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Sweet/New Moves!; My Hand Glows with an Awesome Power...
Topic Started: Tue Oct 1, 2013 6:20 pm (3,028 Views)
tyrox9
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With a hand full of new units we know, and even more that we hope/know are sure-ins, lets talk move lists. any moves we wanna see or predict to be in from some specifics units? Any new moves we want for old units to get changed to?

For the Impulse, I would like to see the Force Excalibur Thrust, prolly as an SP. And i would also like to see the Force Crash (When he detaches the Force Wizard, and has it ram into the enemy). This could be a pretty decent C6.

From Strike Freedom, I would like its C6 changed. Though the DRAGOON barrage is pretty cool, deals nice damage, and has great SP Gains, when has the SF EVER used it's dragoons like that xD. aaand I would like its ground SP changed/Fixed. its only real practical use is to hold the enemy down hard for a 2nd player to wail on in CO-OP, besides that just use A-SP for magnitudes better results. If they made Its G-SP a scaled down version of it's C-SP from GW2 (the DRAGOON Swipes), I wouldnt be above that. and on a smaller note, jsut be nice, change its C3 from that weird stab stab slash combo, to it's Spin Slash combo.
Edited by tyrox9, Tue Oct 1, 2013 6:21 pm.
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PhineBuyM3
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For V2, I want to have a V2 AB mode. And for Impulse, Destiny Impulse mode.

For Destiny
-Fix the C3, it has 2 boomerangs not 1.
-Replace either C2 or C5 with a shot from its beam cannon similar to its CSa from the Vs games.

Deathscythe
-Back to the drawing board.

Strike Freedom
- Replace ground SP with combination SP from DWG3, and new combination SP would be full burst with the Meteor.


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Wild Lion
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I'm hoping that Aegis uses all four of its beam sabers in the normal string instead of just saving them for the charge attacks.

Also, a self-destruct move like the one in GvGN+ would be nice, since we have the morale bar that lets us respawn. It would be a great way to take out a particularly tough enemy at the cost of part of your bar.
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Zeik Liberated
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I agree the Strike Freedom's C6 should be changed and the GSP swapped to what it's DWG2 Combo SP was. The Combo Rifle should be added into it's Charge attacks

I'd also like to see the Zeta and ZZ get there Newtype aura modes after and SP attack
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tyrox9
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I dont think Aegis will have Self-Destruct, but will likely almost definitely have it's 'Plan A' move of the grapple + Scylla beam.

if they made SF's C4 from the uni beam to combined rifles, that would be fine. jsut maybe make it a bit stronger to make up for the size reduction.

Lol, yeah. Deathscythe did have like the worst move list ever.

Zeta never had a problem getting that Aura when the frickin computer was playing as it.
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Wild Lion
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I don't understand why Deathscythe has this gigantic scythe, but it seems to have the same range as a normal beam saber. And where the hell did they get that spinning drill kick from? I guess it didn't really have any flashy or special moves in the show to go off of, but they could at least take some inspiration from other scythe users (Kiyomasa)

Heavyarms needs more range and every hit on the normal string should fire bullets instead of just the last 3.

Tallgeese should use its handheld rockets it had in the show and GvG.
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tyrox9
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Deathscythe problem was that it like stood still when it did it's S-String, when every other unit would have nudges or steps forward with every swing. And yeah, Wing unit's really kind of showed some hurt in that regard. the Show's battles was jsut stock footage of Gundams using their signature move to blow up masses of leos. so they didn't have much material to go off of. hence, Deathscythes like only notable combo move being the scythe-spin. to the point they gave it that for its assist move instead of a SP... though in its defense that ground Sp is pretty strong.

Heavy Arms was just awkward feeling.. felt so indirect.... i think I still enjoyed it more that Deatshcythe though.
Edited by tyrox9, Wed Oct 2, 2013 1:21 am.
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Wild Lion
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tyrox9
Wed Oct 2, 2013 1:20 am
Deathscythe problem was that it like stood still when it did it's S-String, when every other unit would have nudges or steps forward with every swing. And yeah, Wing unit's really kind of showed some hurt in that regard. the Show's battles was jsut stock footage of Gundams using their signature move to blow up masses of leos. so they didn't have much material to go off of. hence, Deathscythes like only notable combo move being the scythe-spin. to the point they gave it that for its assist move instead of a SP... though its its defense that ground Sp WAS pretty strong.

