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| Any Form of Strategy Disappears with Every Game (IMO) | |
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| Tweet Topic Started: Wed Apr 9, 2014 1:36 pm (756 Views) | |
| Robot_Rooster | Wed Apr 9, 2014 1:36 pm Post #1 |
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Soldier
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I have played every Dynasty Warriors game since 2, I love em, and I still do but for me I feel every new main entry removes something which makes peons and allied officers kind of pointless. I may be on my own here but I loved Gate captains, I enjoyed being able to take over gate captains and seeing allied peons come out and actually halt the enemy from moving forward, when they were removed I was disappointed but settles with the base capturing system, again it was similar, if I captured a base allies seemed to be useful and halt enemy advances as they would need to kill my gate captains. I also enjoyed having bodyguards, positioning them to halt reinforcements in some levels. Now in DW8 nothing like that exists and I find having any kind of allied army kind of pointless, they do nothing, I remember in earlier games (not too early though where they were useless and died everytime) they would advance and you can see the battles on the map in real time, I enjoyed that. I now find myself have every officer I come across saying "You come alone? prepare to die", this is not out of choice either, the peons are just useless now and I would just play it as I normally would, it is still fun but I miss the feel of an actual battle. Edited by Robot_Rooster, Wed Apr 9, 2014 1:39 pm.
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| Wenqian | Wed Apr 9, 2014 1:45 pm Post #2 |
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Right General
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6 had the best battlefield experience of the series, imo. If they got the whole atmosphere of the battle with bases, sieges, breaking doors, etc into future games while making peons similar to DW2-DW5's, it would be much better imo. |
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| RPGNoZero | Thu Apr 10, 2014 5:50 pm Post #3 |
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Emperor's Retainer
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It's basically Koei trying too hard to make the game more story-driven and movie wannabe which lead into the battle to be more scripted instead of actual battle. Playing DW8XL, they started to bring back some actual battle atmosphere compared to Vanilla DW7 & 8. Though it still sucks compared to DW2-6 since allies dies so quickly and there are soooooo manyyy enemies. |
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| Tessen | Thu Apr 10, 2014 5:59 pm Post #4 |
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Commander
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Yeah unfortunately theres like nothing good left in this game series. They took out all of the interesting and useful features from DW5 and 6. They got lazy starting with DW7. Theres no point to the games levels anymore besides killing enemies in large numbers. Thats why I'm starting to drift away from DW and prefer SW more. At least with SW they try to add the missions and different fighting styles that make the characters much more unique... |
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| Robot_Rooster | Sat Apr 12, 2014 9:13 pm Post #5 |
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Soldier
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I used to always love the Three way battles Samurai Warriors had, I found them to be tons of fun and again, a good way to take advantage of that, but it has been difficult to play any Samurai Warriors game due to it switching consoles everytime, now they have one in the works for PS3? I have waited for that for ages....but I sold it for a PS4. I feel with Dynasty Warriors, their biggest selling point now seems to be "Oh, look! new characters! shiny shiny!" Do not get me wrong, the combat has improved vastly, characters move fluently and the combos can look amazing, it is just feels less fun with useless everything. Another thing I noticed now is that your allies, most of them, will not move an inch on the battlefield, they will just stay on the same spot for the whole battle. |
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| Skode | Sat Apr 12, 2014 9:37 pm Post #6 |
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King of KW
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I want strategy but independent strategy. With these games there is none at all or almost entirely forcing it so your the one calling ALL the shots like a general on the battlefield. Ive long since decided i like these games as they are but covet more TTK themed strategey games like of old... Dynasty Tactics 3 anyone? |
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| Amaya | Sat Apr 12, 2014 10:32 pm Post #7 |
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Officer
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Dynasty Warriors 3 mixed with the political elements of RoTK and the tactical elements of Kessen/Dynasty Tactics would be my idea of a perfect DW game personally. |
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| Robot_Rooster | Sun Apr 13, 2014 10:29 am Post #8 |
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Soldier
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I would be happy with a new dynasty tactics, or a new Kessen 2!..I am not entirely sure what they did with Kessen 3, it just was not my cup of tea. |
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| Rydain | Mon Apr 14, 2014 2:22 pm Post #9 |
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Could be worse, I suppose
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Exactly this. The new move sets and combos are fun and all, but I want more to do with them than playing connect the dots between canned objectives. The old games were able to force priorities well enough via starting morale and player-controllable events to boost or nerf it. You still had to go where you were needed, and the tough battles might have events that would screw you if handled incorrectly. Yet you had a sense of figuring it out yourself and the joy of coming back to curbstomp a battle that you had just squeaked through the first time. |
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| QZW | Sun Apr 20, 2014 12:18 pm Post #10 |
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Feeling Excellent!!!
