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Dynasty Warriors 8 + XL DLC; DLC is Downloadable Content
Topic Started: Fri Dec 21, 2012 10:21 am (358,494 Views)
Ixbran
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God of War
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Mr. Kamikaze
Thu Jul 11, 2013 5:36 am
In other words, have you tried BEING BETTER!? :shifty:

Kinda booty that its not a speed weapon, jump canceling seems like it'd be perfect for that weapon (which is probably why they didnt make it a speed weapon :sly: )

I tink if its a dash weapon, or shadowless feet...or wonder type....or spirit charge....whatever the hell its called now <_< I think that'd be okay.
Shadow Sprint is the term the Koei Wiki uses, so thats what I my self use until i read the manual for the game my self.

http://koei.wikia.com/wiki/Dynasty_Warriors_8/Weapons#Weapon_Types
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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It has 4 stars with Lian Shi, shes a power type..
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Ixbran
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well obviously the weapon it self is not a power type if it doesn't generate a whirlwind. Were not questioning what character types are, were questioning if your using the weapon properly.

have you tried Shadow Sprint, or doing the back-flip thing when taking damage like Dive weapons?
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necrosis
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シュマゴラス 無双
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Strikerdes
Thu Jul 11, 2013 5:46 am
It has 4 stars with Lian Shi, shes a power type..
Well, did you try anything else? :whistle:
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Mr. Kamikaze
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I don't care about none of that...i only want to know if it borrow a lot of moves from its DW6 self or is it all new?
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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Ixbran
Thu Jul 11, 2013 5:48 am
well obviously the weapon it self is not a power type if it doesn't generate a whirlwind. Were not questioning what character types are, were questioning if your using the weapon properly.

have you tried Shadow Sprint, or doing the back-flip thing when taking damage like Dive weapons?
Ixbran are you for real? The weapon is 4 star compatible with power type characters. I put the weapon on Zhu Rong and it had 1 star, no flip.

Either it's a glitch or it doesn't produce a whirlwind.
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UpInMahBubble
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Who you calling a cute prince?
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God people are so nitpicky over the slightest bit of info here :unsure:

if it doesn't produce a whirlwind then that makes the weapon more unique does it not?
Edited by UpInMahBubble, Thu Jul 11, 2013 5:52 am.
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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If it says 4 star compatible with power types its not going to do any of the other stuff, maybe it's just not meant to have a whirlwind. KOEI have either messed it up or that's just the way it is. It was just a dumb idea to make it a power type weapon if it doesn't produce the power type skill, whirlwind.
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DSkull
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Tiger General
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4 Star with Lianshi, eh? :shifty:

Geez...well anyway thanks for the info Striker ^^ Hmm, a bit weird that doesn't work, it should. Might be a bug. :/
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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It's also a very stylish moveset, lots of flips etc such a stupid type choice.
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Ixbran
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hmmmm, could it be the file you downloaded from PSN is corrupt in some way? maybe we need input from multiple people to asses this situation.

also Strikerdes, i apologize for the way I was speaking to you, I was out of line.
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Tetsuo9999
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...Yeah, I'll skip this if this is another unsafe moveset without jump cancels. Thanks for the info, Strikerdes.
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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It downloaded fine, it works so there is no corruption, KOEI just need to fix it.

@Kam, it doesn't resemble the DW6 version at all, the normal string attacks dont fire arrows, the charge attacks do. Basically when you press triangle it powers the weapon up and instead of shooting out the basic triangle looking bullet effects (guo huais weapon effects with his gun) it shoots out lazers instead.

The weapon itself is okay, but it doesn't suit being a power type, at all. Not impressed by that, it should have been speed. The 3rd charge attack you just shoot at the floor and can easily be hit from behind. I only made it through because of the musou up skill, everytime i did an attack that made me vulnerable I would quickly use a musou.
Edited by Bonshaquitalafondria, Thu Jul 11, 2013 6:03 am.
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Ixbran
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... lasers?

... ... ... EeeeeeeEEEEEEE, THATS AWESOME! I just hope this weapon gets fixed soon so we can give it a proper categorization.
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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The 5th weapon skin though is really beautiful, its like a light gold colour with gems. I really like it, but it has awful skills on it so I won't use it.
Edited by Bonshaquitalafondria, Thu Jul 11, 2013 6:03 am.
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Daosiying
道士英
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Ok played with the bladebow gauntlent. It's honestly one of the most complicated movesets I've dealt with for this series.

