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| The Shin Gundam Musou Tiering Project | |
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| Tweet Topic Started: Fri Dec 27, 2013 7:07 am (16,060 Views) | |
| LordKarasuman | Mon Jan 27, 2014 7:46 am Post #76 |
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Yes my Sweetest
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I was thinking of pushing up Delta Plus, so we can definitely do that. Design-wise, it's one of the ones I like better than others when it comes to Unicorn. |
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| wodash | Mon Jan 27, 2014 1:50 pm Post #77 |
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undefeated in all directions
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nice, i always wanted to know the new ones first over the old ones out of curiosity |
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| Melty | Mon Jan 27, 2014 6:53 pm Post #78 |
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Sergeant
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Mind if I request Banshee and Kshatriya? Banshee was my day one main and after playing around with Kshatriya a bit it's growing on me a lot more than in DWG3 |
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| Ma Su | Tue Jan 28, 2014 7:34 am Post #79 |
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Seeker of knowledge and understanding.
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Well, I'm pleased with that rating on Rezin's Geara Doga: They dialed it in to her fighting style, because if you notice during the movie she separates an enemy from the group, obliterates them, then repeats. Tell me, I've heard that thanks to lock on ranged combat is viable now, is that true? If so, how many times can class 3's shoot? Just once? |
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| LordKarasuman | Tue Jan 28, 2014 9:26 pm Post #80 |
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Yes my Sweetest
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Delta Plus Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs MA Mode Shot Repeat (DCh -> DCa -> CSC) C4 -> Repeat (CSC -> DCa -> DCh) ASP Ace BnBs MA Mode Shot (To build meter, inflict Powered Down status) On Powered Down, C4 -> Repeat (DCa -> DCh) CSC MA BnBs GSP Overview The Delta Plus comes with a fairly useful MA Mode Shot, allowing it to run circles around Aces of any number and destroy them at its leisure. However, I feel it worth point out that your SP attacks are either weak-ish (ASP) or unwieldy (GSP). Fortunately, C4 is a really nice all-purpose move, so go ahead and use it as often as you feel is comfortable, and GSP will actually do pretty nice damage on MAs especially if you can land its continuous hits on two MA parts. Rank A/S-/B+ Banshee Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs Repeat (CSC -> DCa -> DCh) C4 ASP GSP2 Ace BnBs CSC On Powered Down, C4 -> DCa -> Dash S-String -> Dash Away GSP2 MA BnBs [Somewhat Risky] GSP2 Overview Banshee is an incredibly strong suit, if only thanks to its GSP2, which will annihilate fields in short order and do heavy damage against Aces. It also has one of the fastest CSCs in the game, both in firing speed and shot velocity, and you can in fact utilize it to complete the first of the 1v3 missions in Inherit the School of Master Asia! with reasonable consistency, though probably not the second. If I had to name any weaknesses, it's the fact that GSP2 must be used at point blank range (dangerous against MAs) and that Banshee is somewhat bad-ish at capitalizing on Powered Down Aces, since DCh will put them out of your range more often than not. Rank S+/S--/A++ Edited by LordKarasuman, Tue Jan 28, 2014 9:30 pm.
