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| The Shin Gundam Musou Tiering Project | |
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| Tweet Topic Started: Fri Dec 27, 2013 7:07 am (16,061 Views) | |
| Melty | Sun Jan 19, 2014 2:44 am Post #51 |
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Sergeant
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Is it alright if I request that you rate the Deathscythe Hell? I would contribute but I dont think Id do too well with judging the suit myself. Both because I absolutely love Deathscythe and would very likely be biased and because I dont think Id be able to judge it correctly in regard to ratings |
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| LordKarasuman | Sun Jan 19, 2014 3:13 am Post #52 |
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Yes my Sweetest
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Can do. My current to-do list is: God -> Deathscythe Hell -> Nu. |
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| Master Omega | Sun Jan 19, 2014 4:12 am Post #53 |
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Lord of The World
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Hoping God and Nu turn out pretty well. Same with Master when its time eventually comes. But I don't have much faith in Deathscythe due to the poor performance it had in the last game. |
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| ManGan | Sun Jan 19, 2014 4:31 am Post #54 |
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Kamen Rider
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I absolutely hate God when dealing with MA's. God finger misses a lot, though I partly blame that from my lackluster skills. God blender doesn't seem as strong as it was compared to the past games. I really miss his clones. |
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| Master Omega | Sun Jan 19, 2014 4:42 am Post #55 |
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Lord of The World
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The clones became his Charge Shot Cancel now, but the damage thing seems to be across the board with multiple units. The reason I was expecting it to be pretty good was because it hits fast and hard, with its Burst Mode increasing the frequency and strength of critical hits. It's ASP and GSP2 are likely a lot better for fighting MAs, while the GSP manhandles multiple aces at once, same with the GSP2. But I guess it remains to be seen. Some skills worth using on God would likely be Beginner's Faux Pass, High Tension, Magnetic High, Hard Strike, Air Master and Knockdown. Edited by Master Omega, Sun Jan 19, 2014 5:18 am.
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| LordKarasuman | Mon Jan 20, 2014 1:07 am Post #56 |
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Yes my Sweetest
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God Required Skills? Good Luck and/or Hard Strike Recommended Skills? Beginner's Faux Pas, Concentration, DG Cells, Psychic, Knockdown Videos None at the moment. Group BnBs CSC GSP2 Ace BnBs CSC GSP2 On Powered Down, C5/C6 -> Repeat (DCh -> DCa) x2 MA BnBs GSP2 When down, C4/C5/C6 -> Repeat (DCh -> DCa) Overview Sekiha Tenkyoken (GSP2) is still as OP as it usually is, in this game. Comparatively speaking, perhaps moreso since it doesn't seem to have been weakened as much by the upped Defense stat like other attacks have been. Vulnerable to evasive maneuvers, it will nonetheless serve you well in absolutely annihilating enemy Aces, whether there's one or three of them. About the only thing it will not down with the same amount of reliability is MAs, and honestly, even on a bad hit Sekiha Tenkyoken still does far more on average than many other machines' attacks. Of course, there would be no way to use Sekiha Tenkyoken without a way to build meter. Cue the God Shadow Clones, which are used during CSC to give God Gundam one of the widest, speediest Charged Shots in the game. Their path can also be guided using the left analog stick, too. Rank God-/God/God- Edited by LordKarasuman, Sun Feb 16, 2014 1:08 am.
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| Master Omega | Mon Jan 20, 2014 1:12 am Post #57 |
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Lord of The World
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Nice, thank God (c wat I did thar) that I was spot on then. |
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| Melty | Mon Jan 20, 2014 2:27 am Post #58 |
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Yeah it looks like God still remains God tier. |
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| Master Omega | Mon Jan 20, 2014 3:12 am Post #59 |
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Lord of The World
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Now I'm wondering whether he was still using Sochie or Domon for this one. Because that is a hilarious image. |
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| Melty | Mon Jan 20, 2014 3:39 am Post #60 |
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Id assume Sochie since from what Ive seen they seem to be the one they are using for the vidoes. |
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| Master Omega | Mon Jan 20, 2014 3:47 am Post #61 |
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Lord of The World
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I can imagine that having the original pilot in the cockpit would do wonders for its damage output lol. I'm hoping Deathscythe doesn't do too bad. Edited by Master Omega, Mon Jan 20, 2014 3:52 am.
