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Shin Gundam Musou [Dynasty Warriors: Gundam Reborn]
Topic Started: Tue Sep 3, 2013 5:00 pm (22,217 Views)
Cydge
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Wanderer
[ *  *  * ]
Black Lion
Tue Dec 31, 2013 2:32 am
Yeah, Koei are major dicks with the DLC

It'll be $25 just for the suits, then the missions are like $3 a pop
Plus there is no trophies for these DLCs.
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BlackKite
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長宗我部菜々

Eh, the DLCs there are mostly expensive most likely because of the licensing. FotNS was even worse as an extra character DLC costed a whopping 800 yen. But the game itself is also already expensive so there must be a hefty licensing fee for it.

And plus, we're talking about Bandai-Namco here, which even in Japan is also notorious for being the king of overpriced DLCs. :rolleyes:

The mainstream Warriors games by Koei usually should have more fair prices though. In DW8, Extra weapons which would be analogous to extra MS here, only cost 200 yen individually.
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Master Omega
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Lord of The World
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Yeah, Koei's weapon and Costume DLCs are far more reasonable, since they are cheaper and often apply to everyone in a single faction. So it's clearly a problem with Bandai and the licensing needed for Gundam games in general.
Edited by Master Omega, Tue Dec 31, 2013 4:49 am.
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Joshelplex
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The Nightmare of Winnipeg
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Is the Calamity as awful as people are saying it is?

Also, how does Strike Rouge work? Is it just a class 2 made from the moveset of the Aile Strike, or is it somewhat unique? I know the SPs are unique, but that actual strings and charges?
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Re4_Wesker
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Antagonist?
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Joshelplex
Tue Dec 31, 2013 5:08 am
Is the Calamity as awful as people are saying it is?
have a look for yourself.
http://www.youtube.com/watch?v=P3Gq3Gt-a8M

Edit: To be more specific, Calamity has no bite. It appears that its moves can hit multiple grunts but they don't do nearly as much damage. Frankly, in terms of Class 2 MS, Buster Gundam does what Calamity tries to do much better. Probably the best of these shot based suits at the moment would be Cherudim Gundam however, who appears to have only benefited from the changes in Shin.
Edited by Re4_Wesker, Tue Dec 31, 2013 5:46 am.
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tyrox9
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SUPER!~ General
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Re4_Wesker
Tue Dec 31, 2013 5:33 am
Joshelplex
Tue Dec 31, 2013 5:08 am
Is the Calamity as awful as people are saying it is?
have a look for yourself.
http://www.youtube.com/watch?v=P3Gq3Gt-a8M
it goes buster > calamity > heavy Arms apparently, as far as ranged units go.

Buster is suppsoe to pretty amazing, an exception for ranged units.

Calamity is a watered down lamer version of buster.

and heavy arms is still a piece of crap,

according to kratos this is the case.
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Daosiying
道士英
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Joshelplex
Tue Dec 31, 2013 5:08 am
Also, how does Strike Rouge work? Is it just a class 2 made from the moveset of the Aile Strike, or is it somewhat unique? I know the SPs are unique, but that actual strings and charges?
It's a waste of a roster slot.

Granted if you just want to play Aile Strike, this would be preferable but it's a very lazy suit. The only unique moves are C3 and C4. Everything else is lifted from Aile Strike including the generic C5. The only reason it even has 2 unique charges is just because they swapped out the pack switch attacks.

It's SP attacks are also pretty much ass. Though whether or not they're as crappy as Freedom's SP attacks I haven't decided yet. They're both pretty bad.
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tyrox9
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Daosiying
Tue Dec 31, 2013 6:18 am
Joshelplex
Tue Dec 31, 2013 5:08 am
Also, how does Strike Rouge work? Is it just a class 2 made from the moveset of the Aile Strike, or is it somewhat unique? I know the SPs are unique, but that actual strings and charges?
It's a waste of a roster slot.

Granted if you just want to play Aile Strike, this would be preferable but it's a very lazy suit. The only unique moves are C3 and C4. Everything else is lifted from Aile Strike including the generic C5. The only reason it even has 2 unique charges is just because they swapped out the pack switch attacks.

It's SP attacks are also pretty much ass. Though whether or not they're as crappy as Freedom's SP attacks I haven't decided yet. They're both pretty bad.
lol no way. Albeit Freedom Air SP i a bit lame except the ending. but I think that ground SP flippy swords are da bomb xD. and at anyrate, the Charge SP looks amazing too.
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Master Omega
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tyrox9
Tue Dec 31, 2013 6:29 am
Daosiying
Tue Dec 31, 2013 6:18 am
Joshelplex
Tue Dec 31, 2013 5:08 am
Also, how does Strike Rouge work? Is it just a class 2 made from the moveset of the Aile Strike, or is it somewhat unique? I know the SPs are unique, but that actual strings and charges?
It's a waste of a roster slot.

