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| Someone explain EX attacks to me; a big selling point IMO | |
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| Tweet Topic Started: Thu Mar 24, 2011 11:48 am (1,379 Views) | |
| jsully16 | Thu Mar 24, 2011 11:48 am Post #1 |
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Tiger General
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I've been watching gameplay videos to see if I like how the game looks. It looks like fun, much more than DW6, so my interest has been sprung once again after losing it pre-release. However, I'll not waste money on this again if the distinction between characters isn't noticeable. I clearly saw each character has 3 musou's that are now really powerful/flashy attacks rather than a mode your character enters. I'm not for or against that, it seems fine, though they're spammed too often in videos I've seen (three attacks then a closeup of the characters face got old fast) But one thing I failed to notice and comprehend were the EX attacks. They've been discussed for months now but I never knew what they were. When people say every character has a unique EX attack, what does that mean? Is it an attack string, like "Pressing XXXY with Zhao Yun performs a unique attack compared to pressing XXXY with Jiang Wei" or is it something entirely different? Basically what I'm asking is what makes movesets different to characters with the same EX weapons? |
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| Noah | Thu Mar 24, 2011 1:31 pm Post #2 |
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Roll over & Die!
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first of all every character has only 2 musou attacks second if you character using a weapon that says EX on it(their main weapon) you can press Y twice and do a special attack while doing a combo each character has only 1 EX move for example Gaun Yu, to do his EX attack press YY Sun Quan XXYY hope that helps Edited by Noah, Thu Mar 24, 2011 1:32 pm.
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| kaiosuke37 | Fri Mar 25, 2011 2:50 am Post #3 |
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Sun Chen
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Like Dark Master said, EX attacks vary within a moveset for each character and I definitely think it plays a part in making a character unique. Say if you liked a particular moveset and you used SSST all the time with your characters and you used SST the least. By adding that extra T to SST, that particular combination could actually become handy and also give additional uses to that moveset based on the character. Also considering that characters with the same EX class will have different ex combinations makes cloning way more bearable. EXs could also be useful for longer combinations. |
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| Reverie | Fri Mar 25, 2011 3:24 am Post #4 |
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Realist
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I already been strait up with this, alright an ex attack is something unique there is only one, to help I wouldn't use it alot and yes there is 62 ex attacks one going to each character. Only unique thing is ex attack and Two Musous. Now only thing that is a little retarded that I found out is all spear users execute their ex attacks in the same way different look. Same thing goes for xiahou dun and sima zhao. Some others do as well. That's like the only thing that doesn't make sense but oh well. Some ex attacks are boosters and some are actual attacks. Just use them wisely mainly if you can't stand things that get repetitive. Before anyone runs their mouth and assume I don't know what I'm talking about don't try it, I already played the game and tested out things lol. I'm not going to sugar coat things I'm going to say the pros and cons. |
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| WhiteHorseRide | Fri Mar 25, 2011 4:13 am Post #5 |
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Right General
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In some cases, its pretty much just a single change of animation in charge attacks versus others in your weapon class (pretty much every dynasty warriors before 6 had this variation throughout all 'shared class' characters not simply through one charge, but through all of them. In other cases, some people's EXs aren't moves so much as they are stat buffs. Xu Huang's EX for example buffs his defense (A LOT. It makes him pretty broken apparently.) and Zhang Liao's I believe makes him attack faster. Edited by WhiteHorseRide, Fri Mar 25, 2011 4:13 am.
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| Noah | Fri Mar 25, 2011 9:03 am Post #6 |
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Roll over & Die!
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you're absolutely right actually |
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| Rappy28 | Sat Mar 26, 2011 12:20 am Post #7 |
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OK-!
