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Dynasty Warriors 8 + XL DLC; DLC is Downloadable Content
Topic Started: Fri Dec 21, 2012 10:21 am (358,411 Views)
Skode
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Im gonna throw this one out there but i think they should get rid of the Weapon Switch system... that way we can say goodbye to weapon DLC and as such when it comes to assigning weapons they will be all new to us and all dedicated with a character in mind bringing to end the debates about the future of the Twin Fans vs Xiao Qiao Iron Fan etc.

I liked the Short Halberd on Han Dang, it wasnt the DLC weapon i liked moveset wise by and large and the Charge themed element to it whilst more unique was impractical to actually use on higher difficulties but i dont see anyone around here actually demanding he got a different weapon instead. I think IF the DLC weapons weve seen in DW8 series go to future characters they will get simply used to them being on them to the same effect... it would also ideally mean once theyve been assigned XL will have more bite like this time round when you get say Five new weapons youve never seen before with their own unique mechanics.

In the meantime though things are fine as they are for an Empires game featuring them... the reason for this? Empires last time round actually came with MUSUO attacks for said weapons, be nice to give more personality to them IMO. Especially keen to see what kind of Musuo attacks they come up with for precific unique weapons like the Stone Pillar... maybe a return of the hilarity that is cocunut trees and giant poison mushrooms haha.
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garnix
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Tessen
Mon Mar 31, 2014 6:25 pm
GambitCajun
Sun Mar 30, 2014 1:19 am
And that would be great, if the games had less than five characters. With anymore than that you need to keep things simple, that's what the charge attack system does, you always know where every attack each character has is, you don't need to completely re-learn seventy-seven+ characters. They've started adding more unique commands to weapons any way, the Ring Blade and the Blade Bow have timed attacks, Yinping's staff can use stick rolls to enlarge certain attacks, Lingqi's Cross Pike can hit back on the control stick to call back thrown attacks, the entirety of Yu Jin's Trident and Fa Zeng's Silk Bolt, the Flame Blade can get better moves just by walking around, and then you get to weapons like the generic sword and Sabatons and Pike which have no gimmick to themselves but that's fine because their also effective by themselves.
Have you played a Sengoku Basara game? ... Like... ever in your life? Any of them?

Those characters are so uniquely different and they all follow the same button patterns.

They've "started" is basically what I'm getting at. They know its an issue and they aren't really doing much about it.

They're doing very small little things with each new character/weapon they add... but... what about the other 70+ characters left over without unique features in their moves?

This is a new entry to the series from 7, were previously all of the weapons except maybe the circle blade had no unique features. If you ask me, they knew they needed to make each moveset more unique but they decided to just take all the movesets over from 7 instead of upgrading them all from 8.

Most game companies would take that step to upgrade the combat from one installment to the next but this /is/ KOEI were talking about.
But it also doesn't help that fans like you settle for basically nothing and relate easyness and sameness to "features".

We need more variety especially with the weapon switch system because literally every character in this series is /actually exactly the same/ except for two EX attacks and 3 musous?

Without these special features weapons can only be measured for their usefulness by attack speed and range. To a certain extent, damage stats mean nothing after being high enough level and/or adding the right upgrades to your weapons. That makes weapons like the flute or rapier pathetically useless later on.
So you are playing a weapon because it is usefull, and not because it is something you find fun to play ?
Imo, DW is definitely one game when I'm looking for fun.
I'm looking for something mindless and a smooth action game. That's it.
I have really no issue with some movesets not having gimmicks.
And you should be able to understand this.

I personnally never played Basara, because the few times I watch a gameplay video I was saying myself : "this game design is not something I like ! I can't even try to play it".

I'm really fine with current DW combat system. And I definitely do not want it to change drasticaly.
Sure characters are not unique enough with the current weapon switch system etc. But they already improved on this in DW8, which added one new musou attack to everyone + musou rage, and DW8XL which added one EX attack.
And they will sure continue further in this way in next installment.

But I seriously hope this square square square triangle stays as it is.
With eventually the addition of triangle triangle square, like SW4 did.