Heavy Arms was just awkward feeling.. felt so indirect.... i think I still enjoyed it more that Deatshcythe though.
Heavyarms just didn't feel like... Heavyarms at all.

Not enough bullets, not enough range, the missiles felt weak. Everything felt neutered I guess because the devs were afraid of making it overpowered for being nothing but a walking minigun.

They should have made it more like SSX was in DW6.

I feel like the three latest Wing suits were last-minute adds and were only thrown in to try and squeeze a few more sales out of the overseas market. They clearly didn't put much effort into them.

I just hope that if they add Altron they don't gimp it as well. With a double beam trident, a scorpion tail cannon, a throwing shield, two extending claws and two flamethrowers they have more than enough material for a fully fleshed out moveset.
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tyrox9
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Talgeese II i didnt mind at all. i thought that was my favest of the Wing units in the games so far.

Sandrock... If there was ever a Wing unit that was just designed perfectly to be in a DW game, it's Sandrock. And Quattre was the only Wing boy i thought was actually a good character, though Duo was atleast funny and entertaining, i would love his inclusion to further a Brad Swaile team with Amuro, Setsuna, and hopefully Dearka. Though, If so, he should have like really low stats since he wasnt a very good pilot at all... not that any of the wing boys were really good pilots. but he least of all.
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Wild Lion
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tyrox9
Wed Oct 2, 2013 1:29 am
Talgeese II i didnt mind at all. i thought that was my favest of the Wing units in the games so far.

Sandrock... If there was ever a Wing unit that was just designed perfectly to be in a DW game, it's Sandrock. And Quattre was the only Wing boy i thought was actually a good character, though Duo was atleast funny and entertaining, i would love his inclusion to further a Brad Swaile team with Amuro, Setsuna, and hopefully Dearka. Though, If so, he should have like really low stats since he wasnt a very good pilot at all... not that any of the wing boys were really good pilots. but he least of all.
Sandrock suffers from the same problem as Deathscythe. It had like two moves in the whole show and nothing else.

Altron with its assortment of melee weapons at multiple ranges is much better suited for the game than Sandrock with two swords and an uzi.

But the Wing pilots were very skilled, several times they are shown piloting grunt suits and still cleaning house as if they were in their Gundams. In fact Heero goes toe to toe with Altron in a Leo. You can yell "plot armor" all you like (as if that's something special in a Gundam show) but it was the writers' method of showing just how much better the Gundam pilots were than any other soldiers. The fact that Wufei could use the Zero System to no ill effects showed that if he wasn't the best pilot out of all of them, he at least had the strongest mind.

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tyrox9
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I think sandrock has much more tto offer than Deathscythe. Shotel Cross-Slash, Shotel throw, Cross-Crusher. then SMG and Rockets/Missiles/ whatever it was.

Only reason those pilots coulds till clean-house in mook suits is because the mook suits are so bad xD and the mook soldiers in that show are the most brainless of all the series. And the toe-to toe Leo vs Altron kinda just show how bad Wufei was. the Writers of that show may have been the worst addition because they have the victor be who ever needs to win to progress the story, no matter the situation. for instance, Heero in WZ vs Zechs in Epyon. Zechs was the master melee pilot, in a unit that is ALL about melee, fighting heero, a pure beam spamming shooter if there ever was one in the mediocre melee equipped Wing Zero.... and heero won this duel, in a melee fight. there wasnt any consistency, you cant judge power levels in that show, cause the winner was the one who needed to win. but in the end, ALL the gundam/gundam-esque pilots were jsut one trick ponies in battle. they hid behind their superior armor, and did thing to wipe out armies of people that were too stupid to live. Especially heero and trowa, whose tactics begin and end at shoot shoot shoot at a general direction. The gunda(esque) pilots were only greater than normal soldiers, because the scale of skill in that show was sooooooo low compared to other gundam series.