First off, it's in the lousy turn-over category, so maxed affinities only with very few characters and loses out on combat potential because it's not a jump cancel or shadowless kick type.

The S-String is pretty typical DW stuff, though I should mention only some moves from DW6 made it into the entire moveset, compared to something like the spear where most of it got in. I will also mention that the moveset is painfully slow for its size so if you want motion anywhere near what Yue Ying was doing in Special, you're going to need to add godspeed.

The charges are where it gets tricky. It's somewhere between the blaze sword and giant ring on how it functions.

The C1 is used to load the crossbow. Loading the crossbow itself doesn't change the attacks used like it does on the ring. When the crossbow is loaded, C2-C6 all gain the input window glows like the ring which adds extra effects onto the attacks as well as reloads the crossbow.
When the flashes appear, you have to perfectly input the triangle button in order for the extra effects to occur. Otherwise it'll be a normal attack without any of the benefits. Note that like the blaze sword, you lose the equip/buff when you're hit stunned. I recommend using Awakening for this weapon to maintain hyper armor.

C1. Forward kick while loading the gauntlent. Flinches enemies, no follow ups.
C2. Horizontal slash into launcher followed by bolt shot into the air.
b. Bolt explodes in mid-air adding extra damage, fire element, and bounces enemies off the floor and back into the air.
C3. Fires bolts into the ground on right and left. Stuns
b. Extra shockwaves fire out of the ground increasing number of hits and range. Stuns. Requires 2 separate inputs for both shots.
C4. Crouches and fires arrow forward.
b. Bolt fires faster with explosive, adding fire damage and throwing people into the air and increased splash radius.
C5. Upside down spin in the air firing arrows radially ending with single shot to the ground in front. Launches enemies.
b. Multiple beams/bolts fire out of the ground into the air. Large horizontal range. Shots move forward.
C6. Grapple. 3 punches primarily to the face/torso. Can be used on airborne enemies.
b. First 2 punches will gain explosive wave bursts knocking more soldiers away. Final punch includes that + additional wide range non-fire explosive that spin launches enemies into the air.

Variable Attack. Yue Ying's hold charge from 6 basically. Ground stab with radial burst that launches enemies. Doesn't seem like it hits downed enemies.

Jump Attack. Horizontal swing that fires 3 bolts at an angle
Jump Charge. Single shot to the ground that launches enemies into the air. Works on downed enemies.

Storm Rush. Alternating horizontal slashes ending with a forward bolt shot.
Variable Counter. Forward stab followed by explosive bolt shot.
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
[ *  *  *  *  *  *  *  * ]
Daosiying
Thu Jul 11, 2013 6:03 am
Ok played with the bladebow gauntlent. It's honestly one of the most complicated movesets I've dealt with for this series.

First off, it's in the lousy turn-over category, so maxed affinities only with very few characters and loses out on combat potential because it's not a jump cancel or shadowless kick type.

The S-String is pretty typical DW stuff, though I should mention only some moves from DW6 made it into the entire moveset, compared to something like the spear where most of it got in. I will also mention that the moveset is painfully slow for its size so if you want motion anywhere near what Yue Ying was doing in Special, you're going to need to add godspeed.

The charges are where it gets tricky. It's somewhere between the blaze sword and giant ring on how it functions.

The C1 is used to load the crossbow. Loading the crossbow itself doesn't change the attacks used like it does on the ring. When the crossbow is loaded, C2-C6 all gain the input window glows like the ring which adds extra effects onto the attacks as well as reloads the crossbow.
When the flashes appear, you have to perfectly input the triangle button in order for the extra effects to occur. Otherwise it'll be a normal attack without any of the benefits. Note that like the blaze sword, you lose the equip/buff when you're hit stunned. I recommend using Awakening for this weapon to maintain hyper armor.

C1. Forward kick while loading the gauntlent. Flinches enemies, no follow ups.
C2. Horizontal slash into launcher followed by bolt shot into the air.
b. Bolt explodes in mid-air adding extra damage, fire element, and bounces enemies off the floor and back into the air.
C3. Fires bolts into the ground on right and left. Stuns
b. Extra shockwaves fire out of the ground increasing number of hits and range. Stuns. Requires 2 separate inputs for both shots.
C4. Crouches and fires arrow forward.
b. Bolt fires faster with explosive, adding fire damage and throwing people into the air and increased splash radius.
C5. Upside down spin in the air firing arrows radially ending with single shot to the ground in front. Launches enemies.
b. Multiple beams/bolts fire out of the ground into the air. Large horizontal range. Shots move forward.
C6. Grapple. 3 punches primarily to the face/torso. Can be used on airborne enemies.
b. First 2 punches will gain explosive wave bursts knocking more soldiers away. Final punch includes that + additional wide range non-fire explosive that spin launches enemies into the air.