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Yup, noticed the same thing with the magic fan users. The first I saw was Zhuge Dan's and I thought it was nice, and then I saw Zhuge Liang's and Sima Yi's and went SERIOUSLY KOEI THEY'RE BASICALLY THE SAME ATTACKS. |
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| jsully16 | Sat Mar 26, 2011 10:36 pm Post #8 |
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Tiger General
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Sounds ridiculously lazy. They pretty much took DW6, said they made changes and didn't. Why is this okay with you guys? |
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| Deleted User | Sat Mar 26, 2011 10:59 pm Post #9 |
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Deleted User
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The gameplay has absolutely nothing to do with that of Dynasty Warriors 6, just to say. |
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| Benzod | Sat Mar 26, 2011 11:04 pm Post #10 |
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All Tai'd Up
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Have you made a highly successful gaming series? Do you know the work load, time ad cost constraints involved? Because if not, you can't really judge them as being lazy. There has been several major changes and features added, characters sharing movesets doesn't equal being a complete carbon copy of DW6. Just lighten up. Stop constantly being so negative, and just play it as what it is: a game designed to be fun and entertaining, not some technical masterpiece. |
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| electrikbird | Sat Mar 26, 2011 11:08 pm Post #11 |
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First Lieutenant
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It's okay with me because this game looks a lot better than Dynasty Warriors 6. Honestly, the only thing 6 has on this game is sieges and bases... The only other complaint I have is that not everyone is playable in Kingdom Mode. But then again, this gives you more things to unlock in Conquest, and it's better than 6 where if your favorite didn't get a Story, your only option was Free Mode, which got old pretty fast. The pros far outweigh the cons. No Dynasty Warriors game has been perfect, but this looks like one of the better ones so far, in my opinion. I plan to spend as much time playing this game that I did playing Dynasty Warriors 3, and that's saying something. (I still play DW3, hehe)
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| bjabjabja | Sat Mar 26, 2011 11:11 pm Post #12 |
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General
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Thank you Benzod for saying what I want to say to everyone who complains about the game being crap or Koei being lazy. Koei put a lot of work into DW6 and acknowledge that it was not what the fans wanted. That alone should net them some credit in their work as many companies that overhaul a game in such a way refuse to undo their work to get back to the successful system. Koei did, and that's a good sign for the future. While 7 has its flaws (and I challenge anyone to name a game that doesn't) it looks to be a great DW game and great game overall. |
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| Tails66 | Sun Mar 27, 2011 11:57 am Post #13 |
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Tactful Strategist
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I only have one complaint for Koei Why did you take away Liu Bei's mustache
Edited by Tails66, Sun Mar 27, 2011 11:57 am.
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| Reverie | Sun Mar 27, 2011 2:47 pm Post #14 |
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Realist
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Just being fair they ran out of time with both these games, or else I doubt kingdom mode would stay with pre determined characters. May I also point out they had 3 years with this game. They did wish I still had to link but I remember in 07 or it could if been 06 when they stated DW 7 would be better which it is but they never stated it wouldn't be another experimenting game. The ex attack and two Musous is great though that doesn't mean the movesets have to be the same because they gave what? 5 people with daos knowing damn well there could of been a longsword category? DW 6 was lacking quandong and quality, DW 7 has quantity but quality doesn't match quantity. Then some decisions don't make sense but you guys will find out once you play. |
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| Benzod | Sun Mar 27, 2011 2:54 pm Post #15 |
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All Tai'd Up
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The movesets are higher quality than DW6. But you're asking for more quantity. So doesn't that mean by your logic a higher quantity of movesets would improve te quality of the game? Contradiction much? |
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| Reverie | Sun Mar 27, 2011 3:07 pm Post #16 |
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Realist
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I'm saying they added a lot great but decided that they didn't have to do much with half the cast, conquest stages(they literally miss the simple stuff that will make some legends great.), all I'm saying is they could of all kept same weapons but the movesets could of been different or character based and then everyone else get a generic moveset. That's using both quantity and quality. Playing the game already I already notice what they bs'd on and what they didn't, which was.those seamless cutscenes, Jin, and that's about it even though most xiahou ba apparently isn't supposed to be in Jin and most of it revolves around sima zhao. Conquest mode is all quantity aswell, they must of thought playing as cao Ren legend stage and excluding the flood and some events would be unnoticeable. I could of sworn you saw all this, and yes making a game isn't easy, and I really could start spoiling more than this but I won't I'ma just let everyone find out why some people say what they say about the game. DW 7 is a good game not the best DW game but it is still good. |
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| jsully16 | Mon Mar 28, 2011 4:02 am Post #17 |