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| wodash | Wed Jan 29, 2014 3:37 am Post #81 |
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undefeated in all directions
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Unicorn was used to be all about NTD mode, i don't see Banshee's version get mention much, is it because of it being only a burst only moveset that you can't consistently use?(but Meteor was mentioned/put into tiering considerations before), or is it simply because NTD doesn't change Banshee's movelist? just like how Trans Am doesn't really change Reborns |
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| Master Omega | Wed Jan 29, 2014 3:42 am Post #82 |
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Lord of The World
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That was most likely because METEOR actively makes the suit unplayable, whereas NT-D might not be an improvement or a detriment in the case of Banshee. |
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| LordKarasuman | Wed Jan 29, 2014 8:35 pm Post #83 |
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Yes my Sweetest
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Omega is mostly correct. Banshee's NT-D mode isn't bad, and is probably the only time it can combo off of a Knockdown especially given that it gets a range boost in its Dash S-String. It's not amazing, though, and that's why I didn't mention it. Unicorn is probably the same way, sadly. |
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| LordKarasuman | Mon Feb 3, 2014 9:29 pm Post #84 |
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Yes my Sweetest
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Unicorn Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs Repeat (DCh -> DCa -> CSC) ASP GSP1/2 Ace BnBs [1v1 only] C6 CSC GSP1/2 MA BnBs GSP2 Overview You know that trick where Unicorn (and a few other suits) could build meter off of their own SP in previous games? Unicorn still has it off of GSP2, and it's really nice for using recursive supers. GSP1 is also fairly solid for separating Aces from each other so you can lay down the pain. NT-D does high damage but is only usable in Burst, and has no invincibility so don't use it anywhere except when you're taking advantage of Powered Down status. CSC is the same as Banshee's; piercing, small startup time, and high shot velocity means you can take on 1v3 missions. Rank S/S--/A+ Kshatriya Required Skills? Good Luck and/or Snipe Recommended Skills? Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs Repeat (DCh -> DCa -> CSC) C3, C4, C5, C6 GSP1/2 Ace BnBs CSC at long range On powered down, Repeat (DCh -> DCa -> CSC) MA BnBs GSP2 Overview Kshatriya's CSC is a small beams type... Meaning that at least two of the beams must hit in order to inflict a launch, which if done repeatedly will lead to Powered Down. The unfortunate thing about this is that Kshatriya's CSC has extremely bad hitboxes on its multiple small beams, making fighting Aces 1v1 a chore. For a Class 1 suit, you also have fairly mediocre MA-killing capabilities. You're pretty good against Groups, though, since CSC is a wide shot and you have plenty of viable anti-Group moves. Rank A+/B--/B-- |
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| Master Omega | Mon Feb 3, 2014 11:45 pm Post #85 |
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Lord of The World
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I would like to suggest Providence, Master and Impulse for testing. |
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| wodash | Tue Feb 4, 2014 12:27 am Post #86 |
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undefeated in all directions
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and maybe Angelo's Zulu+Regular Zulu and Sinanju to finish up the Unicorn roster for good, i really hope they've prettied up Sinanju's moveset this time around, it's really boring to play as in GM3 |
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| PeJ | Wed Feb 5, 2014 1:43 pm Post #87 |
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Lonely shadow tiger
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What about Quan [T] ? |
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| Ma Su | Thu Feb 6, 2014 3:34 am Post #88 |
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Seeker of knowledge and understanding.
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Where in the bloody hell is Big Zam's writeup?! I can't find it! |
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| LordKarasuman | Mon Feb 10, 2014 10:17 pm Post #89 |
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Yes my Sweetest
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Providence Required Skills? Good Luck and/or Snipe Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs C3/C4/C5/C6 -> Repeat (DCh -> DCa -> CSC) ASP Ace BnBs [Slow, Somewhat Risky] C6 at Long Range [Risky] C6 -> DCa -> S-String (w/ funnels out) CSC GSP1/2 MA BnBs GSP2 Overview Providence is pretty damned fun. With two of your Charge Attacks doing sustained funnel attacks (C4, C5) and another providing an additive attack to your S-String (C6) you can do fairly well against crowds in a rather flashy manner. As well, C3 is probably one of the fastest anti-crowd moves in the game. Do not be fooled by GSP1 and GSP2 being functionally similar to each other; GSP2's damage is much higher, and will be your go-to against MAs. DCh can guardbreak, and combined with the way C6 changes your S-String, you might be able to get away with using C6 in conjunction with Dash combos. This is SUPER risky though, and you will probably get punished hard. Rank A+/A/B++ Only one writeup today; sorry for the slowness, guys. Qan[T] I can't even do until I scrounge up the money for it. I can do a Big Zam writeup as part of the next batch. I don't always do writeups for mechs, as you can see from the tier list. My current to-do list: Geara Zulu (Angelo Sauper) -> Master -> Sinanju -> Impulse Edited by LordKarasuman, Mon Feb 10, 2014 10:23 pm.