However, never will I want some square square triangle up+square down+triangle complex movesets in DW. I mean, never.
This is OK in a beat'em all where you just have a few characters to select from, but not in DW.


Anyway, let me remind you :
- DW6 did a massive change to gameplay
- DW7 went back to the franchise roots, and believe it or not, felt completely different from DW5 gameplay. And I believe they did release it a bit faster than what they wanted, because of DW 10th anniversary. (development team don't always agree with marketing team)
- DW8 fixed most DW7 flaws, and was essentially made for this (thus the rather small development time between both title)

Because, yeah, DW8 was nothing but a gameplay improvement to DW7. And you can't deny it I think.

Before criticizing, we should rather wait for a real new title to the franchise.
Because Koei themselves said they want more variety from one weapon to another.

Well that's all I had to say :
DW7 is a reboot.
DW8 is a huge expansion/fix to the reboot. (they doubled the amount of movesets from one title to another)

Just be patient, and wait for a real next gen DW.
Since in my opinion, Omega Force did quite a few good improvement to DW gameplay.
AI being still their weak point. Way more weak than gameplay itself actually.
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PeJ
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Ok with garnix.
Koei / O. Force did a great work in term of gameplay.
Especially in the new titles !

So WO4, DW9 and SW5 would be awesome on PS4 :D
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Yunglex313
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Catallena
Sat Mar 29, 2014 6:28 am
Mizushima Toru
Sat Mar 29, 2014 6:23 am
I still stand to my wish that DW9,they'll get rid of weapon switch,make that weapon switch gimmick to one character.
This reminds me of all those people who wished that the renbu system was scrapped instead of being improved on. There was potential there, but everyone was so pressed they opted for a regression.

And I think that is incredibly stupid.
I think it's still a stupid theory. Why are you locking part of a characters moveset away from them, that you have to unlock every time you play a stage? Why are they losing parts of it after they get hit. I mean sure it gives you reason to not get hit, but the fact that this is a thing, as a game design student, and hopeful designer, this just sounds like bad game design.
garnix
Mon Mar 31, 2014 6:57 pm
Tessen
Mon Mar 31, 2014 6:25 pm
GambitCajun
Sun Mar 30, 2014 1:19 am
And that would be great, if the games had less than five characters. With anymore than that you need to keep things simple, that's what the charge attack system does, you always know where every attack each character has is, you don't need to completely re-learn seventy-seven+ characters. They've started adding more unique commands to weapons any way, the Ring Blade and the Blade Bow have timed attacks, Yinping's staff can use stick rolls to enlarge certain attacks, Lingqi's Cross Pike can hit back on the control stick to call back thrown attacks, the entirety of Yu Jin's Trident and Fa Zeng's Silk Bolt, the Flame Blade can get better moves just by walking around, and then you get to weapons like the generic sword and Sabatons and Pike which have no gimmick to themselves but that's fine because their also effective by themselves.
Have you played a Sengoku Basara game? ... Like... ever in your life? Any of them?

Those characters are so uniquely different and they all follow the same button patterns.

They've "started" is basically what I'm getting at. They know its an issue and they aren't really doing much about it.

They're doing very small little things with each new character/weapon they add... but... what about the other 70+ characters left over without unique features in their moves?

This is a new entry to the series from 7, were previously all of the weapons except maybe the circle blade had no unique features. If you ask me, they knew they needed to make each moveset more unique but they decided to just take all the movesets over from 7 instead of upgrading them all from 8.

Most game companies would take that step to upgrade the combat from one installment to the next but this /is/ KOEI were talking about.
But it also doesn't help that fans like you settle for basically nothing and relate easyness and sameness to "features".

We need more variety especially with the weapon switch system because literally every character in this series is /actually exactly the same/ except for two EX attacks and 3 musous?

Without these special features weapons can only be measured for their usefulness by attack speed and range. To a certain extent, damage stats mean nothing after being high enough level and/or adding the right upgrades to your weapons. That makes weapons like the flute or rapier pathetically useless later on.
So you are playing a weapon because it is usefull, and not because it is something you find fun to play ?
Imo, DW is definitely one game when I'm looking for fun.
I'm looking for something mindless and a smooth action game. That's it.
I have really no issue with some movesets not having gimmicks.
And you should be able to understand this.