And Quattre really wasnt made out to be too good of a pilot, even if jsut in Wing standards. the whole point of him was his contribution outside of battle. he was the brains. and thats what made him so great.
Edited by tyrox9, Wed Oct 2, 2013 2:07 am.
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wodash
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Zeik Liberated
Wed Oct 2, 2013 12:56 am
I agree the Strike Freedom's C6 should be changed and the GSP swapped to what it's DWG2 Combo SP was. The Combo Rifle should be added into it's Charge attacks
that particular SP attack is now shifted and tweaked to Nu Gundam, giving it back to SF kinda beats the purpose IMO, liking the meteor SP idea more, but it also sounds more appropriate for the new combination burst thing

Quote:
 
I'd also like to see the Zeta and ZZ get there Newtype aura modes after and SP attack
these will most likely be incorporated as their burst mode instead, just like Nu Gundam

as for DSH, they never really did it right for action/fighting games except maybe for the SNES Wing fighting game, in all of his other appearance, DS/DSH usually have a very sluggish melee and a very short movelist.

about heavyarms firing bullets all the time, they added full projectile characters ever since DW6, no reason for DWG to not have one, in fact, Launcher Strike is already this, i'm guessing unless they are really lazy, Heavyarms will have a similar moveset tweak

i'm more worried about Buster, it's not like it has as many quick firing weapons in its arsenal, only missiles, clubbing people with it's combined rifle aren't that funky either, ditto with going kung-fu like heavyarms, at least it sorta made sense for heavyarms because the pilot is a circus freak and is also a Gundam Fighter in his past life
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tyrox9
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Lol. in SDGO, Buster does punches, and a Guile Flash-Kick from Street fighter for it's melee. i can kinda imagine a melee combo for buster. I think it will start with some kind of heavy punching/kicking, into some rifle/launcher clubbing, and at the end i think it will combine the launcher and rifle, and use it maybe as like a pole to thwack enemies. but if they give it the flash kick again, im down for that
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Wild Lion
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I thought they did very well with DSH's melee combos in GvG

http://www.youtube.com/watch?v=S2SNihnneKU

Much faster and more mobile than what Koei came up with
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tyrox9
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ummm. lets see here. I want Freedom to have upside down balaena beams, the "Saviour'd" Combo, and the Combined Lancerta Swipe- Stab he used to kill Creuset.

Oh. And if Turn A had like a Full Output beam rifle blast, the kidn that like melts the rifle xD, that would be sizick.
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wodash
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Black Lion
Wed Oct 2, 2013 2:22 am
I thought they did very well with DSH's melee combos in GvG

http://www.youtube.com/watch?v=S2SNihnneKU

Much faster and more mobile than what Koei came up with
oh yeah, i forgot about GvG, it moves very fluid there, but the limited moveset still stands for GvG's case, especially compared to other melee fighters like God, Master, Epyon, Nataku, etc.

his best attack in that game was the homing Buster Shield, go figure...

Quote:
 
Lol. in SDGO, Buster does punches, and a Guile Flash-Kick from Street fighter for it's melee. i can kinda imagine a melee combo for buster. I think it will start with some kind of heavy punching/kicking, into some rifle/launcher clubbing, and at the end i think it will combine the launcher and rifle, and use it maybe as like a pole to thwack enemies. but if they give it the flash kick again, im down for that
as i said, it doesn't make sense, Dearka isn't really that kind of pilot,
unlike Char or Trowa.

but i guess since Big Zam is now suddenly graceful as a swan, everything is up for grabs

Edited by wodash, Wed Oct 2, 2013 2:40 am.
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tyrox9
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Lol. hey. if the units were designed to reflect exactly what they were like in their respective source material, than Wing Zero would begin every mission by flying up and do nothing but shoot buster rifles, and every other attack for Burning Gundam would be the Burning Finger.
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BlackKite
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wodash
Wed Oct 2, 2013 2:12 am
about heavyarms firing bullets all the time, they added full projectile characters ever since DW6, no reason for DWG to not have one, in fact, Launcher Strike is already this, i'm guessing unless they are really lazy, Heavyarms will have a similar moveset tweak
Actually we already have one, maybe almost, if you count GW3 DLCs: Cherudim Gundam. Dude's S-string is entirely ranged, and the only melee attack is its Dash S-string. But it's definitely far more shot-oriented than Heavyarms.

