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| Shin Gundam Musou [Dynasty Warriors: Gundam Reborn] | |
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| Tweet Topic Started: Tue Sep 3, 2013 5:00 pm (22,211 Views) | |
| Nigoli | Sun Jan 5, 2014 6:53 am Post #3151 |
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ニゴリ
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The Story for 3 was great unlike this game. The Maps are even worse. They take 2's Maps, nothing from 3. And Helipolis or wherever those two stages from SEED are used in Ultimate Mode like all the time. It's much worse than playing 3's Celestial Being stage over and over again. And you don't even play the Air stage from Unicorn that often in Ultimate Mode. I don't think I've complained how disorienting the game is to me after 3. Changing the HUD setup was an awful idea, and I keep looking at the top left corner of the screen thinking it's like 3 when it isn't. I liked the White background for text appearances too. These things above makes the post from Ambimunch saying about how it was a "Gundam Musou 2.5" really true. At least in 3, the Suit content had additions from all kinds of different series. Even if was 1-2 suits added. SGM has nothing to offer. And maybe it is good that this game that happens to be the worst of the series so far with it's content / card collection has SEED, one of the worst AU series in there. People may or may not be completionists. But the Card System is a very bad system, even if you know what you're trying to do or what goals you're trying to set. Friendship in the end was a lot more tolerable in my experience. SGM is madness, with the Shotdown amounts. And it's a shame everyone will have to endure it for unlocking things. I definitely have high hopes for the next game. Would we see Gundam Musou 4 or Shin Gundam Musou 2? I'm sorry, but I don't follow other Warrior games. I've only played DW6 Empires for easy Achievements. So I really wasn't sure who was responsible for this mockery of a game from the beginning. It's just an outrage. And I can't wait to play EXVS Full Boost at this point. Edited by Nigoli, Sun Jan 5, 2014 7:01 am.
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| Wild Lion | Sun Jan 5, 2014 7:03 am Post #3152 |
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Legend
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You... you can't be serious
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| Nigoli | Sun Jan 5, 2014 7:07 am Post #3153 |
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ニゴリ
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It's something new, akin to 1's Original Mode. I skipped every cutscene in SGM Ultimate Mode, where Ultimate Mode is only text only with no Voices. I can understand some of the Japanese, but I'm not going to immerse myself with things that are going to waste my time. Edited by Nigoli, Sun Jan 5, 2014 7:09 am.
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| Master Omega | Sun Jan 5, 2014 7:13 am Post #3154 |
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Lord of The World
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You're preaching to the choir, I don't like this game either. I'm saying 3 wasn't perfect and had its own flaws. In fact, I think you've actually pointed out A LOT of why I don't like SGM in this post. I hate the heavy recycled maps, especially for those with CE and Unicorn, I hate the card system, I hate the CE focus and the mediocre effort put into Unicorn's Official Mode. However, I don't agree that 3 had a better story by much, primarily because none of the character interactions were particularly worth while, and much of the cast faded into the background in 3. SGM is even worse in that it's not doing anything new with the format, content in just retreading what 2 did, but without the unique cutscenes that were great in DWG2. While 3 had more in-game cutscenes that 2 did, they were rather unsatisfying. BUT AT LEAST IT HAS ORIGINAL CUTSCENES. |
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| Nigoli | Sun Jan 5, 2014 7:24 am Post #3155 |
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ニゴリ
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To change the subject of how much I hated the game comparing it with the others. Why does the game need to be filled with 9GB worth of Original Mode Cutscenes? How many more times do we have to have the same Original Modes? Can't we just stop with whatever Original Modes have been done before? I was thinking for the next game they could leave Original, Z, ZZ, CCA, UC 1~5, SEED, and SEED Destiny out, and only have a mission or two for UC 6~7. And focus on other series Official Modes. Leave the old suits in from previous games, and don't make the Cutscene data so enormous on disc. With the amount of storage space they have for a Blu-Ray disc and not having to worry about the 360 platform, why not? /wishfulthinking Edited by Nigoli, Sun Jan 5, 2014 7:30 am.
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| Master Omega | Sun Jan 5, 2014 7:43 am Post #3156 |
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Lord of The World
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I honestly wouldn't mind removing Official Mode all together, because it just serves as an excuse to flood the game with adds from that particular show, as we saw in SGM. Unfortunately, we saw what happened with removing it. . . There has to be some kind of middle ground, or at least Koei and Bandai have to put an effort into their original mode. The best potential model is along the lines DWG1's style, in which smaller factions of 4 main characters and a few side characters follow their own unique paths, separate from everyone else. As for the Mission Mode, make it a separate mode that is similar to the challenges in the main warriors games, but of course with the usual style it's gone for. This could be the primary mode for Online play as well. After all, I do see tons of replay value in Mission mode, just so long as it doesn't intrude on the story like it did in 2 and 3. Edited by Master Omega, Sun Jan 5, 2014 7:49 am.