I personnally never played Basara, because the few times I watch a gameplay video I was saying myself : "this game design is not something I like ! I can't even try to play it".

I'm really fine with current DW combat system. And I definitely do not want it to change drasticaly.
Sure characters are not unique enough with the current weapon switch system etc. But they already improved on this in DW8, which added one new musou attack to everyone + musou rage, and DW8XL which added one EX attack.
And they will sure continue further in this way in next installment.

But I seriously hope this square square square triangle stays as it is.
With eventually the addition of triangle triangle square, like SW4 did.

However, never will I want some square square triangle up+square down+triangle complex movesets in DW. I mean, never.
This is OK in a beat'em all where you just have a few characters to select from, but not in DW.


Anyway, let me remind you :
- DW6 did a massive change to gameplay
- DW7 went back to the franchise roots, and believe it or not, felt completely different from DW5 gameplay. And I believe they did release it a bit faster than what they wanted, because of DW 10th anniversary. (development team don't always agree with marketing team)
- DW8 fixed most DW7 flaws, and was essentially made for this (thus the rather small development time between both title)

Because, yeah, DW8 was nothing but a gameplay improvement to DW7. And you can't deny it I think.

Before criticizing, we should rather wait for a real new title to the franchise.
Because Koei themselves said they want more variety from one weapon to another.

Well that's all I had to say :
DW7 is a reboot.
DW8 is a huge expansion/fix to the reboot. (they doubled the amount of movesets from one title to another)

Just be patient, and wait for a real next gen DW.
Since in my opinion, Omega Force did quite a few good improvement to DW gameplay.
AI being still their weak point. Way more weak than gameplay itself actually.
You are doing yourself a disservice not playing Sengoku Basara as you are missing out on what one Hack & Slash that does what it does very well. It's just as fun as the Dynasty Warriors games and totally worth it. I'm saying drop the Warriors games and play SB, I'm saying play both to see what each series does well and what they could stand to take from each other.
Edited by Yunglex313, Tue Apr 1, 2014 4:08 pm.
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Ryō Genken
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Tessen
Mon Mar 31, 2014 6:25 pm
GambitCajun
Sun Mar 30, 2014 1:19 am
And that would be great, if the games had less than five characters. With anymore than that you need to keep things simple, that's what the charge attack system does, you always know where every attack each character has is, you don't need to completely re-learn seventy-seven+ characters. They've started adding more unique commands to weapons any way, the Ring Blade and the Blade Bow have timed attacks, Yinping's staff can use stick rolls to enlarge certain attacks, Lingqi's Cross Pike can hit back on the control stick to call back thrown attacks, the entirety of Yu Jin's Trident and Fa Zeng's Silk Bolt, the Flame Blade can get better moves just by walking around, and then you get to weapons like the generic sword and Sabatons and Pike which have no gimmick to themselves but that's fine because their also effective by themselves.
Have you played a Sengoku Basara game? ... Like... ever in your life? Any of them?

Those characters are so uniquely different and they all follow the same button patterns.

They've "started" is basically what I'm getting at. They know its an issue and they aren't really doing much about it.

They're doing very small little things with each new character/weapon they add... but... what about the other 70+ characters left over without unique features in their moves?

This is a new entry to the series from 7, were previously all of the weapons except maybe the circle blade had no unique features. If you ask me, they knew they needed to make each moveset more unique but they decided to just take all the movesets over from 7 instead of upgrading them all from 8.

Most game companies would take that step to upgrade the combat from one installment to the next but this /is/ KOEI were talking about.
But it also doesn't help that fans like you settle for basically nothing and relate easyness and sameness to "features".

We need more variety especially with the weapon switch system because literally every character in this series is /actually exactly the same/ except for two EX attacks and 3 musous?

