as before. All in all, it just seems like we are looking for different things out of Dynasty Warriors. However, I still stand by the idea of giving the players more options, because there will be someone out there who will want and appreciate it being there. Within reason, of course! |
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| aliebeth | Wed Mar 23, 2011 12:57 pm Post #10847 |
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First Lieutenant
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Wow...I am really starting to miss the old days where if you wanted info about a new game coming out, you had to wait until the game mags came out. That way the game stayed more mysterious before launch and people had less ground to stand on when they decided to ***** AND MOAN ABOUT EVERY FREAKING THING THEY FIND DISAGREEABLE. KOEI kind of shot itself in the foot by releasing basically every piece of info about DW7. What happened to secret characters? Super tough unlocks? SURPRISES?! I mean we're at the point where the official DW7 facebook is posting links to ALL the music and complete streams of the story mode! |
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| Frayling0 | Wed Mar 23, 2011 1:00 pm Post #10848 |
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Han's Unifier
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I'm sorry high horse is such a hilarious statement, maybe it's something you don't say around your parts? Anonymous? What do you mean? |
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| Yuqi | Wed Mar 23, 2011 1:13 pm Post #10849 |
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Han's Unifier
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^this Ahh the good old days.. |
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| Frayling0 | Wed Mar 23, 2011 1:16 pm Post #10850 |
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Han's Unifier
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Games have certainly changed... back in the days of secret cheat codes, entire modes, stages and characters that were kept secret until everyone was playing the game. |
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9:50 AM Jul 11