Granted if you just want to play Aile Strike, this would be preferable but it's a very lazy suit. The only unique moves are C3 and C4. Everything else is lifted from Aile Strike including the generic C5. The only reason it even has 2 unique charges is just because they swapped out the pack switch attacks.

It's SP attacks are also pretty much ass. Though whether or not they're as crappy as Freedom's SP attacks I haven't decided yet. They're both pretty bad.
lol no way. Albeit Freedom Air SP i a bit lame except the ending. but I think that ground SP flippy swords are da bomb xD. and at anyrate, the Charge SP looks amazing too.
I'd say the GSP is pretty f*cking bad, really. It has a small hitbox and doesn't deal a lot of damage, nor does it deal damage quickly. The ASP is flat out unreliable, the damage is only good if you focus on one thing, and pray it doesn't move. The only good SP the Freedom has is its Charged SP, which does decent damage and has great range, though it's just the DX's ground SP with pretty colors and without the ungodly damage stacking. Though really, the strength of the Freedom is in its charge attacks, which seem mildly good, but not broken. It's certainly usable, but not the best we'll be seeing in this game.
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tyrox9
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lol yeah. the GSP proll is pretty sucky. I like the way it looks though xD.

And hey, copying a DX SP is far from a bad thing, lol. by all means, copy DX.
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Master Omega
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Yeah, it doesn't deal nearly the amount of damage, but it's still useful. As I've noted before, the unit is okay, but with glaring flaws. Copying the DX's GSP is certainly not the worst thing it could do, considering how beastly the DX's SPs are.
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LordKarasuman
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Yes my Sweetest
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Anyone else irritated at how badly beam supers have been nerfed across the board? They don't do anywhere NEAR as much damage as they used to, and MAs tend to do the equivalent of shrugging them off especially in 8-star missions, as well. Gott's ASP and GSP, Zeong's GSP, Tallgeese 2's GSP, etcetera...

The only beam super I've seen so far that has remained fairly unmoltested is the Baund Doc's, which is one of many, many reasons I'm feeling like it is completely freaking OP this go around.
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tyrox9
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I must say Im quite pleased how a lot of these Class 2's came out. they really are contenders despite missing a few attacks compared to Class 1s. like buster gundam, duel gundam and bound dac, i think, are better than a lot of class 1s, like DS, HA, etc.
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Master Omega
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Lord of The World
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LordKarasuman
Tue Dec 31, 2013 8:20 am
Anyone else irritated at how badly beam supers have been nerfed across the board? They don't do anywhere NEAR as much damage as they used to, and MAs tend to do the equivalent of shrugging them off especially in 8-star missions, as well. Gott's ASP and GSP, Zeong's GSP, Tallgeese 2's GSP, etcetera...

The only beam super I've seen so far that has remained fairly unmoltested is the Baund Doc's, which is one of many, many reasons I'm feeling like it is completely freaking OP this go around.
I actually noticed this with SF too. Its GSP doesn't deal nearly the amount of damage it used to. This might be due to the change in how high the damage can go, but even so, a lot of beam weapons have been nerfed for balance, it seems. . .except for a few I could name *Looks at the WZ and DX*
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tyrox9
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Master Omega
Tue Dec 31, 2013 9:25 am
LordKarasuman
Tue Dec 31, 2013 8:20 am
Anyone else irritated at how badly beam supers have been nerfed across the board? They don't do anywhere NEAR as much damage as they used to, and MAs tend to do the equivalent of shrugging them off especially in 8-star missions, as well. Gott's ASP and GSP, Zeong's GSP, Tallgeese 2's GSP, etcetera...

The only beam super I've seen so far that has remained fairly unmoltested is the Baund Doc's, which is one of many, many reasons I'm feeling like it is completely freaking OP this go around.
I actually noticed this with SF too. Its GSP doesn't deal nearly the amount of damage it used to. This might be due to the change in how high the damage can go, but even so, a lot of beam weapons have been nerfed for balance, it seems. . .except for a few I could name *Looks at the WZ and DX*
also gotta consider it use to be a CSP, and now it's a GSP. had to scale down its power, though its range seems buffed, as well as the Combined Rifle SP, which looks usable now.
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Master Omega
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Lord of The World
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tyrox9
Tue Dec 31, 2013 9:44 am
Master Omega
Tue Dec 31, 2013 9:25 am
LordKarasuman
Tue Dec 31, 2013 8:20 am
Anyone else irritated at how badly beam supers have been nerfed across the board? They don't do anywhere NEAR as much damage as they used to, and MAs tend to do the equivalent of shrugging them off especially in 8-star missions, as well. Gott's ASP and GSP, Zeong's GSP, Tallgeese 2's GSP, etcetera...

