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| Shin Gundam Musou [Dynasty Warriors: Gundam Reborn] | |
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| Tweet Topic Started: Tue Sep 3, 2013 5:00 pm (22,327 Views) | |
| BlackKite | Thu Sep 19, 2013 12:36 pm Post #251 |
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長宗我部菜々
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Seems like they're fighting on sea. Then again maybe the map could be from a SEED stage because I kinda remember seeing this kind of sea map in past Gundam SEED games ^^;; http://www.famitsu.com/news/201309/19040315.html Gameplay Impression from Famitsu, w00t There are 3 stages in the demo, each with a single playable unit MS Stage 1 - Strike Gundam MS Stage 2 - Nu Gundam MA Stage - Big Zam Well Nu Gundam is pretty much basic and more aimed towards familiarizing the gameplay scheme ![]() So now on to Strike Gundam. It turns out that it will change packs depending on the charge attack used C2 (ST) - Changes to Aile Strike, which has high mobility C3 (SST) - Changes to Launcher Strike, which has ranged attacks C4 (SSST) - Changes to Sword Strike, which has strong melees Unlike most of past series' Gundams which have temporary form changes post-SP, Strike's equipped pack will remain until it does another pack-changing charge attack. The S-string & other charges will also change depending on the equipped pack. Perfect pack is Strike's 'temporary powerup' form, which is done by activating Burst Mode. There is a new Burst Gauge, which if filled up, you can press R2 to activate Burst Mode. Now as long as Burst Mode is active, Strike will become Perfect Strike. (I wonder if they'll implement this to existing MS as well.. V2 comes to mind indeed) And then to the MAs. Their moveset is quite similar to Class 3 / Grunt MS in past games, but they only have 4 S-string (SSSS). However like the Class 3s, they can use the same T attack anywhere within the S-string (Makes me wonder if they'll be really substituting playable Class 3 MS for playable MA) And lastly, it seems to be implied that when you set warships as combination units and they show up at Combination Break, you might be able to control them for a very brief period, as in slightly moving them?? Edited by BlackKite, Thu Sep 19, 2013 12:47 pm.
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| Wild Lion | Thu Sep 19, 2013 1:03 pm Post #252 |
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Legend
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That's pretty neat, so we will be switching on the fly. I'm willing to bet the new Burst Mode is what we're going to use to transform Unicorn and Banshee, as well as God and Master's super modes. I'm still a bit iffy on these graphics... need to see it in motion to be sure, but it looks like they took away the gloss sheen that all the suits had in 2. Any videos of the demo yet? Edited by Wild Lion, Thu Sep 19, 2013 1:12 pm.
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| Zeik Liberated | Thu Sep 19, 2013 1:31 pm Post #253 |
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ChaosKasier
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A good few of Seed and Destiny's fights take place over water so I'm not surprised to see a map like that, the mini map seems to show small islands so it might be the map of somewhere like Strike vs Aegis or some of the Fleet battles from Destiny where Kira shows up. so Burst mode is a the new way to enter a power up state for the MS that can, wonder if Zeta and ZZ will get there Newtype aura's in burst mode. I really hope MA's getting Class 3 move sets hint at Class 3 units been removed. MA's are at least slightly interesting I don't want to be forced to play a dam GM any more. I do wonder how warships will be treat this time, be cool to see them in the battlefield ala Big tray from DWG1 again |
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| Wild Lion | Thu Sep 19, 2013 1:33 pm Post #254 |
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Legend
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If they do remove Class 3s from the playable roster, then that would be excellent news for new Gundam additions. There would have to be a TON of new suits to meet their "over 100" claim. And that's the reason I very much doubt it |
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| wodash | Thu Sep 19, 2013 2:21 pm Post #255 |
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undefeated in all directions
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this sounds SO Battride war i guess i now can take pride of my severely overpriced hyper niche musoulike game
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| NDestiny | Thu Sep 19, 2013 2:29 pm Post #256 |
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Tiger General
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Yeah, that's exactly what I thought. Just like with W's right side in Battride War. |
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| Joshelplex | Thu Sep 19, 2013 3:25 pm Post #257 |
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The Nightmare of Winnipeg
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So the Strike is only a class 2? |
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| Zeik Liberated | Thu Sep 19, 2013 3:37 pm Post #258 |
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ChaosKasier
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It will probably just be the level they are at in the demo limiting the moveset I should think |
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| BlackKite | Thu Sep 19, 2013 3:44 pm Post #259 |
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長宗我部菜々