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| Noah | Sun Jan 5, 2014 8:13 am Post #3157 |
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Roll over & Die!
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ah thank you im not sure why i thought im supposed to get them at level 15 |
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| Master Omega | Sun Jan 5, 2014 8:15 am Post #3158 |
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Lord of The World
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I think they bumped it up to 20 or 25, which explains the confusion. It is certainly high. |
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| Daosiying | Sun Jan 5, 2014 8:37 am Post #3159 |
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道士英
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Official mode is very much redundant and unnecessary. I much rather preferred 3's History Missions because it still gave us the cinematics and setpieces without wasting all our time on a crappy replication of the entire story like this game. Of course the maps still don't actually reflect the story locations right at alll. And damn, they put enough effort to make Heavyarms playable but they ruined Deathscythe in the process. Only thing Deathscythe really has going for it now is the improved C6 and that its ground SP still hits hard. They ruined its hyper jammer. |
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| Master Omega | Sun Jan 5, 2014 8:53 am Post #3160 |
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Lord of The World
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Indeed, if the levels were actual levels and not rooms and corridors, then History Missions would have been good, as well as actually having the appropriate missions (Garrod fighting Dark Gundam. . .F*CKING REALLY?!). |
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| tyrox9 | Sun Jan 5, 2014 9:52 am Post #3161 |
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SUPER!~ General
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GM3's History Missions were gaaaarbage. They only had the exact same cinematics for the UC OM missions of GM2. the set pieces were all wrong. the missions were horribly condensed and mostly inaccurate. and extremely repetitive; like remember in Wing's history missions when they just had three missions done twice with two different characters, heero and Zechs. lots of missions were jsut 1v1 fights. it was miserable. HA and DS were trash in GM3, and they are trash in SGM. the Class 2 range units are better than HA. even, *gulp* calamity. |
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| LordKarasuman | Sun Jan 5, 2014 10:03 am Post #3162 |
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Yes my Sweetest
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At least HA and DS were mediocre to begin with. Zeong was deliberately nerfed so hard that I can't even recognize it. Why the hell was it featured in Famitsu when it was treated this badly? No one in this thread can possibly comprehend the amount of rage and hatred I feel for K-T because of the changes to it. |
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| tyrox9 | Sun Jan 5, 2014 10:08 am Post #3163 |
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SUPER!~ General
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I'll admit that DS Ground Sp was pretty mighty. But it's attacks, mostly it's S-String, lacking any form of forward movement, was garbage. HA was just plain weak sauce. If its attacks didn't look like they werent doing a lot of damage, its cause they weren't... and those god awful missile attack... just had to throw in that faux super robot bishonen crap somewhere, right? |
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| Noah | Sun Jan 5, 2014 12:50 pm Post #3164 |
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Roll over & Die!
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i did notice alot of changes in the combos i havent gone as far as to unlock every suit, i just started yesterday but strike freedom is just amazing infinite justice with magnet field or whatever that move was called can now be deadlier than before i wonder how reborn is in this game, i dont know how to unlock it as far as new MS, perfect strike is just godly, i dont like how launcher only release missiles while ignoring the fact that it's holding a big ass beam launcher(it only uses it in perfect strike mode though) i shouldnt judge too fast though, i havent unlocked the C5 and C6 yet EDIT i have a question i leveled up stella to level 25 but gaia still cant use C5/6 am i supposed to level up higher or is it a class 2 MS? Edited by Noah, Sun Jan 5, 2014 1:19 pm.
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| wodash | Sun Jan 5, 2014 1:56 pm Post #3165 |
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undefeated in all directions
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that's very funny, because i don't see any kind of effort being done there either, as least not as much as their frantic pace in trying to fix DW's problems or prettying it up. i don't even think SW is mainstream anymore, especially when a particularly new title like GM is already having their 4th "main" game earlier than that title. |
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| Ma Su | Sun Jan 5, 2014 2:03 pm Post #3166 |
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Seeker of knowledge and understanding.
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All MAs have class 2 movesets Big Zam, Alpha Azieru, Quin Mantha, Psycho Gundam 1 and 2, and, yes, Destroy Gundam, ALL have Class 2 Movesets. Besides from what I've heard Destroy doesn't need any more moves. |
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| Noah | Sun Jan 5, 2014 2:44 pm Post #3167 |
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Roll over & Die!