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| Joshelplex | Mon Feb 10, 2014 10:35 pm Post #90 |
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The Nightmare of Winnipeg
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Will the Chaos be on the horizon any time soon? |
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| LordKarasuman | Mon Feb 10, 2014 10:40 pm Post #91 |
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Yes my Sweetest
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I can shove in Gerwalk Gundam in place of Impulse. |
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| Ma Su | Tue Feb 11, 2014 1:36 am Post #92 |
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Seeker of knowledge and understanding.
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Oops, sorry then! I would appreciate it if you did... |
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| LordKarasuman | Sun Feb 16, 2014 1:02 am Post #93 |
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Yes my Sweetest
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Along with this update, the Baund Doc, the God Gundam, and the Susanowo's tier ratings have been adjusted to reflect the new ranking added to the Preliminary Tier List. Big Zam Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs Charge Attack -> DCa Ace BnBs [Corner Trap] Charge Attack -> DCa SP MA BnBs Charge Attack -> DCa SP Overview Don't ever use your S-String. Ever. Despite being a Class type that is intrinsically designed to be a safe choice, the Big Zam is what I would call very unsafe. Your Charge Attack is a sweeping beam with a bad recovery time, so if it misses, prepare to eat damage from whichever opponent you're fighting. Also, you suck at damaging other MAs. Like, even moreso than the other MAs, who were bad at it to begin with. You DO have a strong corner trap though; one which is slightly stronger and more reliable than other MAs when you get it going. Rank A/A/C Geara Zulu (Angelo Sauper) Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs CSC ASP Full C3 -> Repeat (CSC -> DCh -> DCa) Ace BnBs CSC GSP On Powered Down status, S-String (3-4 hits) -> DCh -> DCa MA BnBs GSP Overview Angelo's Geara Zulu is very bad at fighting MAs, as there is nothing in its arsenal that does particularly good damage. However, it has a GSP that is both swag, hilarious, and does reasonably good damage against Aces and a CSC with little start up time and a good shot velocity. Though it should be noted that his Geara Zulu is also somewhat mediocre at capitalizing off of Knockdowns due to the narrow radius of DCh. Rank A+/B-/C-- Geara Zulu Required Skills? Good Luck and/or Snipe Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs CSC ASP Full C3 -> Repeat (CSC -> DCh -> DCa) C4 -> Repeat (CSC -> DCh -> DCa) Ace BnBs CSC GSP On Powered Down status, Repeat (DCh -> DCa) MA BnBs GSP Overview A Class 2-, in the same vein as the MP Bawoos, the Jegan, and the Nemo, with regards to its moveset. Somewhat the opposite of Angelo's Geara Zulu, the ordinary Mass Production type suffers from a slow start up and slow velocity on its CSC making it bad against Aces, but its GSP will put quite a dent into single parts of an MA's initial shields. Rank A+/C-/B Master Required Skills? Good Luck and/or Hard Strike Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs CSC C6 GSP2 Ace BnBs CSC On Powered Down status, C6 GSP2 MA BnBs CSC GSP2 Overview As of the time of this Preliminary review, Master is the only MS in the game who does Charge Attack level damage off of CSC. Repeatedly, over the course of multiple hits. This means not only does Master get big damage off of CSC, but he will also proc Powered Down status on an Ace THAT MUCH FASTER. This, along with the fact that it is PIERCING, and possessed of a GSP2 functionally similar to God's, makes Master probably the best machine in the game against Aces by far. It also wipes the floor with everything else, if you wanted to know that, too. Rank God/God++/God Chaos Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs MA Mode Shot Repeat (DCh -> CSC -> DCa) ASP C4 Ace BnBs MA Mode Shot CSC On Powered Down status, C3 -> Repeat (DCh -> DCa) MA BnBs GSP Overview Your MA Mode Shot is slightly inaccurate, but is nonetheless very strong despite the slow shot velocity. Unusually, Chaos will get stuck on an opponent if you try to collide with them in MA Mode, and this will allow you to get one, two, or even multiple shots off before you have to break off and do a 360 to do it again. Despite my listing it, ASP is actually not very good at killing groups of grunts, it's just better at doing so than GSP. If not for the stupid manner in which Chaos aims, ASP would be a lot better. Rely on C4 instead to do the heavy lifting for wiping out fields. Rank B/S/B- Sinanju Required Skills? Good Luck and/or (Snipe and Hard Strike) Recommended Skills? Knockdown, Beginner's Faux Pas, Concentration, DG Cells, Psychic Videos None yet. Group BnBs Repeat (DCh -> CSC -> DCa) C6 -> Repeat (DCh -> CSC -> DCa) Ace BnBs CSC On Powered Down status, C6 On Powered Down status, (DCh -> DCa) GSP MA BnBs ASP Overview You have a bad CSC. In a game where fighting Aces solo revolves around it, the fact that your's is so short ranged despite being high damage and a guaranteed spinning launcher on-hit means you are a prime target for getting punished for using it. In fact, the range is so short that the Sinanju is probably the only mech in the game against whom the AI can (and will!) actually respond with a Dash String or whatever else they can do rushing in at such a range. Fortunately, DCh is a fairly good anti-crowd move and ASP does amazing damage against MAs. Rank A/C++/A++ Edited by LordKarasuman, Sun Feb 16, 2014 1:25 am.