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| Melty | Mon Jan 20, 2014 3:53 am Post #62 |
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Probably lol. Domons skill set is very likely tailor made to be used in that kind of melee centric suit. Plus Domon's naturally high attack stat cant hurt |
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| LordKarasuman | Mon Jan 20, 2014 4:22 am Post #63 |
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Yes my Sweetest
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Deathscythe Hell Required Skills? Hard Strike and/or Good Luck Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs CSC C6 GSP1 GSP2 Repeat (Dch -> CSC -> DCa) Ace BnBs CSC GSP1 GSP2 MA BnBs CSC (To build meter) GSP1 Overview CSC is not quite as wide as God's CSC, but it is just about wide enough that it can catch all Aces in a 1v3 situation so long as you do proper herding. With Hard Strike (or Good Luck+Equipment Levels) it can also do a fairly passable job of clearing out trash until you get enough meter for a GSP1. Even if you don't use CSC and go for C6, the C6 has plenty of forward movement making it easy to avoid getting shot by grunt captains. ... But probably not Aces, so don't try it against them when they're in the Group also. GSP1 is like Susanowo's GSP1 in that it does a huge amount of damage in one clean hit over a fairly usable arc. It's got that "hard crit" effect where the game literally pauses after you slash, which makes it very satisfying to use. Deathscythe Hell's GSP2 is hard to aim, but very rewarding to use if you can land it properly. Using the Burst version through Pride of the Woman, you can actually do far more damage than anyone has a right to, on multiple Aces. Since Knockdown triggers on the last hit, you're also given plenty of time to get in some hits, perhaps enough to get enough meter for a GSP1. But I have to reiterate... somewhat hard to land. Rank S-/S-/A Oh, and for those wondering why the heck I keep using Sochie. Part of it is that she's my third favorite character from that series (followed by Loran and then Dianna/Kihel). An actually good reason is that she's not only one of the few Pilots who are always available in every Operation (only other person I can think of is Sleggar), but she also has BFP and GL in the same skillset, so you can reasonably to expect a certain minimum of performance matching the MS ranks I give, in almost any mission, since she can be selected at any time in Ultimate Mode. Edited by LordKarasuman, Mon Jan 20, 2014 4:55 am.
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| Master Omega | Mon Jan 20, 2014 5:14 am Post #64 |
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Lord of The World
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Plus she has no shot or melee preference. At least not by much. |
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| LordKarasuman | Tue Jan 21, 2014 10:11 am Post #65 |
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Yes my Sweetest
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Gelgoog (Johnny Ridden) Required Skills Good Luck or (Hard Strike, Snipe), Damage Skills in General Recommended Skills? DG Cells, Psychic, Knockdown, Beginner's Faux Pas, Concentration Videos None yet. Group BnBs CSC C2 GSP ASP Ace BnBs [Risky] CSC Bait Melee/SP -> CSC GSP1 -> C2/C4 -> Repeat (DCh ->DCa) x2 MA BnBs CSC (To build meter) GSP1 Overview Anyone who remembers Ridden's Gelgoog from the old days knows that it was probably one of the most solid suits in the game, and THE go-to for leveling any pilot. It was able to zone grunts and Aces alike with a perfect Charge Attack (situated at an early C2, solid range, high damage, fast animation, good recovery) that made it usable even without skills in TGW. Unfortunately, unlike DWG2, SGM is a VERY different game. C2 is still quite good for building meter very fast. Its hitbox isn't quite as good as it used to be, but it does a passable job. Though CSC crits on groups easily and builds meter even faster. ... However, in a solo situation, CSC is actually extremely bad. It fires off three shots with a bazooka, but the problem is, it does not knock down or even stun an 8-Star Ace with the first shot. This leaves you extremely vulnerable to attack, and perhaps the only reliable method of using CSC is to induce Powered Down status (and it is probably the only way to do so without meter) is to have a Mobility allotment in order to properly bait melee or SP attacks before using it. This causes one-on-one battles to drag on even for the most patient of players. Rank B+/C--/B I know I said I'd do the Nu first, but I'm finding it to be a very curious unit, but in the good way. It still needs further testing on my end before I want to say my piece. Edited by LordKarasuman, Sun Feb 16, 2014 7:11 am.
