Welcome Guest [Log In] [Register]
Hello and welcome to KOEI Warriors (Forum), the official leading Rank 1 forum of ZetaBoards free online service of thousands of message boards aimed at video gaming; specifically the best KOEI TECMO fan site online! With over 35,000 forum members already a part of the community and millions of comments recorded! Thank you for visiting, we hope you enjoy the message board!

You're currently viewing our forum as a guest. By signing up and experiencing KOEI Warriors message board you will have access to features that are member-only such as customizing your profile, sending personal messages, voting in recognized polls, and more importantly discussion and the latest news from KOEI TECMO with fellow fans of their products. Our Members Only section via joining will grant you KOEI Warriors graphics, downloads and more.

We also have social network pages on Facebook, Twitter and a videos channel on YouTube, so please find us there.

If you need any help please don't hesitate to ask a member of staff/moderator. Thank you.


Regards,
KOEI Warriors Staff Team


Join our community at KOEI Warriors (Forum)!

Already a member? Welcome back, please login here and enjoy KOEI Warriors (Forum).

Username:   Password:
Add Reply
What the future holds. . . for Gundam Musou; predictions & likely scenarios
Topic Started: Tue Jan 7, 2014 7:38 am (4,304 Views)
BlackKite
Member Avatar
長宗我部菜々

All of us here pretty much already know by now, but the main reason why GW1 had a stellar original crossover story was that the first game still only had very few characters, so they were able to make a decent crossover that gives ample spotlights to every characters appearing. And since it's the first time obviously it's still fresh and had some originality.

With each new games, more and more characters get added, and it also gets exponentially more difficult to create the same quality stories. You either continue to try giving spotlights to all characters but the acts became much less interesting (GW2), or only decide to focus on certain characters, leaving the rest underdeveloped (GW3 & Shin GW)

GW1 had only 15 characters, and now Shin GW has 75 characters. The character roster will expand even more in future games, and asking them to create the same caliber crossover story with perhaps over 100 characters would be analogous to ordering the writers to work themselves to death.

The only way we could have the decent crossovers back would be if they scale down the character roster again, just saying. But of course expect a massive backlash to occur if by any chances they do such massive cuts. Perhaps it'll be even worse than the DW6 fiasco :whistle:
Offline Profile Quote Post Goto Top
 
Re4_Wesker
Member Avatar
Antagonist?
[ *  *  *  *  *  *  * ]
They don't have to down scale the character roster to have a good Original mode. They just have to be more selective on who gets a Original Mode Story to begin with. Someone like Heero, Setsuna, or Shinn? Of course. Someone like Dozle or the Druggies though? Nope. Those characters should have roles in the stories of other characters but they shouldn't have their own. Characters like Ramba Ral and The Black Tri Stars for example had roles in DWG 1's Original Mode (extremely small roles mind you) but they did not have their own stories.

That being said, they'd be best off splitting up the roster into smaller groups in Original Mode stories similar to how they did it with DWG 1. 3's issue (other than bad writing) was that only some characters could get the spotlight because everyone was in the same story. I'm not saying this will be easy though and its questionable if they could get the same quality as DWG 1's story, but this would be the way to do it.
Offline Profile Quote Post Goto Top
 
Cydge
Member Avatar
Wanderer
[ *  *  * ]
BlackKite
Thu Feb 6, 2014 7:13 pm
GW1 had only 15 characters, and now Shin GW has 75 characters. The character roster will expand even more in future games, and asking them to create the same caliber crossover story with perhaps over 100 characters would be analogous to ordering the writers to work themselves to death.

The only way we could have the decent crossovers back would be if they scale down the character roster again, just saying. But of course expect a massive backlash to occur if by any chances they do such massive cuts. Perhaps it'll be even worse than the DW6 fiasco :whistle:
Super Robot Taisen games have a lot of characters too (from various origins not only Gundam) and the story is good with spotlights for most of characters even for a few missions sometimes.

They could regroup them by factions like in Shin Sangoku Musou (or like DWG3 but better) and let minor characters have some spotlight (or get rid of them).
What is the point to give us, say Sleggar and grunts if it is useless to play as them?