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they'll be overpowered but i was talking about gaia gundam not destroy it seems all the trios in seed and seed destiny are class 2
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| Wild Lion | Sun Jan 5, 2014 3:52 pm Post #3168 |
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Legend
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Well it appears I was wrong earlier. Already getting bored with the game. I remember spending dozens of hours on 1 and 2 back in the day. |
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| wodash | Sun Jan 5, 2014 4:16 pm Post #3169 |
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undefeated in all directions
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actually for SEED the whole ZAFT guys sans Providence is also class 2 IIRC, the only class 1's are Strike, Freedom, and Providence(and probably Aegis?) |
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| Cydge | Sun Jan 5, 2014 4:25 pm Post #3170 |
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Wanderer
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I believe it will be named Dynasty Warriors Gundam 4 if it comes in the west. For the next game, I really hope for a Shin (New) Gundam Musou. Edit: it could be interesting if it were developped by Koei/Omega Force and Banpresto. Edited by Cydge, Sun Jan 5, 2014 4:28 pm.
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| Ma Su | Sun Jan 5, 2014 4:32 pm Post #3171 |
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Seeker of knowledge and understanding.
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Hahaha! Hoo boy, I haven't ****ed up that bad for a while... Sorry about that. though it does remind me: I saw that Orga Sabnak is listed as an NPC on Koei Wiki, is this a mistake? Because I could swear that I saw some gameplay of him in the Calamity...
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| BlackKite | Sun Jan 5, 2014 6:05 pm Post #3172 |
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長宗我部菜々
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https://twitter.com/bk2128/status/419864900094029824/photo/1/large Finally managed to get the ideal plan for DX, w00t Anyway just realized to myself that I'm really glad I got the PSV version first. If it were the PS3 version even I might find it extremely boring to sit in front of TV just for farming and grinding those plans. Since today's my last holiday, maybe from tomorrow I might be able to farm a bit each time on the go. Oh, the 'mainstream' here is just the term I used on the non-franchise, 'inside' Warriors games, to differentiate with the 'franchise' Warriors like Gundam, FotNS, One Piece and Zelda ![]() Class 1s from the first SEED are: Strike, Aegis, Strike Rouge, Freedom, Justice and Providence. Playable Unit List: http://s13.zetaboards.com/koeiwarriors/topic/7135966/1/ Orga is playable alright. In fact there are no NPC pilots from SEED, hence we don't even have the M1 Astray girls despite the M1 being in the game.. >.> Playable Pilot List: http://s13.zetaboards.com/koeiwarriors/topic/7135953/1/ |
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| Daosiying | Sun Jan 5, 2014 8:51 pm Post #3173 |
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道士英
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Not surprised. There's almost nothing to do besides Official Mode, which sucks, and farming and unlocks in Ultimate Mode. Not at all helped by the fact the roster's nothing but seed where the majority are class 2 or 1. Then again, I only bought this game because Wing Zero Custom was finally playable. Glad it's not disappointing like most of the Seed adds. Though I think there's something just wrong when both Aegis and Justice are more fun and practical to play as versus the IJ. |
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| tyrox9 | Sun Jan 5, 2014 9:24 pm Post #3174 |
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SUPER!~ General
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tradition. Char Zaku, gelgoog, AND Hyaku Shiki > Sazabi. Zeta > ZZ. it happens xD actually shows how awesome the units/series are when you can have a pre upgrade unit and still be as good/fun as a post upgrade unit. Edited by tyrox9, Sun Jan 5, 2014 9:27 pm.
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| Master Omega | Sun Jan 5, 2014 9:25 pm Post #3175 |
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Lord of The World
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Yeah, I find that friggin hilarious, though it actually gives us a reason to play as Athrun now, since I'd still take Aegis and Justice over any of Kira's toys. solely out of principle. From what I've seen, most of the CE units are as follows: Great: Impulse, Aegis, Providence, Justice Good: Strike, Akatsuki, Duel, Blaze ZAKU, Slash ZAKU, Raider Average: Freedom, Buster, Gunner ZAKU, Strike Rouge, Jet Windam Bad: Gaia, Forbidden, Chaos Sh*t: Calamity, Blitz, Legend, Abyss Edited by Master Omega, Sun Jan 5, 2014 9:27 pm.
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Hahaha! Hoo boy, I haven't ****ed up that bad for a while... Sorry about that. though it does remind me: I saw that Orga Sabnak is listed as an NPC on Koei Wiki, is this a mistake? Because I could swear that I saw some gameplay of him in the Calamity...



5:56 PM Jul 13