Without these special features weapons can only be measured for their usefulness by attack speed and range. To a certain extent, damage stats mean nothing after being high enough level and/or adding the right upgrades to your weapons. That makes weapons like the flute or rapier pathetically useless later on.
This. I'm sry garnix, but i'm with Tessen on this one. One of Basara's gimmick is for example Mitsunari's different startup of attack his R1 and L1+T can be more effective during his s-string instead of using it directly,Otani's ability to mark the enemies so that his orb can strikes the enemies automatically,but thxfully starting from circle blade, DW series already starting to give more unique gimmicks to some little character, and i hope to god they don't forget the old characters' being gimmick-less.

So far what kind of unique gimmicky weapon we have anyway? Well let's see:
Huge wall of text
Edited by Ryō Genken, Tue Apr 1, 2014 4:38 pm.
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RPGNoZero
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What Koei must do first is make the AI and enemy stronger to make those gimmick actually useful. In my 1st playthrough (normal mode for all story), the only gimmick i actually realize were probably just Han Dang's and Ding Feng's, the others are mostly.... "Who needs this gimmick if the default moveset is powerful enough"
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WarHawk
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I'm curious what twin daggers and erhu chances being brought back.
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Tessen
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WarHawk
Tue Apr 1, 2014 9:30 pm
I'm curious what twin daggers and erhu chances being brought back.
I'd say sure bring twin daggers because I really liked that moveset....

But erhu was removed for a reason because the harp is just much more tangible. Erhu can't do anything that the harp would do. And attacking with the tiny little fragile violin would just look ridiculous.

(Yes there are physical hits with the flute but it looks much more like a club weapon)
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garnix
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Tessen
Tue Apr 1, 2014 10:19 pm
WarHawk
Tue Apr 1, 2014 9:30 pm
I'm curious what twin daggers and erhu chances being brought back.
I'd say sure bring twin daggers because I really liked that moveset....

But erhu was removed for a reason because the harp is just much more tangible. Erhu can't do anything that the harp would do. And attacking with the tiny little fragile violin would just look ridiculous.

(Yes there are physical hits with the flute but it looks much more like a club weapon)
I definitely cannot see how similar to the harp it is...
I just checked again a few erhu gameplay videos.

Actually, if erhu is coming back, I believe it's moveset will be quite similar to Da Qiao Pudgil Sticks and Jiang Wei double headed spear : something aerial, as opposed to grounded harp attacks.

Both multiraid 2 exclusive movesets which came back in DW8 are aerial. Because this was the whole point of multiraid 2...

Da Qiao's moveset is about long range and aerial long range attacks.
Jiang Wei's is about short range and aerial short range attacks.

Looking at Cai Wenji's Multiraid 2 moveset, I imagine it being quite a mix of both :
Short range attack - hits with erhu's bow
Long range attack - like the harp, some magical orbs
Some charge could throw the ennemy in the air, which can then be juggled in mid-air with some musical notes.


This moveset could be quite entertaining in my opinion.

Anyway, Gan Ning's daggers is definitely something we should look forward.
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Skull Knight
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Yunglex313
Tue Apr 1, 2014 3:41 pm
You are doing yourself a disservice not playing Sengoku Basara as you are missing out on what one Hack & Slash that does what it does very well. It's just as fun as the Dynasty Warriors games and totally worth it. I'm saying drop the Warriors games and play SB, I'm saying play both to see what each series does well and what they could stand to take from each other.
Basara games are SO easy though. (except devil kings) Even easier than DW8 JP which is saying something because that game was pretty whack for the difficulty too.
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LLSmoothJ
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That Daqiao Musou!
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Mizushima Toru
Tue Apr 1, 2014 4:11 pm
Tessen
Mon Mar 31, 2014 6:25 pm
GambitCajun
Sun Mar 30, 2014 1:19 am
And that would be great, if the games had less than five characters. With anymore than that you need to keep things simple, that's what the charge attack system does, you always know where every attack each character has is, you don't need to completely re-learn seventy-seven+ characters. They've started adding more unique commands to weapons any way, the Ring Blade and the Blade Bow have timed attacks, Yinping's staff can use stick rolls to enlarge certain attacks, Lingqi's Cross Pike can hit back on the control stick to call back thrown attacks, the entirety of Yu Jin's Trident and Fa Zeng's Silk Bolt, the Flame Blade can get better moves just by walking around, and then you get to weapons like the generic sword and Sabatons and Pike which have no gimmick to themselves but that's fine because their also effective by themselves.
Have you played a Sengoku Basara game? ... Like... ever in your life? Any of them?