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Recently I've been thinking, with PS3 ver. EXVSFB revealed to be released soon after GW's out (I have a good feeling it's going to be out in about 3 months after GW's release, pretty much after all DLC batches for GW are over), and on KOEI's side they also should be more seriously gearing towards that certain 4th Warriors game in February... Actually GW is on a very dire situation at this rate. It's like between Scylla and Charybdis, between EXVSFB and SW4. But since GW has been always gathering more interest from Gundam fans than Warriors fans, what it has to face against is EXVSFB. At the current situation, EXVSFB has a hands-down far more compelling roster than GW. Counting the GW3 + GW2 un-returning units, we only have 45 ace MS plus 14 more ace MS with class 2 movesets = 59 ace MS. While EXVSFB will have almost 100 playable MS available from an even wider breadth of series; almost all of them are also going to be popular ace MS save for a couple of featured grunt MS like 1st's Acguy and V's Gun-EZ. (though Acguy is a very popular grunt suit, I'll give you that) So if GW wants to stand a chance, they'll really need to up the ante by adding more of those popular ace MS, adding as many Class 1s & 2s as possible even if it means having to sacrifice the playable status of grunt MS. Otherwise many people would just instead hold back and wait for the more hyped EXVSFB which should come out quite soon after. And if that happens it wouldn't be surprising if Shin GW will really become the last GW game, as much as I fear to see it... Anyway found this photo after another scourging. Let's zoom in at something interesting. ![]() Apparently the health bar has been moved back to the lower left corner again like the mainstream Warriors, and after long last the health bar will now feature portrait of the pilot character! I don't have a clue on what things the new information bar at the upper left section is supposed to show though Hmm, it was never mentioned if Strike has a C5 & C6 or not, perhaps the article writer just never bothered to mention about that since perhaps it doesn't change packs even if it has & uses those latter charges
Edited by BlackKite, Thu Sep 19, 2013 3:47 pm.
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| tyrox9 | Thu Sep 19, 2013 3:56 pm Post #260 |
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SUPER!~ General
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Well. thats kind of a weird statement... maybe they jsut gave an incomplete demo version. but even if it was only up to charge 4, it has 3 different basic forms with different attacks (not counting the burst mode perfect Strike). so that really adds up to being more advanced in attack count than the typical Class 1 unit. Like a Class 0 or something xD |
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| Zeik Liberated | Thu Sep 19, 2013 4:49 pm Post #261 |
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ChaosKasier
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Hows it weird? Move sets are normally linked to the pilots level with the full set of charge attacks not been unlocked until the pilot reaches a certain level. I'm just assuming since the other two charges weren't mentioned that the pilot in the demo wasn't at a high enough level to unlock the full move set. Just seems very strange for them to be showing off a Class 2 unit so prominently imo |
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| tyrox9 | Thu Sep 19, 2013 4:54 pm Post #262 |
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SUPER!~ General
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I was referring to the guy saying that Strike was only a Class 2, and the fact it can't really be classified, because it's kind of got it's own thing going that breaks the normal system. |
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| Rakolai | Thu Sep 19, 2013 5:29 pm Post #263 |
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Deal with it.
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They might have just had the pilots at the default starting level. C5 and C6 will probably get unlocked later. |
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| BlackKite | Thu Sep 19, 2013 5:33 pm Post #264 |
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長宗我部菜々
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Found a much better photo here, yay Turns out that the left menu is just a command list for changing Strike's packs. ![]() And now for a zoom at a clearer HUD. As you can see the Thruster gauge has been placed on top of the Health gauge now. That new yellow gauge next to pilot's portrait must be the new Burst gauge. ..though as if the curves don't strike a resemblance to DW8's Awakening gauge enough.. lol
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| Rakolai | Thu Sep 19, 2013 5:41 pm Post #265 |
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Deal with it.
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It looks like pilots will have different expressions too, which is a nice touch. |
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| tyrox9 | Thu Sep 19, 2013 6:02 pm Post #266 |
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SUPER!~ General
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Now let's hope we can get some Aegis info soon. and new unit announcements. Btw, when is this gonna be on the main koei warriors page? Keeps getting updated with other DW games. why isn't SGM? |
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| SazukeEX | Thu Sep 19, 2013 6:56 pm Post #267 |
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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So the Strike will change packs on the fly per gameplay even though it isn't actually able to. I don't mind just as long as we still get the Impulse and it has the ability to do that as well. - EXVSFB Is that the game that has Impulse Gundam being Shinn only? Really want Lunamaria to actually get her Gundam in these games, darn it! Edited by SazukeEX, Thu Sep 19, 2013 6:58 pm.
