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GM4/DW Gundam 4 must have 4 players co-op!; and more expansive + greater # co-op missions! + more!
Topic Started: Fri Feb 17, 2012 3:32 pm (1,778 Views)
saner
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Supreme Warrior-Scholar
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DWG3 scratched the surface of its online potential!!!! Koei could have revolutionized mech group co-op gaming! Well it has sort of with DWG3 but it was too small an attempt (but it was a good start).

But of course faltered with bad level design, no space maps, and too short/rushed missions! And also too few co-op missions to choose from too!

DWG4 should expand upon the online co-op. Keep the awesome co-op HUD (showing the players portraits and energy bars), but expand upon the co-op missions. Make a lot more co-op missions (at least 30-40 missions or maybe something massive like DW7's Conquest mode?) with adjustable difficulty,
more incentives to play co-op (maybe medals and plushies to collect?)
no time limit (well at least give players 1 hr per mission.) bigger maps, deeper objectives.

more incentives/bonuses for players to work as a team. Besides healing, there could also be team boosting, quad team attacks, etc.

a FPV cockpit view option.

And calendar based events for grouped players to win stuff (like single/local unlockables are easier to obtain in online 4 players co-op. More players = higher % to get better parts and EXP. )

A Career element to enhance committment, dedication and passion to play DWG4 4p co-op online!

Soundtrack selector.

a lobby where pilots can chat, team up for missions and be fwends!

and more! :XD
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ShogunRok
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My Grandma could handle this gig.
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I would love to see GM4 have a much better online component, but unfortunately I can't see it being much of an improvement. Time and time again Koei prove they can't make good online games. GM3 was definitely a step in the right direction, but at the same time it did so many things wrong (most of which you've explained in your post).

IF it did improve on all of these things, however, it would be great. Get rid of the sometimes ridiculous lag, give us proper maps with a good amount of enemies, and make some sort of party system. Doing a mission then having to find another game was ridiculous, I still don't understand that design choice to this day.

I think for this to work though, Koei would clearly have to devote more time and resources to getting it right, or possibly hiring another team to get it done. DW7 shares most of the same problems online with GM3, which goes to show they don't really know what they're doing when it comes to online. :/
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Master Omega
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Lord of The World
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Online isn't my biggest concern in the Warriors series. A game must stand on its single player alone, with online as the bonus package (unless the game is set up like TF2 where there's no immediate sequel, just the game and it constantly updates). Judging by DWG3's showing Koei needs to REALLY work on their single player. The story was crap, the interactions bland and uninteresting, and was overly biased in favor of 00 and Unicorn, giving all the character DLC to them as well as having the two series run the storyline. The other modes fell flat with how random they were and how crap the maps are. The history mode is a pimple on the rear that was official mode in 1 and 2. I'd say that Koei should be focusing on that instead, while letting online be an afterthought.
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Re4_Wesker
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Antagonist?
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Basically what Master Omega said. I'd prefer to see more singleplayer content. If they were to expand on online co-op though I think they should have it set up like how they set up offline co-op for singleplayer. I for one would love to do 4 player co op on the harder missions like The true Dynasty warriors Gundam levels offered in singleplayer.
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saner
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no wai! single player becomes an afterthought A LOT FASTER regardless.

It doesn't matter if single player gets everything right, completionists are in the vast minority and most people won't care to play single player content past the first time.

The online group co-op is really where its true replay value and potential can rise!

Yes, people want story and character interaction, but that is the least reusable content in any game. The value in that runs out faster than well designed group co-op online.

I'm not saying there should be no single player, but it would be better to design it with 4 players co-op as the foundation, that scales according to the amount of players (so if you play solo, it would provide what single players expect, which of course adjustable difficulty, but overall still have the components set for team players.)

They have to get the foundation of the gameplay and level design right before they can get any of the story and character interaction right. Because a game can't ride solely on its story/character/story campaigns,

If it has a solid group co-op foundation and rewarding incentives and features, people will keep coming back for more even more frequently than solo players. :)

I'm not saying there shouldn't be anything for solo players, but they can do anything the co-op players can get, but co-op players get good treatment so it doesn't feel like a single player experience with co-op just making it more of a breeze.

The thing with DWG3 is they were stretched too thin with what they wanted to do. They were divided between single player and multiplayer, and so their lack of concentration ended up making things shallow on both fronts. :blink:

Considering DWG1 and 2 already catered to single player fans, there should be more group co-op focused DWG games. If they could make DWG4 into a online group co-op masterpiece, that could still leave room for solo fans to enjoy too because all the content would be open to them as well.

See it just appears like they are focusing on starting small then expanding into the bigger stuff, which is not right because by the time you focus on the bigger stuff, you are overwhelmed and end up cutting things down for things to fit.

Starting out big, you can really adjust things more accordingly, so the co-op doesn't suffer and neither does the single player.