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| Master Omega | Sun Feb 16, 2014 1:36 am Post #94 |
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Lord of The World
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SWEET JESUS. So far, looking pretty good for G Gundam. Spent all four games hanging around in the God tier. Can't wait to see what the Impulse gets, or the Freedom, since the SF didn't fare too well lol. Edited by Master Omega, Sun Feb 16, 2014 1:44 am.
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| LordKarasuman | Sun Feb 16, 2014 1:44 am Post #95 |
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Yes my Sweetest
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G Gundam is truly indomitable. Both Master and God remain shockingly obscene in a game where almost everyone else has been left behind, and Death Army is probably the third best Class 3 after the Jegan and the Nemo, which I still haven't written about yet. If Devil had been playable, I suspect that if it were even remotely like how it is as an AI opponent, it would've been very close to Destroy, as well. My order of God tier machines go from Master > God >>>>> Baund Doc > Susanowo >>>>> Everyone Else, at the moment, and I think that BD and the suit that represented Graham's midlife crisis are interchangeable with each other. In fact, I suspect that people will probably favor it over the BD when SGM comes stateside. I seriously need to do videos for the Susanowo and the G Gundam units, and the former in fact needs a writeup. It will probably be in the next batch. |
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| Master Omega | Sun Feb 16, 2014 2:28 am Post #96 |
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Lord of The World
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Indeed. This makes me curious as to how the other units will stack up, or whether or not we'll see anything come close to God and Master. |
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| tyrox9 | Sun Feb 16, 2014 5:27 am Post #97 |
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SUPER!~ General
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Is the God's Kage Bushin no jutsu + Typhoon + Combo Damage Up setup still as broken as ever? |
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| Master Omega | Sun Feb 16, 2014 5:29 am Post #98 |
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Lord of The World
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It doesn't have the clones as a post-SP effect. It was changed to be God's Charge Shot Cancel. But they are still pretty strong in this new form. Edited by Master Omega, Sun Feb 16, 2014 5:30 am.
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| wodash | Sun Feb 16, 2014 11:56 am Post #99 |
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undefeated in all directions
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i guess, due to the guilt of not being able to add more class 1 G-Gundam units in the span of 5 games, they decided to give them various very OP stuffs on each installations, not that don't appreciate it, it kinda depicts the power levels of these gundams properly, they're super robots in the midst of real robots after all. will these guys still be the top of the crop after the DLC units are being factored in? speaking of which, did they somewhat fixed Guncannon so that it's actually worth the class 1 type that they gave it? also, Bearguy review please>.< Edited by wodash, Sun Feb 16, 2014 11:58 am.
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| Master Omega | Sun Feb 16, 2014 8:00 pm Post #100 |
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Lord of The World
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So far, the WZC was given a rating, and it obviously doesn't stack up. Based on what I've seen of the QanT, it doesn't really stand to have that high of a rating. It's very flighty and inaccurate to boot. The FA Unicorn and GP03 will likely do pretty well, but it's the Crossbone I'm interested in. SPs and CSCs are what make units on 8-Star difficulty, so we'll have to see. I doubt any of them will be God tier though. Or they will have one area in it, similar to the Susanowo. |
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5:56 PM Jul 13