Those characters are so uniquely different and they all follow the same button patterns.

They've "started" is basically what I'm getting at. They know its an issue and they aren't really doing much about it.

They're doing very small little things with each new character/weapon they add... but... what about the other 70+ characters left over without unique features in their moves?

This is a new entry to the series from 7, were previously all of the weapons except maybe the circle blade had no unique features. If you ask me, they knew they needed to make each moveset more unique but they decided to just take all the movesets over from 7 instead of upgrading them all from 8.

Most game companies would take that step to upgrade the combat from one installment to the next but this /is/ KOEI were talking about.
But it also doesn't help that fans like you settle for basically nothing and relate easyness and sameness to "features".

We need more variety especially with the weapon switch system because literally every character in this series is /actually exactly the same/ except for two EX attacks and 3 musous?

Without these special features weapons can only be measured for their usefulness by attack speed and range. To a certain extent, damage stats mean nothing after being high enough level and/or adding the right upgrades to your weapons. That makes weapons like the flute or rapier pathetically useless later on.
This. I'm sry garnix, but i'm with Tessen on this one. One of Basara's gimmick is for example Mitsunari's different startup of attack his R1 and L1+T can be more effective during his s-string instead of using it directly,Otani's ability to mark the enemies so that his orb can strikes the enemies automatically,but thxfully starting from circle blade, DW series already starting to give more unique gimmicks to some little character, and i hope to god they don't forget the old characters' being gimmick-less.

So far what kind of unique gimmicky weapon we have anyway? Well let's see:
Huge wall of text
I decided to go with the Non-DLC Vanillia DW7 weapons.

* Flute: C1 emits debuff.
* Crossbow: Piercing (Attacks go through enemies and hit those behind.)
* Tonfa: Can regain balance after Charge attack.
* Great Sword: Holding the charge button after charge attack produces an additional attack depending on how long you hold it. (Wasn't sure to add it, but since you listed Han Dang's Short Pike, I figured it'd count.)
* Spinner: Draws in enemies
* Gloves: Unblockable Charge Attacks (All Grabs)
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Mark Robin
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The dlc weapons sets it's own move set and own method of attack. Also, having Gan Ning's dagger is a good choice. As for erhu, I wanted to try out and like someone mention about, they eventually going to change some of the attack to fit in Dynasty Warriors 8.

Also
Edited by Mark Robin, Wed Apr 2, 2014 3:36 am.
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AdawgDaFAB
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I haven't really kept track so far, but what old weapons / movesets are we still missing that could be brought back via DLC / New Characters? Off the top of my head, I can only think of:
Ruler Sword
Zhou Yu's Ancient Sword
Gan Ning's River Sword
Gan Ning's Daggers
Huang Gai's Rod + Bombs
Diaochan's Maces
Guan Ping's Zanbato
SSX's Smaller Chakrams
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Zhen Da
No Polearm for Hua Xiong
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AdawgDaFAB
Wed Apr 2, 2014 5:45 am
I haven't really kept track so far, but what old weapons / movesets are we still missing that could be brought back via DLC / New Characters? Off the top of my head, I can only think of:
Ruler Sword
Zhou Yu's Ancient Sword
Gan Ning's River Sword
Gan Ning's Daggers
Huang Gai's Rod + Bombs
Diaochan's Maces
Guan Ping's Zanbato
SSX's Smaller Chakrams
OK I just wanted to say that Pang De's Twin Halberds and Dian Wei's Wrecking Ball are also missing from the list among others


Ancient Sword: I'd love to see this return as it was one of the most unique looking swords in the whole series

River Sword: isn't this just basically a Dao?