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This is likely the reason, that stages feel so flat nowadays. Playing the older games the stages felt alive, like an actual battle was taking place, 1000 KOs actually meant something and felt gratifying. Stages were longer too, and even though they were smaller horses were almost a necessity for traversing them and saving your allies and getting 4th and 5th weapons. But this is about strategy, I'll agree that DW6 was where it was at with battlefield, but it seems like the strategy is only for Empires now, which is a shame. Main Installments are driven by new characters as well as XL too it seems, which I hope isn't true for Empires also. |
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| Skode | Sun Apr 20, 2014 1:20 pm Post #11 |
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King of KW
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Well to really add "stategy" to a DW game i think they would have to refocus and remove the whole "one vs a 1000" gameplay. Would people be prepared to lose the ability to slay hundreds if not thousands of enemies in unique and visually exciting ways? I dont want a Strategy vanilla DW game personally but more interesting battle dynamics would be nice. You could siege attack castles in 6... we could bring that back oh and some more unique units too whilst were at it. We all hate Cavalry and Archers at times on higher difficulties but it doesnt mean they are bad things, add more - heck SW has way more unique opponent troops to face off against from Fire Ninjas to Sumo Wrestlers. I guess i also have to respect some tweaks to up the ante a little to the tired forumla in having archers draw swords when you close in on them and enemies changing affinities to counter yours but really all of that doesnt do enough with the braindead AI still being around and here to likely stay for years to come. |
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| eNeMeE | Sun Apr 20, 2014 1:33 pm Post #12 |
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The eNeMeE of your enemy
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I have to say went back to DW3 XL for the first time, played as Pang Tong on normal mode for first time and even on the YTR rebellion stage I had to be close to people as I could get killed in 4 hits. I think maybe DW3 had some balancing that worked. Only problem is it would suck now if were playing a hero were he could get killed easily. I think though the games do get fairly hard with ultimate mode. I think DW6 was also hard for me on Chaos mode when I was playing He Fei Castle. I think after DW6 the games got slightly easier overall. I think maybe though this is due to perhaps Koei trying to draw in some new people in. I think the bodyguard system is a nice touch but having troops that would follow you would make you a general. Edited by eNeMeE, Sun Apr 20, 2014 1:34 pm.
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| Robot_Rooster | Mon Apr 21, 2014 11:28 am Post #13 |
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Soldier
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That is what I liked, that you were not a one man wrecking machine, but the AI in the first games always needed help which I hated, made the morale system useless. But even back then the Allied officers would move about the map, all of them or their troops you could see on the map battling and it had the feeling of a war! Allied officers now, usually stand idle on the map now unless there is a scripted even, even then, the allied officers seem to also ignore the peons and just go straight to the commander ^^ |
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| Xiyng | Wed Apr 23, 2014 8:39 pm Post #14 |
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First Lieutenant
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Sadly I haven't the chance to play DW8 yet but I can still agree to an extent with this thread. I've nearly lost my interest in the series because of the lack of viable tactical choices available (usually the only viably choice is to listen to other people on the battlefield or read the objectives the game gives you). Simply hacking through hundreds or thousands of brainless troops and relatively easy officers isn't very entertaining, and new costumes and movesets alone aren't enough to keep my interest. |
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| Arrow Storm | Fri Apr 25, 2014 2:47 am Post #15 |
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Casual Gamer
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I like the objectives (stars) that were included in DW8, but once you've completed them--they feel more like trophies than anything. The whole 1 vs 1000s thing was probably their approach during 6-8 because that's when they introduced new movesets and in order to show them off you need a lot of fodder =P. I do agree that the AI should be more intelligent and actually move forward; however, they act more like gate captains than anything now. DW4/5 (idr which one it was) had options during battles where you had to decide which strategy to carry out, and it was between protecting a siege ramp or protecting your main camp. Siege of Fan Castle was pretty crazy as well in the harder difficulties, making you prioritise what to do and when to do it. K-T said they wanted to introduce open world battlefields so I'm reserving my judgement until their next instalment comes out. |
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