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| Kuroda | Thu Sep 19, 2013 9:23 pm Post #268 |
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General
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That is what I was thinking as well.
Dude, it doesn't matter if it inst like that in the anime. The gamemakers are going to do whatever works best for the game.
You're getting way too worked up about the Impulse. There is about a 90% chance of it getting in the game, so calm down already.
So strike will get 4 different modes. Does that mean there will be less new MS in the game? Edited by Kuroda, Thu Sep 19, 2013 9:24 pm.
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| SazukeEX | Thu Sep 19, 2013 10:13 pm Post #269 |
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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I really don't need you to tell me to calm down. I wasn't getting worked up at all, I was merely giving an explanation. The Strike cannot do those things in its own canon, Koei took extreme liberties here to allow it to change packs during battle when only the Impulse was ever shown to have this ability work anywhere at a moments notice. As I said, I'm fine with this - even if it's 100% incorrect just as long as the Impulse, which actually can do this, gets in the game and isn't swapped for the lesser Strike. |
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| PhineBuyM3 | Thu Sep 19, 2013 10:44 pm Post #270 |
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Han's Unifier
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The graphics remind me more of the PS2 version of GM2 more than the PS3/360 versions. Not complaining, just sayin'. |
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| Kiskay | Fri Sep 20, 2013 12:30 am Post #271 |
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First Lieutenant
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All is technical issues in this game from magical weapons appearing for charge attacks, the beam rifles being pulled out their butts and the Strike Gundam's pack swapping is what bothers you... lmao I'm curious if the in game models might be based off of EXVSFB model's since they don't appear to be going cell shaded. Probably unlikely. Also thank you BlackKite for the updates. I like the more DW8 looking guage layout. Wondering if Kira's eyes will change upon burst more into SEED similar to EX VS's awakening sequence. |
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| Wild Lion | Fri Sep 20, 2013 12:49 am Post #272 |
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Legend
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The thing is, it wouldn't make sense not to make the Class 3s playable any more. Class 3's being playable don't actually take up any more "space" on the roster, they're not preventing Koei from adding 50 more aces on top of that. The roster is not a limited seating situation. All they have to do is flip a switch (figuratively speaking) between making them playable and non playable. They HAVE to be in the game anyway, so it's the exact same amount of work. So why would they make them unplayable and add 50 more Aces to reach "over100" suits, when they could simply keep them playable, do the SAME amount of work to add 50 Aces, and now have "over 150!" suits to choose from. They wouldn't. So that's why I highly doubt we're getting many more new units. As they said before, the Gundam Musou series was only planned for 3 games. They did not expect it to be so successful, so they decided to throw out a 4th game to rake in some quick extra cash. They know Full Boost is around the corner, which is why they're not putting much effort into this one. No matter how much time and effort they put into it, FB will cannibalize its sales throughout the whole year. Like Black Kite reported, they said it's going to be the best "compilation". Basically it will be a retread of the first three games with a couple new things thrown in as a bonus, trying to combine the best of them all. GM2's stages GM3's roster and gameplay GM1's graphics (that's what they look like anyway) and hopefully its Original story. I'm definitely looking forward to it since the Gundam games are some of the best that Koei has to offer, but it's not going to be the huge blowout game it should be. They would be making a much bigger deal of it if that were the case. Edited by Wild Lion, Fri Sep 20, 2013 12:54 am.
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| tyrox9 | Fri Sep 20, 2013 1:24 am Post #273 |
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SUPER!~ General
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Well actually, Strike Gundam could, and HAS swapped Strike packs in Mid battle. It has fought the Creuset team in Aile and thenswapped into Launcher Strike to blast them away and keep them back after he knocked them to a distance. Sure it isnt really as smooth and quick as this game is gonna make it seem, but it DID happen technically. |
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| SazukeEX | Fri Sep 20, 2013 3:28 am Post #274 |
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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That was only in space and Skygrasper usage. In SEED time it meant that they needed a pilot. In Destiny the method was greatly updated to only need an AI to carry the pack to the Impulse during battle. Hell, Shinn was also displayed calling multiple packs in quick succession in battle before to achieve victory. Such as when he first went SEED or when he defeated Kira's much more powerful Freedom Gundam.
Edited by SazukeEX, Fri Sep 20, 2013 3:29 am.
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| Joshelplex | Fri Sep 20, 2013 5:49 am Post #275 |
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The Nightmare of Winnipeg
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What the heck is the Perfect Strike? |
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