On Heavyarms itself, I don't mind much about the kicks since Trowa himself is also well known for the somersaults after all, but what I'm more concerned about is the usage of Army Knife... I thought using the TV version may allow it to have some cool melee with the knife, but in actuality the only move where it uses the knife is the Dash Charge... kinda giving an impression that they won't have to do a huge moveset revamp once they're doing the inevitable EW migration.... :/
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Kuroda
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I actually don't think any of the move sets really need to change. I liked them all in 3.
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tyrox9
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Just had a thought. know what i would love to be an addition? Grapple type moves. Like the ones guys liek Meng Huo, or Huang Gai would use in DW games.
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BlackKite
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Hm? I think GW3's Guncannon already fits that bill. Its C6 grapples an enemy and then it does a spinning throw :hehe:

But yeah, if we want to have more... then maybe we'll have to wait until G's Bolt Gundam is finally added?
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tyrox9
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yeah, DWG3 touched it a bit. But Im talking like, a bit more of it. and not all of them necessarily have to be liek full on grapples. juat that type of hit one for a ig locked in move, prolly with some splash.
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wodash
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BlackKite
Wed Oct 2, 2013 3:29 pm
Actually we already have one, maybe almost, if you count GW3 DLCs: Cherudim Gundam. Dude's S-string is entirely ranged, and the only melee attack is its Dash S-string. But it's definitely far more shot-oriented than Heavyarms.

On Heavyarms itself, I don't mind much about the kicks since Trowa himself is also well known for the somersaults after all, but what I'm more concerned about is the usage of Army Knife... I thought using the TV version may allow it to have some cool melee with the knife, but in actuality the only move where it uses the knife is the Dash Charge... kinda giving an impression that they won't have to do a huge moveset revamp once they're doing the inevitable EW migration.... :/
i don't do paid DLC's, so yeah>.<

as for the knife moveset, not even GvG, which usually have much more interesting and superior moveset, had good use of it, so i can't blame KT for not making use of it either

and yes please, Bolt gundam need to be in along with the rest of the Shullfe Alliance, the game lacks MS-sized heavyweights, so far only Kshatriya, The O, ZZ, GP02 and perhaps Sazabi counts as that, i can't comment about Seravee though...

speaking of Shuffle alliance, seeing WO3U's 6 man musou makes me wish we can do that in GM too, Shuffle Domei Ken, the Trinity attack of the Thrones, an actual Jet Stream Attack etc.
Edited by wodash, Thu Oct 3, 2013 3:05 am.
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Kuroda
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wodash
Thu Oct 3, 2013 3:05 am
BlackKite
Wed Oct 2, 2013 3:29 pm
Actually we already have one, maybe almost, if you count GW3 DLCs: Cherudim Gundam. Dude's S-string is entirely ranged, and the only melee attack is its Dash S-string. But it's definitely far more shot-oriented than Heavyarms.

On Heavyarms itself, I don't mind much about the kicks since Trowa himself is also well known for the somersaults after all, but what I'm more concerned about is the usage of Army Knife... I thought using the TV version may allow it to have some cool melee with the knife, but in actuality the only move where it uses the knife is the Dash Charge... kinda giving an impression that they won't have to do a huge moveset revamp once they're doing the inevitable EW migration.... :/
i don't do paid DLC's, so yeah>.<

as for the knife moveset, not even GvG, which usually have much more interesting and superior moveset, had good use of it, so i can't blame KT for not making use of it either

and yes please, Bolt gundam need to be in along with the rest of the Shullfe Alliance, the game lacks MS-sized heavyweights, so far only Kshatriya, The O, ZZ, GP02 and perhaps Sazabi counts as that, i can't comment about Seravee though...

speaking of Shuffle alliance, seeing WO3U's 6 man musou makes me wish we can do that in GM too, Shuffle Domei Ken, the Trinity attack of the Thrones, an actual Jet Stream Attack etc.
Would Bolt Gundam really be a heavyweight though?
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wodash
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Kuroda
Tue Oct 8, 2013 3:42 pm
Would Bolt Gundam really be a heavyweight though?
it was in Battle assault, although in GM it would be awkwardly not-so-big, but then again so does the Power Golem in ACE3, small size doesn't really change the fact that it's a heavyweight unit

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