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| LordKarasuman | Wed Jan 22, 2014 7:58 pm Post #66 |
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Yes my Sweetest
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Nu Gundam Required Skills? Good Luck and/or Snipe Recommended Skills? Beginner's Faux Pas, Concentration, Knockdown Videos None yet. Group BnBs C2/C4 -> Repeat (Dch -> CSC -> DCa) Repeat (DCh -> CSC -> DCa) GSP1 Ace BnBs From mid/long range, DCh -> DCa Away CSC GSP1 GSP2 MA BnBs When down, Repeat (DCh -> CSC -> DCa) DCh (To build meter) C3-3 GSP1 Overview Nu Gundam has one of the few Charge moves that I consider to possibly be as good as CSC for inducing Powered Down status, if not better. You might think it's silly for the DCh to turn Nu upside down while it fires a rocket, but do note that it has an incredibly long range and a super fast travel distance, making it fairly simple to zone out Aces even in a 1v3 situation. GSP1 and GSP2 also do very good damage, and GSP1's final hit is pretty much a callback to DWG2 Nu's insane damage on its old C6. Rank S+/S/S-- |
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| LordKarasuman | Sat Jan 25, 2014 3:07 am Post #67 |
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Yes my Sweetest
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Bolinoak Sammahn Required Skills? Good Luck and/or Snipe Recommended Skills? Hard Strike, Knockdown, Beginner's Faux Pas, Concenetration, Resonance, DG Cells, Psychic Videos None yet. Group BnBs C4 -> Repeat (Dch -> CSC -> DCa) Repeat (DCh -> CSC -> DCa) GSP Ace BnBs From mid/short range, CSC On Powered Down status, Repeat (Dch -> DCa) GSP ASP MA BnBs When down, Repeat (DCh -> CSC -> DCa) GSP ASP Overview The Bolinoak Sammahn is actually a fairly good suit, given how the system works now. C4 is still nice against crowds, but DCh -> CSC is MUCH better and will wipe out a field in very little time. Mix things up and use both if you'd like. But if you need a field to go down immediately, you can't do any better than GSP. Bolinoak Sammahn can do high damage against Aces, especially with a rapid-fast Dash S-String and fairly good burst damage off either GSP OR ASP. However, if you skip to the rank section below, you'll notice I only gave it a C+. It still needs CSC to induce Knockdown when meterless, and Bolinoak's CSC is actually aimed downward. This makes it so you have to use it at a range closer than other units, and your CSC will actually get blocked by terrain, so you can be put in rather dangerous straits. Either GSP or ASP will also do respectable damage against MAs. Rank A+/C+/B+ Guys, I've come down with Bronchitis. That's why this update will be so late, and future ones will probably be sporadic in the near future. But still, I will try to get this done. Edited by LordKarasuman, Sat Jan 25, 2014 8:44 am.