Variable Attack. Yue Ying's hold charge from 6 basically. Ground stab with radial burst that launches enemies. Doesn't seem like it hits downed enemies.

Jump Attack. Horizontal swing that fires 3 bolts at an angle
Jump Charge. Single shot to the ground that launches enemies into the air. Works on downed enemies.

Storm Rush. Alternating horizontal slashes ending with a forward bolt shot.
Variable Counter. Forward stab followed by explosive bolt shot.
What do you think of the moveset? It's a really nice moveset honestly but I'm just not happy it's not a jump cancel :(

OMG just saw we are getting a pinto horse next week! This is like my favourite horse breed next to shire horses so I'm so excited for this. Hopefully they carry on releasing animals like this, maybe a shire will be added as I think it would suit characters like Zhang Fei and Xu Zhu.
Edited by Bonshaquitalafondria, Thu Jul 11, 2013 6:09 am.
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Daosiying
道士英
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It not being a jump cancel type is honestly one of the biggest problems. At default speed with it's reload gimmick it's ridiculously unsafe.

Additionally it's much harder for this weapon to stay powered up compared to the sword because the sword has 3 ways to charge itself. Running, Charge Attacks, Shadowless Kick.

The bladebow on the other hand only has it's short range C1 and Just Inputs for reload. Bail it and you're giving yourself trouble. Still it's not often you get a moveset in DW that actually plays with risk/reward like this one.
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Bonshaquitalafondria
I stand here waiting for you to bang the gong.
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Daosiying
Thu Jul 11, 2013 6:09 am
It not being a jump cancel type is honestly one of the biggest problems. At default speed with it's reload gimmick it's ridiculously unsafe.

Additionally it's much harder for this weapon to stay powered up compared to the sword because the sword has 3 ways to charge itself. Running, Charge Attacks, Shadowless Kick.

The bladebow on the other hand only has it's short range C1 and Just Inputs for reload. Bail it and you're giving yourself trouble. Still it's not often you get a moveset in DW that actually plays with risk/reward like this one.
Yeah you're right. It's sort of like the throwing knives, they are difficult to master so I guess this will be a fun one to learn to use.
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Ixbran
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A Risk/Reward weapon? that sounds interesting, and like it would be fun if you learn how to use it properly.

Cant wait to get my hands on this weapon, Eeee Lasers.
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Mr. Kamikaze
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Is variable attack same as switch attack? If not...what is the switch attack?

...also what is variable attack?
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Tetsuo9999
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Emperor's Retainer
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Ugh, turnover weapons. Why does that category exist? It just makes fun weapons like Sima Zhao's boring to use. Hopefully they put more jump cancel weapons in later on.
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Ixbran
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im guessing its a dive weapon so as to make the DLC weapon types to add more verioty. so far we've had 1 whirlwind type, 2 dash cancel, 1 shadow sprint, and now one dive weapon.

... i wonder what they will do with the twin fans.
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Tessen
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Commander
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I'm still not really sure what the new weapon categories are about. The wiki page for the weapons doesn't really give too much info on the other two that aren't the double-jump and whirlwind weapons...

I also don't like how there aren't too many characters that are compatible with the two. :c

edit: Oh they were in Dynasty Warriors 7 XL? I own that game and didn't even know about how to go about using those moves nor did I know what weapons used them. I remember hearing about them / reading them on the website but never even saw them in the game? I guess it makes things more interesting but honestly I don't like to use weapons that can't double jump. Whirlwind is sometimes useful too, but the other two just dont seem as useful.
Edited by Tessen, Thu Jul 11, 2013 6:32 am.
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Mr. Kamikaze
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I believe the shadow sprint is canceling into a sort of dash. Like Xiahou Dun and Zhang Fei in DW7XL (or everyone in SW3).

Dive, I am pretty sure is recoverin from being knocked into the air by jumping back and away from the enemy, like Guan Yu and Zhao Yun in DW7XL (if you ever used it...I always had combat resistance, so I didnt even know that skill existed until much much later...)
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