But yea that's my opinion. I'm more about gameplay and co-op above story. A Gundam with 4 players co-op online with deep intense missions with well crafted objectives, plenty of enemies and bosses, teamwork incentives, 30 min. to 1 hour per mission, cockpit view mode, great selection of mechs, pilots and tons of great maps and missions and difficulty levels, with rewarding career-feeling involvement with the gameplay and co-op, that is much closer to the ideal Gundam/mech game to me. To me that has more potential for more immersion and fun than just another DWG that places single player above 4 players co-op features.

Edited by saner, Sat Feb 18, 2012 10:34 pm.
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Master Omega
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Co-op mode dies as soon as a new game is released, which for Koei occurs every few years in a cyclical fashion. As soon as the new version is released, the old often becomes obsolete, this is exceptionally true of fighting games, FPS's and certain RPG's, game genres that rely too much on their multiplayer modes for their replay value. Games like Jak and Daxter, Sly Cooper, Ratchet and Clank, and so on, games that rely on their story and gameplay in the single player mode, still retain their replay value even after you've beaten the game because you were so entertained by the story and gameplay options.

The best way to go about your wish for expanded co-op is if Koei returned to the DWG style with an Official and Original Mode, but added a free mode where you could fight in any of the missions from either. Online mode would basically list off these levels and allow people to jump into the battlefield with you or fight as the opposing force.
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saner
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that really isn't true. group co-op outlasts any single player out there.

and Sly COoper and those other games you mentioned are extremely dull and boring, even if they had co-op I wouldn't play those, lol.

Of course the less there is to do in co-op, the less staying value it has, but even so, well dedicated co-op, especially for themes like this, would greatly expand its replay value, fun factor and value! :)

To this day, it is baffling Nintendo hasn't bothered with 4 players co-op Star Fox Assault on a console (Nintendo doesn't care for online, but Gamecube did have online capabilities I think because PSO Episode II was released on it I recall playing that online.) Namco was so stupid as to tack on some versus mode for Star Fox instead of 4 players co-op campaigns/missions.

It's such a waste of gameplay potential, especially with too many competitive and solo games and offline only games out there.

People think multiplayer is oversaturing the market, but that isn't really true. The only thing oversaturated is types of MP games like Call of Duty and stuff, but there is plenty of room for other themes to enter the group co-op campaign genre for different franchises like DW GUndam, Armroed Core (FA had co-op but extremely restricted and not enough content for co-op, plus it was only 2 players.)

so much wasted potential in these series.

single player really isn't enough to keep playing or even buy most things. I find myself going back to more online and group co-op featured games than single player and offline games.

Edited by saner, Mon Feb 20, 2012 7:34 pm.
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Master Omega
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That's a bit vague though, dismissing my claim with no evidence to back it up. How exactly are those games "boring?" Considering they seemed to hold up several years after their release to warrant HD collections. Nostalgia plays a part in a game's charm, and will compell people to play them again regardless of whether or not it has multiplayer. Plus, it's not about us as gamers and our prefrences, it's about objective evidence as to which is more important. We can see that multiplayer servers die and will effectively kill that aspect of the game, while singleplayer lives on, even though modern gaming is trying to effectively kill off single player by making it less worth while to play it again.
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Re4_Wesker
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Antagonist?
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because I really think this does relate to this thread, i'll just leave this here: http://www.urgentfury.com/blog/2011/12/01/multiplayer-no-longer-extending-the-life-of-games/

Again though, I would love to have a online co-op version of all of the singleplayer missions. That would be fun and far more interesting than what 3 offered for multiplayer. That or give us an expanded War mode from DW Gundam 2. Again though, Singleplayer content is still important. If we see a DW Gundam 4, it needs to patch up the things that players had issues with and it needs to offer more suits and characters to please the fanbase.
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Sakon Shima
Pwned
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Why I thought simply make 2 games, DWG4, and DWG : Online.... Right? And we can transfer data of DWG4 save game to DWG : Online. the online version should have more difficult levels and perhaps up to 8 co op players. Amen.
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DoUbLe Zz Mk2
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First Lieutenant
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Master Omega and Saner Both have valid opinions! I think both should be merged into the next DWG game just like how i think Gundam eXVS And DWG Should be put together!!! Gameplay wise!!! A good variety of moves along for each individul suit so no matter how many times its played on or offline the gameplay wouldnt seem very repetitive at all!!! :XD
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PhineBuyM3
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Han's Unifier
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Uhmm DWG3 had 4 players coop...Anyways I'm more concerned with the roster, and fixing the crappy level design. They can improve multiplayer if they want, but its always going be something that's just there.
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saner
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Supreme Warrior-Scholar
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it won't be something that's "just there" for those that buy these things for that feature!

And it could be improved upon. this series won't hold interest or incentive to play with major focus on the single player/local. it could definitely be much more.
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Kuroda
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General
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I think you should be able to play the actual story missions in online co-op, not just fighting the Giant Gundams.
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