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Tiger General
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I'm not saying there aren't pros or that Koei didn't make strives to improve it from DW6. You guys are taking my quote and broadening the content. I'm simply talking about movesets for characters. They said they'd take away clones, but in reality kept it the exact same way as it was in DW6, where characters with a specific weapon would have the same moveset with different musou's and a couple different animations to their attacks. That is lazy. I can call them lazy because while I haven't made a game myself, I've played games from other successful companies that are clearly more well designed with much more content made in the same amount of time. I'll use Bethesda as an example. Even though it's a different genre, they have a smaller company and make games with so much more content that are (in my opinion) miles ahead of anything Koei's ever made. I just wish they did more to separate characters. My favorite characters are Lu Bu, Zhao Yun, Ma Chao, Jiang Wei, Lu Meng, Guan Yu, and Xu Huang. Essentially, that's 3 movesets. I loved their old movesets so I was glad when they said they're returning to the old S-strings, but they ruined my experience with the game by cloning all my favorite characters. That's my personal problem, yeah, and it won't affect any of you, but it still sucks for me. |
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| Oreadia | Mon Mar 28, 2011 6:40 am Post #18 |
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Beautiful and Grace are the most beautiful words from the planet
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I would rather have this kind of "clone". Seeing how hand axe's 10th weapon has 5 slots, I can easily get 16 skill points everytime I kill some general. This is how I am getting 100% trophy on my JPN ver of the game. I am totally fine with this... I mean the EX attacks are, well some are useful and some are pointless lol E.g. Zhao Yun's EX attack... compare to Jiang Wei's and Ma Chao's, his EX attack is useless. He attacks an enemy and fly to the sky... if you play Chaos much, you will realize this brings a lot of danger as you fall back down onto the ground. It is a careless moveset, it only exists to look cool. The game itself doesn't have description to the EX attacks, it is impossible to tell what are these attacks for and how they attack lol Edited by Oreadia, Mon Mar 28, 2011 6:45 am.
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| WhiteHorseRide | Mon Mar 28, 2011 5:00 pm Post #19 |
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Right General
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Zhao Yun?? Among the three spear users HE is the one with an unimpressive EX attack? Lol what a turn of events. |
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| Tsak | Mon Mar 28, 2011 8:21 pm Post #20 |
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Officer
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Bethesda mainly makes RPGs hardly hack n' slash to be fair making games fast and fluid still today is a lot harder than it seems and koei's design team might be short staffed compared to say something like Bethesda really comes down to how the business decides to do the game so i would say 9 out of 10 times the design team isn't "lazy" |
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| jsully16 | Tue Mar 29, 2011 10:13 am Post #21 |
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Tiger General
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Bethesda was a much smaller company when they released much better quality games back in the day. They've gotten bigger now, so I don't know if that's still a valid argument today. However with Koei it seems like they don't go above and beyond to make things great. Small features are included while they take away just as much that made the games fun to begin with. At least I picked up RoTK 11 for free and am having a blast with that. I'll give it to them, they are creative. They make a hack and slash then turn and make a pretty good strategy game. Dynasty Tactics was good too, and unique. I just wish they could go back to circa DW3 with this series. |
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| Daosiying | Tue Mar 29, 2011 10:52 am Post #22 |
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道士英
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The attack itself is fine and does good damage normally. Then you upgrade to level 3 spear proficiency and it becomes useless. Seems like a bug cause its basically forcing the enemy hit to be pushed out of the active hitbox. Adawg hasn't experienced this but i have and i've seen a few others report similar problems with it. But yeah, Ma Chao takes the cake for best overall of the 3 spear EX class characters. More effective EX attack that's not gonna be screwed over at level 3 proficiency and has easier to hit Musou attacks, albeit they're more suited for individual combat and not so much groups. |
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| Oreadia | Tue Mar 29, 2011 11:10 am Post #23 |
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Beautiful and Grace are the most beautiful words from the planet
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Oh I personally LOVE Jiang Wei's I think his Ex attack's sweep is the best attack of them all lol It has high area range, not as high power attack as Ma Chao's but it takes your opponents around you down, I like to kick them down to the ground. |
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| Frayling0 | Tue Mar 29, 2011 11:11 am Post #24 |
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Han's Unifier
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I'm loving the fact Ma Chao and Jiang Wei have more epic Ex attacks than Zhao Yun - muhahahaha poster boy fails How about Musou's for our 3 Shu spearmen?
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| WhiteHorseRide | Tue Mar 29, 2011 3:32 pm Post #25 |
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Right General
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From what I've seen of Ma Chao, his first musou is suitable for crowds whereas his second is for one on one combat? |
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(I still play DW3, hehe)



How about Musou's for our 3 Shu spearmen?

9:50 AM Jul 11