I'd REALLY prefer to play as an Original Pilot (similar to Samurai Warriors Chronicle) and "equip" a playable partner like in Kaizoku Musou 2.
Offline Profile Quote Post Goto Top
 
Master Omega
Member Avatar
Lord of The World
[ *  *  *  *  *  *  *  * ]
Indeed, it's more than possible to turn the large roster into a perfectly usable Original Mode story. The smaller teams of DWG1 would still work in this case because with a smaller number of characters, you have more a higher chance of writing a good story based around good character interactions and chemistry. The larger the team is, the harder it becomes to juggle every single one within a larger story without tons of dialogue boxes and time that Koei doesn't have, either in development, or in the game itself, since Musou titles must be fast-paced to an extent.
Offline Profile Quote Post Goto Top
 
SazukeEX
Member Avatar
Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
[ *  *  *  *  *  *  *  *  * ]
Cydge
Thu Feb 6, 2014 10:09 pm
BlackKite
Thu Feb 6, 2014 7:13 pm
GW1 had only 15 characters, and now Shin GW has 75 characters. The character roster will expand even more in future games, and asking them to create the same caliber crossover story with perhaps over 100 characters would be analogous to ordering the writers to work themselves to death.

The only way we could have the decent crossovers back would be if they scale down the character roster again, just saying. But of course expect a massive backlash to occur if by any chances they do such massive cuts. Perhaps it'll be even worse than the DW6 fiasco :whistle:
Super Robot Taisen games have a lot of characters too (from various origins not only Gundam) and the story is good with spotlights for most of characters even for a few missions sometimes.

They could regroup them by factions like in Shin Sangoku Musou (or like DWG3 but better) and let minor characters have some spotlight (or get rid of them).
What is the point to give us, say Sleggar and grunts if it is useless to play as them?

I'd REALLY prefer to play as an Original Pilot (similar to Samurai Warriors Chronicle) and "equip" a playable partner like in Kaizoku Musou 2.
Well they have years of experience in crossovers and there's a lot of text. If they tried to do that in Beat-Em Up Actiony Game like DWG it would bore the intended fanbase who would skip the dialogue to get to the action faster.

SRW is a Turn Based game so the mood is already set to be steady and not fast paced and thus it attracts a certain audience that's willing to sit and read a ton of dialogue Before, During, and After a Stage.
Edited by SazukeEX, Fri Feb 7, 2014 6:09 am.
Offline Profile Quote Post Goto Top
 
tyrox9
Member Avatar
SUPER!~ General
[ *  *  *  *  * ]
hate to say it, cause i love SRW as much as the next guy, but hardly the kind of model you want to base a story off of. Every game's story boils down to the simplest good vs evil story. good guys join forces and fight bad guys. And most individual series stories is mostly just their own story, with some variation to match the setting, while all the other characters from outside the series commentate on the events. Even when things are kinda different, it's just another version of the same flavor.
Offline Profile Quote Post Goto Top
 
SazukeEX
Member Avatar
Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
[ *  *  *  *  *  *  *  *  * ]
tyrox9
Fri Feb 7, 2014 6:19 am
hate to say it, cause i love SRW as much as the next guy, but hardly the kind of model you want to base a story off of. Every game's story boils down to the simplest good vs evil story. good guys join forces and fight bad guys. And most individual series stories is mostly just their own story, with some variation to match the setting, while all the other characters from outside the series commentate on the events. Even when things are kinda different, it's just another version of the same flavor.
A lot of the Bad Guys are pretty interesting. Some even have good intentions like Uther who basically was doing what Lelouch did in CG R2.

Uther's plan was to force everyone to hate and fight against him so they would be the strongest. Than to take out Gaioh when Gaioh lets his guard down(Which he does in IF Route). Gaioh than reveals, when he gets his full memories back, that he did what he did to try and save all Universes against Ba-al and his/her/it's army.

When his comrades were slaughtered and defeated Gaioh and the survivors lost their memories. Gaioh was going off instinct to become stronger, find strong opponents, and to create powerful DMs. He didn't understand why only that he had to do it which in the end was to fight Ba-al as Ba-al was the threat of everything.

He isn't even angry when he's defeated since it means the burden of defeating Ba-al is no longer his but the Z Saga Team's since they proved more powerful than him so their chances of defeating Ba-al, and saving the multiverse, are greater than his and his former comrades.
Edited by SazukeEX, Fri Feb 7, 2014 5:31 pm.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Dynasty Warriors: Gundam Reborn (Shin Gundam Musou) · Next Topic »
Add Reply

Composed & Designed by, ©KOEI Warriors, 2005-2017. All rights reserved.