The only beam super I've seen so far that has remained fairly unmoltested is the Baund Doc's, which is one of many, many reasons I'm feeling like it is completely freaking OP this go around.
I actually noticed this with SF too. Its GSP doesn't deal nearly the amount of damage it used to. This might be due to the change in how high the damage can go, but even so, a lot of beam weapons have been nerfed for balance, it seems. . .except for a few I could name *Looks at the WZ and DX*
also gotta consider it use to be a CSP, and now it's a GSP. had to scale down its power, though its range seems buffed, as well as the Combined Rifle SP, which looks usable now.
Even then, that didn't stop many GSPs in this game from being pretty powerful, so it's not really an excuse for the SF, just more evidence that there is nerfing going on with the beam weapons. They seriously downgraded it, not just the fact that it's a GSP, but the fact that it works like every other funnel SP in the game, with Providence getting the solid beams that the SF used to have. That stream was the source of the original CSP's power.

In all honesty, I haven't seen a dramatic increase in range/radius with the GSP over its CSP form from 3, just a massive downscaling of power. The ASP certainly works, though now it's just the WZ's ASP but with a combining rifle (it was already a WZ GSP clone but god awful in DWG2 and 3, though the damage buff is good), and the CSP is the METEOR firing, though the only thing I've noticed about that is the range and coverage, though damage output is certainly higher than the GSP. At the same time, it's one of the few beam attacks that seems to do a lot of damage.
Edited by Master Omega, Tue Dec 31, 2013 10:01 am.
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tyrox9
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I wouldnt call a normal single big Beam SP a clone of anything. its the most generic SP. And the WZ's GSP and ASP are both combined rifles, the exact same move. just when on the ground he holds it in one hand.

maybe they are trying for a re balancing in things by making more moves differ in power and range/width. have smaller ranged moves generally stronger for hitting fewer, and having wider moves weaker but can crowd control better. So that why the victor isnt just the units who fire of super powerful wide nukey attacks. it definitely helps the likes of IJ or Epyon which are basically designated as THE 1v1 units, catch up in tiers.
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NT1 DX Divider
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Pilot
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Finally got and played the game, about half-way through Seed Destiny's story, with all the others completed, in only about 8 hours I think, ol, Can safely say it's fun, though after that mission, my hatred of the SD Kira has reawakened >_>.

Also, I can kinda agree that Freedom's ground SP kinda sucks IMO, Honestly I mostly stuck to it's combo strings or it's Air SP, kinda avoided it's GSP.....
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tyrox9
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I think its Sp's may not necessarily be good or anything, but they are workable.
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Ma Su
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Seeker of knowledge and understanding.
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How are Glemy and the Bawoo? And is the Alpha any better than it seemed?
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tyrox9
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Ma Su
Tue Dec 31, 2013 2:23 pm
How are Glemy and the Bawoo? And is the Alpha any better than it seemed?
from what ive seen/heard Alpha isnt quite up to par compared to other MAs, mainly Psycho, Destroy, and QM. Though apparently Big zam is the worst.
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gundamfan4000
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Officer
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since we are talking about mobile suits now hows the the f91 have not seen that many videos of it.
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tyrox9
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gundamfan4000
Tue Dec 31, 2013 3:27 pm
since we are talking about mobile suits now hows the the f91 have not seen that many videos of it.


you could say its a bit of a nerf that MEPE is a burst now, rather than activating with a SP. But that aside, good ol F91 looks as solid and reliable as ever. it's attack speed in MEPE mode is insanely fast.
Edited by tyrox9, Tue Dec 31, 2013 3:55 pm.
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Master Omega
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tyrox9
Tue Dec 31, 2013 10:11 am
I wouldnt call a normal single big Beam SP a clone of anything. its the most generic SP. And the WZ's GSP and ASP are both combined rifles, the exact same move. just when on the ground he holds it in one hand.

maybe they are trying for a re balancing in things by making more moves differ in power and range/width. have smaller ranged moves generally stronger for hitting fewer, and having wider moves weaker but can crowd control better. So that why the victor isnt just the units who fire of super powerful wide nukey attacks. it definitely helps the likes of IJ or Epyon which are basically designated as THE 1v1 units, catch up in tiers.
I knew you'd respond in such a way since I compared a SEED unit to a Wing unit. Technically the kamehameha beam attack for GSP and ASP only became "generic" in DWG2 where a lot of units began using them. In DWG, WZ and ZZ were the only two with this kind of attack, and even then, ZZ's version came after beam saber swipes and missile barrages in short bursts. But just to summarize, other units have it because it's pretty effective, and there's nothing wrong with me calling an attack a clone if it ultimately means it works.

Koei has never been really good at balancing. They certainly retooled much of the Official Mode protagonist MS, but outside of it, it's certainly hit or miss. I'll be eagerly awaiting the tier list, just to see how bad things are this time around.
Edited by Master Omega, Tue Dec 31, 2013 7:00 pm.
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Cydge
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At long last, I've received my copy too.

For info, I pre-ordered the Vita version from Play-Asia (standard shipping) and I live in France.

The game looks awesome so far and Official Mode looks more like Shin Sangoku Musou now, IMO.
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