Twin Daggers: this is one of the last few DW6 weapons that are left to return

Rod and Bombs: Huang Gai's old PS2 Moveset was fun and I'd love to see it come back on a new bulky character

Dual Maces: bring this weapon back as a weapon for Dong Bai maybe

Zanbato: The Zanbato is already on Guan Ping, it's been made bigger because of the Weapon Switch and I see no difference between the DW5 version and the current version except the way it's held, the Zanbato is a large curved like sword and the weapon designs in DW7-8 are all big and curved

Chakrams: I'm on the fence with this weapon I mean Sun Shang Xiang's Wheels are way to similar, the Weapon Switch system has made them bigger than normal

Erhu: the only MR2 weapon not to return and i think since they have been chucking DW6 weapons our way in DLC (Wolf Mace, Stone Pillar, Blade Bow, Twin Fans) and many other DW6/MR2 weapons are already in game (Wired Gloves, Sanjiegun, Pugil Sticks to name a few) the Erhu can fit in just fine

Dual Halberds: this is a weapon I've been wanting for a while and this is the weapon I picture Pang Hui wielding

Wrecking Ball: while people would say this is too similar to the Flail, I think this weapon can be a much slower and hard heavy hitter weapon and I just want the only good weapon of DW6 to return

Fork and Shield: this weapon seems to be a forgotten weapon, Xing Cai's old DW5 weapon, sure it wasn't a great weapon but I think with some tweaking they could make it a much better weapon plus we need more Shield Weapon combos in the game

Taiji Sword: I'm assuming that's what Lu Xun's DW6 weapon is called, it wasn't my fave weapon in DW6 but it should come back so we can complete the set

that's all i can really think of to add to the list, I wouldn't get your hopes up for the Zanbato though, also sorry for all the blocks of text for each weapon sometimes i just feel i need to explain things for some reason
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garnix
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Zhen Da
Wed Apr 2, 2014 7:14 am
AdawgDaFAB
Wed Apr 2, 2014 5:45 am
I haven't really kept track so far, but what old weapons / movesets are we still missing that could be brought back via DLC / New Characters? Off the top of my head, I can only think of:
Ruler Sword
Zhou Yu's Ancient Sword
Gan Ning's River Sword
Gan Ning's Daggers
Huang Gai's Rod + Bombs
Diaochan's Maces
Guan Ping's Zanbato
SSX's Smaller Chakrams
OK I just wanted to say that Pang De's Twin Halberds and Dian Wei's Wrecking Ball are also missing from the list among others


Ancient Sword: I'd love to see this return as it was one of the most unique looking swords in the whole series

River Sword: isn't this just basically a Dao?

Twin Daggers: this is one of the last few DW6 weapons that are left to return

Rod and Bombs: Huang Gai's old PS2 Moveset was fun and I'd love to see it come back on a new bulky character

Dual Maces: bring this weapon back as a weapon for Dong Bai maybe

Zanbato: The Zanbato is already on Guan Ping, it's been made bigger because of the Weapon Switch and I see no difference between the DW5 version and the current version except the way it's held, the Zanbato is a large curved like sword and the weapon designs in DW7-8 are all big and curved

Chakrams: I'm on the fence with this weapon I mean Sun Shang Xiang's Wheels are way to similar, the Weapon Switch system has made them bigger than normal

Erhu: the only MR2 weapon not to return and i think since they have been chucking DW6 weapons our way in DLC (Wolf Mace, Stone Pillar, Blade Bow, Twin Fans) and many other DW6/MR2 weapons are already in game (Wired Gloves, Sanjiegun, Pugil Sticks to name a few) the Erhu can fit in just fine

Dual Halberds: this is a weapon I've been wanting for a while and this is the weapon I picture Pang Hui wielding

Wrecking Ball: while people would say this is too similar to the Flail, I think this weapon can be a much slower and hard heavy hitter weapon and I just want the only good weapon of DW6 to return

Fork and Shield: this weapon seems to be a forgotten weapon, Xing Cai's old DW5 weapon, sure it wasn't a great weapon but I think with some tweaking they could make it a much better weapon plus we need more Shield Weapon combos in the game

Taiji Sword: I'm assuming that's what Lu Xun's DW6 weapon is called, it wasn't my fave weapon in DW6 but it should come back so we can complete the set

that's all i can really think of to add to the list, I wouldn't get your hopes up for the Zanbato though, also sorry for all the blocks of text for each weapon sometimes i just feel i need to explain things for some reason
I often see demands on Pang De's DW5 weapons.
Every time I see this kind of demand, I just go on youtube and watch some old Pang De gameplay. And I have to say : it is really really similar to Zhang Liao's Twin Axes. I mean, design is probably different, but if it plays the same, then what the point ?