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| Heat | Sat Jan 25, 2014 9:13 am Post #68 |
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First Lieutenant
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I wonder if I can add in a couple of my own reviews. I don't expect them to be as well-laid out and detailed as Lord Karasuman's but I think they should cover the main points that tiering process requires. Seravee Gundam: Crowds: S++ Aces: B+ (removes the plus if confronted by multiple aces). MA: C+ The Seravee hasn't changed much from its days in DWG3. GSP is slow but builds up in size over time and does decent damage ASP is far more useful though. When fighting against Aces, you'll have a hard time connecting a lengthy combo, thanks to the Seravee's rather slow S-string. C4 is decent for building meter and C6 will push enemies away from you enough to use the suit's ace up its sleeve: Its GSP2. It does good damage and will easily take out fields and their unit commanders with little effort. Its effectiveness falls against Aces but I reckon that with the proper assortment of skills (i.e. Snipe and Impulse) there's probably more that can be brought out of this suit. Its real weakness lies against MAs. Most of the time you'll find yourself aiming at the MA's legs as opposed to hitting multiple targets on its body, even with the GSP2. ------ Quebeley: Haman Version Crowds: A Aces: A MAs: S++ Many have been thrown off with the unnecessary change to the Quebeley's moveset, its C4 and C6 in particular. The changed C4 retains its omnidirectionality but comes associated with a move forward that can grant unit commanders just enough time to dash out of your funnels' range. The new C6 is similar to Nu Gundam's new C6 [too many "news"]. Using it will leave the Quebeley hovering in place while its funnels shoot beams from multiple directions. It's a toned down version of the Quebeley's GSP1 and combined back to back, this could spell doom to the mightiest foe you will ever encounter in this game. Haman just reigned queen over the MA take-down throne in my book. Admittedly however, I have yet to fully explore the Baund-Doc, so I am not sure how that will fare against the Quebeley in that regard. Until then, I will be using the Quebeley for all my anti-MA battles. ------ Heavyarms Kai: Crowds: B(+) Aces: C MA: B In the previous game, Heavyarms was one of the most boring suits to play as much to its fans dismay. In this game, the Heavyarms remains as one of the weaker Class 1 suits to play with. It'll do well with Sniper and Impulse equipped but will fare miserably against anything without them. Its dash string is now even harder to connect thanks to what appears to be nerfed chest missiles (they're slower from what I can tell) which allows Aces to easily recover from it. Your best charge options remain C4 and C6 against crowds and C5 if you want to go to ASP after that. GSP2 got a range bump, thanks to the explosion at the end, and when used properly against MAs, it'll leave a noticeable dent in their armor. Still, not the best suit in the game. Use it with caution. Edited by Heat, Sat Jan 25, 2014 9:16 am.
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| wodash | Sat Jan 25, 2014 12:32 pm Post #69 |
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undefeated in all directions
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could someone do a review for Gaia? i wonder if the beast mode shehanigans are actually useful or useless...ditto with the Raider also, the Unicorn guys |
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| LordKarasuman | Sun Jan 26, 2014 2:12 am Post #70 |
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Yes my Sweetest
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Everyone is free to contribute, Heat! Also, we've got a double feature today. Zaku-II Required Skills? Good Luck and/or Snipe, Psychic Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, Resonance, DG Cells Videos None yet. Group BnBs CSC GSP Ace BnBs [Almost impossible to land] CSC On Powered Down, C2 -> DCa -> Repeat (DCh -> DCa) GSP MA BnBs GSP Overview The basic, green Zaku-II is actually a fantastic unit in two ways. CSC will wipe out crowds and build meter extremely fast, making it a great unit in terms of clearing fields and dealing with troublesome masses of enemies. Its triple cracker grenade GSP has also remained strong, able to put a big dent in most foes-- notably, Mobile Armors, who will lose something like 70-90% of a particular part's shieldings from a single Burst-powered GSP. Awesome for a Class 3. But where it fails miserably... and I do mean miserably... is fighting Aces. Its greatest strength in fighting masses of foes is also its greatest failing against Aces. Like Johnny Ridden's Gelgoog, you need to land not one, but two shots shots of the many that your CSC fires. Unfortunately, your CSC not only doesn't fire straight, but there is a big gap between the two shots that will hit an Ace and cause a stun on the enemy Ace. This means that you are likely unable to land CSC consistently, and many times all of your shots will, in fact, miss because of the unusual arc at which they fire. In such scenarios, your only option is to rely on Psychic and wait around until you build enough meter for GSP. ... and having to rely on such tactics means your 1v1 capabilities may as well be nonexistent. Rank A++/F/S-- Gaia Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs MA Mode Shot C4 -> Repeat (DCh -> CSC -> DCa) GSP ASP Ace BnBs MA Mode Shot (To induce Powered Down status) On Powered Down status, C2 -> Repeat (DCh -> CSC -> DCa) GSP MA BnBs When down, Repeat (DCh -> CSC -> DCa) ASP Overview Gaia has the funniest ASP in the game. No, seriously, I bust out laughing every time I see the doggie paddle. It's also very strong, and will wipe out a field and reliably chip away at MA parts and health. With an MA mode, Gaia is also capable of taking on even 1v3 missions, but the problem is, your MA Mode Shot does not fire immediately. You'll need to keep Gaia trained on the enemy before your shot fires off, which heightens the chance that you might get hit by enemy attacks. Still, it's a huge boon to you, as you can build SP meter, chip down health, and induce Powered Down with much greater safety than those suits without it. Rank S--/S-/S-- To-do list: Raider -> Unicorn -> Akatsuki Edited by LordKarasuman, Sun Jan 26, 2014 2:13 am.
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| Ma Su | Sun Jan 26, 2014 4:10 am Post #71 |
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Seeker of knowledge and understanding.
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Sorry to bug, but I'd like to request Rezin's Geara Doga if you get the chance... |
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| LordKarasuman | Sun Jan 26, 2014 5:06 am Post #72 |
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Yes my Sweetest
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Sure. Let me put it on the slot second after Raider. Raider -> Geara Doga (Rezin) -> Unicorn -> Akatsuki |
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| Ma Su | Sun Jan 26, 2014 5:09 am Post #73 |
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Seeker of knowledge and understanding.
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Thanks! |
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| LordKarasuman | Sun Jan 26, 2014 11:03 pm Post #74 |
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Yes my Sweetest
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Raider Required Skills? Good luck and/or Hard Strike Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs MA Mode Shot (To build meter) C4 GSP ASP Ace BnBs MA Mode Shot (To build meter) CSC C2 -> DCa -> Repeat (DCh -> DCa) GSP MA BnBs ASP Overview The Raider's a huge pain in the ass to fight, but is noticeably less powerful in your hands since you get hardly any freedom to use your Charge Attacks. Still, it's a reasonably strong suit with an MA Mode. C4 is fun to use, and can potentially wipe out a field. Failing that, GSP will do so reliably, but will blow meter. Against Aces, you will do well... But don't overestimate your MA Mode. The shots you fire while using it will NOT juggle enemies (only stun them), which means you CANNOT induce Powered Down status using your MA Mode. This means that 1v3 is a much rougher, if not outright impossible prospect as compared to suits like Gaia and the Baund Doc. Rank B++/A++/C Geara Doga (Rezin) Required Skills? Good luck and/or Snipe Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs Repeat (DCh -> CSC -> DCa) ASP Ace BnBs CSC C2 -> Repeat (DCh -> DCa) GSP ASP MA BnBs GSP ASP Overview Rezin's Geara Doga actually has very mediocre capability against groups. Oh, you can kill them, make no mistake. But you need to sweetspot ASP such that it can be a pretty big hassle. Unless enemies are bunched up, be prepared to miss often. Your SP attacks will also do very high damage against Aces and MAs, and your CSC in particular has fairly good accuracy and can be used at long range. Rank C/B+/B |
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| wodash | Mon Jan 27, 2014 6:17 am Post #75 |
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undefeated in all directions
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great stuff, i didn't knew Gaia was better than Raider, can you do the Banshee/Delta+ first? instead of Unicorn? |
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