Wrecking ball : as you said, I find it too similar to the flail. However, it was probably more similar to DW7 flail, rather than DW8.

SSX Chakrams already went smaller in DW8 imo. And as you said, this is due to weapon switch. Same issue with Wired Gloves.

Guan Ping's Zanbato : Sure the design is already in game. Just like Guan Yu's blue dragon was in DW7 as a pike design, but finally ends up having it's own weapon category. And Zanbato played so differently from current great sword !

Can't agree more on the rest of your post though.
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Zhen Da
No Polearm for Hua Xiong
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@Garnix: if the Weapon Switch had not been brought in then the Zanbato would of probably kept it's original stance and play style but i couldn't see characters like Zhang He, Guan Suo or Liu Shan holding that thing in one hand like Ping did in DW5 and now with the weapon now available to females it would look too weird if Xiao Qiao or Wang Yuanji were carrying it in one hand, the 2 handed method is much better and the slower moveset works better when you actually look at the size of the weapon, it looks like it would weigh a fair bit thus the attacks would be slower, the attack style in DW5 looked more like Guan Ping was swinging around a sock full of rocks, the current Zanbato doesn't need any changes, if people don't like the weapon then that's down to them, it's not broke so there is no need to fix it.

not bashing your opinion just offering a counter argument
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Tetsuo9999
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Emperor's Retainer
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I'd like for Lu Xun's DW6 sword and Gan Ning's daggers to return. Hopefully we find out about that tomorrow.

I doubt the weapon will be my cup of tea, but I'll be purchasing the stone pillar tomorrow. I'll post a link when I make the video.
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Ixbran
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God of War
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I would like to see the WO series characters weapons get in. Specifically, the ones with the DW style attacks. Like having Fu Xi's and Nuwa's weapons returning to the DW series, with updates. I mean Zuo Ci got his Cards updated in DW8, so I believe the others that use the classic DW5 style deserve updates as well. Not to mention the WO

  • Da Ji's Orbs of Ruin
  • Taigong Wang's Fishing Rod
  • Sun Wukong's Stretching Staff
  • Fu Xi's Mystic Great Sword
  • Nuwa's Rapier & Shield
  • Sanzang's Dancing Sleeves
  • Cyborg Nezha's his Rings
  • Human Nezha's Fire Tip Lance
  • Joan of Arc's Enchanted Spear
  • Nemea's Golden Lance
    (The changes made to the short pike have made it unplayable for me, so I believe Nemea's lance being included would be great for those who, like me, prefer the old style of combat the Short Pike had that was assigned too his lance, over the SP's curent move set.)
  • Achilles's Xiphos & Pelta
  • Rachel's Inferno Hammer & Type 666 Heavy Machine Gun
  • Shennong's Horse Whip
  • Yinglong's Twin Dragon Swords
  • Sterkenburg Cranach's Longsword

The only ones I think couldn't get in are Hundun's hatchets cus, well, only two arms, and Sophitias Omega Sword and Elk shield, due to her being owned by Namco.

these are fun move sets, and I don't want to see them go to waste by being left out. They could easily make it a WO Weapon Pack and release them all for like, $6.99 or something. Seven bucks for 15 move sets seems fine for me.
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garnix
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Legend
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Zhen Da
Wed Apr 2, 2014 7:48 am
@Garnix: if the Weapon Switch had not been brought in then the Zanbato would of probably kept it's original stance and play style but i couldn't see characters like Zhang He, Guan Suo or Liu Shan holding that thing in one hand like Ping did in DW5 and now with the weapon now available to females it would look too weird if Xiao Qiao or Wang Yuanji were carrying it in one hand, the 2 handed method is much better and the slower moveset works better when you actually look at the size of the weapon, it looks like it would weigh a fair bit thus the attacks would be slower, the attack style in DW5 looked more like Guan Ping was swinging around a sock full of rocks, the current Zanbato doesn't need any changes, if people don't like the weapon then that's down to them, it's not broke so there is no need to fix it.

not bashing your opinion just offering a counter argument
I like the current Great Sword moveset. Even if I find it quite hard to master (without forging an awesome one).
However, I don't think this weapon switch is actually an issue.
I mean, they are releasing a huge stone pilar, that even Xiao Qiao will be able to use !

But if we compared DW5 Zanbato to DW8 Great Sword, the difference is not only the way it is handled, or the attack speed. Every moves are completely different.

I don't want current great sword moveset to change.
I want a Zanbato. They could have just 2 different weapon categories.
I mean, we already have multiple moveset for spear users, or sword users...why not the same for great swords ?
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WarHawk
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Where did bandana go?
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oh yeah Lu Xun`s sword, it was so thin... remind me Ari`s "needle" from GoT. Will be good to have it back, but daggers is still priority.
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eNeMeE
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The eNeMeE of your enemy
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I think the Erhu could work because it has a stick for regular attacks and for charges you could use notes played. I would hope it goes to another faction but Wei, since Wei has all instruments, however I would not mind if it did go to a Wei character.

I would like to see a Siege Hammer for a potential new Jin character. It could be a hint of like future weapons for the later era and a large hammer fits well in the DW series. I'm sure Koei will not disappoint when it comes to this DLC weapons batch from DW8 and beyond.
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Sum Gai
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Han's Unifier
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When it comes to weapons, my feeling is that they're churning out all these previous weapons as a way of wrapping things up for the PS3 era.
From what I recall of past interviews on Musou on PS4 they seem to want to try out new ideas for the next game (open world being mentioned).
Part of me thinks that they not that stupid to do a repeat of 6 where everybody was damn near a clone of each other, but another part is hoping that with sales declining they also realise that some thing needs to change.

I'll see what they come up with when they make a proper PS4 DW that is not a port and if that utilises the same combos, then yeah, I'd worry.
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PeJ
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Lonely shadow tiger
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For me :

DW MR2

Double Dao
Tri blade

Dragon sword from DWO
hands moveset (fight with hands from WO)
Elder sword
double daggers


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cbaabc
That
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Just to let you know, I just downloaded the pre order DLC from the german psn store for free (ps3, ps4 and vita where seperate there). It should be compatible with every respective EU release.
Edited by cbaabc, Wed Apr 2, 2014 2:54 pm.
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LLSmoothJ
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That Daqiao Musou!
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garnix
Wed Apr 2, 2014 8:31 am
Zhen Da
Wed Apr 2, 2014 7:48 am
@Garnix: if the Weapon Switch had not been brought in then the Zanbato would of probably kept it's original stance and play style but i couldn't see characters like Zhang He, Guan Suo or Liu Shan holding that thing in one hand like Ping did in DW5 and now with the weapon now available to females it would look too weird if Xiao Qiao or Wang Yuanji were carrying it in one hand, the 2 handed method is much better and the slower moveset works better when you actually look at the size of the weapon, it looks like it would weigh a fair bit thus the attacks would be slower, the attack style in DW5 looked more like Guan Ping was swinging around a sock full of rocks, the current Zanbato doesn't need any changes, if people don't like the weapon then that's down to them, it's not broke so there is no need to fix it.

not bashing your opinion just offering a counter argument
I like the current Great Sword moveset. Even if I find it quite hard to master (without forging an awesome one).
However, I don't think this weapon switch is actually an issue.
I mean, they are releasing a huge stone pilar, that even Xiao Qiao will be able to use !

But if we compared DW5 Zanbato to DW8 Great Sword, the difference is not only the way it is handled, or the attack speed. Every moves are completely different.

I don't want current great sword moveset to change.
I want a Zanbato. They could have just 2 different weapon categories.
I mean, we already have multiple moveset for spear users, or sword users...why not the same for great swords ?
All they have to do is take the great sword, modify it a bit, make it a shadow step weapon, give it to Ping and I'll be happy.

Sent using my Droid.
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